
|  Acel Odair | 
 
	
 
                
                
              
            
            "Fire away!" Acel giggles as an orb of force streaks from her wand and hits the creature.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2...grazing its shoulder.

|  Xasay Xyu | 
 
	
 
                
                
              
            
            Xasay draws his sword and waits....
Readying the following attack. A flanking position is assumed.
longsword: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 2 ⇒ (2) + 2 = 4

|  Fahd Bin Stavain PFS | 
 
	
 
                
                
              
            
            Fahd also readies an action to punch the undead.
Attack 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15, if flanking.
Damage 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

|  Vires Sangre | 
 
	
 
                
                
              
            
            Vires attacks as dose Tocino
Tocino's attack: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
damage: 1d6 ⇒ 1
Vires attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d12 + 4 ⇒ (8) + 4 = 12

|  Ashka Halfshadow | 
 
	
 
                
                
              
            
            Having ducked around the corner, Ashka shrinks back until she's barely visible even to Vires standing next to her. When the ghast steps in reach, she slashes at it with her blade!
Stealth: 1d20 + 15 ⇒ (14) + 15 = 29
Curve Blade attack: 1d20 + 7 ⇒ (14) + 7 = 21 
Curve Blade damage, sneak attack: 1d8 + 1d6 + 1 ⇒ (6) + (6) + 1 = 13

| GM Alias | 
 
	
 
                
                
              
            
            Acel launches an orb of magical energy at the ghoul, getting its attention. This enrages the beast, which charges out the doorway, and into the bladed gauntlet of death the party set up. Everyone takes a swing at the thing, but only Vires and Ashka are able to land solid blows. Fortunately for the group, that is enough to destroy the beast.
You are now free to explore the area beyond the door.

|  Acel Odair | 
 
	
 
                
                
              
            
            "Welp, that was fun." Acel holds onto her wand as she walks through the door. "Let's see if we can find more clues."
Acel casts detect magic and scans the rooms (starting with the Northeast, then going clockwise).
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

|  Ashka Halfshadow | 
 
	
 
                
                
              
            
            "Nice work, everyone," Ashka says calmly, wiping her blade on the ghast's rags. She steps back into the room and heads for the far end, where she first spotted the ghast, keeping her eyes open for any further surprises.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Can't move token at the moment.

| GM Alias | 
 
	
 
                
                
              
            
            The party now has time to search the room at a leisurely pace. Although not dangerous, the wave action of the ocean causes water leaking in through cracks in the floor to occasionally splash up in the party's faces. Each stone sarcophagus is stuck closed except for the front most one in the northwest alcove. The sarcophagus lid slides aside with the sound of a grinding millstone. The well-preserved body of a young girl lies inside, stringy black hair obscuring the face. Her atrophied limbs are drawn up like folded sticks against her torn school uniform.

|  Acel Odair | 
 
	
 
                
                
              
            
            "Huh. I thought all the children drowned. This is the second preserved child we've seen so far." Acel scratches her head, trying to make sense of things.
"Hey, Deris? Do you know who this kid is?" Acel calls out to the man, asking him to identify the body.

|  Fahd Bin Stavain PFS | 
 
	
 
                
                
              
            
            Fahd stands quietly in the corner, trying to wrap his head around this strange place and the preserved children.

|  Xasay Xyu | 
 
	
 
                
                
              
            
            "There's almost more necromantic power in here than there is water. I think that's what's preserving them - I think the question is, why only these two?"

|  Ashka Halfshadow | 
 
	
 
                
                
              
            
            Ashka tries to recall the description of the girl they've been asked to find, as she's got a sinking feeling that's just who they're looking at.
Sorry, don't have time to check back to find her name - but is this the daughter of the nobles who had the fun party for us?

|  Vires Sangre | 
 
	
 
                
                
              
            
            Vires looks at the her body "poor child to have your life extinguished so early... "

| GM Alias | 
 
	
 
                
                
              
            
            Fahd: 1d20 + 7 ⇒ (18) + 7 = 25
Acel: 1d20 + 3 ⇒ (5) + 3 = 8
Vires: 1d20 + 6 ⇒ (7) + 6 = 13
Xasay: 1d20 + 0 ⇒ (11) + 0 = 11
Ashka: 1d20 + 8 ⇒ (8) + 8 = 16
Deris remained back in the room with the spirit of his daughter, so doesn't respond to Acel's question. However, you do recall seeing a portrait of Junia, the Lady Dacilane's daughter, hanging in the entrance hall of the mansion, and you are confident that this is the same girl. As the group is leaning over the body of the girl, Ashka spots a large, two-fingered ring made of ruby, carved into the shape of a salamander, worn on the girl's right hand. As the group stares at the body, Fahd suddenly realizes that the girl is not actually dead. He notices her chest moving as she breathes, albeit in a very slow and subdued manner.

|  Xasay Xyu | 
 
	
 
                
                
              
            
            "Why, you're right! I wonder...."
I cast detect magic to scrutinize the ring - WITHOUT removing it from the girl's finger.
Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24

|  Fahd Bin Stavain PFS | 
 
	
 
                
                
              
            
            "Don't touch anything! That girl is still alive. Watch her chest...she's breathing ever so slightly!"

|  Ashka Halfshadow | 
 
	
 
                
                
              
            
            Ashka considers the situation quietly a moment, then comments, "Wonder what the Dacilanes would give to have their daughter back alive..." Her companions can almost hear her counting the coins in her head.

|  Acel Odair | 
 
	
 
                
                
              
            
            "Huh? She's still alive? Great. What's with the ring, though?"
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
"No seriously, what's up with the ring?" Acel briefly raises her hat just enough to scratch it.

| GM Alias | 
 
	
 
                
                
              
            
            This is obviously the ring that VC Dreng sent you to find. The ring gives off a faint aura of conjuration. Xasay is able to figure out that it is acting as a ring of sustenance, keeping the girl alive. Removing the ring should not cause any immediate harm to the girl, but once removed, the girl will need medical care.
Four items to wrap up the game:

|  Fahd Bin Stavain PFS | 
 
	
 
                
                
              
            
            "I can carry her out of here. That doesn't really tell us what's happening, though? What about all these ghosts? And what about mad Deris?"

|  Vires Sangre | 
 
	
 
                
                
              
            
            Well i already took the diary but i will take his body to
"I'll take Grishan the my guild needs to learn of this"

|  Ashka Halfshadow | 
 
	
 
                
                
              
            
            "Well, her parents might not thank us for it," Ashka observes, "but I say we bring the girl back to them. They've got enough gold, they might even be able to return her to life, somehow."
Glancing over her shoulder at Deris, she says, "Him, I don't know about. We can ask him if he wants to leave, but he seems pretty happy to be here with the kids - or at least the memories of them."
She approaches Deris and says matter-of-factly, "So, we're gettin'out of here, our job's done. Seems a pretty dangerous place to hang out, you want to leave with us?"
Edit: Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19

|  Acel Odair | 
 
	
 
                
                
              
            
            "Hey, uh. Deris. We need to leave soon. The kids will be here for a while longer, so you can meet them later."
Diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14
Acel tries to convince Deris to leave with the party. She has no idea when more undead will show up.

|  Xasay Xyu | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "Come with us. Your daughter will be fine here - it's her school, after all. You don't want to embarrass her by following her around too much, right?"
aid Ashka's Diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4 I am. The most. Socially inept Bard. Ever.

| GM Alias | 
 
	
 
                
                
              
            
            It's a simple matter for the group to return the way they came in order to leave the necropolis.
Marlinchen stubbornly refuses to leave the spirit of his daughter.
It’s entirely up to the group on how to handle this, but anything short of physically restraining him (which you feel may unbalance the man even further), or incapacitating him in some manner, is unlikely to persuade him to leave.
Returning the barely living body of Junia to Lady Dacilane has several repercussions: she’s naturally overwhelmed with joy and sends for the best clerics of Asmodeus at once to see to her daughter’s recovery. Lady Dacilane promises to assist the Pathfinders in the future if they ever have any need of information about the aristocrats of Absalom — a small gesture, to be sure, but a very generous one in the mind of Lady Dacilane. The other parents, upon hearing that there was a miraculous survivor after all these years, mob the Tri-Towers Yard in an attempt to gain access to the necropolis. Absalom’s city watch is called in to quiet the disturbance and sends in a team to search for additional survivors. Of course, there are none.
When the ruby ring of the salamander is returned to the Pathfinder Society, they are naturally pleased at acquiring such an important artifact. Venture Captain Drenge personally thanks the group for their service to the Society. VC Colson Maldris is also grateful to the group for returning the body of his brother, and also for discreetly recovering the boy's diary.

|  Fahd Bin Stavain PFS | 
 
	
 
                
                
              
            
            "If he wants to stay, we have to respect his wishes," Fahd groans as he carries the body back to her family.
that was a freaky scene. Hopefully I never have to go back there!

|  Acel Odair | 
 
	
 
                
                
              
            
            "If you wish, buddy." Acel shrugs as she leaves Marlinchen. "Hope I can come back for ya."
Acel is pleased to hear Lady Dacilane is pleased with locating Junia.. "Well, guess that makes up for the harpsichord." She jokes.
"Man, never thought about how my parents would feel." Acel ponders. "I haven't really spoken to them since I started my theater gig."
 
	
 
     
    