
![]() |

Shandor chuckles. Indeed. You and I are alike, it seems. What blood do you draw power from?

DM Ranginui |

"Some nymph took a liking to my grandfather - fey blood of the first world runs in my veins."

![]() |

The half-orc looks at his companions and finds himself wondering about their attention spans, but he himself is not really i a hurry for now, so he simply shrugs and joins the others as they prepare to wait.

![]() |

"We might as well wait. Maybe this satyr will have a good lead for us. I'd be interested in a couple of those scrolls, ma'am."
I'm thinking of a scroll of glitterdust and/or a scroll of see invisibility. Any thoughts?

![]() |

Sounds good. How about a scroll of daylight? Anyone has capability of casting that? I have darkvision so I'm not fussed by regular darkness, but I'm thinking some might be.
Let's wait then.

DM Ranginui |

The sun sets, and Nadia returns to her cabin. The woods are very dark and cold; no moonlight reaches beneath the trees. Those without the natural born ability to see in the dark pull out torches and cast spells to make light.
A few hours pass, and everyone is alerted by the sound of a large crack. It is clear that the Satyr is attempting - and failing miserably - to catch the group unawares. However, only Leastrie is fast enough to act before the Satyr attempts his trickery and magic.
stealth: 1d20 + 17 ⇒ (3) + 17 = 20
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Guilford
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Leastrie
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Shandor
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative: 1d20 + 9 ⇒ (1) + 9 = 10
Chuurock
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative: 1d20 - 1 ⇒ (5) - 1 = 4
Baldwyn
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Kris
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative: 1d20 - 1 ⇒ (6) - 1 = 5
Initiative
21-Leastrie
11-Satyr
10-Shandor
9-Guilford
8-Baldwyn
5-Kris
4-Chuurock

DM Ranginui |

Satyr are raucous creatures that have musical pipes capable of causing various effects with their music: fear, sleep and mental manipulations. Even without the pipes, they have similar magical powers at their disposal. They have resistance to all physical blows save those made with cold iron weapons. Satyrs are typically chaotic, but this one appears to be evil as well.

![]() |

Leastrie charges the satyr, drawing his cold iron blade along the way and swinging hard at the fey beast.
Damage: 1d10 + 6 ⇒ (9) + 6 = 15
AC 19 this round

DM Ranginui |

Leastrie strikes the Satyr solidy with his blade, and iron bites deep into the magical creatures flesh. The satyr howls in pain and steps back to blow upon its pipes.
Baldwyn, Sandor and fight against a rising feeling of dread as the magic of the pipes takes hold. Will DC 18

![]() |

Kris, unable to see the noisy creature, moves forward until the front line is within 50 feet, then casts Bless.
"May great accident befall you, creature, so you may fall into the domain of truth." 1 1st level spell used
-Posted with Wayfinder

![]() |

Shandor chuckles at the sight of the satyr attempting to shake their resolve, but his will is soon completely broken.

DM Ranginui |

The third person to make the will save was supposed to be Leastrie. DC 18 fear effect.

![]() |

Seeing Baldwyn and Shandor overcome by the satyr's powerful magic, Guilford grabs a wand from his belt and sends a bolt of arcnae force at the creature.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Wand of MM 46/50 charges remaining

![]() |

Shandor screams and flees south, his heart pouding like mad in his chest!

![]() |

Baldwyn follows Shandor for the next minute and change.
"Did you see the TEETH on that THING?!"
Dammit, I bought a clear spindle for the wayfinder to STOP this from happening... damn will saves, hahaha.

![]() |

Leastrie grips his blade, ready to strike again, when the music starts. As the haunting melody washes over him, he begins to feel a cold sweat and his muscles begin to wrack with nerves. Within moments, all resolve has left the elf as he turns to flee!
As Chuurock's spell takes effect, Leastrie feels himself bolstered once more. He grins through gritted teeth at the fey, circling the satyr, and swings his blade!
Damage: 1d10 + 6 ⇒ (8) + 6 = 14 Leastrie has Spring Attack, so he moved around the satyr without provoking.

DM Ranginui |

1d20 + 6 ⇒ (19) + 6 = 25
1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 1 ⇒ (3) + 1 = 4
1d6 + 1 ⇒ (6) + 1 = 7
1d20 + 6 ⇒ (11) + 6 = 17
1d4 + 2 ⇒ (1) + 2 = 3
Discordant, eerie sounds issue from the goat-legged creatures pipes and washe over the group. Baldwyn and Shandor flee into the night at the magical sound, but Chuurock's magic bolsters Leastrie and he turns back around to face his enemy again after taking only a few steps. He draws and attacks with a second blade. In his anger the satyr cries out:
He pulls a dagger and lashes out with with it, a solid blow slicing the elf's arm, but the horns he thrusts at Leastrie meet only open air.
Initiative
21-Leastrie (Remove Fear, 6 points)
11-Satyr (26 points)
10-Shandor (7 rds of fear left)
9-Guilford
8-Baldwyn (7 rds of fear left)
5-Kris
4-Chuurock
Spells: Bless

![]() |

Seeing no one close by in need of enhancing magic, Guilford strides to the east and shoots off another magic missile.
"Hang on Leastrie, I'll try to get where I can be of more assistance!"
Wand of MM 45/50 charges remaining.

![]() |

Kris double moves around the obstacles, ending up in the square just north of Gil.
-Posted with Wayfinder

DM Ranginui |

Chuurock moves to be closer to the dueling pair. The satyr snarls.
He steps back and begins concentrating.
21-Leastrie (Remove Fear, 6 points)
11-Satyr (41 points)
10-Shandor (6 rds of fear left)
9-Guilford
8-Baldwyn (6 rds of fear left)
5-Kris
4-Chuurock
Spells: Bless
Everyone can act!

![]() |

Run to the hills... run for your life!

![]() |

Kris takes advantage of the fae's need to focus on the spell for a whole 6 seconds and full runs a few feet past him! Though she does not have a weapon out to threaten, so Leastire doesn't have any flanking opportunities... yet.

![]() |

![]() |

1d10 + 7 ⇒ (7) + 7 = 14
Leastrie steps up and swings hard at the satyr once more. The curve whistles through the air as it misses the fey!

DM Ranginui |

The cleric of Pharasma looks to the heavens and claps his hands together: a terrific burst of sound emanates from them.
1d8 ⇒ 3
1d20 + 4 ⇒ (20) + 4 = 24 vs. DC 16 fort
1d20 + 12 ⇒ (1) + 12 = 13 vs. Concentration of 16
The energies of the Satyr's spell fizzle with a green burst as he falls unconscious to the ground.
As the din of combat fades, the forest resumes it's quiet solitude, broken only by the sound of two screaming voices fading into the distance.

DM Ranginui |

Great, screaming voices....oh wait! Are those our companion's voices?
Indeed!

DM Ranginui |

As Leastrie watches the twisted Sylvan creature bleed out his eye catches various features wrought in its black fur: ritual scars, gaudy pieces of jewelry, blood and numerous flecks of wax.

![]() |

As Leastrie finishes his observations, Baldwyn comes storming back into the clearing.
"Alright, where the hell is that thing? I wanna smash its gods damned brains i--- Oh..."
-Posted with Wayfinder

DM Ranginui |

Nadia opens the door and stiffly walks over from her hovel.
"Finally, a little peace! My, my, my, he is a nasty looking one."
[b]"I've not seen his face before, but his fur colors are not those of others in this forest. A stranger and outsider, like yourselves
![]() |

Shandor comes back after a while, an angry look across his face. That cursed creature, if only I could shatter its remains into oblivion!
What have you found?

![]() |

Oof, missed him bleeding out. Kris would have stabilized him with Stabilize, if possible. I mean, he's easier to talk to alive. In the future, she is pretty liberal with the spell when info is at stake.
"Just a caricature of nobility."

DM Ranginui |

Although the Elf watches his defeated foe dispassionately, the oracle stabilizes the creature before it draws its final breathe.

DM Ranginui |

The sorceress leans on her cudgel and looks over the group. "Well, what do you intend to do now? Ply this ruffian for questions?"

![]() |

"We probably should, if you think it is worth the effort. It would be nice to know why another stranger to these parts has appeared. Shall we restrain him, then revive him?"

![]() |

"Aye, let's tie 'im up. You all can do the talkin'. I'll just stand behind 'im to make sure he doesn't try any funny business."
His eyes defocus for a moment as he mulls something over. He then addresses the sorceress. "You mentioned tea?" he asks hopefully.

DM Ranginui |

"I can whip another pot up, dear."
She disappears into the hut and the satyr is soundly secured. She reappears with both a pot of tea and a potion to rouse the beast.
The satyr looks around groggily. "Eh, where am I? Why haven't I reformed yet?"