Mary Dontingham
|
If i take a 5' step forward would i see an enemy? Im at a game so i cant post effectively. Feel free to npc me and move me up and shhot 2 arrows at +4.
Ill be able to post normally later today.
| StephNyan |
If i take a 5' step forward would i see an enemy? Im at a game so i cant post effectively. Feel free to npc me and move me up and shhot 2 arrows at +4.
Ill be able to post normally later today.
If you take a 5-foot step forward you'll be able to see all your allies, but none of the enemies. If someone else is able to tell you where to shoot, you may shoot into the enemy's square.
The effect of Bless wore off several turns ago, but I only just realized that. So your arrows will be +3 from now on.
Vitarri_Tyrim
|
If Vitarri isn't knocked out by the end of this these four are gonna be corpses. Nothing makes his righteous side burn more then thugs who ambush the unaware. Especially violent thugs...
Hence why he hasn't stopped advancing. Although Muchiko and the rest of you turned the fight around. Vitarri made a good meat shield lol.
Mary Dontingham
|
Mary, you can do it! You may pick up either Vitarri's or Muchiko's weapon as a move action.
Why would I do that? I can drop my weapon as a free action, and move and pull out my own weapon as a move action (since I'm BAB +1).
Edit: Here's the RULE ON DRAWING WEAPON I'm using.
Or, just to quote the important part:"If you have a base attack bonus of +1 or higher[which I do], you may draw a weapon as a free action combined with a regular move. "
Mary Dontingham
|
I think I smashed her. Anyways, a rules question: if she's trying to cast a spell, doesn't that give me an AoO while she tries it, or only an AoO if she makes her concentration check?
| StephNyan |
Thank you all for joining this scenario! :)
I had a lot of fun, and I hope you had too! This was my first time GMing a scenario. If you have feedback, please let me know. If you still have questions, feel free to ask them.
I'll keep the thread open for several more days, then I'll close it. I'll send all of you a PM with your Chronicle Sheet as soon as I've filled out the sheets.
Mary Dontingham
|
Ah, thanks for the clarification on that. All the temp loot is gone, so i will adjust my character sheet later today to reflect the loss of the armor.
Pretty fun scenario and learned some things as well.
Vitarri_Tyrim
|
It was very enjoyable. I lolled at seeing I forgot my safe word! Never trust a Chlexian!
For my first experience all and all it was really fun and a quick adventure. If there is anything I need to work on let me know but I'd adventure with you all again anytime. ;)
Good job GMing Stephen, did really well with the encounters and the map system is my new favorite as well!
Mary Dontingham
|
Downtime has some rules on it. Here's a good quote if you don't want to go to the link and look at all the stuff:
"Class Abilities: You can use a class ability to provide a service in the settlement to earn capital. For example, a fighter could train a noble's child in swordplay, a cleric could heal townsfolk, and so on. Choose either one type of capital (Goods, Influence, Labor, or Magic) or gp, and attempt a check (1d20 + your character level + your highest ability modifier — 5). You may take 10 on this check. Treat this check as your skill check result for using skilled work."
Edit: Hmm, it also says "Using class abilities is less efficient than performing skilled work; this represents the fact that many classes' abilities don't have much direct benefit to a community. As with skilled work, the GM may rule that your abilities are unsuitable and reduce the amount earned by half."
So, I recommend going to the link and looking at doing skilled work rather than class skills.
Mary Dontingham
|
Sooo, this is the first time I've done this, and I've looked over the downtime rules, so if I screw this up, just let me know:
I'll chose to do Skilled Work: Influence (via Diplomacy). I think I just roll a skill check and divide by ten.
Influence Skill Work Check with Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12
Well, that should be 1.2. Back to typical rolls.
| StephNyan |
Downtime doesn't seem to be for PFS games. In PFS you can take Day Jobs at the end of a scenario, for which the rules are in the spoiler below.
are trained artisans, professionals, or performers and
earn extra gold on the side, between missions. During
these times, you can attempt a trained Craft, Perform, or
Profession check to see how much extra money you earn—
this is called a Day Job check. In the Pathfinder Society
campaign, you may make one Day Job check after the end
of each adventure. Certain Vanities (Pathfinder Society Field
Guide 60) allow you to further modify your Day Job rolls,
or even let you use skill ranks from other, more specialized
skills like Heal or Sleight of Hand as Day Job rolls.
Permanent bonuses from equipment, feats, racial
bonuses, and traits affect your Day Job check as they would
any check for the rolled skill, but temporary bonuses
such as those granted by spell effects, other than crafter’s
fortune, do not contribute, as the duration over which
the Day Job check is made is undefined and represents
a longer amount of time than a spell’s duration would
permit the bonus to remain. You may take 10 on a Day Job
check, but you may not take 20 nor can you aid another.
In order to determine how much money you make as
a result of a Day Job check, consult Table 5–1. Add this
amount to the Day Job box on your Chronicle sheet.
The Pathfinder Society Field Guide, page 60, shows other ways to turn a skill into something usable for Day Jobs. Like becoming a member of the Hunting Lodge for 2 PP, which allows you to use Survival for Day Jobs.
(You can find a list of these options when searching the internet, but currently you have no PP until you receive your first Chronicle Sheet. So you can't spend it before taking your Day Job roll.)
EDIT: Craft and Perform checks can be taken untrained, so all of you can make a Day Job roll.
Evan Everscared
|
Very good job Sheph. Thanks for putting up with Evan. See you all again and some of you in my game. Speaking of my game if anyone wants to join my fast paced game I have an opening. Steph and Mary are both currently playing in it.
| StephNyan |
I'm rolling Day jobs for those who haven't yet, so I can finish the sheets earlier. Using the highest untrained skill that's usable.
I hope you don't mind? (It's extra gold after all.)
Untrained Perform (Oratory), Evan: 1d20 + 3 ⇒ (19) + 3 = 22
Untrained Perform (Sing), Mary: 1d20 + 3 ⇒ (8) + 3 = 11 (Rolled again for you, because your last roll doesn't qualify as a Day Job roll.)
| DM Giants |
@Munchiko
it is a campaign of a few adventures in the same area. The group has reached level 2 and just finished their first adventure and are back in town cleaning up the loose ends then they will be ready for the next adventure.
| DM Giants |
It is Falcon's Hollow. Here is the recruitment page .
Just to warn you. We are a fast paced game. It took us just over a month to finish a full adventure with over 1200 posts. So please keep that in mind.
Muchiko
|
Okay, but my group is already a few chapters further down the arch. :)
Edit after reading your final last page on your werewolf fight;
Hehe...we fought that bunch of wolves. I decapitated the girl.....while she was in werewolf form of course.
| DM Giants |
I have read your Falcon's Hollow PbP it looks like a good group. It was the reason I started one. Good luck with your group.
Vitarri_Tyrim
|
Been wanting into a falcon's hollow game but I think I am at my limit with the up and coming game day. =/
Kingmaker though is my bane and I am enjoying the campaign's I am in there. :)
Evan Everscared
|
Steph can you please set this campaign to inactive. Thanks