[PFS - PbP] PF Module - Master of the Fallen Fortress (Inactive)

Game Master DFang


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Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

Tam shrugs. "Not me. Anybody got a crowbar?"

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Ashen has DV

Ashen shrugs. She doesnt have the strength or the skills to open a locked door she did not have the key for

-Posted with Wayfinder

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"In that case I will try to bash it open"

Isabella tries to put her words into action
Take 20 Str check: 20 = 20

Grand Lodge

Can you describe how to you're attempting to bash the door open? Are you using a weapon? Are you attempting to break the lock or just break down the door?

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

assuming the door opens away from the stairs

Isabella puts her shoulder against the door and pushes as hard as she can.

Grand Lodge

The rusted lock easily gives way, revealing the contents of the chamber as light spills in from the stairwell.

Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

Clutching her longspear, Tam warily steps into the room. Letting out a whispered prayer and pulling her goggles down over her eyes, she mentions, "I don't like other altars."

Cast Guidance.

Grand Lodge

As Tam steps into the room, the coldness inside suddenly retreats as two skeletons forms in front of each altar, both bursting into flames as the final piece (their skull) is attached. The flames does not seem to hurt them though, and the light through their bones cast eerie shadows upon the walls.

Initiative:

Skeletons? (Knwledge Religion): 1d20 + 6 ⇒ (7) + 6 = 13
Ashen: 1d20 + 9 ⇒ (17) + 9 = 26
Brand: 1d20 + 10 ⇒ (16) + 10 = 26
Tam: 1d20 + 2 ⇒ (7) + 2 = 9
Elsabeth: 1d20 + 3 ⇒ (12) + 3 = 15
Isabella: 1d20 + 5 ⇒ (1) + 5 = 6

Turn order has been updated. Please check and move your tokens on the map accordingly.

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Elsabeth will attack the skeleton
1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (3) + 1 = 4

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Religion: 1d20 + 5 ⇒ (15) + 5 = 20 RTA Disrupt Undead: 1d20 + 4 ⇒ (4) + 4 = 8 She lifts her hand and flick open her palm, as energy shoots at the target. But flies off in the wrong direction she intended

-Posted with Wayfinder


Male

@Ashen: You know it is a variant of a regular skeleton called a Burning Skeleton. Any specific information you wish to know? (2 questions)

-Posted with Wayfinder

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

"What did I just say? Other altars BAD. Very BAD!"

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

what weakness does it have? What offensive extra ability does it have?

-Posted with Wayfinder


Male

Burning skeletons are weak to cold. All their attacks are also considered to have the flaming attribute. They also have flame aura.

-Posted with Wayfinder

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

"Dont get so close! It will burn yah!" she warns her group, a bit louder than usual.

-Posted with Wayfinder

Grand Lodge

Why aren't you guys (Ashen & Elsabeth as the recent case) moving your tokens accordingly on the map? I can view the change history easily enough to verify the distances involved...
@Elsabeth: You can't reach the skeleton to get close enough to attack.

@Brand: You're up.

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

uhg. Keep forgetting about it... dunno why... my bad

-Posted with Wayfinder

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Then I will go full defense.

Grand Lodge

@Elsabeth: at which position? you're staying in the stairwell?

Grand Lodge

Brand will delay. I'll bot him at the end of this turn.

The skeleton near the white altar moves quickly and stops right next to Tam (double move), his bones creaking heard above the crackling of fire upon his bones. The other skeleton charges...

Charge, Claw Attk: 1d20 + 4 ⇒ (4) + 4 = 8

but his stumble mid way gave enough time for Tam to anticipate the attack, leaning back just enough to dodge the claw, though the heat can be felt just slightly as it passes.

Everyone may act.

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

Brand will step into the room, provoking an attack from both skeletons as he moves to flank with Tam.

He stops circling his morningstar long enough to grip it, and take a swing.

Attack the Flanked Skeleton: 1d20 - 1 + 2 ⇒ (15) - 1 + 2 = 16
Potential Damage: 1d8 - 1 ⇒ (6) - 1 = 5

"ਤੇਜ਼ੀ ਨਾਲ ਉਹ ਥੱਲੇ ਜਾਣ ਦੀ, ਤੇਜ਼ੀ ਨਾਲ ਉਹ ਲਿਖਣ ਬੰਦ ਕਰ!"

Infernal: "The faster they go down, the faster they stop burning!"

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

No I will still move forward.

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

She tries to hit again with her anti undead spell
RTA: 1d20 ⇒ 5
But once again the chaos causes her to miss

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

"I really don't want to stand here with their burning bones in my face!"

Pulling her scarf off from around her midsection, she snaps it at the skeleton between her and Brand.

Attacking, Flank: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Then she steps aside, putting distance between her and the skeleton to the south.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"Ok, arrows it is then" Isabella says in cold determination after hearing Ashen's advice

she steps into the room and tries to dodge the skeletons as she moves to the other side of them while drawing her bow. Dodging and readying the bow at the same time is to much to handle for the nimble duellist, she leaves room for the skeleton's to attack her...

Acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10
Acrobatics: 1d20 + 5 ⇒ (1) + 5 = 6

Attack, bow: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 ⇒ 2

Coming to the other end of the room she fires an arrow, to her frustration it does not seem to impede the skeleton at all!
Assuming DR 5/Bludgeoning, which she has no experience with

Grand Lodge

Claw Attk: 1d20 + 2 ⇒ (3) + 2 = 5
Scimitar Attk: 1d20 + 0 ⇒ (13) + 0 = 13

The skeleton's attack bump into each other as they try to strike down Brand when he runs past them. After moving around the skeleton, Brand swings his morningstar and slams it into the skeleton between him and Tam. As expected, it collapses under his might, but what he did not expect was the burst of flames that erupted as it did so.

Fiery Death (DC11 for half): 1d6 ⇒ 2
Tam Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Brand Reflex: 1d20 + 2 ⇒ (15) + 2 = 17

Brand manages to dodge most of the flames, but Tam was unable to react in time.

Sorry for the late reply, I was out most of the time yesterday but now we have excess rolls for one foe. Isabella's rolls will still apply for the second skeleton wielding a scimitar with the same result.

@Tam: I can let your first roll set to apply for the second skeleton, but is that what you want or do you want to do something else? I'll let you act before the remaining skeleton.

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Third time I've tried to make this post ...

Elsabeth will move up and attack the skeleton with her rapier.
1d20 + 4 ⇒ (7) + 4 = 111d6 + 1 ⇒ (2) + 1 = 3

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Once again she tries to destroy the skeleton RTA: 1d20 ⇒ 14
This time the disruptive energy hits the undead creature
Zzzap!: 1d6 ⇒ 6

-Posted with Wayfinder

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

"Ow!"

Shaking embers out of her hair, she replies, "Okay, stay away from them!"

She steps northward, pulls out her longspear (instead of her scarf) and attacks the remaining skeleton.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"My arrows don't seem to be able to hurt them! What do we do?!" Isabella shouts, being frustrated

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

Brand attempts to recall what information he has on these creatures. Which I should have remembered to do earlier, sorry.

Knowledge (Religion) about Skeletons: 1d20 + 5 ⇒ (20) + 5 = 25 Ha! Would have crit on the other instead, lol.

"ਇੱਕ ਸੋਟੀ ਨਾਲ ਇਸ ਨੂੰ ਸੁਰੱਖਿਅਤ ਕਰੋ!" he informs the others. Infernal: "Hit it with a stick!"

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"What!? Can't speak a civilized tongue!?"

Grand Lodge

@Brand: I just noticed you still have the -2 STR in your info bar. The poison already wore off since its duration was only 4 rounds after the bite.

Tam's spear breaks off a rib from the skeleton which staggers a step backward from the blow. It crackles madly, but you hear only its bones clicking.
Then it steps forward to attack its assailant, raising its scimitar high.

Scimitar Attk: 1d20 ⇒ 3
Claw Attk: 1d20 - 3 ⇒ (20) - 3 = 17 (crit?)
Claw Attk: 1d20 - 3 ⇒ (14) - 3 = 11 (no crit)
Claw Dmg (flaming): 1d4 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

The skeleton's claw gauges a line across Tam's scalemail, penetrating flesh as the fire burns through. The shear pain nearly knocks Tam unconscious but she manages to stay standing.

@Tam: you're at 1HP now, 2dmg from the first explosion then 7dmg now.

Elsabeth steps forward to stab at the creature, but her rapier simply passes through one of the openings of the skeleton. Unfortunately for Ashen, Elsabeth moved so fast that she blocked her target as she attempted to shock the creature to oblivion, causing her to miss.

Tam, Brand, & Isabella may now act.
EDIT: BTW - the skeleton's Fiery Aura also causes those who start their turn adjacent to the skeleton to take 1d6 fire damage.

Fiery Aura vs Tam when she starts her turn: 1d6 ⇒ 5

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

so even with touch the 14 missed? Ouch

-Posted with Wayfinder

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

Tam's burns cause her to fall at the start of the turn.

(HP -4; I assume I don't have the time to make a swift action?)

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (2) + 1 = 3

Xan we put this thing down yet? Elsabeth screams as the heat starts to overtake her.

Grand Lodge

@Ashen: not just 14. There's cover & in-melee penalties involved.
@Tam: nope. it says "start of their turn". I was hoping Brand would post first, especially since his initiative is higher than yours.

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

I did subtract the in melee bit. My ranged attack is a +4. So I rolled a basic d20

-Posted with Wayfinder

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

If you're willing to allow Brand to act before Tam, he'll heal her. Otherwise, he'll still heal her. :)

Brand recoils from the heat of the exploding skeleton. He squeezes his way into the corner of the room adjacent to both Tam and Elsabeth.

He casts Cure Light Wounds onto the inquisitor.

Heal Tam for: 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

So I'm at -1 and still fall. I'll survive this.

Grand Lodge

@Ashen: Yup, I know, but there's still the cover penalty from Elsabeth.

As Tam's wounds magically knit together, her bleeding stops. Unfortunately, Brand's spell wasn't powerful enough to heal them all, leaving Tam still unconscious.

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

just had to make sure :)

Grand Lodge

Still no Isabella, botting for now.
EDIT: Dmg -5 below is due to DR 5/bludgeoning.

Isabella dashes around to flank the skeleton and slashes in a wide sweep as she draws close.

Sword Attk: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Sword Dmg: 1d8 - 5 ⇒ (6) - 5 = 1

She manages to break off one exposed collarbone from the creature who immediate retaliates.

Scimitar Attk: 1d20 ⇒ 2
Parry: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 (-1 Panache)
Riposte: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Riposte Dmg: 1d8 - 5 ⇒ (6) - 5 = 1 (+1 Panache)

With the skeleton's movements extremely hampered by the missing collarbone, Isabella was ready for its attack. She slides her blade across the rusty scimitar, scraping off some of the rust in the process, finally lobs the skeleton's head off by breaking its neck. The skeleton's body erupts in a wide spray of flames as death reclaims it once again.

Fiery Death Dmg (DC11 for half): 1d6 ⇒ 5
Reflex Isabella: 1d20 + 5 ⇒ (17) + 5 = 22 (success)
Reflex Ashen: 1d20 + 4 ⇒ (17) + 4 = 21 (success)

Unconscious and on the floor, Tam is unaware of the flames and rain of bones beside her. Luckily, the explosion erupted from the skeleton's head and only managed to singe her clothing.

Combat is over.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

I should let you roll my attacks from now on, thanks!

"Ouch, that hurts! Now would be a good time to retreat I think. We should visit a temple in Absalom to get cured and then try again tomorrow."

Grand Lodge

@Isabella: Maybe... I just hope my bank of good rolls haven't been depleted yet. ^_^

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

She nods, undead are not nice. She looked down, and thanks to them she looks like she looks

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

Brand takes a breath, "Our lives are more important than treasure..."

He nods his head and reaches down to heal Tam once again.

Cure Light Wounds for Tam: 1d8 + 1 ⇒ (2) + 1 = 3 Damn healing dice, at least she's up.

"Welcome back. It has been suggested that we move back to town and recoup." He leans his hand down to offer her aid in standing.

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

Tam looks up at Brand. She shakily stands. "I-I-thank you..."

Heading back to town, Tam remains quiet, pensive, brooding.

Grand Lodge

No one locked any doors before leaving?

As the group goes back down the way they came, Kazkaz runs toward the first person to exit the second floor stairwell.

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

"Can we bar or prevent this door from opening while we're gone?" Brand says as he examines the aftermath of the skeleton fight. "Wouldn't want anyone else to accidentally walk into more of those flaming undead."

Brand will attempt to spike or bar the door before they leave, unless someone else does it better.

On the way back to town, Brand pulls his coin out of his pocket and begins to flip it repeatedly. It's interrupted, however, when the lizard-dog approaches. Brand pulls out a piece of jerky and tosses the meat at Kazkaz.

"Be good little lizard-puppy. You're probably going to want to get out of here before the next band of adventurers arrives."

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