[PFS - PbP] PF Module - Master of the Fallen Fortress (Inactive)

Game Master DFang


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Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Standing away from him, she replies, more softly than usual

"Sorry, wish I could help more, but this is my first real official mission..."

-Posted with Wayfinder

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

Tam looks at the group wearily and responds, "Let's continue. We can't just sit here, and we'll be burning daylight by sticking around here. Boldness finds favor and brings success."

She stands up, a little shakily, and adds, "I'll be fine."

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

Brand grins, "My previous companions would call you stubborn and mule-headed. But I? I admire your recklessness. Come here, before you get yourself killed."

Brand casts Cure Light Wounds on Tam. Tam heals: 1d8 + 1 ⇒ (7) + 1 = 8

"Perhaps we should search the webs and see if we find anything useful."

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Good idea Brand, we are here for the treasure after all.

Isabella searches the webs before moving to the next room.

Perception take 20: 20 + 3 = 23

Grand Lodge

A small cocoon hangs in the webs, holding the remains of an unfortunate dog that fell into the spider’s clutches. The desiccated carcass is still wearing its leather collar, which is studded with lapis lazuli stones and has a silver tag reading “Kita.”

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Ashen will say a silent prayer at the dog's remains before they move on. One does see her lips move. But not a word is spoken

-Posted with Wayfinder

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

she will also take the name tag

-Posted with Wayfinder

Grand Lodge

As Isabella enters the next room, all she sees is that it is mostly filled with rubble. There is a wooden doorway in the middle of the eastern wall while the open doorway heading towards the south opening is completely blocked.

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

"Mmm... warm..." Tam comments as Brand heals her.

She looks over the bite mark. Still standing a little shakily, she notes that she otherwise feels fine. Tam looks up at Brand and smiles. "Thank you, Brand."

Looking over the giant pile of rubble, she shakes her head and responds, "Let's try the door, then."

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Elsabeth marches behind the group figuring out some simple moves with her rapier.

Grand Lodge

As Tam tries the door, it opens slightly before stopping and would not budge any further. What you see from the slight opening are more rubble filling a downward spiral passage, but whatever is behind the door is so far unknown.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"Come on Tam, just give it a push!"

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

Beads of sweat break out on Tam's forehead as she tries harder to push her way into wherever the rubble-filled room and stairwell lead. She catches her arm shuddering from the exertion. "Stop..." she whispers to her arm, catching it and getting it to relax.

"You know...ungh..." she grunts between breaths, "If this doesn't work...grrng...we can still climb up from that broken tower...guh..."

Strength check: 1d20 + 1 ⇒ (17) + 1 = 18

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

nice roll. Even if I rolled a 20... still get 18 :P blast this frail body! :P

-Posted with Wayfinder

Grand Lodge

@Brand: y'know... there's a reason why chivalry was dying even before the modern age. ;)

As the door moves a little more, you all hear something loudly collapse behind it. The room floor trembles as you hear a loud rumbling when the door suddenly shuts close, knocking Tam back down on the floor.

As the dust settles, you notice that the one of the planks of the door broke in the middle, exposing a bit of rubble.

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

I just realized I'm the strong one of our group. At least, until the spider bite.

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

@gm: lol. No comment.

Brand, still feeling weak from the spider bite, offers his aid.

Strength aid: 1d20 - 2 ⇒ (7) - 2 = 5

As he tries to help, he slumps against the door frame. "I'm not of much use here."

Im out of town at the moment. I'm still checking in, but my posts may be more brief than usual until Tuesday.

Grand Lodge

Noted. Practically speaking though, Tam is the best choice for STR rolls.

The effect of the poison from the spider wears off during your exploration into the next room.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella sheathes her sword and tries to aid Tam

Aid Strength: 1d20 ⇒ 18

"Come on Tam! One more time!"

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

To help a bit, Ashen gestures at the door and casts Open

-Posted with Wayfinder

Grand Lodge

This time the door won't budge, even with the mass of bodies on the door pushing.

Random Roll:

Brand's DEX roll to avoid 'accidental' inappropriate touching: 1d20 + 2 ⇒ (1) + 2 = 3
oops...

Ashen's attempt to open the door only makes it shudder as it tried to open, but is still blocked by the rubble.

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

"Perhaps we should try the other door?" Brand asks, resuming the swirling of his morningstar.

Scarab Sages

Female Human Inquisitor 1/UMonk 1 [HP 16/16 | AC/ff/t 16/13/16 | F+5/R+4/W+5 | CMB +3 CMD 18 | Spd 30', Init +2, Per +11 | Judg 1/1, Spell 2/2, Move 6/6]

Disentangling herself from the mob at the rubble-filled door, Tam replies, "Which other door?"

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"I didn't see another door. I am afraid we need to scale the walls if we are to explore the upper parts of the tower."

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

"I figured we could try pushing through the blocked wall there" as he points to the south.

"Or we can climb. That also works."

Haphazardly, Brand casts Spark on the wooden door to see of it will ignite and burn out of the way. Perhaps of the door is clear, they can move whatever's blocking the door aside.

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Ashen was nervous, climbing or any other feats of strength was never her strong point.
"If we have to climb... I may need a little bit of help" she sheepishly mumbles

-Posted with Wayfinder

Grand Lodge

Due to Brand's spell only a pinprick portion of the door starts to sizzle and quickly disappears, unable to sustain itself.

Spark only affects Fine sized objects, and the door is too large.

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Elsabeth will sheath her sword and aid with the str check
1d20 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

"I have rope if we need it." Brand offers, morningstar resuming its whirling motion.

If we need to move outside to use the rope, can someone move Brand for me? I should be back at a real computer instead of my tablet on Tuesday (California time). Thanks!

Grand Lodge

Done. The rubble on both sides make a slight slope up to the second floor.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"Give me that rope, I will try to climb up and tie it somewhere."

Climb, Derring-do: 1d20 - 2 + 1d6 ⇒ (14) - 2 + (5) = 17

Isabella tries to climb to the second floor.

Using one panache for Derring-do

Grand Lodge

Like a cat, Isabella scales the rubble without any disturbance. Rope still on hand, she sees two doors, left and right, going to separate sections of the tower.

Updated map.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella makes several knots in the ropes to ease climbing and then tries to bind it somewhere so she can lower it to her companions.

That should make it a DC 5 climb check

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Can I take 10 on the climb?

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

that will be useful, if not...
Ashen groans but then tries to climb the rope
struggle struggle: 1d20 - 2 ⇒ (8) - 2 = 6

-Posted with Wayfinder

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

wow... yah... not a climber

-Posted with Wayfinder

Grand Lodge

Isabella does not see anywhere she can tie off the rope in the empty room, except on one of the door handles.

Yes you may take 10 on the climb, and yes DC5 will be the target.

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Even with 10 my total is 8 :P

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

After everyone has climbed up Isabella tries the right door.

1d2, 1=Left: 1d2 ⇒ 2

Grand Lodge

Isabella was able to successfully tie the rope on the handle. Since the door opens outward, the others would have no problem climbing now.

Just a reminder, move your tokens to the second floor according to your actions per post, whenever applicable. You may want to discuss formation and single file sequence in the Discussion thread.

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

Brand attempts to climb the rope.

Brand's climb check: 1d20 - 1 ⇒ (20) - 1 = 19

Grand Lodge

Botting for a bit; Tam and Elsabeth both take 10 climbing the rope.

As Isabella opens the right door she sees shelves lining the walls, thinking that this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.

What you see in the middle of the room is some sort of lizard which has pale yellow underside, and bright green scales elsewhere on its 3-foot-long body. Seeing Isabella, it jumps around in place as if excited, tongue flicking out from time to time.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella closes the door as she sees the lizard (so the closed door is between her and the lizard)

"There is a lizard there that does not seems aggressive, it looks as if it is excited to see people. Is someone used to dealing with animals? We might be able to befriend it with a bit of food I guess."

Liberty's Edge

Male Elf - Flame Oracle 1 HP: 3/8, AC: 15, Touch: 12, Flat-Footed: 13., Fort: 0, Ref: 2, Will: 3, Init: +10, Perception: +0, Low-light. Spells Per Day: 0:∞, 1: 2/4

Brand shrugs. "I like critters, but sometimes they're not very friendly to me. How about you, Ashen?"

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

If i can use HA untrained...

"I can try, not sure, but maybe i can make it like us..."

HA: 1d20 + 4 ⇒ (20) + 4 = 24 Look at that... lol

Grand Lodge

@Ashen: was that an attempt after re-opening the door? Isabella just closed the door again.

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Yes, just wanted to know if I could do it untrained. If I can, she opens and tries

Grand Lodge

No, the actual skill cannot be done untrained. You can try some acts though, regardless of skill, like petting, giving it food, etc.

Dark Archive

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9

Waste of a nat 20... oh well. Will gove it food, pet it, talk nicely, celestial a good choice. Crouch down. Rub belly, etc

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"No one? Well, we'll see what happens then..."

Isabella opens the door and walks towards the lizard. She holds her hand out as one would to a dog, so that it can sniff the hand. Her sword is sheathed.

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