[PFS][Level 3-5] DM Ranginui runs The Midnight Mirror (Inactive)

Game Master Tangaroa

The most excellent "The Midnight Mirror" module for PFS.


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Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"There's only one way of being sure. Who wants to check first?"

Sczarni

Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    "Ladies first, I suppose," Kris states, investigating this effect.

    -Posted with Wayfinder

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Baldwyn strains his ears to hear any sort of movement beyond the party's, either from the room or the hall.


    RoW Combat map

    The mistress of bones makes it halfway across the room when she gives pause. An intense feeling of displeasure seems to emanate from the walls themselves; Kris has the feeling that the soul of the midnight mirror does not like it when folks trespass in its toyroom.

    In a flash, dozens of previously harmless objects in the room transform from blunt to razor sharp, and two chairs take on a life of their own! They scuttle over, making to attack the intruder. The silver raven is one of the few objects in the room not to undergo a transformation.

    Movement in the room:

    The floors will cause 1d4 points of damage per 5' of land movement, and halves the speed of anyone who takes damage.

    Initiative:

    Animated objects
    Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
    Guilford
    Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
    Leastrie
    Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
    Shandor
    Initiative: 1d20 + 9 ⇒ (11) + 9 = 20
    Chuurock
    Initiative: 1d20 - 1 ⇒ (14) - 1 = 13
    Baldwyn
    Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
    Kris
    Initiative: 1d20 - 1 ⇒ (17) - 1 = 16

    Shandor 20
    Kris 16
    Guilford 15
    Animated objects 15
    Chuurock 13
    Baldwyn 11
    Leastrie 8

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    Shandor shoots a freezing beam from his fingers, aimed at the southern chair.

    Ray of Frost:
    RTA vs FF/touch: 1d20 + 3 ⇒ (14) + 3 = 171d3 + 1 ⇒ (1) + 1 = 2

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Is there a save to avoid the damage and half speed restriction?


    RoW Combat map

    On navigating the floor hazard:
    The module specifies a DC 28 disable device check to navigate the hazard, but if you have another clever way (spider climb, for instance), I'm game. And just to elaborate, it's half speed until you receive some sort of healing or curative magic.

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    Kris makes her way to the southeastern corner of the room, pointedly cursing the unhelpful toys. damage for kris: 2d4 ⇒ (2, 2) = 4

    Upon reaching whatever the object in the corner is, the announces she "has a new toy to play house with!" She uses her Raise the Dead revelation to bring forth a zombie (who appears between her and the closer chair!)

    slam: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 ⇒ (6) + 4 = 10

    -Posted with Wayfinder

    Scarab Sages

    Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

    Guilford draws his wand again and sends a bolt into the chair Kris' zombie attacked.

    Wand of Magic Missile:
    1d4 + 1 ⇒ (3) + 1 = 4


    RoW Combat map

    Shandor's ray hits true, but it's energy is harmlessly dissipated by the objects tough exterior. The wizards magic missiles, meanwhile, blow away a small chunk of a chair, while Kris' zombie lands a solid blow. However, some of the zombie's force is absorbed by the faux-wood.

    One of the chairs throws itself at the zombie but misses, while the other chair moves over to Kris and lands true with it's attack!

    Arcana 12:
    Judging from what you see, these animated objects have hardness and fast movement

    Initiative:

    Shandor< 20
    Kris< 16 (8 damage, half speed)
    Guilford< 15
    Animated objects (north chair)< 15
    Animated objects (south chair)< 15 (9 damage)
    Chuurock 13
    Baldwyn 11
    Leastrie 8

    Chuurock, Baldwyn and Leastrie are up.

    DM Screen:

    zombie: 1d20 + 3 ⇒ (4) + 3 = 7
    Kris: 1d20 + 3 ⇒ (14) + 3 = 17
    Kris: 1d4 ⇒ 2

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Leastrie moves into the room and attacks the chair, attacking Kris!

    Rolls:
    Floor Damage: 2d4 ⇒ (1, 3) = 4
    Attack: 1d20 + 12 ⇒ (4) + 12 = 16
    Damage: 1d10 + 7 ⇒ (1) + 7 = 8

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Baldwyn moves into the room but cannot move to the side due to movement issues. He then swings at the object by Leastrie.

    Dice:
    Floor: 1d4 ⇒ 2
    Power Hammer!: 1d20 + 9 ⇒ (4) + 9 = 13
    Damage: 1d12 + 14 ⇒ (4) + 14 = 18

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    Chuurock looks into the room at the animated objects, and sees how everyone is stepping gingerly on the floor, and has no idea what to do.

    Lacking a better idea, he casts Guidance on Baldwyn.


    RoW Combat map

    Balwyn's powerful attack misses, but the Pharasman priest provides him with a minor blessing to aid his next strike. Leastrie's blade strikes true, yet much of the force is absorbed by the chair's magical toughness.

    Initiative:

    Shandor
    Kris (8 damage, half speed)
    Guilford
    Animated objects (north chair)< 15 (3 damage)
    Animated objects (south chair)< 15 (9 damage)
    Chuurock<
    Baldwyn< (2 damage, half speed) (guidance)
    Leastrie< (4 damage, half speed)

    Shandor, Kris and Guilford are up!

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    Considering the fact his elemental ray has no effect on the wood, Shandor delays, pondering what he could do to make himself useful.

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    Kris will use her pick to try to help the polearm "master" hit as it whittles away her False Life! Meanwhile, the zombie continues to slam on the chair presented to him! 48+5/48 HP

    Rolls:
    Aid another: 1d20 + 2 ⇒ (17) + 2 = 19
    Zomb Slam Jam: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 6 ⇒ (4) + 6 = 10

    I suppose I should have put this up in something other than my profile.

    Zombie Friend!:

    NE Medium Undead
    Init XX Senses Darkvision 60 feet Perception 0

    Defense:
    AC 12, touch 10, flat-footed 12 (+2 Natural)
    hp 28 (5d8+3)
    Fort +1, Ref +1, Will +4

    Offense:
    Speed 30 (Staggered)
    Melee Slam (+6, 1d6+4)
    Ranged Braaaaaaaaaaaaains

    Statistics
    Str 17 Dex 10 Con - Int - Wis 10 Cha 10
    Base Atk +3; CMB +6; CMD 15
    Feat Toughness
    DR 5/Slashing
    Special Lasts Cha Mod (5) rounds

    Scarab Sages

    Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

    Guilford aims his wand at the chair and sends another bolt its way.

    Wand MM:
    1d4 + 1 ⇒ (2) + 1 = 3


    RoW Combat map

    Magic missiles streak through the darkness and rotted flesh hits shadowstuff as the battle for baubles rages on.

    The chair attacking the zombie leaps up and lands an incredibly well placed blow with its leg - fortunately, it is only a dinner chair, not a mighty throne; the blow is feeble. The chair puts an eye out of the zombie that the undead wasn't using anyways.

    The other chair lands a glancing blow on Kris.

    Initiative:

    Shandor
    Kris (9 damage, half speed)
    Zombie
    Guilford
    Animated objects (north chair)< 15 (3 damage)
    Animated objects (south chair)< 15 (18 damage)
    Chuurock<
    Baldwyn< (2 damage, half speed) (guidance, aid another)
    Leastrie< (4 damage, half speed)
    Chuurock, Baldwyn, and Leastrie are up!

    DM Screen:

    zombie: 1d20 + 3 ⇒ (20) + 3 = 23
    Kris: 1d20 + 3 ⇒ (12) + 3 = 15
    1d4 ⇒ 1
    zombie: 1d20 + 3 ⇒ (18) + 3 = 21
    2d4 ⇒ (2, 2) = 4

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    Chuurock will cast another Guidance on Baldwyn after he attacks.

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Leastrie hacks at the north chair with his blade, but misses badly.

    Rolls:
    Attack: 1d20 + 12 ⇒ (1) + 12 = 13
    Damage: 1d10 + 7 ⇒ (1) + 7 = 8
    Snake eyes!

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Baldwyn tries again to hit the damn thing with a powerful blow and the Guidance to aid him.

    Power Attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
    1d12 + 14 ⇒ (8) + 14 = 22


    RoW Combat map

    The polearm smashes into the chair assaulting Kris, but a few animated chunks continue to move.

    Initiative:

    Shandor (Delayed)
    Kris (9 damage, half speed)
    Zombie
    Guilford
    Animated objects (north chair)< (20 damage)
    Animated objects (south chair)< (18 damage)
    Chuurock<
    Baldwyn< (2 damage, half speed) (guidance, aid another)
    Leastrie< (4 damage, half speed)

    Kris, her zombie and Guilford are up!

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    My Fetchling Zombie will 5' step up to the more injured chair and try to finish it, relying on DR to ignore the magic Legos trap!

    dice:
    attack: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 6 ⇒ (4) + 6 = 10
    Kris will Full Defense, assuming the chair might actually take out her False Life!


    RoW Combat map

    With the unnatural strength the zombie smashes one of the chairs!

    Shandor is still in delay, guilford is up!


    RoW Combat map

    Sorry I realized I was a bit unclear; the Northern chair has been destroyed.

    Scarab Sages

    Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

    Guilford uses his wand once more!

    Wand MM:
    1d4 + 1 ⇒ (1) + 1 = 2


    RoW Combat map

    The remaining chair waddles after the zombie fetchling and ineffectually kicks at the creatures feet. With the repeated battering assaults upon it, this chair now appears only slightly less twisted then the rest of the junk in this room.

    Initiative:

    Shandor (Delayed)
    Kris (9 damage, half speed)
    Zombie
    Guilford
    Animated objects (south chair) (20 damage)
    Chuurock
    Baldwyn (2 damage, half speed) (guidance)
    Leastrie (4 damage, half speed)

    Everyone is up!

    DM screen:

    1d20 + 3 ⇒ (4) + 3 = 7
    1d4 ⇒ 1

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Leastrie moves past Kris and into a flanking position with the zombie, the chops at the chair.

    Rolls:
    Floor Damage: 3d4 ⇒ (1, 3, 1) = 5
    Leastrie has Mobility, so AC 25 vs AoO
    Attack: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
    Damage: 1d10 + 7 ⇒ (9) + 7 = 16


    RoW Combat map

    The elven curved blade slices through the darkness, and Leastrie ends the faux-life of the chair.

    Nothing else seems to stir in this room, and besides the magical silver bauble little of worth remains in the room. Those trapped within the room carefully pick their way among the sharp trash to extricate themselves.

    As they limp out there is a low growl that seems to emanate from vibrations in the floor itself.

    Baldwyn, Kris and Leastrie have numerous, painful splinters of wood in their legs which continue to hinder their movement. Simple curative magic would suffice to eject the foreign objects, however.

    DM Screen:
    1d20 + 3 ⇒ (10) + 3 = 13

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Leastrie pulls out his wand of healing and holds it out to Chuurock. "Would you mind using this on me? And anyone else who needs it for that matter."

    Assuming the h'orc abides:

    CLW: 3d8 + 3 ⇒ (2, 3, 8) + 3 = 16

    Leastrie looks around after his feet begin to lose the pincushion sensation. "Next room then? Anyone have any idea what that sound was?"

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    After about 10 seconds of groaning, the summoned undead dissipates into nothingness as Kris pries out jagged pieces of wood from her legs.

    -Posted with Wayfinder

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Baldwyn pulls out his own wand and makes the same request. "Ripped straight through my boot leather..."

    If the Son of Ausk would be so kind:
    CLW: 1d8 + 1 ⇒ (4) + 1 = 5

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    "What a fiendish place this is." groans the orcish sorcerer. "I can't wait to find out what is up next..."

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    "At this rate? Mirrored corridors and phosphoresent paint. ... What? Just because I can't spell phosphoresent doesn't mean I don't know what it is!"

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    "Of course, I am happy to use these on your behalf." After Baldwyn's healing wand is used, the half-orc looks to the others. Do you still need more healing?"[/b]

    Trying to consider whether to do a channel, try a heal check on Kris, or what's most appropriate.


    RoW Combat map

    See the discussion thread. Either are appropriate.

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    I did. I'm also thinking about what state the other two are currently in . . ..

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Colorado

    Scarab Sages

    Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

    Jerk! <grin>


    RoW Combat map

    As the six approach the door barring the way to Elenuta, they can barely hear her manic ranting through the door.

    "Trakis, I feel it! The next time we find our way out of this room, we will win our freedom! And then... their heads, Trakis, we shall mount them on pikes to show the fate of those who imprison the righteous and the just!"

    A male voice responds.
    "Yes mistress... wait, do you hear us? Something at the door!"

    The ranting goes silent.

    DM Screen:

    1d20 + 1 ⇒ (14) + 1 = 15
    1d20 + 5 ⇒ (17) + 5 = 22


    RoW Combat map

    Chuurock has a bit of insight after hearing the tone of this woman; she is very likely to be unreasonable, possibly insane from her captivity. Her voice was very unsteady and she sounded like she was talking for her own benefit, not to her follower.

    DM screens:

    Guilford
    Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10
    Leastrie
    Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2
    Shandor
    Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5
    Chuurock
    Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15
    Baldwyn
    Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6
    Kris
    Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    Shandor tries to activate the chime on two occasions, then allows for Baldwyn or Leastrie to go in first.

    Chime:
    1st charge: 1d20 + 11 ⇒ (3) + 11 = 14
    2nd charge: 1d20 + 11 ⇒ (16) + 11 = 27

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Baldwyn opens the door wider allowing Leastrie to take point.


    RoW Combat map

    Assuming you went to the next closest door with an average lock, the chime works.

    The six move to the western room in the central structure, whereupon Shandor manages to open the lock using the Chimes magic. Baldwyn opens the door and peers inside.

    This elegant room resembles a fine dining room on the Material Plane, spread with a feast fit for a great lord. A stairway in the room’s northwest corner leads up to another floor.

    The western wall oozes the same black ichor as seen in the portrait room and the hallway to the north.

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    Shandor glances through the door and casts a spell to empower his vision with the gift of seeing magic auras. Casting detect magic from outside the room to scan it.

    Once (or if) he's assured that everything should be safe, he steps inside to inspect this black ichor on the wall. "This black ichor again... could this be a path leading to the Heart?"

    Correct me if I'm wrong, but does the black ichor seep from the four walls of the "center room"? Could we surmise the Heart would be there? Is it apparently possible to go through the ooze? Hence my detect magic to see if there are magical means to go that way.


    RoW Combat map

    Yes, the black ichor seeps from the walls of the same room. There doesn't seem to be an easy or magical route through the walls, although they do appear less structurally sound then the other walls

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Where's adamantine when you need it?...

    Peering at the wall, Baldwyn turns to the others. "Need I make a doorway, or is there another way in?"


    RoW Combat map

    Guilford:

    Your knowledge of planar lore suggests that since the heart and the plane are basically identical, destroying the heart will have catastrophic impact on this plane; it will begin to dissolve.

    DM screen:

    Guilford
    K(planes): 1d20 + 7 ⇒ (18) + 7 = 25
    Leastrie
    K(planes): 1d20 + 6 ⇒ (1) + 6 = 7

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Leastrie helps Baldwyn look around the room.

    Looking:
    Perception: 1d20 + 7 ⇒ (10) + 7 = 17

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    May as well roll a look:
    1d20 + 6 ⇒ (13) + 6 = 19

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