[PbP VI PFS] GM Zoomba's 8-20 Torrent's Last Will (7-11) (Inactive)

Game Master Zoomba

Map/Handouts

AQUATIC RULES:

Breathing: YOu can hold your breath for a number of rounds equal to twice your Con (so if a CON of 13, could hold your breath for 26 rounds). However, this only applies is you take only free or move actions - any Standard or Full-round action reduces the time you can hold breath for a round. After the time is up, you need a DC 10 Fort save each round, with the DC rising by one every turn. Failure, and you begin to drown.

Movement: Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you
sink. The spell freedom of movement negates the penalty on melee attack rolls with bludgeoning and slashing weapons (see below) and allows creatures to move freely in all directions as if they had a swim speed equal to their base speed. Such creatures automatically succeed at all Swim checks

Attacks: Melee attacks with slashing or bludgeoning weapons take a -2 penalty on attack rolls and deal half damage. Bludgeoning weapon are fine, as are your normal weapon if you have freedom of movement in effect. Ranged attacks not only suffer those penalties, but also suffer an additional -2 on attack rolls for every 5 feet of water they travel through. The exception: Underwater crossbows, which work fine, albeit with a smaller range increment (20 feet).

Spells and Effects: Spellcasting underwater works fine if you can breath, and requires a Concentration check (15+spell level) if you can't . Magical fire spells also require a DC 20+spell level concentration check to work (as steam), and nonmagical fire is entirely ineffective. Invisibility is also not as effective: because you displace the water around you and leave an outline of the absence of water in your space, you only receive normal concealment (20%) rather than full.

Or, to read all of these in a better written way, check out HERE



Blooming Catastrophe Return to Grave

Creating for dotting.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

I should be up to date.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus will do heavy shopping. Just had a look and found I had 40k gold lying around.

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Just a heads up for the GM is Marlow has the Good Dreams trait.

http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Good%20Dreams


Blooming Catastrophe Return to Grave

That certainly is useful to know. I'll start coming up with a nice nightmare for you.

If anyone else has some strange things I should know about (Trap Spotter, weird/complex builds, always act in surprise rounds, etc) if you can let me know now I'm more likely to not miss them later.

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Thanks, that trait is very nice on the RP side from allowing GMs to give you foreshadowings. :)

Marlow's other two unusual bits are:
Combat reflexes + bodyguard means he will generally always interrupt an attack he can reach to add +4 AC (halfling version of the Helpful trait).

Butterfly String means that on his crit confirms he can forgo the crit himself to allow the next person to melee hit that foe to automatically crit. Which he will generally do if there is a big striker around with a great weapon or a magus etc.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Shopping list:

Belt of strength +2 --> Belt of Strength+2 Constituion+2 = 6k
Headband of Intelligence +2 -->+4 Linguistic 12K
Mithral Breastplate+1 --> +2 3k
wand of freedom of Movement 2.9k
Wand of break enchantment 3k
Eyes of the eagle 2,5K
MW Dorn Duergar --> +1 Dorn Duergar 2k
Ring of Protection +1 2k
Cloak of Resistance +2 4k
Discerning Wayfinder 5pp + 250gp


Blooming Catastrophe Return to Grave

Whoops! In haste to get something started before leaving for work, forgot that today is the 24th, not the 25th. So gonna go slow and wait a day for, you know, the actual gameday to begin and players to think to look.

Let this be a lesson about the dangers of posting without coffee :_

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

heyo

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

I can't remember, does Water Breathing let me cast spells underwater or do I also need Air Bubble?

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Travelling today so I will make more posts later tonight.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Do I remember correctly that a magus is NOT able to learn spells from an investigator?

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Investigators have formula books by default like alchemists. I believe they can pull spells from wizard books, but not vice versa (although there is a wizard discovery etc).


Blooming Catastrophe Return to Grave

Apologies for my slower than usual posting speed this week. Work got more slammed than normal in the last few days (the perfect way to start a Gameday).

I have however, finally actually linked to the Google Slides doc with maps (when they come) and pretty pictures. It's linked at the top of the campaign, and in my Sig. If any of you have trouble seeing it, let me know.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

I do not know if I will have reliable internet access over the holiday weekend. Feel free to bot me.


Blooming Catastrophe Return to Grave

Will dot Jorin this afternoon if no post then (and as I've never played a magus before, am open to suggestions)

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

I'm leaving Thursday night for the weekend. Getting married and probably won't post till Tuesday. Please bot me as needed after Thursday night.


Blooming Catastrophe Return to Grave

Congratulations!

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Many apologies- I had a RL lvl 17 CR pop up with no internet access for a while. I am back and will continue in the scenario. Hopefully my absence did not prove to be fatal for anyone.

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

@GM Zoomba. I didnt realize we were in combat (refresh) when I used the wand. Happy it have it count as my first rounds actions if you would prefer not counting it as prior.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

I just noticed. We are swimming on the elemental plane of water and I still have Feather Fall prepared. DOH!

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

GAH!!! And now I just realized I haven't used my arcane pool to make the stupid masterwork spear into a +3 spear in either fight.

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

At least with Butterflys sting Marlow can do your crit fishing for you and you have a triple damage weapon. :)


Blooming Catastrophe Return to Grave

So a heads up: I will be out of country starting mid-day Friday (29th) for a bit over a week.

I'll still be trying and likely to post once or twice a day, but it'll be morning and/or evening GMT and I may be somewhat more limited with maps.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Apologies- I got hit with a sudden and extended travel workload. I am back for a bit but will leave again on friday. The next trip wont be as remote as the first one so I should still be able to post.


Blooming Catastrophe Return to Grave

Not a problem A. Life happens.

As we are all very very near the end of our jounrey to the Plane of Water together, if all of you could check your info in the Recruitment thread to make sure its accurate that would be appreciated. Also, if you haven't rolled a Day Job yet, now is the time.

And even if you have rolled a day job, each of you can roll another d20 - this one for a boon. Just go like this:

Boon?: 1d20 ⇒ 19

And see if you're an extra winner! (extra winners should also sned me an email address to include when reporting to actually get you said boon)

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Boon: 1d20 ⇒ 7
No luck for Tytus ;-)

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

Dayjob: 1d20 + 11 ⇒ (11) + 11 = 22
Boon: 1d20 ⇒ 6

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Player: Mark M
Character: Jorin de'Morcaine
Number: 30504-2
Lodge: Scarab Sages
Level: 10
Dayjob (craft alchemy): 1d20 + 10 ⇒ (3) + 10 = 13

boon: 1d20 ⇒ 10

Don't know what we needed to get, but I'm betting it wasn't a 10. :(

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

day job hunting lodge: 1d20 + 17 ⇒ (17) + 17 = 34

boon: 1d20 ⇒ 15


Blooming Catastrophe Return to Grave
Jorin wrote:


Don't know what we needed to get, but I'm betting it wasn't a 10. :(

The magic numbers for this was 20 or 19. This was a crossbow crit event :p

Tobias Marlow wrote:
Thanks for running it. That dragon gave me a nice scare.

Dragons tend to do so :) Luckily, Tytus scored a key hit at a good time, on top of the rest of your teamwork throughout. Wihtout the 4-player adjustment, the dragon isn't any tougher herself, but there is another sahaugin and a Feeder in the Depths (super-shark) in the midst.

I'm glad you all seemed to enjoy the game (or hope you did anyway). Your chronicles have been made and are posted HERE. Please let me know if you have any questions, or if I (inevitably) made a mistake.

There'll likely be another wrap-up post later to summarize and tie up a loose thread or two, but congratulations! You've braved the Plane of Water's depths and uncovered an artifact that should prove vital in the Society's mission this year!

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Yes thanks for running! The combats weren't as tough as they could have been.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

Thanks for running. It was fun.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Thanks a lot for running it. Was quite awesome!
Time to level again.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

I appreciate you taking the time to GM for us. It was interesting and fun.

Aren't the PbP still supposed to use an event code?

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Was not a fan of combats without my primary weapon.... although it did make things interesting. water movement issues also give one pause as to what to do... also interesting. Many thanks for GMing.


I realize I left off the event code on your Jorin (and I think only yours). Will fox when I get home.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

No problem, take your time. I don't have any games coming up for him at the moment.


Should be all set now. Try re-downloading.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Perfect, thanks again.

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