PFS PbP Gameday #4: GM Tektite's 6-98 Serpent's Rise (Inactive)

Game Master Hawkwen Agricola

Grand Lodge Overview Map
Combat Map


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F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

Shohiraj will advance carefully and cautiously ahead of the group as she is sill unaware of what to make of the odd room.

perception for traps: 1d20 + 14 ⇒ (19) + 14 = 33
stealth?: 1d20 + 15 ⇒ (7) + 15 = 22


As Shohiraj creeps into the room, she gets the impression that the carved lizards on the two nearest columns and the two statues in the rear of the room, might be more than just carvings.....


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

Sho gives the hand motion for a sudden stop for the trail of aspis before whispering "statues look weird can one of you spell caster types take a more magical look at them?


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Joliryn will cast detect magic and examine the statues.


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

So, right now, where are we all in relation to each other. I know we have split off a few times into different groups, maybe we all rejoined to enter Skyreach?


Everyone is together.

Joliryn casts a spell to detect for magical auras, but finds nothing, though on a shelf on the far end of the room, she notes an aura of evocation, coming from a staff.


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Trying to cling to the shadows and darkness, I'll (with the team) begin to advance closer towards the staff and the lizards.

"I wonder how much damage we could cause if they where to tumble down? Let's get what we came for, see if we can do a little extra damage, and get going."

Stealth: 1d20 + 14 ⇒ (16) + 14 = 30

Perception (looking about): 1d20 + 2 ⇒ (5) + 2 = 7


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji notices the lack of magical aura coming off the statues.
"Hold up 332.No magic but these statues still might be traps. Go disarm if you can shohiraj"


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

Shohiraj creeps up to the statue and tries to disarm it?

disable statue?: 1d20 + 22 ⇒ (6) + 22 = 28


322 begins to move into the room, but is called off by Rataji. Rataji motions Shohiraj forward to attempt to disable the statues. As she puts her hand on the column, it suddenly begins moving as the carved chameleon turns out to be real! At the same time, the two lizard statues in the back of the room begin moving!

Rolls:
322: 1d20 + 2 ⇒ (14) + 2 = 16
J: 1d20 + 4 ⇒ (11) + 4 = 15
M: 1d20 + 2 ⇒ (5) + 2 = 7
R: 1d20 + 5 ⇒ (13) + 5 = 18
S: 1d20 + 5 ⇒ (12) + 5 = 17
C: 1d20 + 6 ⇒ (13) + 6 = 19
F: 1d20 + 5 ⇒ (14) + 5 = 19

Bite vs Shohiraj FF: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Tongue vs Rataji FF CMD: 1d20 + 6 ⇒ (12) + 6 = 18

As the creatures come to life, the eastern chameleon bites Shohiraj, while the western one flings its tongue, grabbing Rataji!

The two northern lizards begin moving toward the party, one even climbing up the side of the wall!

Initiative:
Chameleon
Lizards
Rataji
Shohiraj
322
Joliryn
Marny

Party up!

Combat Map (linked at top)


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

you know when he said it was a trap I shouldn't have assumed that means he made sure it wasn't a creature Sho thinks as the statue comes to life and bites her.

stab?: 1d20 + 11 ⇒ (3) + 11 = 14dmg: 1d6 + 1 ⇒ (1) + 1 = 2

33/45 hp


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

"Get out of the way!"

Joliryn pushes past Rataji and engages the nearest lizard.

Spend 1 point eldritch pool to increase scimitar by +2 for one minute.

Scimitar: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10 +Fire: 1d6 ⇒ 6


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

CMB: 1d20 + 2 ⇒ (6) + 2 = 8
Rataji scowls as Joliryn pushes past him, struggling to escape the grasp of the chameleon
" Most unfortunate" he grumbles and points a finger out from between the coils at his aggressor
concentration: 1d20 + 12 ⇒ (2) + 12 = 14
Ray of frost (ranged touch): 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d3 ⇒ 1


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Stepping a bit away from the others, I'll send a Ray of Sickness at the lizard near Joliryn.

Concentration to cast Defensively (DC 17): 1d20 + 11 ⇒ (15) + 11 = 26

Ranged Touch: 1d20 + 7 ⇒ (20) + 7 = 27

Fort DC 15 Negates:
Sickened for 7 mins


Shohiraj stabs at a chameleon, but misses!

Joliryn darts over and stabs the western lizard that is tonguing Rataji!

Rataj casts a quick spell and freeze the lizard's tongue a little!

1d20 ⇒ 8

322 fires a sickly green ray at the lizard gettign fresh with Rataji! The creature seems to have been affected by the magic!

Marny!?


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Marny the Slayer

Marnarius quickly grabs his weapon of choice, knocking an arrow as he takes a step closer and lines up a shot at the lizard beast closest to Joliryn. Not yet. . . he thinks. Not yeeetttt. . . and at just the right moment, looses his arrow, and without thinking, draws and fires off a second one.

Point Blank, Precise Shot, Studied Target Attack 1: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Point Blank, Precise Shot, Studied Target Attack 2: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Swift Action Study both of the closest Lizards
5ft Step Closer
Draw Bow as he moves
Full Attack

COPIED FROM DISCUSSION THREAD


Marny studies the lizard and moves up, attacking. Two arrows fly through the air and strike the western chameleon! The creature collapses, shudders, and stops breathing, its tongue releasing Rataji!

Bite vs Shohiraj: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

The remaining chameleon tries to bite Shohiraj, but misses!

Attack vs 322: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13

Attack vs 322: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13

The other two lizards dart forward and attack 322, but both miss!

Party up!


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Flipping around, Marnarius targets the other chameleon, again firing a pair of arrows.

Point Blank, Precise Shot, Studied Target Attack 1: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Point Blank, Precise Shot, Studied Target Attack 2: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

322 Readies to heal if needed.


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

Sho continues to poke the lizard in front of her defensively

poke?: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14 dmg: 1d6 + 1 ⇒ (2) + 1 = 3

if it dies from laughter I will move so that I can get a 5ft step to flank with 322


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Jolyrin rushes forward, racing around the bench in front of her in order to engage the next foe.

Scimitar: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8 + Fire: 1d6 ⇒ 1


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji takes aim at the chameleon and fires off a shot
light crossbow: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d8 ⇒ 7


Marny fires two arrows, hitting with the first!

322 delays, waiting to heal someone!

Shohiraj stabs again, but the weapon glances off the lizards thick hide!

Jolyrin races forward and manages to stab the northern lizard!

Rataji draws and fires his crossbow, but the bolt sails high!

Bite vs Shohiraj: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

The chameleon tries biting Shohiraj again, but misses!

Attack vs Jolyrin: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

Attack vs 322: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

The other two lizards attack, one missing, while the other manages to bite 322!

Party up!


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

Sho continues to tickle fight the gecko
attack: 1d20 + 11 ⇒ (19) + 11 = 30 dmg?: 1d6 + 1 ⇒ (2) + 1 = 3
crit?: 1d20 + 11 ⇒ (8) + 11 = 19 crit dmg: 1d6 + 1 ⇒ (6) + 1 = 7


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Marny will continue his assault on our enemies, taking a brief moment to study the two other enemies before firing at the northern most reptile (arrows on map), while 322 attempts to cast a cursed spell from a defensive stance, steps closer to his target and attempts to unleash the dark power.

Point Blank, Precise Shot, Studied Target Attack 1: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Point Blank, Precise Shot, Studied Target Attack 1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 8 ⇒ (3) + 8 = 11 <Edit, possible crit>

Concentration Check DC 21: 1d20 + 11 ⇒ (10) + 11 = 21
Touch Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Inflict Critical Wounds, Will DC 17 for Half: 3d8 + 7 ⇒ (1, 4, 7) + 7 = 19

Crit ConfirmationPoint Blank, Precise Shot, Studied Target Attack 1: 1d20 + 8 ⇒ (1) + 8 = 9


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Joliryn continues the assault on the creature before her. She starts chanting under her breath, then unleashes a huge burst of electrical energy at the lizard.

Arcane accuracy: +4 attack
spellstrike->shocking grasp

Scimitar: 1d20 + 12 + 2 + 4 ⇒ (3) + 12 + 2 + 4 = 21
Damage: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10 + Fire: 1d6 ⇒ 4 + Electrical: 5d6 ⇒ (6, 6, 5, 3, 4) = 24


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji loads and another bolt and fires it off.pointing the bow at chameleon again
light crossbow: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 ⇒ 6


Shohiraj jabs and stabs the chameleon!

Marny puts two arrows in the lizard, then Joliryn finishes it off with a shocking slash!

1d20 ⇒ 6

322 casts a spell, touching the chameleon and causing bloody wounds to appear. The creature collapses from its wounds!

Rataji fires another crossbow bolt at the ceiling!

Attack vs Joliryn: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16

The remaining lizard slithers over and bite Joliryn!

Party up!


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

wiping the lizard off her blade Sho moves and attempts to stab the other lizard while he munches on the Halfling.

sneak stab?: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
dmg+ sneak attack: 1d6 + 1 + 4d6 ⇒ (3) + 1 + (6, 3, 3, 4) = 20
confirm: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
dmg: 1d6 + 1 ⇒ (1) + 1 = 2


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Jolyrin chops into the creature from the other side.

Scimitar: 1d20 + 12 + 2 + 2 ⇒ (12) + 12 + 2 + 2 = 28
Damage: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10 + Fire: 1d6 ⇒ 5


Male Human Slayer (inactive)

Marnarius will move up beside Rataji and shoot two more arrows at the beast

point blank 1: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 8 ⇒ (4) + 8 = 12
point blank 2: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 8 ⇒ (7) + 8 = 15
A couple of decent shots, if I do say so!

Are we supposed to keep track of ammo and all that fun stuff?


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji grumbles about his crossbow being shoddily manufactured.


Under a series of deadly blows, the remaining lixard is easily dealt with!

Out of Combat

Searching the room, you find on the shelf is a staff of caustic fury (treat this as a staff of fire, each of whose spells deal acid damage instead of fire damage)

Also in this room is something Marny was searching for; a weapon. There are three to choose from, the first is an obsidian-bladed scythe with a mahogany handle. The second is a heavy flail made of magically hardened gold and whose head is molded like a roaring tiger skull. The third is a serrated, singleedged longsword made of green-tinged metal. Whichever Marny chooses is a +2 vicious weapon.

Retcon any healing

After healing up, the party continues deeper into the building. Within moments, you come to the door that leads to the tapestry chamber.

Perception DC 15:
You can hear three distinct voice tlaking to each other in the room.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji applauds the group for a job well done, and hand the staff of caustic fury to Joliryn.
" Perhaps you are more worthy of it than me."
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
" Shhh i hear voices. about three of them "


Male Human Slayer (inactive)

Wooooo!

Marnarius will take the longsword.

"I've been looking for this! I'll call it 'Caustic'."


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Joliryn accepts the staff and looks it over. An evil grin crosses her face.

"Ooh, this looks like a fun toy. Let's go try it out."

-------

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

"People you say? Tell you what. I'll go check it out. I'll report back if there's anything important. Otherwise, wait for my signal."

With that, she mutters a few words, then disappears.

Cast invisibility. She will then walk into the room, find a corner, and listen to the conversation.

Stealth: 1d20 + 8 + 20 ⇒ (18) + 8 + 20 = 46


Jorilyn casts a spell making her invisible, but then opens the door. The three people in the room all turn and look at the opening and closing door, mouths agape. A half-orc woman glances sidelong at her to male companions and says. "Did you all see that? Hullo! Anyone there? Is this some sort of trick?" She points to the door. "Ralirio, go check the door and the corridor." She says, as her lips begin moving, quietly beginning the form arcane phrases. The man named Ralirio nods and begins moving toward the door.

Hint if you want it:
*Remember, you are disguised as Pathfinders and there are so many agents on the grounds, no one can know everybody.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

do we know what's going on inside the room?


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

I'll walk up once I see the door open, and try to feign a bit of embarrassment, "My apologies. It's simply my familiar. We, . . . encounter a few of those Aspis bastards and one of them did something to her. Now, she's invisible and it doesn't seem to be wearing off."

Disguise: 1d20 + 11 ⇒ (3) + 11 = 14
Bluff: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Slayer (inactive)

Marnarius, if he's noticed, will act as he's making sure his nails are clean. But try to see what he can on the other side of the door too.

perception: 1d20 + 11 ⇒ (13) + 11 = 24


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Aw, crap. Missed the part about the door. Thought it was open already. Oh, well.

Jolyrin moves into the room finding a spot where she can catch all three of the Pathfinders with an attack.

She will ready an action to cast acidball from the staff, if she's revealed.


You can hear what is going on inside.

3d20 ⇒ (19, 17, 20) = 56

The three turn wiht guarded looks when 332 enters. At her explanation, they relax a little, and the half-orc woman speaks again. "What's going on out there? We've heard a little, the grounds are under some sort of attack and the Aspis are assumed to be responsible, but that's all. We've all got stuck with this stinking guard duty." She turns to look out the door with a questioning look.


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

Sho shakes her head as she enters as well "well looks like you are in luck as the master of swords has ordered us less experienced pathfinders to take your place so that you pathfinders with soooo much experience may assist in the retaking of the pathfinder grounds" she says in a fawning tone as she looks at her group of rag tag agents to help convince the fools of her ruse.

bluff: 1d20 + 11 ⇒ (3) + 11 = 14
lets folio re roll that

she coughs a little.
re roll+ stars: 1d20 + 11 + 3 ⇒ (17) + 11 + 3 = 31


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

I was going to say much of the same thing, so I'll back her up.

Bluff Aid: 1d20 + 4 ⇒ (4) + 4 = 8


Male Human Slayer (inactive)

Marnarius will casually come closer to the door, still acting as if he's preening.

bluff: 1d20 + 8 ⇒ (3) + 8 = 11

And hopes the Pathfinders aren't overly perceptive!


1d20 ⇒ 4

The three Pathfinders look at each as if they can't believe their luck, then turn and rush from the room, eager to join the action. "Hey, sorry about your luck, but thanks!" The man yells over his shoulder as they run down the corridor.

Now that the tapestry room is empty, you are able to performthe ritual described in Aram Zey’s logbook, and open the tapestry to the coordinates possesed by Marny and Rataji.

As the ritual is concluding, a thin slit appears down the middle of the tapestry, and then its whole center tears open in a deafening rip and a crack of thunder. Planar winds whip out from the frayed fabric for several seconds as purple lightning dances in the tattered wound. The gusts die suddenly, and the fabric stretches painfully to create an aperture nearly 10 feet wide, revealing a peaceful woodland occupied by a growing army.

A woman bedecked in chainmail and scars steps through into the room and then motions for those behind her to remain still. She surveys the chamber for a moment before a broad, genuine smile cracks her tough expression. “By Hanspur’s soggy hide, I never thought I’d see this world again.” She shakes her head and wipes away a tear before it can quite form. “The name’s Wolona, bronze rank. We’ve got good news and bad news on the other side. The good’s that everyone we expected to show up did, plus some more besides. The bad news is that some of them are starting to believe we’ve set them up.”

Wolona clears her throat loudly as though no more need be said.
“The only thing keeping them from just killing each other and the rest of us is my promise that there would be a welcoming committee who might prove this place exists and that it’s not all a trap.”

She starts to turn back to the portal. “Think you can give them a little pep talk?”

Wolona hardly waits for you to agree before muttering, “I hope they haven’t killed each other already” and stepping back into the demiplane. She returns a moment later leading an eclectic entourage of about 15 delegates and war leaders, including humans, a halfling covered in bright war paint, a hag, a wyvaran, a yeti, a pony-sized green dragon, and more. They jostle one another while inspecting the room. The wyvaran sneers, looks to your party, and asks, “So which of you is the Aspis king?”


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

"well we have no king,and each member of our society is valued for his or her individual merits. However, i am the most skilled diplomat here so i will take on the role of 'king' "


Male Human Slayer (inactive)

Woo! Now we're getting somewhere!


The wyveran stands, looking at Rataji, visibly impatient.

Bluff, Diplomacy, or Intimidate, or Perform (oratory). Anyone can try.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Bluff: 1d20 + 15 ⇒ (7) + 15 = 22
"I assure you this place is very much real. Look around you, does the artitecture not remind you of a fort constructed by an intelligence of some sort? Behind that door
Rataji points out of the door of whence they came
Lies an unfortunate group of pathfinders, you can sink your claws and blades into them yourselves and enquire as to the nature of this world. LOOK OUT THE WINDOWS and the see the clouds and blue sky that dot the plane. And only after you have done so, can you come back and tell me the world before you does not exist."


For no particular reason, does anyone want to try a roll, aid, or make a reroll?

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