PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan shrugs. "'z worth a look. Shall we 'ead on then?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

*shrug* "Tully, whadya know 'bout th' one 'neath th' barrow?"


M somewhat akin to a kender Y / MA

As you head onwards toward the Barrow.

Tully: "I thought the barrow would be easily explored, it being so well known and not even hidden from view that it would have been looted long ago."

The hill (or mound) before you has a diameter of over 500 feet and rises some 100 feet. As far as you can tell, there’s only one entrance, on the west side. A dark tunnel bracketed by two standing stones, a lintel stone between them linking the three into an inset trilithon.

The entry way


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan draws his sword and moves cautiously toward the entrance.

He keeps alert for danger, and also looks for anything that might be of interest.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


You'd be surprise at some things that can be hidden in plain sight.


M somewhat akin to a kender Y / MA

A short inscription is carved deeply into the lintel stone…..
Druidic

Spoiler:
“Saithnar the Warlord”

Just inside the doorway within a small chamber is an altar, spiral carvings decorate the walls, floor and roof, across the way work runic script has four lines on the far wall.

Druidic

Spoiler:
“Heart shall be bolder….Courage the greater……Will the sterner……As our strength lessens.”


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"This is druid script, says 'Saithnar the Warlord'.."

"An this one says 'Heart shall be bolder….Courage the greater……Will the sterner……As our strength lessens.'"


M somewhat akin to a kender Y / MA

bardic knowledge check (DC 25) Knowledge (history/ local) (DC 30)..

Spoiler:
This is a once-famous excerpt from the Saithnasmal, the contemporary epic poem describing Saithnar the Warlord's successful efforts to repel the invaders threatening his people. This particular stanza represents his speech in the midst of the final battle admonishing his soldiers to follow his example and fight on, even though mortally wounded by enemy treachery.

On the floor lies the battered remains of a skeleton in mangled chainmail.

Perception DC 14

Spoiler:
The skeleton though wearing armor has no weapon

DC 25

Spoiler:
The North wall seems to contain a secret door


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

"Zat th' guardian y' best'd?" he asks Tully, pointing at the skeleton with his sword.


M somewhat akin to a kender Y / MA

Tully: "Yes that's the one, the armor was crap, but the sword was good. As hard as the fight was and the fact I got cut kept me from going any further than this."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

The dwarf peers into the darkness and at the inscriptions, but he doesn't recognize the language, so he's glad for the druid's translation.

"'sat somethin' fam'liar t' anyone?"


Perception: 1d20 + 19 ⇒ (17) + 19 = 36

"And looks like there is a Secret door in the north wall from here."


M somewhat akin to a kender Y / MA

Where is that blasted bard....to make a bardic knowledge check?


M somewhat akin to a kender Y / MA

I am assuming that our Bard is thinking about the information and nothing has yet come to mind.....

So investigate the secret door or going down the stairwell?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Th' idden door was 'idden for a reason. We shou' see what't is," Broccan suggests.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"'t 'ome, th' obvious route, 'at's th' one where th' traps be. Th' 'idden route's th' way those 'n th' know would enter. If'n 'ere be traps, 'tis fewer o' them." *shrug* "But I dinna know if'n 'is was designed by dwarves. Le's 'ave a peek, eh?"


"let's check out the secrets hidden away as it has peeked my curiousity."


M somewhat akin to a kender Y / MA

The secret door passes into what can only be called a maze, of passageways…..the non-uniform and treacherous in corridors are not laid out with mathematical precision. The flooring is subtly uneven, imperceptibly rising and falling, so that not every passageway begins or ends on the same level.....

The stairwell leads not into a chamber, but into a maze of passages….
Simplified

In a recessed area ahead of you, you see a creature of some sort....

Wight


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan moves forward, interposing himself between the creature and the group - sword at the ready.

"Can y' talk? Or'r y' noth'n but'a mine'less mons'tr?"


KNow(Religion): 1d20 + 15 ⇒ (5) + 15 = 20

"I'd say it is one of the undead, a wight."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Knowledge (Religion): 1d20 + 6 ⇒ (7) + 6 = 13

"Mebbe so, mebbe so. Ah'm thinkin' a wight c'n think, aye?"


M somewhat akin to a kender Y / MA

The nasty looking undead thing turns it's face towards you then seeming it has found you it begins moving towards you.....


Alkaid casts Aid on Broccan

+1 atk rolls and vs fear
Temp HP: 1d8 + 7 ⇒ (6) + 7 = 13


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk draws his greatsword. "'ere now, what's yer story? What be keepin' ye from restin' quiet-like?"

Stepping forward to assist Broccan, readying an attack if possible.


Male Human Bard/7
Spoiler:
HPs: 60/60 AC: 18 T12 FF16 Percerption+6 Init +4

Hermes slowly joins the group, he says absentmindedly to no-one in particular, "You know those words ... They were a once-famous excerpt from the Saithnasmal, the contemporary epic poem describing Saithnar the Warlord's successful efforts to repel the invaders threatening his people. This particular stanza represents his speech in the midst of the final battle admonishing his soldiers to follow his example and fight on, even though mortally wounded by enemy treachery. Interestin eh?

Seeing the group look to the danger ahead, he readies for action, getting his shortbow ready to shoot.


M somewhat akin to a kender Y / MA

As the creature closes in you realize too late that this is a barrow Wight!

The creature meets Broccan's gaze....
Will save DC 14 Broccan.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Sanstree readies his club...


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Will Save: 1d20 + 2 ⇒ (3) + 2 = 5 +2 more if fear effect.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Knowledge (Religion): 1d20 + 6 ⇒ (5) + 6 = 11

Dinnae know 't be a barrow wight - 'tis got n' wheel, fer one thin'! :P


Know(Religion): 1d20 + 15 ⇒ (20) + 15 = 35
Alkaid Knows everything


M somewhat akin to a kender Y / MA

Broccan is now insane.....

Broccan

Spoiler:

Insanity is like a permanent confusion....can be broken several ways...
d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject's self)
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked)


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Wheel of Insanity!: 1d100 ⇒ 97

Sorry about this, Edd....

"Die, y' airy l'il devil!" Broccan cries as he turns and begins hacking at Edrukk with his sword. His eyes are wide and foaming drool runs from the corner of his crack-toothed mouth.

Attack: 1d20 + 12 ⇒ (11) + 12 = 23

Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Attack: 1d20 + 7 ⇒ (15) + 7 = 22

Damage: 1d8 + 6 ⇒ (3) + 6 = 9


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid slips behind and grapples Broccan in a full nelson so he could not do a thing.

grapple: 1d20 + 16 ⇒ (20) + 16 = 36

"I'll hold him, Get the Wright."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Did you rebuild Alkaid? I thought she was also a warpriest...

Both of the fighter's attacks hit, but the dwarf fixes with a stare and says, "Broc, me boy, ye need t' learn t' 'it 'arder."

Turning back to the resident of the maze, he adds, 's fer ye, ye twice-dead abomber-nation, Ah dinnae what ye did t' me boyo 'ere, but Ah'm gonna 'ave a word wit' ye."

Assuming it's within a 20' movement, let's see how hard I can hit it. If it is too far away, I will use my minor destruction blessing to enhance damage rolls by +3 instead.

Attack!: 1d20 + 11 ⇒ (17) + 11 = 28 Melee +2 greatsword, sacred weapon, power attack, furious focus, vital strike
Damage: 4d6 + 12 ⇒ (2, 3, 2, 5) + 12 = 24


Nope, Wrong Alias


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Gotcha. Here's hoping a near-crit threat is sufficient to hit - Broccan's the damage dealer around here, but I tried to rebuild the dwarf as a warpriest that could deliver a little pain when the need arose.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"First Canvy and now Broc, hold him still....almost got it..."

Sanstree hits Broccan with a wand of restoration....ending his insanity.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan expression of raving madness melts away to one of bewilderment.

"Wha' happ'ned? Why's she got me truss'd up like'eh goose? Why're y' point'n tha' wand at me? Di' sum'n kill th' dead thing?"


Male Human Bard/7
Spoiler:
HPs: 60/60 AC: 18 T12 FF16 Percerption+6 Init +4

"Come all and sundry, let the goodness in your hearts strike at the undead, let your strength of mind protect you from its deathly presence, as did Jorgen of the Golden Heart battle in the Ice Mountain of the Damned. Where is silver sword shone brightly, blinding the undead with its righteousness and sending their lost souls back for Pharesma's judgement." Hermes says loudly, as he starts to recite the epic poem of the defeat of the undead rising in Irresen.

Inspire Courage +2 attacks and damage, +2 on saves vs fear and compulsion.


M somewhat akin to a kender Y / MA

Melee slam
@Edrukk

1d20 + 5 ⇒ (8) + 5 = 131d4 + 3 ⇒ (4) + 3 = 7 plus energy drain*

If hit.....
energy drain (1 level, DC 14 fortitude save)

You are up!


Alkaid let's Broccan go and then charges and attacks the wright

Attack1: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d6 + 9 ⇒ (6) + 9 = 15


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Nice roll, Alkaid. Did Eddruk hit with his attack? That attack does not hit Eddruk's normal AC.


M somewhat akin to a kender Y / MA

Edrukk and Alkaid did indeed hit the creature, and likewise it's stone hard fist slammed harmlessly into Edrukk's armor.

DM Notes

Spoiler:
hitpoints 55/55 -39 = 16/55

Heal check DC 18

Spoiler:
A couple more good hits, more or less and this thing is done for


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Flushing from anger and embarrassment, Broccan slashes at the unnatural creature.

Attack: 1d20 + 12 ⇒ (9) + 12 = 21

Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Second Attack: 1d20 + 7 ⇒ (15) + 7 = 22

Damage: 1d8 + 6 ⇒ (4) + 6 = 10


Alkaid goes all out on the wright

Attack1: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Attack1: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d6 + 9 ⇒ (2) + 9 = 11


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk sidesteps, trying to give and get a flank with one of his allies.

Attack!: 1d20 + 11 ⇒ (17) + 11 = 28 Melee +2 greatsword, sacred weapon, power attack, furious focus, vital strike

Damage: 4d6 + 12 ⇒ (1, 3, 6, 3) + 12 = 25


M somewhat akin to a kender Y / MA

The wight falls the body disintegrating into nothing but dust...

The noise has apparently drawn another Wight from an alcove further down the tunnel.

The cold dead eyes stare into.....
random victim generator1d5 ⇒ 1
1=Broccan
2=Edrukk
3=sanstree
4=Alkaid
5=Hermes

Will save DC 14 See insanity spoiler tag above

You are up!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Will Save: 1d20 + 2 ⇒ (5) + 2 = 7

Here we go again: 1d100 ⇒ 26

"Buh...Buh...buhbuhbuuuh...Buh..."


"Oh Come on, another one, just fried Broccan's brain again."

Alkaid Charges it.
attack: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 1d6 + 9 ⇒ (4) + 9 = 13


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Seriously...this usually only happens after a night of drinking and brawling!"

Applies wand to Broccan so he can act in round 2...

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