All of you would have travelled the pass, probably several times, for some of you it would be routine. The Pass is a seires of switchbacks cut into a near vertical cliff-face. Rather than going miles and miles out of the way Thaldor cut this path, and it is a marvel of civil engineering. Each level is a gradual incline that makes it easy for horses to pull heavy wagons. Thaldor's genius comes in how he has been able to cut into the face to create large areas for a loaded wagon to turn.
Each level is about 200' long, and rises 40'. There are 7 levels to reach the summit almost 300' above.
You have a chance to rest, and after three hours even the weariest of you feels refreshed. You pack and begin the walk up the remaining six levels. This will be about 1200' to rise almost 300' to the top of the pass.
Each level is a meagre 8' wide, just enough for a large wagon to navigate. The road is a well made and maintained as ever. Soon enough you have a nice view back down the valley you have traversed through the night.
Strangely, on the fourth level there is some rubble and dirt. Looking up, you see that the level above is blocked by a large pile of rubble - loose dirt and stones.
The most obvious path to take is to walk around and up to the rubble, but I know that as a player I wouldn't do that- I'd make life difficult for the GM.
You could climb straight up to the fifth level, either side of the rubble, or in the middle of it if you like.
Climb Skill
Climb DC's:
* across the rubble – DC 17 (+15 adequate handholds and footholds, -3 easier due to slope, +5 surface is slippery due to loose rocks)
* Straight up 30' from one level to the next – DC 25 (a rough surface, such as a natural rock wall)
Additional Modifiers:
* +1 from observing others who have succeeded on their climb up the same path, or from people calling advice from below (with an Aid Another Climb check DC 10)
* +2 from Aid Another (calling advice from above, climbing with you - with an Aid Another Climb check DC 10)
*these two can stack.
Rope would help too, though there has been nothing along the way to tie off to.
Falling from the Rubble: 20’ down to the next level.
Falling from Climb: Reflex Save DC 10 to land on this switchback rather than the next one dowwwwwwwn...
Conner happens to notice two or three kobolds sneaking a quick look at you as you walk up the levels from that perception check a day or two ago.