PbP GameDay 2: PFS FS-01 In Service To Lore (Inactive)

Game Master Deane Beman


1 to 50 of 191 << first < prev | 1 | 2 | 3 | 4 | next > last >>

To dot or not to dot…that is the question.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Too dot

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

To dot! Not dotting would be just silly.

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

dot

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Dotty-dot-dot

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

I see your dotty dot dot and raise you a dotty dotty dot

That said, if the GM needs a few days I am cool with that too.


The Venture Captain for the Pathfinder Society Grand Lodge, Ambrus Valsin stride in the door. He is a no nonsense, tough son of a ... gun, and he says, "Gather Round here. I am only going to say this once." Ambrus Valsin steps into the floorspace in front of you all, as you all assemble.

“All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end.

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected.

"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies. "

“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I’ve prepared a list of things I or they want you to do. They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Included in the envelope you hold in your hands is the list, complete with the name of your contact, and directions to the meeting location.”

He hands you a list of assignments before asking "Any questions?" The impatient look on his face leads you to believe that the correct answer is no.

The List:

- A man named Guaril Karela runs a curio shop in the Docks called the Pickled Imp. Go to him and fill his request as a favor to the Society. I believe it has something to do with a set of rare books.

- Ollysta Zadrian requested aid and is expecting you at the Temple of the Shining Star in the Ascendant Court. She needs someone to deliver a parcel of medicine and curatives to a needy orphanage and verify the character of the recipient.

- Visit the offices of Osirian nobleman Dremdhet Salhar in the Wise Quarter. The Pathfinder Society needs to obtain permission to delve the Salhar ancestral vaults beneath Sothis. He has made a verbal agreement, and your visit makes it official. You will receive an official charter and detailed maps. Do not embarrass the Society in this matter.

- Chelish Paracountess Zarta Dralneen possesses an item loaned from the Vaults. Meet with her in her estate in the Ivy District and retrieve the item in her possession.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"Do they know to be expecting us?" says a though looking dwarf wearing spiked leather armor holding a heavy looking helm under his arm.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

An elderly lady picks up the list and starts reading it very slowly. Squinting her eyes, she continues to read. Taking her time, she finally folds back the paper and passes it to next Pathfinder.

Looking back at Captain Valsin, a disapproving look appears on her wrinkled face. "And why so impatient, young man? We'll have your silly list handled in no time", she says with a cold voice.


"I'm a busy man, madam. You are my 5th of ten scheduled meetings this hour. And that doesn't include those who want to 'beg a moment of my time' while I walk to and from each meeting. So if I'm curt, its because time is of the essence." With that he turns to Caith. "Each of these individuals is expecting to meet with a team of agents at some point today; although they're not expecting you specifically. Introductions will be in order when you arrive."

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

Nothing from me sir, says a youth barely more than a boy by the looks of him, happy for his chance.

He turns to the others.

I know the streets of Absolom well and can get us around easily enough. I'm 'The Longstreet Kid' but you can call me 'The Kid' or 'Kid'.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"Nothing from me either, sir." says a quiet youn man in plain traveler's clothes and hide armor. As he moves to pick up the backpack and longbow he had propped against his chair, he turns to the youth at his side and says with a smile "Very well then "Kid", lead the way, and may Ol' Deadeye bless us with safe travels on this day."

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

Well... I'm familiar with the poor districts where any orphanage would likely be, though I've not heard of our contact Ollysta Zadrian before. I think I can find her in short order. I know the Ascendant area as well.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Thorleif chuckles as he replies "No need to worry about Lady Ollystra. I'm rather familiar with her and looking forward to meeting her."


"Right then...I'll leave you to it. I'll expect your full report when you return later today."

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"So where shall we start first," asks Thorleif ask he looks over the list. "I'm not opposed to just completing the tasks in the order that they appear on the list, though if there's one job that someone would like to knock off the list first, I'm up for that as well."

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"I'd be rather straigth thinkin' myself. So I'd start at da top of da list and work me way down, but I don't mind if someone want's to do it in a different way. Let's get going though. Daylight's a burning"

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

Well I used to earn my coin as a Hotspur - the customer is always right. The Pickled Imp at the docks it is.

He leads you expertly through the streets.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"Lead on laddie"

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"We bid you you farewell then, Mister Valsin. Have a nice day." Lady Drusilla says to the Venture Captain, and the worst edge seems to have disappeared from her voice.

Then she turns towards the other. "Well now, you seem like a eager lot. Let us go find this Karel fellow, who ever he might be."
She pauses for a while to look at her new companions, an then continues: "I am Drusilla D'Alazario. However, you can call me Lady Drusilla."

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

Right you are Lady Drusilla, says The Kid, seemingly at home with applying the honorific.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"I be called Caith. Caith Skullcrusher..on the fact da I be crushing things with me skull. Me daddy always said "Use your head son, so I be doin' just that."


The Pickled Imp

This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:

“Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.” Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.

“Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases."

“There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway."

“My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me.”

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Dear, I am very sorry to hear you've lost your parcel. People these days so unreliable." Lady Drusilla greets Karila, bowing slightly.
"However, if the trouble is with the law, should it not be the guards who can reclaim your property? Rummaging through other people's property... I hope you are not asking as to do anything... illegal?", her mouth tightens and eyes narrow as she says the last word.


"Illegal? No, it is indeed my rightful property you are retrieving. However I can not attest as to what else in the warehouse. Should somebody else's contraband be stored there the authorities are likely to seize everything. I think this is best handled with discretion."

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

The Kid allows the more "experienced" pathfinders to work the situation out.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"As you wish, mister Karela," says Thorleif with a bow. "We shall retrieve your package and return it shortly. Pray tell, though, which warehouse we're going to exactly?"


"Here...let me give you directions." Map is updated...click on "First Steps Part 1" under my name.

The Pier

Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.

The building looks abandoned and in disrepair. The windows are dark and dirty and provide no view into the structure’s interior. A small boat bobs in the water below, tethered to the pier by a stout, salt-crusted rope. The warehouse’s heavy wooden front door is locked and the loading door seems to be barred from the inside.

Perception DC 25:

A hidden key sits sandwiched between two rickety slats on the building near the door frame.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Thorleif sees the ocean!

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

I'd need to roll a 25 on a d20 ;)

"Any of you lot good with locks? Or should I start using me head?"

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Smiling at his comment, Thorleif replies "That might be our best key at the moment."

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

The Kid keeps a look out.

Go right a-HEAD

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
"Breaking into someone's house. Oh, my... Very well, please go a-head, young master dwarf"

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith places his hands to either side of the door and heaves his head back before smashing his heavy helmet against the place of the door that looks the weakest (I guess the lock)

Strength check to try to bash open the door: 1d20 + 4 ⇒ (19) + 4 = 23

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

Thats was cool

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

I think it was just karma's way to reward our clever puns ;) It might very well be a "key" moment in our adventure ;)


Caith's headbutt is a "smashing success!"

Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.

Perched in the middle of the hole, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle. This is the parcel you are looking for. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Just inside the door sits a handful of crates and kegs of beer. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons.

A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall. You think that you can use ropes and nets from the warehouse’s crates to rig the crane and snatch up the crate, but someone must venture out onto the teetering beams to tie the knots and secure the crate to the harness.

The edges of the hole are dangerous and anyone stepping into one of the squares could risk collapsing the floor further—and spilling the crate into the water and rendering its contents invaluable.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"I be thinkin' this is more for someone with a delicate touch...as opposed to me stumblin' towards it."

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Thorleif will step into the warehouse, giving Caith a pat on the back as he walks by.
"Excellent work, my friend," he says with a laugh. "That's really using your head."
Looking over the resources available to them, Thorleif turns to the group and says "It appears that the crane and netting should be enought to secure the box, but perhaps one of us should take the rowboat outside and position themselves under the hole. That way, if the worst-case scenario were to occur, we won't lose the crate to the ocean."

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

As Caith rubs his head

"Tha be smart thinkin' lad. Me noggin ain't what it used to be...I think I've been using it too much, and I'm wearing it down. Let's try your suggestion."

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Excellent thinking, Mister Storvin. It is so delightful when the young boys these days actually use their heads. Even if Mister Skullcrusher has a very peculiar way of using it, but at least it was very... creative, I have to admit."

Drusilla looks around her, and looks disgusted. "Whoever owns this property, has obviously not been very keen on keeping it clean. Good heavens this mess! And let me guess, our price is over there in the middle of the very dangerous-looking hole."

"Mmm, if you do bring the boat under the crate, why don't we just drop crate to the boat, rather than trying to lift it at all. You look like strong boys and I'm sure you have some sharp weapons to cut the little remains of the floor."

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

Is that going to work M'lady... I mean the crate may be heavy. It could punch through the boat.

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

"I'm inclined to agree with the kid, m'lady. We don't know if the boat will support the crate, but we do know that the crane will. It's just a precaution to avoid to hopefully avoid a worst-case scenario."

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"K, so one of us goes in the boat. I ain't so good with water..or boats. So I'd be hoping one of you would be wanting to be doin' that. I'll try to work the crane"

Caith will wait until someone manages to row the boat under the hole and it's in position before moving towards the crane and trying to work it so as to get the package somewhere inside the warehouse where there isn't a gaping hole underneath it


As the group contemplates their next move three hungry dire rats are awakened from their slumber by the commotion and gnash their teeth at the site of the party. Clearly hungry they hope to make many a meal from you for weeks to come. Gross.

Round 1
Thorlief
Caith
Drusilla
Rat with cheese
The Kid
Rat with briefcase
Plain Old Rat

Initiative Rolls:

Thorlief: 1d20 + 3 ⇒ (17) + 3 = 20
Caith: 1d20 ⇒ 16
The Kid: 1d20 + 1 ⇒ (10) + 1 = 11
Drusilla: 1d20 + 4 ⇒ (12) + 4 = 16
Rat with cheese: 1d20 + 3 ⇒ (13) + 3 = 16
Rat with briefcase: 1d20 + 3 ⇒ (5) + 3 = 8
Plain Old Rat: 1d20 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Male Human Hunter/3 [HP:24/24] [AC:18/T:12/FF:16] [Perc:+7] [F:+6/R:+6/W:+4] [CMB:+3, CMD:15] [Speed: 20, Init.:+2]

Thorleif will take a step back and fire his bow at one of the rats (the one with the cheese).
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Since he hasn't moved yet, I think that means he's flat-footed, which hopefully means I hit!
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"Rats!
Caith takes a few steps forward and tries to stomp on one of the rats.

(ooc, not actually going to stomp..but it sounded cool. Using my spiked armor)

Attack vs rat with the briefcase: 1d20 + 5 ⇒ (14) + 5 = 19
if hit
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Sovereign Court

AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2

The kid draws his rapier, steps in front of the lady and holds attack action to any rat that comes within range.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Oh, how disgusting! Gentlemen, I trust you shall handle the situation. The ones with armored boots to the front, so they don't get to bite you. Stomp them to death! Hurry up, now!" Lady Drusilla commands, pointing at the rats.

Advice; Inspire courage: everybody gets +1 to attack and damage

1 to 50 of 191 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP GameDay 2: PFS FS-01 In Service To Lore All Messageboards

Want to post a reply? Sign in.