
![]() |

Waste of a nat 20... oh well. Will gove it food, pet it, talk nicely, celestial a good choice. Crouch down. Rub belly, etc
so nothing happens or gm didnt see post?
-Posted with Wayfinder

![]() |

@Ashen: It's in OOC. Sorry, but I take entries under it literally as 'out of character'.
The lizard responds happily to the approaching swashbuckler. However, as soon as you get close to it, an arc of electricity jumps from the lizard's skin to Isabella's hand.
Reflex Save vs DC12: 1d20 + 5 ⇒ (14) + 5 = 19
Electric Damage, non-lethal: 1d8 ⇒ 3
As if unaware of what just happened, the lizard turned around before stopping to look at Isabella with a tilted head held high.

![]() |

ok. Was just u asked if I did open the door. So we discussed it ooc. But nvm
-Posted with Wayfinder

![]() |

"@#$#$SF$FS!!!!"
Isabella exclaims. She then moves to the other door, keeping a healthy distance between herself and the animal. If it does not do anything, she will open the door and peek inside.
Was that a reflex save for half damage (1 nonlethal)?

![]() |

Brand cringes. "That looked painful," he whispers to the rest of the party.
As he waits for Isabella to explore the area and see if the lizard is indeed hostile, he takes out a piece of jerky and rolls it between the fingers in his off hand.

![]() |

Oh s#~#!
Isabella quickly opens the next door, hoping there is nothing inside and she can close the door behind her before the lizard comes in.

![]() |

As Isabella opens the door, a foul stench nearly overwhelms you as air flows out of the next chamber, akin to the smell of rotten eggs mixed with the reek of an open sewer.
You see racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. Inside you see a pair of humanoid creatures whose scaly hide is dull gray, glinting dully from the light coming from the open door. Its frame resembles that of a cave lizard, with a long tail and crests on its head and back. It looks to you as if stunned from the sudden brightness.
Ashen: 1d20 + 9 ⇒ (13) + 9 = 22
Isabella: 1d20 + 5 ⇒ (15) + 5 = 20
Brand: 1d20 + 10 ⇒ (1) + 10 = 11
Tam: 1d20 + 2 ⇒ (6) + 2 = 8
Elsabeth: 1d20 + 3 ⇒ (5) + 3 = 8
Lizard?: 1d20 + 6 ⇒ (5) + 6 = 11
Lizardmen?: 1d20 - 1 ⇒ (20) - 1 = 19
Turn order has been updated. You're up, Ashen & Isabella. Icons of the lizard with a spiky border will act as the token for the new guys for now.

![]() |

ready an action. Till something threatening attacks. She cant see into room atm
-Posted with Wayfinder

![]() |

Knowing that not all monstrous humanoids are aggressive Isabella says loudly "Hello there,are you also investigating the tower?"
She holds her hands still, the monsters should be able to see that she is not threatening, although she mentally prepares herself for an aggressive reaction.
Ready action: draw sword if she is attacked, so she can try to parry.

![]() |

The other lizardmen look at Isabella for a few moments as if trying to understand what she said, before drawing out their javelins and throwing it at Isabella.
Thrown Javelin, Attack 1: 1d20 ⇒ 17
Thrown Javelin, Attack 2: 1d20 ⇒ 19
One of the lizardmen had to move to get a better position, but Isabella had the door block both javelins in time (+4AC). Two loud thuds can be heard as the spearheads dent the wooden door enough to be seen from the other side. Isabella draws out her sword in preparation for their charge.
In the meantime, the lizard from the first room dashes past Isabella, looking to join those that it recognized as its 'kin'.
@Isabella: This would provoke AoO, if you choose to take it.
Everyone is now free to act.

![]() |

She shouts in draconic, the first time she raises her voice over a whsper
We do not wish to fight you! Please stop this!
She goes full defence

![]() |

Isabella did not take the AoO against the lizard
Isabella moves into the room, hoping that the small lizard is distracted by the bigger lizards and does not attack her. Provoking an AoO there. She then slashes at the lizardman that is farthest from the door.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 8

![]() |

Brand hears Isabella's exclamation and darts into the room, following her into the adjoining one.
"ਇਹ ਕੀ ਹੈ? ਕਿਰਲੀ, ਰੋਕੋ!" he yells at the lizardmen. "Infernal: What's this? Lizards, Stop!"
Brand double moves into the room, provoking from the lizard should it wish to take one. He has enough move to threaten the Lizardman he is currently adjacent to, without provoking an attack.

![]() |

Botting again... just for Tam.
Again, @Ashen & Elsabeth: Please check the map. The link is up near the top of the page, just above the TURN ORDER heading.
- Tam double moves into the next room, and sees the fight going on in the western part of the tower.
- Ashen shouts out in Draconian but cannot be heard from within the room where a fight has broken out. Then she shifts to full defense just in case the enemies, still unseen, break through.
- Elsabeth draws her rapier and practices her stabs beside Ashen.
- Isabella's attack wounded the lizardman very badly, but it still looks strong enough to fight.
- Brand's approach goes unnoticed while the other lizardman focuses on a 'smaller' problem.
The wounded lizardman shouts out in a hissing language before pulling out its club and attempts to smack Isabella.
"Tasskar will not be denied!!!"
Parry Attempt, Isabella: 1d20 + 4 ⇒ (16) + 4 = 20 (-1 Panache)
Club Attack, Lizardman: 1d20 + 2 ⇒ (14) + 2 = 16
Riposte damage: 1d8 ⇒ 3
Taking opportunity of the lizardman's wide swing, Isabella puts her dueling through her opponent's chest, the point of her blade piercing through it tough hide both front and back. It collapses as soon as Isabella pulls back her blade (+1 Panache).
The smaller lizard had completely ignored Isabella as it runs up to curl next to the nearest lizardman's leg.
Reflex save vs DC12: 1d20 - 1 ⇒ (2) - 1 = 1
Shock, nonlethal: 1d8 ⇒ 1
The lizardman hisses at its smaller kin, pulls out his club, and tries to knock it back with its club.
Club Attack vs lizard: 1d20 + 2 ⇒ (1) + 2 = 3
Club Damage: 1d6 ⇒ 1
The club misses completely, but threat was enough that the lizard backs away and crouches in a defensive stance against the lizardman.
Everyone may act.

![]() |

1) Enemy Attacks
2) Parry roll
3) IF Parry > Attack THEN Enemy attack misses, regardless of actual roll made by enemy
4) IF Parry > Attack AND Panache > 0 THEN riposte to hit
5) IF Riposte >= AC Enemey THEN damage
Riposte Roll: 1d20 + 4 ⇒ (10) + 4 = 14
Assuming that is enough, otherwise just attack the injured lizardman
Isabella steps forward and attacks the second lizard
Attack, Flank: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d8 ⇒ 4

![]() |

A bit busy with house renovations. Sorry. After weekend I'll be free a bit more. You may bot her for now.

![]() |

"ਮਾੜੀ ਕਿਰਲੀ ਗੁਲਰ!" Brand mutters as he sees the lizardman attack the smaller lizard. Infernal: "Poor lizard pup!"
He twirls his morningstar around so that it's grip comes into his hand, and swings it at the abuser of small semi-domesticated animals.
Attack vs Lizardman the 2nd!: 1d20 - 1 + 2 ⇒ (5) - 1 + 2 = 6
Potential Damage: 1d8 - 1 ⇒ (4) - 1 = 3
Flavor text, mechanically wielding the morningstar.
Move: None
Standard: Attack

![]() |

Tam will step back a bit due to her wounds while Ashen and Elsabeth finally move forward to the next room to see the commotion.
What they see is the last lizardman focusing on Brand with his fury.
"My life, for Tasskar!!!"
Club attack: 1d20 + 2 ⇒ (9) + 2 = 11
Claw attack: 1d20 - 3 ⇒ (14) - 3 = 11
Bite attack: 1d20 - 3 ⇒ (7) - 3 = 4
But Brand seemed to know where the strikes will be coming from as he dodges with uncanny intuition. The smaller lizard stays its ground, but a zap still jumps from its hide to the nearest creature.
Reflex Save: 1d20 - 1 ⇒ (4) - 1 = 3
Shock, nonlethal: 1d8 ⇒ 5
The lizard stops for a bit and looked like that shock is starting to make him numb. He shakes his head to shrug it off, but you notice him moving a bit stiffer.
Everyone may act

![]() |

"ਇਸ ਨੂੰ ਇਕੱਲੀ ਛੱਡਣਾ!" Brand says loudly, almost yelling at the lizardman as he continues his assault with his morningstar.
Infernal: "Leave it alone!"
Attack Lizardman: 1d20 - 1 + 2 ⇒ (17) - 1 + 2 = 18
Potential Damage: 1d8 - 1 ⇒ (3) - 1 = 2

![]() |

Moving Elsabeth accordingly.
The Lizardman easily dodges Isabella's jab as Elsabeth calmly moves forward to attack at the same time, her blade crossing with Isabella's accidentally.
As he ducked however, Brand swung his morningstar just in time to hit the Lizardman on the shoulder, leaving a bloody gash upon it. Blind with anger at being cornered, the Lizardman attacks randomly at his assalants.
Full Attack Target: 1d3 ⇒ 2 (1- Brand, 2- Elsabeth, 3- Isabella)
Attack, Club: 1d20 + 2 ⇒ (9) + 2 = 11
Attack, Claw: 1d20 - 3 ⇒ (9) - 3 = 6
Attack, Bite: 1d20 - 3 ⇒ (17) - 3 = 14
Seeing a newcomer, he decides to try knocking her down first, but the flanking Brand and Isabella distracts him enough that his attacks go wide.
The lizard stays passive all the while though, but a charge of electricity leaps from its skin again, jumping between Elsabeth and the Lizardman.
Shock Target: 1d2 ⇒ 2 (1- Elsabeth, 2- Lizardman)
Shock, nonlethal: 1d8 ⇒ 6
Reflex Save: 1d20 - 1 ⇒ (14) - 1 = 13
The zap from the smaller lizard suddenly turns toward the Lizardman, who shudders violently before collapsing, knocked unconscious by the electric current. The lizard jumps on top of the lizardman, settles down on top of him, and looks directly at Isabella, watching her every move.
Everyone may act. None is directly hostile to you, but may coup de grace the lizardmen or do something about Kazkaz, the randomly zapping lizard. Tam and Ashen also use a move action to get into the room.

![]() |

"Now you just wait here, little buddy while we investigate the rest of the tower." Isabella tells the little lizard. Almost as an afterthought she adds "Down!" hoping that someone trained the animal.
She then looks around this room, searching for treasure.
Perception: 1d20 + 3 ⇒ (5) + 3 = 8

![]() |

Brand takes a breath, "Good boy!" and pulls out a piece of jerky. He rolls it between his fingers before tossing it at the floor in front of the lizard.
"I wonder how long it took for these people to move in. Think there's more?"

![]() |

im back! Yey. You survived
-Posted with Wayfinder

![]() |

As the others are mingling around Kazkaz, Elsabeth pierces the throats of the lizardmen, ensuring that they will no disturb you any longer.
Kazkaz jumps at the jerky Brand tosses at it, but you notice that sparks still fly off its skin randomly. The lizard bites and chews at the tough jerky. It does not seem to notice Isabella's commands.

![]() |

"Shall we carry on?" Isabella says as she turns.
"It might be a good idea to check for traps as we move on, I am not sure what those lizards have put up to scare away others that might be interested in the tower"
Isabella moves towards the door and tries to determine if it is trapped
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
If it is not trapped she will open it.

![]() |

Ashen stays clear, not wanting to get zapped or jumped by strange creatures
-Posted with Wayfinder

![]() |

Brand nods at Isabella.
"Be careful."
He readies his morningstar, should something jump at his comrades from beyond the door, he feels determined to defend them. He rocks his left foot back and forth, in anticipation.
Ready action, attack threat beyond door if they come through it.

![]() |

???: 1d20 - 1 ⇒ (7) - 1 = 6
Javelin Attack: 1d20 + 15 ⇒ (1) + 15 = 16
As you take the first step into the room, a javelin flies out of nowhere. Fortunately you heard the snap-wooshing sound causing you to look around, moving your head just enough that the javelin only nicks your ear. You find nothing in the room except for a fine layer of dust after minutes of searching.

![]() |

Tam had been healed to full by Brand after the encounter in which she took damage.
"Was that a trap, or was there someone in here a second ago?"

![]() |

"Whatever it was, the room is empty now" Isabella moves back and checks the last door (in the center of the tower) for traps "I wonder if this leads to a staircase"
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
If she does not find anything out of the ordinary she tries to open the door.

![]() |

The door opens towards Isabella, creaking weakly from the rust long formed in its hinges. You see a spiral staircase going both up and down, but the way down is blocked as the room below is mostly filled with rubble. The only light in the staircase comes from those spilling into the room. Other than the door, silence fills the area.

![]() |

Isabella looks back at her companions "Let's see what's upstairs!"
Taking care not to stumble she moves upstairs where she checks the door (if there is one) before opening it. Perception: 1d20 + 3 ⇒ (10) + 3 = 13

![]() |

Ashen nods and quietly follows. This was very dangerous for everyone, she hoped they all survive this mission
-Posted with Wayfinder

![]() |

Low-light here. If necessary, Brand will take a moment to cast Light on Isabellas's buckler. If she wants. Otherwise, it'll be on his bow.

![]() |

Yes please for the light
Dejected Isabella calls out to the others "It seems the door is locked, is anyone any good with locks?"