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Saiman - Ex Bop Human Ranger
Adam Horne - Bemmer Anvilbrow Dwarf Cleric 1
Beatrice Pscheidl - Drostan Brunspar Fighter 2
B Viggers - Kellek Human Bard 1
Rogar Valertis - Asarnil Veluvien Elven Wizard 02
Edo Shacham - Lasair McMaraugh Halfling Sorcerer 1
The table has being filled by the above players.
You guys look like a pretty balanced table.
For the records, I'm on multiple times a day so I can post fairly quickly.
I welcome creative use of skills and will award bonus.
The Special may or may not have the correct maps thus I'll may end up using another map or no map at all.
Let's have some fun guys.
Dot in the required threads as needed.

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Asarnil reporting for duty!
Barring job apocalypse I should be able to post one or more time a day, week-ends included, especially during summer.
Thanks for having me.

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Alrighty, I'm pumped! Can't wait for some action!
I'm on Summer Vacation until August 31st, so on the first few days I'll be able to post as many times a day as needed. After that I'm going back to my boarding school, so I'll probably only have time for one or two posts a day.
Do mind this is my first time playing a PbP game, so I'll need someone to explain the basics (how to display my stats, etc.)
Thank you, and have fun!

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Kelleck looking to make history as well as discover it!

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With re-framing of the playing rules, it looks like I am not allowed to play my core character and the non core character at the same time. So unfortunately Khellek will have to withdraw.

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Thank you for your patience on this, everyone.
After discussing this topic with the PFSO corp and with others members of the VO corp at large, we have seen that some of our concerns are unwarranted in regard to simultaneously playing and GMing a PbP multi-table special. In light of that realization we have made the following change:
* You may Play at one table and GM one table of the Multi-Table special at the same time. (One table as GM and one as Player, regardless of Core or Regular Campaign.)
* GMs running the Special at the same time as playing the Special must inform the GM of the table they are playing of this, as outlined on page 7 of the current PFS Roleplaying Guild Guide, in the “Replaying Adventures” section.
* All chronicle application guidelines must be followed as outlined in the current PFS Roleplaying Guild Guide.
We believe this is fair to both GMs and Players, and keeps PFS Online in-line with the expectations and limitations of IRL PFS play, while simultaneously making leveraging the unique benefits of the medium.
Thanks for everyone’s understanding on this decision, and I apologize for any problems that were caused by this initial misunderstanding.

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Yeap, But I have a classic as well as a core character signed up :-(

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What about serpent's ire?
I have found aplace in a core game for that but I'm still searching for a classic game. Can I do it or not?
Thanks for the heads up btw.

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According to the guidelines I have to inform you that I decided to run a session for the multitable special myself. If you don't like that, just let me know and I will leave this table.

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Could you remove me from this tables active participants? :-(
Thanks

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According to the guidelines I have to inform you that I decided to run a session for the multitable special myself. If you don't like that, just let me know and I will leave this table.
I have no problem with that. Several of us are doing just that. :)

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Aid tokens
During the event, it is possible for characters at one table to assist those at another through the use of Aid Tokens. Each Aid Token represents the assistance of one or more allied Pathfinder agents who assist the PCs.
Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to a neighboring table for them to use. It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it.
So they are best used and then immediately passed on!
An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following five forms.
Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC.
Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.
Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage.
Alternatively, the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level of 5.
Spellcasting Synergy: A Pathfinder agent casts a spell at the same time as the PC, increasing the save DC and caster level of the PC’s spell by 1.
Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds.
Sharing the love
I don't know whether we will start with an aid token, but if/when we get one, we will be told which table gives it to us. When we in turn pass it on, we cannot return it to the table that gave it to us. We cannot give a token to a table that one of us is GMing or playing at, nor can we give a token to a table that we have already given one to.
Aside from that, you are free to pass the token on as you see fit.

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I have started the post but give me some time to recover from a recent local con and also because I work on Sundays. lol

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If anyone's interessed we've got a couple of open spots for Serpent's Ire run for this year's PbP Gamesday. If some of you would be interessed to join HERE's the link for the game's recruitment's thread.

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My Apologies for the Delay. My neighbourhood has being marked as a Zilka Cluster so things are abit hectic at the moment.
As to the game, certain things to cover.
First things the party needs to do is decide to their method of going in. Merchants or sneaking in are options.
Next part consists of the party finding out more information together or seperately, before raising too much suspcious questions by the locals.
There are certain areas to be sussed out and map will be out tmr.
There'll be points where I'll make rolls for Perception checks to streamline the game.

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Sorry Guys, checking in and out of the hospital for now due to Suspected Zilka. Not me but my kids.

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Ok. GIven that I've missed out several days of this.
I'm going to do something a little different. I've set the Harbringers and what needs to be done. The party can attempt to choose your action and we can go from here.

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lol guys, are you spitting?
I know I've being pretty out of it recently and smashed.........
Or are you just going at it one by one as a group? GM hint

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Boons
On a natural roll of 20 or 16
Drostan Brunspar: 1d20 ⇒ 61d6 ⇒ 3
Asarnil Veluvien*: 1d20 ⇒ 11d6 ⇒ 4
Bemmer Anvilbrow: 1d20 ⇒ 141d6 ⇒ 4
Lasair McMaraugh: 1d20 ⇒ 101d6 ⇒ 5
GM: 1d20 ⇒ 181d6 ⇒ 1