Init-1
Speed 20'
BAB+3 Melee+4 Ranged/Finesse+2 CMB+4
Dagger +4 for D4+1 @ 19+ (P/S, 10', pair)
AC22 T9 F20 CMD12 (+10 Full Plate +1; -1 Dex; +3 Heavy Darkwood Shield +1)
HP 38 (8+[5x4]+[1 Con x5]+[1 Favored Class x5])
Fort +6 (+1 Con, +1 Cloak)
Ref +1 (-1 Dex, +1 Cloak)
Will +10 (+5 Wis, +1 Cloak)
+4 Fort vs Heat
Concentration Check: +14/+18 Defensive Casting (+5 Level, +5 Wisdom, +2 Focused Mind, +4 Combat Casting, +2 Uncanny Concentration)
Auto-succeed on Concentration checks caused by "vigorous or violent motion or violent weather"
Spell prep:
4 Cantrips per day: DC 15: Bleed, Detect Magic, Guidance, Stabilize
1st Level: 5+1 Domain: DC 16: Bless, Liberating Command, Murderous Command, Remove Fear, Shield of Faith; Comprehend Languages
2nd Level: 3+1 Domain: DC 17: Lesser Restoration, Silence, Sound Burst; Detect Thoughts
3rd Level: 2+1 Domain: DC 18: Dispel Magic, Resist Energy, Communal; Seek Thoughts
Domain: Repose (Souls)
Touch the Spirit World - 8/Day - Touched weapon deals half damage to incorporeal for 4 rounds; magic weapons deal full damage.
Domain: Knowledge (Thought)
Lore Keeper - Touch creature to learn about it as correct Knowledge roll of 25.
Aura: NONE
Channel Energy - 4/Day - DC 13 - Positive - 3D6
Darkvision 90' (ARG racial modification)