[PbP Game Day V] GM Silbeg's #5-19: The Horn of Aroden (Inactive)

Game Master Silbeg

82317 session 204

A Pathfinder Society Scenario designed for levels 1–5.

For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army’s hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.

Content in “The Horn of Aroden” also contributes directly to the ongoing storyline of the Taldor faction.

Written by Nicholas Herold.

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Please try and post at least once every 24 hours. If you cannot, please let me know ASAP.

The following PC rolls will always be made by me to keep things moving:

1. Initiative
2. Perception
3. Sense motive
4. Saving throws

Player dice rolls of these types will be ignored, unless specifically requested by me.

I may make the following where appropriate, but you may request to make these yourself (let me know if you prefer to roll these yourself):

1. Knowledge checks
2. Survival checks
3. Individual diplomacy*

If you do not act/post in the 24 hour window after your action is called for, I will either put you into delay, or "bot" you (which means that I will choose your actions). If you are unsure if you can post, put your contingency action in a spoiler like this:

GM When I act next:

I will do blah blah, [dice=attack]1d20+3[/dice] [dice=piercing damage]1d4+2[/dice]
And so on...

Finally, a convention I have adopted (mostly for rolling during combat) in PbP games that I run is as follows:

1. No rolls during combat for any checks that do not specifically require an action unless called for by the GM. Same for free actions that do not influence combat.

2. Always roll for actions in the order in which they occur. When in doubt, roll reactions to GM first, reactions to players next and then your actions. Typically this will mean optional knowledge checks first, then your actions.

3. Please, no rolls in combat that are not part of the combat action. While you might think that they may add to the color of the encounter, they can be perceived as cheating, due to the nature of PbP die rolls. I don't expect that there will be a problem with this, but just stating it to put it on the table. If there is something you want to roll for, just ask the GM -- I can either roll for you, or prompt you to roll.

For interactions skills, you must interact to even get a skill roll. When you do, then the GM will determine which skill is being used based on what you say or do.