PFS PbP Gameday #4: GM Tektite's 6-98 Serpent's Rise (Inactive)

Game Master Hawkwen Agricola

Grand Lodge Overview Map
Combat Map


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Male Human Slayer (inactive)

Marnarius moves to the base of the stairs and drinks his remaining potion of cure moderate wounds

potion CMW: 2d8 + 3 ⇒ (7, 5) + 3 = 15

That helps!


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

The little dragons drops from the air, landing hard on the solid stone floor and begins to bleed out a slightly acidic blood.

Stabilization (DC 10): 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji steps up to the downed dragon and feeds him a potion of cure serious wounds.
Cure serious wounds: 3d8 ⇒ (1, 5, 1) = 7
"Come on friend, it's too early for one with such potential to meet his maker."
Crummy dice.


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Rataji (& DM):
Thanks for the healing. I didn't realize how ineffective my actions had been or I would have done something different. My own fault. But, like I mentioned earlier, I'm perfectly willing to share the wealth, if you want to take over the dragon I could swap out for Rataji.


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

"Now I've got you!"

swift action --> 1 point eldritch pool -->arcane accuracy
move action --> move up to melee range
standard action --> spellstrike with empowered force punch

Scimitar: 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28
Damage, force punch: 7d4 ⇒ (4, 1, 4, 4, 2, 1, 4) = 20 * 1.5 = 30 hp total
Damage, scimitar: 1d4 + 5 ⇒ (4) + 5 = 9 + 1d6 ⇒ 6 fire

He's pushed 15 feet away from me unless he succeeds a DC17 Fortitude save.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Gazwyr:
you should stick to the dragon.I'm comfortable with rataji now. I've dispelled the stone skin so physical attack should work now.I'll telekinetic charge Gazwyr next turn.


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Rataji:
Ok, not a problem. I do have another potion I was going to drink, (my intention was not to hand over a nearly dead dragon character), but I did want to give you the option as you did let me ditch that God-awful 322.I have a feeling that this might be the end, but if you ever change your mind, let me know and I'll swap.

As soon as the dragon is back up thanks to the very well times potion, he will reach into his belt pouch (?!?!?) and draw and drink his own potion of Cure Serious Wounds.

CSW: 3d8 + 5 ⇒ (8, 7, 7) + 5 = 27


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Holy crap!!!


Sho moves up and readies to attack Zey!

Marny drinks another potion and moves closer!

Gazwyr falls to the ground, unconscious, but Rataji quikcly moves up and pours a potion down his throat!

1d20 ⇒ 19

Joliryn moves up and swings at Zey, hitting him hard with her scimitar! Despite the forceful blow, Zey stands his ground and avoids the strike from Sho!

Despite still standing, Zey is bleeding profusely and looks near collapse!

Concetration DC 21: 1d20 + 18 ⇒ (13) + 18 = 31

Zey casts a spell, and lifts into the air and off the balcony!

Party up!

Tracker:
99


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

I've lost track. If, being healed so quickly allows me to drink the potion last round, I'll do that and try for another breath weapon, moving into position to avoid hitting anyone else. If I couldn't last round, then I'll do my above action now, instead, drinking and healing up.

Breath weapon Acid (Refl 15 half): 4d6 ⇒ (4, 4, 4, 5) = 17
Until next time: 14 = 14


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

how did you recharge your breath weapon so fast?

sho tries to poke the ever elusive zey attack: 1d20 + 11 ⇒ (6) + 11 = 17
dmg: 1d6 + 1 ⇒ (5) + 1 = 6


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Oh, your right, I could have sworn I rolled 1 round, but that was a different game and different spell.


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

"You're not getting away from me!"

Joliryn mutters a spell. Two rays of light spring from her hand towards the wizard.

Cast scorching ray.

Ray 1, vs touch AC: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 4d6 ⇒ (4, 1, 5, 2) = 12

Ray 2, vs touch AC: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 4d6 ⇒ (5, 3, 2, 3) = 13


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji casts telekinetic charge, targeting marny and putting him in melee range of Aram
"come ally, let us finish this old fool off."

Telekinetic Charge:

Rataji can telekinetically launch an ally from any location within 40 feet to any other location within 40 feet. This movement causes the ally to provoke attacks of opportunity. If he causes the ally to land adjacent to an opponent, the ally can spend an immediate action to make a melee attack against that opponent with a +2 bonus on the attack roll


Male Human Slayer (inactive)

Marnarius studies the flying wizard and shoots at him with his longbow.

bow shot #1: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 7 ⇒ (3) + 7 = 10
bow shot #2: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 7 ⇒ (4) + 7 = 11

I'm assuming the wizard has flown out of Marnaius' point blank shot range. If not, he does get +1 to hit and damage. Which won't help with the second shot, of course!


Sho stabs at the wizard, but just misses!

Joliryn fires two fiery rays, hitting Zey with one!

Rataji begins casting a spell, but Marny fires his bow, hitting Zey witht he first shot.

The wizard's body stiffens in mid-air as Zey's eyes open wide. He draws a ragged breath, then his eyes stare into space as he plummets to the ground!

Out of Combat!

As Zey lays on the ground, everyone sees an ethereal cloud leave the Pathfinder's body and get drawn into the lantern 332 was carrying.

Moments later a team of Aspis agents bursts into the room, look around then approach you. "Nicely done. I figured we'd be late to the party, but it's still five fingers till Oathday."


Male Human Slayer (inactive)

"Well, this wizard was a bit of stiff opposition. But we got the job done!"


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji reaches over to the strange armillary and hands it over to the extraction team.
"The sky key is within our posession."
He turns over to the rest of his comrades.
"A mission well done.most of you have certainly performed better than me, and I hope we may be of acquaintance in the future."


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Joliryn climbs down from the balcony and approaches the wizard's body. She gives it a swift kick in the ribs before turning to the new team.

"Don't lose that thing! It took us enough trouble to acquire it in the first place. Now, what do you say we get out of here, before the stupid Pathfinders figure out what's going on?"

With that, she heads towards the door.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji grumbles
"Command specified the we hand the device over to other team.FIVE FINGERS TILL OATHDAY"


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)
Joliryn - Aspis wrote:
Joliryn climbs down from the balcony and approaches the wizard's body. She gives it a swift kick in the ribs before turning to the new team.

"I see no reason to let a perfectly good meal go to waste. Now that I am free of the thrice bedamned tapestry, I have a feeling I may be in need of strong allies. Those I can trust to watch my back and perhaps teach me what I need to know of this place."


Male Human Slayer (inactive)

"I agree! I spent enough time trapped on the other side of that tapestry myself!"


As the party escapes the Grand Lodge, wyvarans, yetis, extraplanar humans, and more rush about the walled campus attacking their Pathfinder oppressors, releasing more of the caged menagerie, and setting fire to structures.

Only a short while later, the northwest tower of Skyreach tears free from the castle and begins gently floating and orbiting the campus. Over the course of several hours, the Pathfinder Society gradually subdues most of their assailants, restores some semblance of order, and even recovers the Sky Key. These are nevertheless hollow victories, for the Society’s access to the Hao Jin Tapestry demiplane is crippled, the Master of Spells is forever dead, and the Grand Lodge that was once the pristine home for Pathfinders worldwide is scarred and scorched.

The Aspis Consortium celebrates your party's success for many days afterward!

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