Pathfinder ACG #8-00: Cosmic Captive (Table 1) [TIER 1-3] (Inactive)

Game Master cartmanbeck

Hawk's Table

Turn Order:
Kyra/JohnF
Agna/Pirate Rob
Feiya/Skizzerz
Sajan/zeroth_hour2

Summoned Spell 1:
Invisibility
Spell B

Traits
Magic
Arcane
Basic

Check
Intelligence
Arcane
6

Powers
Discard this card to evade a monster.
Discard this card to succeed at your Stealth check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Summoned Spell 2:
Cure
Spell B

Traits
Magic
Divine
Healing
Basic

Check
Wisdom
Divine
6

Powers
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Summoned Spell 3:
Arcane Armor
Spell B

Traits
Magic
Arcane
Basic

Check
Intelligence
Arcane
4

Powers
Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 4 check to recharge this card instead of discarding it.

Summoned Spell 4:
Holy Light
Spell B

Traits
Magic
Divine
Attack
Elite

Check
Wisdom
Divine
8

Powers
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Summoned Spell 5:
Lightning Bolt
Spell 2

Traits
Magic
Arcane
Attack
Electricity

Check
Intelligence
Arcane
8

Powers
For your combat check, discard this card to roll your Arcane skill + 3d6.
After playing this card, if you do not have either the Arcane skill, banish it; otherwise, succeed at an Arcane 10 check to recharge this card instead of discarding it.

Summoned Spell 6:
Mending
Spell C

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
2

Powers
Discard this card to allow a character at your location to discard a weapon, an armor or an item and take a card of that type from his discard pile into his hand.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.


For weeks the astronomers of the Inner Sea region have been
abuzz. Millennia ago, the twin planets Damiar and Iovo
exploded, creating an asteroid belt known as the Diaspora.
A few of those asteroids orbit the sun more erratically, and one
of the more famous of these is called Aucturn’s Tear, which flies
through the solar system every 56 years like clockwork. For some
reason, the asteroid has flared to life in the night sky, as though
releasing vast quantities of gas.

Most would be content to just watch the asteroid and wonder—
but not the Pathfinder Society. Agents have been furiously
preparing for some kind of expedition that involves portals.
Could it be that as Aucturn’s Tear travels overhead tonight, a
mystic doorway to a hidden treasure might open? Perhaps that’s
why so many agents have gathered around the Spire of Nex, a
towering siege fortress rumored to contain untold magical
power. Perhaps the Master of Spells Sorrina Westyr will make an
announcement soon.

This is one of two tables of the Pathfinder Adventure Card Guild Special #8-00: Cosmic Captive. Here's the general timeline for the game:
Part 1 [June 9th]: Mustering of players, drawing starting hands, choosing locations, descriptive text.
Part 2 [June 10th-July 2nd]: Playing through 3 scenarios
Part 3 [July 3rd-July 21st]: Playing through the final, 2-part scenario

Each character will be expected to post at least once per day, and if you haven't posted for 24 hours when it's your turn, the GM will message you through Paizo's PM service as well as on G-chat if applicable.

Our successes as we're playing through the Card Game scenarios will affect things that happen at the RPG tables, so the quicker we play, the more we can help them achieve an overwhelming victory!