[PFS] First Steps, part I: In Service to Lore (Table 1) (Inactive)

Game Master StephNyan

Map of Absolom


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Opening the discussion thread for ooc talk, either about the game or whatever you feel like.

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Reporting for duty! I see my paladin is grouped with killers and rogues. Fun stuff! No worries everyone, I'm not lawful stupid. I'm glad when diplomacy fails, someone wont mind bringing some enhanced interrogation techniques to bear on the situation. :)


Haha, glad you like the combination ;)

Liberty's Edge

Male Gnome Bard (Animal Speaker) 2 | HP 19/19 , NLD 0 | AC 19 FF 17 Touch 13 | Init. +2 | F +3 R +5 W +3 | CMB 0 CMD 12 | Speed 15 ft
Special Abilities/Skills:
Bardic Perf. 10/10 day ... Acrobat -1, Bluff +5, Climb +1, Diplo.+9, Handle Animal +9 (+13 Dogs), Know(nature) +7, Linguistics +5, Percep. +6, Perf. (wind) +9, Ride +5, Swim +1, UMD +9

What part of town is the Grand Lodge in?

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

And does it look like the Jedi headquarters?

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Interrogation? Isn't that where you beat them until they say something useful? ;)

Killers and Rogues, I just like fighting people. >:)


@Evan: In the Foreign Quarter.

@Mary: Nope, but it would've been awesome.


Male Aasimar Cleric Of Gorum 3 / Fighter 1

First in game post will try and get my character wrapped up by evening today. The advice thread I started showed I was way off. =/ There are some truly great optimizers in this community lol!

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Who's a killer? :)
Difficult childhood maybe.... :)

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Hehe indeed~ ( -.-)_/

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Though yours hasn't been easy either.
We'll see what happens.

I'm sure Mary will be thrilled with 2 who enjoy combat. ;)

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

@MuchikoNope not easy at all, Vitarri is a long term project, he comes off a bit bland but I couldn't just do Head Injury- Doesn't remember past as it cost me one game recruitment already lol. I wanted some mystery factor as some DM's run with it and it's great. After not making the cut I added a little more to spice him up.

I am looking forward to playing with you all. As I have told StephNyan if my roleplay is off putting or annoying let me know and I will tone it down.

@Muchiko: Oh yes Combat will Be fun!

However the fourth line of our duties worries me... xD

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

You mean the part that says "retreive"....
it has an ominous ring to it.


@Vitarri: Please provide a line that looks like this where it lists "Race" in your profile: Female Human cleric/1 (HP 9/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:16 | Fort:+2 | Ref:+2 | Will:+5 | Init:+3 | Perc: +8 | Speed 20)
In game it'll appear below your name, which saves me some digging into profiles when I quickly need the info.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Oh roger that. I placed it in the wrong spot. Fixing it now~ :)


Really curious to see which task the group will decide on to do first.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Muchiko I work with rig hands in the oil field hehe, they have hands like vicegrips for sure. Crazy grip strength... Yeah I can find stuff most of the time lol. =/

Didn't know if your Perception roll in game thread was a DC to beat or not hence why I rolled one just in case. But I failed ha! Too many hits upside the head for old Vitarri~

Would have posted a response for Evan but I didn't know what he had planned. Trying not to hold us up too much by my RPing~

Liberty's Edge

Male Gnome Bard (Animal Speaker) 2 | HP 19/19 , NLD 0 | AC 19 FF 17 Touch 13 | Init. +2 | F +3 R +5 W +3 | CMB 0 CMD 12 | Speed 15 ft
Special Abilities/Skills:
Bardic Perf. 10/10 day ... Acrobat -1, Bluff +5, Climb +1, Diplo.+9, Handle Animal +9 (+13 Dogs), Know(nature) +7, Linguistics +5, Percep. +6, Perf. (wind) +9, Ride +5, Swim +1, UMD +9

Evan just talks to talk so feel free to interrupt him.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Your talkativeness will make up for Vitarri's lack thereof. ;)

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Nah Vitarri, percep roll was flavorwise.


Male Aasimar Cleric Of Gorum 3 / Fighter 1

Oic :)

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

If Evan can't see them, I'm going to assume a 50/50 shot that I go in their direction.


In a PM I was asked the question how it was suddenly decided the party will go to Curio's shop. Also, it was mentioned to me the first part of the story was rather confusing with everyone standing everywhere and still conversing with each other.

I have to say I can relate to being confused a bit, because a lot of things were said and several characters were moving into various directions. Please take note of where you're positioned compared to others when interacting with them.

As for the reason I decided to move on to Curio's shop: it was the only place mentioned so far. Please express a clear opinion about where to move when asked, or state you're 'neutral'. Otherwise I'll go with the majority's vote.

After everyone's rolled perception we'll move to the next scene, and I hope confusion will be limited there so everyone can enjoy the game :)

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

I don't know what to say other than how can we answer that question of where to go when we haven't even reached the other party members and talked to them or gotten their names.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Er..3 of us introduced right on the spot.
As far as i know, Muchiko called Vitarri back, so technically we'd be right outside the lodge's office.
We hadn't specifically said we were on our way yet, it's what the GM says we do.

:)


For the first task I've now moved you toward the docks. During this task you'll have to make several decisions. When making these decisions, please discuss your options with the party and give everyone input into the decisions. It might be helpful to not walk off while discussing these things, because it causes confusion.

After the first task has been completed the next task will be chosen by the party as a 1 group.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Apologies on the confusion, my bad RPing on that part. I was also RPing that Vitarri was set on completing the closest task. Again apologies I will be more clear in the future. :(

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Just to add. I live in Alaska, Work in a remote oilfield with decent internet but I am currently on nights until Friday.

Come Friday I will be flying home from work, it takes roughly 4+ hours depending on weather. I will check in often and will update here in OOC. So if my posts are a bit slower during the day its only because I am asleep. :( Just fair warning~

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Question~

Do we have to discuss how we proceed with our tasks in game? Is that preferred or are we allowed to map out how we should proceed/agree ahead of time to smooth things out and RP it when the time comes?

Didn't know how it was preferred in PFS/Our Dm's style. So just thought I'd ask. :)

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

@ Muchiko - Yes, after reading it, it is a close intimidation rather than diplomacy. However, since I didn't directly threaten him, I figured diplomacy. I simply said I had no idea what you guys might do. I think if I said you'd break his legs, I'd probably roll intimidation. If he wants to assume you'd break his legs, so be it. But he could also assume something else. I'm trying not to play lawful stupid, and when a guy tells me his partner is in legal trouble, but oh yeah, go grab these important books that are apparently double-sealed with a crate inside a crate, it sets off something inside my character. Seems like we're going to pick up the crate from the warehouse at end of the first Indiana Jones movie. I was trying to figure out how I was going to "break into" the warehouse as a lawful good character. I came up with the fact that if he could prove ownership that might be good enough. I'm a businesswoman kind of paladin. He could forge it for all I care as long as my character can't tell the difference.

@ Vitarri - Not to worry. I usually assume if you don't do it in character, it doesn't happen, thus making it easier to follow and less confusion. So, when you write "with no small amount of surprise in the grip strength Mary had" I really don't know what to say, since we didn't talk or shake hands in character. So, let's assume for now that my character doesn't know what your name is. She believe's it is because you are a man and she is a rather attractive (this) but short young girl (only 5'2"), and like a lot of men feel a bit intimidated by that. I hope we can remedy that with some roleplay in the near future, otherwise it's going to be awkward and I'll have to refer to you as Big Bird (hehe).

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

He'd have to paint himself blue or yellow first.....


Male Aasimar Cleric Of Gorum 3 / Fighter 1

Heh.

Some feathers, not a ton of feathers lol. Garuda blood line is tricky, I like the flavor mostly. Assimar's are just neat. So are Tieflings but I can't help but play Male Aasimars and Female Tieflings... Just me I guess~

However my Avatar was the closest thing to a Male Aasimar I could find as there are apparently only 6(?) Aasimar picks and all of them are female. Heh. One of which has eyes that disturb me some...

I may look to find a more suitable avatar but I dunno if I will be that lucky... =/

@Mary Understood, I will clarify my posts in the future perhaps we can assume Mary walked right past since she was having a great conversation about crossbows with the Halfling. ;)


Vitarri_Tyrim wrote:

Question~

Do we have to discuss how we proceed with our tasks in game? Is that preferred or are we allowed to map out how we should proceed/agree ahead of time to smooth things out and RP it when the time comes?

Didn't know how it was preferred in PFS/Our Dm's style. So just thought I'd ask. :)

You're free to discuss things in the discusion thread whenever you want. It's also fine if you RP discussing things with your characters in the gameplay thread. The latter might be more fun, but the first might make discussing the party's options easier when making big decisions.

Choose whatever floats your boat, just keep things clear and chronological in the gameplay thread ;)

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Roger that. :)

Liberty's Edge

Male Gnome Bard (Animal Speaker) 2 | HP 19/19 , NLD 0 | AC 19 FF 17 Touch 13 | Init. +2 | F +3 R +5 W +3 | CMB 0 CMD 12 | Speed 15 ft
Special Abilities/Skills:
Bardic Perf. 10/10 day ... Acrobat -1, Bluff +5, Climb +1, Diplo.+9, Handle Animal +9 (+13 Dogs), Know(nature) +7, Linguistics +5, Percep. +6, Perf. (wind) +9, Ride +5, Swim +1, UMD +9

Watch out Vitarri Evan's coming at ya'. Just a friendly warning. ;)

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

@ Mary, your linked visualization was pretty.
Now this is Muchiko after her 18 years of tribal life.

So maybe with intimidate you'd still come off an angel.... :)

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Man, that was frustrating, wrote this really long response, hit preview and saw 2 other posts....I'll try to come up with something else. This might work better at keeping me more true to Lawful Good anyway.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

lol

@Evan oh lord, the halfing and the gorumite, sounds like a bar joke. ;)

@Mary Yep you'll get used to it, sometimes your first and sometimes you sigh and modify. Done it many a time. Its especially bad when you're a DM and your players do something unexpected and you have a huge post of Nothing TO Do with What they have PLANNED... :( I run two games on the boards and they surprise me, often... Its fun and frustrating although I have certainly been beating them down lately. :)

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Don't underestimate the GM's capability of design...but more so:
Never underestimate the total random factor your players can cause.

I've read a short post elsewhere, the GM had 2 spicy encounters planned in both the tower and it's adjacent guardhouse. Goal: get to the other side of a wall said guardhouse had access to.

No..instead of fighting, the druid would shape into a rat and scale a portion of the wall, tying the rope the dwarf had bought along with a large amount of random stuff..."in case we need it", to a tree on the other side.
....They got over and asked the GM if there were any encounters.....yup, supposed to be the two buildings, but they got past it just like that.

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Laugh. My posts are a lot longer than I'm used to since I have to roleplay this paladin talking diplomacy thing.

@ GM - Steph
If I first try to get the information peacefully (as a role model kind of thing), can I justify letting someone be a bit more aggressive in getting the information as long as they don't permanently injure or kill them if I believe that information is going to save lives or serve the greater good? I know it sounds like I'm describing CIA tactics with detainees, but how can I manage not being lawful stupid in that situation? I was certainly willing to let Vitarri and Muchiko beat him up since he's obviously putting us in danger by withholding information, but I'd like to know for next time if that's going to violate Paladin rules. If it does I'll have to be a bit more creative.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Then again...he's not the average thug we "interrogate" without taking a penalty.

Mary, have you ever seen "The Gamers 2"?
They have this great scene of interrogating a stubborn demon....and actually get the paladin who's opposed to torture to "be elsewhere for a few minutes".

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Hehe. Vitarri isn't concerned with proof of ownership and beating a toothpick is unbecoming in the eyes of the Lord of Iron. It was well played in seeing that guy squirm though Mary. >:)

The Gamers is awesome~

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Yeah, the paladin babysitter. Oh look, an evildoer! where? where? It's on YouTube. I'm trying to avoid being completely lawful stupid.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Definitely. the 2nd tops the 1st, though the nat 20 arrow chasing a thug around trees in #1 through a forest was pretty epic.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Lol yeah that arrow.

Mary your doing just fine. I walked that tight rope as well and had my powers stripped for failing once as well. Its never easy. :/


@Mary:
Official: "A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished."

My interpretation: A lawful good character wouldn't hurt people in situations the law wouldn't allow it. Though, laws can be interpreted differently based on your personal view on the rules. How Mary behaves is based on her interpretation of "good" and "lawful", but don't ignore the offical rulings and go medieval on the shop keeper's behind.

If Mary's hand is forced she may consider bluffing or intimidating, but lawful good characters don't like lying and keep their word. So try to use these skills in a way you avoid lying and you can keep your word.

Example: It's untrue when you say "I'll punch you" as a way to intimidate, but know you won't do it. It's true when you stay "I wish to punch you" instead, because the injustice offends you.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Does the fact she worhship Abadar affect where her morale High Grounds are @Stephnyan?

I only ask as I have never had a Paladin of Abadar. Serenrae, Shelyn, Desna and Gorum sure but never that guy. :)


@Vitarri: Worshiping a specific deity will probably influence what you think is good. The law's seperated from the deities though.

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Well, I'm trying to justify doing this. I've come up with this theory:

Doing this job seems illegal since he can't provide proof. Furthermore, the shop owner is obviously lying to us, putting us in danger. But, doing the job also might uncover a greater sinister plot, which might be more worthwhile in pursuing and defeating a greater evil. This shopkeeper is a low-level problem for local authorities.

It's like the cops letting a low-level drug dealer go in order to find the supplier and drug kingpin. But cops do use non-lethal, but effective, interrogation techniques.

Hope that works.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Heading to bed as I am working nights.

Vitarri is all for moving forward and on to the objective btw, NPC if you must in case my short absence will slow things down. See ya in 6-7 hours. ;)

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