GM Batpony's Season of Ghosts

Game Master Batpony

Season of Ghosts Slides
Season of Ghosts Folder

Third Day of Summer
Time of Day & weather: Morning / Sunny
Eternal Lantern lit: item bonus of +1 to the skills: Occultism, Diplomacy, Performance (while in town)
Blessed Coins: Nalivanti
Northridge Reputation: Liked / Granny Hu Influence: 0
Southbank Reputation: Liked / Old Matsuki Influence: 0


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Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2

I plan out my PCs so that:
1) I can level up faster and not slow people down as I sift through the oodles of choices.
2) I can make sure I have prerequisites for cool higher-level feats that I want to use.
3) I can synergize with what other players are playing (no man is an island in PF2)--and that often requires planning for higher-level feats.

Spells are slightly less burdensome than feats because no higher-level spell requires a lower-level spell as a prerequisite. And you can pick spells to synergize with the other characters after you've seen them in action (exception being initial 1st-level spells).

On that note, Runic Weapon would play well with Yue's flurry for the first 5 levels. :)


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3
Yue Baihe wrote:

I plan out my PCs so that:

1) I can level up faster and not slow people down as I sift through the oodles of choices.
2) I can make sure I have prerequisites for cool higher-level feats that I want to use.
3) I can synergize with what other players are playing (no man is an island in PF2)--and that often requires planning for higher-level feats.

Same reasons as 1 and 2 for me (particulary #1, as that can take a while.)

My third reason is 'fine-tuning' character concept as I put the leveling plan together.

So juggler archetype for Zhēnzǐ, but delayed until 6th level before taking dedication feat, so some more vital (and group-in-mind) feats of his overall character concept/build are slotted in at the earlier class feat slots before taking the archetype dedication feat.


Yue Baihe wrote:

I plan out my PCs so that:

1) I can level up faster and not slow people down as I sift through the oodles of choices.
2) I can make sure I have prerequisites for cool higher-level feats that I want to use.
3) I can synergize with what other players are playing (no man is an island in PF2)--and that often requires planning for higher-level feats.

Spells are slightly less burdensome than feats because no higher-level spell requires a lower-level spell as a prerequisite. And you can pick spells to synergize with the other characters after you've seen them in action (exception being initial 1st-level spells).

On that note, Runic Weapon would play well with Yue's flurry for the first 5 levels. :)

Ah, so you are going Flurry over Vindicator are you? A shame, but probably for the better for your damage and being less MAD.

Your profile still shows as being a Vindicator though.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

Zhēnzǐ's HF mini using weapon infusion (wood - vitality) longbow.

Metal buckler in design of three hazelnuts - created by Huo Tian-Zhe, owner of Second Best.

Gi created by his lead awakener, Jubei, with embroidered image of The Great Willow on the back.

Five years ago, when Jubei was 14, (without her adopted father's knowledge), she took one of his ritual books (that the binding had fallen apart, and the pages were not in the correct order, unbeknownst to Jubei), who with the help of her friends, went to the Great Willow on a moonlit night with what Jubei thought would be a ritual to make her hazelnut-loving squirrel of the past five years that she considered her 'familiar' into her magically-bonded familiar...and things did not go as planned.

Zhēnzǐ's morphed awakened squirrel form has an hazelnut-esque appearance head thanks to his short crop of lighter coloured hair that grew longer than his existing fur on the top of his head.

The metal buckle of his belt was crafted in the image of a hazelnut.

Aside Jubei and her adoptive father, another resident of Willowshore Zhēnzǐ dd considerable 'people-watching' of for the five years before he was awakened is You So-Jin.

edit: Typing s-m-u-r-f within a post auto-replaces avatar pic with a s-m-u-r-f (without using the hyphens). Trying to figure out what triggered the s-m-u-r-f avatar picture.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

testing

Zhēnzǐ's morphed awakened squirrel form has an hazelnut-esque appearance head thanks to his short crop of lighter coloured hair that grew longer than his existing fur on the top of his head.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

testing 2

Zhēnzǐ's morphed awakened squirrel form has an hazelnut-esque appearance


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

testing 3

morphed awakened squirrel form has an hazelnut-esque appearance


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

testing 4

Zhēnzǐ's


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

testing 5

Yue Baihe's morphed awakened squirrel form has an hazelnut-esque appearance head thanks to his short crop of lighter coloured hair that grew longer than his existing fur on the top of his head.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

testing 6

Zhēnzǐ's morphed


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

testing 7

morphed


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2
Thaumascourge wrote:
Yue Baihe wrote:

I plan out my PCs so that:

1) I can level up faster and not slow people down as I sift through the oodles of choices.
2) I can make sure I have prerequisites for cool higher-level feats that I want to use.
3) I can synergize with what other players are playing (no man is an island in PF2)--and that often requires planning for higher-level feats.

Spells are slightly less burdensome than feats because no higher-level spell requires a lower-level spell as a prerequisite. And you can pick spells to synergize with the other characters after you've seen them in action (exception being initial 1st-level spells).

On that note, Runic Weapon would play well with Yue's flurry for the first 5 levels. :)

Ah, so you are going Flurry over Vindicator are you? A shame, but probably for the better for your damage and being less MAD.

Your profile still shows as being a Vindicator though.

Yeah. I've wanted to play a Spirit Warrior, and that wasn't combining smoothly with Vindicator. The bigger problem was the action economy. By the time I finish Hunt Prey and Vindicator's Mark, which can miss, you guys will probably have killed off my hunted prey before my next turn. Maybe cooler later on, but it was looking like a bit of a slog to get to cool.


Yue Baihe wrote:
Thaumascourge wrote:
Yue Baihe wrote:

I plan out my PCs so that:

1) I can level up faster and not slow people down as I sift through the oodles of choices.
2) I can make sure I have prerequisites for cool higher-level feats that I want to use.
3) I can synergize with what other players are playing (no man is an island in PF2)--and that often requires planning for higher-level feats.

Spells are slightly less burdensome than feats because no higher-level spell requires a lower-level spell as a prerequisite. And you can pick spells to synergize with the other characters after you've seen them in action (exception being initial 1st-level spells).

On that note, Runic Weapon would play well with Yue's flurry for the first 5 levels. :)

Ah, so you are going Flurry over Vindicator are you? A shame, but probably for the better for your damage and being less MAD.

Your profile still shows as being a Vindicator though.

Yeah. I've wanted to play a Spirit Warrior, and that wasn't combining smoothly with Vindicator. The bigger problem was the action economy. By the time I finish Hunt Prey and Vindicator's Mark, which can miss, you guys will probably have killed off my hunted prey before my next turn. Maybe cooler later on, but it was looking like a bit of a slog to get to cool.

Yeah, that's the main problem with Vindicator Ranger. It's a shame because I like Focus Spell Ranger - it's like the one niche it has for itself that isn't being eaten into by Fighter, Thaumaturge and now Slayer. Gravity Weapon at level 1 quickly morphs into powerful stuff like Animal Feature for on demand Flight, Threatening Mimicry for a Fearsome Presence and then Pack Breaker to ruin the GM's day. It's great.

Grand Archive

Kitsune Imperial Sorcerer 2 | AC 17 | HP 22 / 22 | Saves +5 +7 +7 | Perception +5 | conditions: none
Spell slots:
1: 3/4

I get the feeling that Zhēnzǐ and Jing would be friends. Being... you know... animals in a human settlement.

Liberty's Edge

1 person marked this as a favorite.
SOG Macros Slides | Level 1 Marathon Slides

Update from me. 3/5 players have filled up information in slide 2. And I've reviewed, if you did not hear anything directly it means I'm good with your character's backstory that in that it fits into the adventure.

Once the other 2 players fill up and I've finished the review I will post the official opening in gameplay thread to kick us off.

So it looks like we are on track to start by this weekend.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3
Jing "Sly Eyes" wrote:
I get the feeling that Zhēnzǐ and Jing would be friends. Being... you know... animals in a human settlement.

Sounds good to me. :)

ideas notes (Jing & GM):
Let's add to his people-watching for the five years, that Jing was one of residents he did a lot people watching of. Maybe even doing some trades of food (hazelnuts you had) for chunks of bread and cheese/pieces of berry bushes (with berries still on them) that he brought to you.

Does the above pre-awakened 5 years he was in town sound good.

Expanding into an actual speaking friendship during the past five years since he was awakened.

Which would stand to reason Jubei is counted among one of your friends too. If you were already friends with Jubei five years ago, you could be one of her friends that helped her perform the 'familiar-bonding' ritual that was actually an awakening ritual.

Regarding starting treasure bundles:

(Filled out on slide)

Two of us (Zhēnzǐ & Jing) the predictable silver coin bundle chosen
One of us (Yue Baihu) have the cold iron chunk bundle chosen
One of us (Lady Lao) have the disguise kit and healing potions

Leaving the Supplies for an alarm snare, 10 sp, and two lesser ghost charges

@OgreEye: Is the remaining treasure bundle above acceptable to you?

@GM: Could the predictable silver pieces that Jing & Zhēnzǐ have, have been created by Jubei (or her adoptive father) for us?


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

I still need to finish his starting gear selection....I will get that done between now and Friday afternoon.


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2

I won't be able to meet the crafting requirements for cold iron weapons, so OgreEye can have the Cold Iron Chunk. I'll take the snare package...and promptly sell the snare.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

@OgreEye: If you prefer one of the other treasure bundles instead of the cold iron chunk, I will take the cold iron chunk, making it so you can take any of the initial treasure bundles.

@GM: If Zhēnzǐ starts with the cold iron chunk, he would eventually like to get Second Best's owner, Huo Tian-Zhe, who created his 'three hazelnuts' buckler to use the cold iron chunk to create some cold iron hazelnuts he can use for juggling. Or if possibly already start the campaign with Tian-Zhe having already used the cold iron chunk to create three to five cold iron 'juggling hazelnuts'.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

@Zhēnzǐ Responded in messages!

Just waiting on OgreEye to update the sheets and we will get started.

For crafting and equipment/item planning, my general feedback is don't overly plan/worry. As a GM, I like my story to be narratively cohesive to the mechanics, which means for us throughout the campaign there will be a narrative point to address this, and we'll make sure it comes at an early point so people don't feel they are unoptimized in their planning.


GM Batpony wrote:

@Zhēnzǐ Responded in messages!

Just waiting on OgreEye to update the sheets and we will get started.

For crafting and equipment/item planning, my general feedback is don't overly plan/worry. As a GM, I like my story to be narratively cohesive to the mechanics, which means for us throughout the campaign there will be a narrative point to address this, and we'll make sure it comes at an early point so people don't feel they are unoptimized in their planning.

Ok cool, that means that I won't have to dump half my skill proficiencies into Crafting and Magical Crafting just to make sure we can actually apply runes to our weapons, right? I'm ok with temporarily giving myself higher Crafting Proficiency, but having to expend a permanent skill proficiency into Magical Crafting is a bit much.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides
Thaumascourge wrote:
GM Batpony wrote:

@Zhēnzǐ Responded in messages!

Just waiting on OgreEye to update the sheets and we will get started.

For crafting and equipment/item planning, my general feedback is don't overly plan/worry. As a GM, I like my story to be narratively cohesive to the mechanics, which means for us throughout the campaign there will be a narrative point to address this, and we'll make sure it comes at an early point so people don't feel they are unoptimized in their planning.

Ok cool, that means that I won't have to dump half my skill proficiencies into Crafting and Magical Crafting just to make sure we can actually apply runes to our weapons, right? I'm ok with temporarily giving myself higher Crafting Proficiency, but having to expend a permanent skill proficiency into Magical Crafting is a bit much.

Right! Also please feel free to start an introduction post for your character. Just more a backstory post prior to the reenactment festival which is the day you begin your adventure.


All goes well I should have everything filled out tonight, I'm drafting backstory now. The partying here has kept me busier than I thought it would, but today's thankfully a bit slower paced. I look forward to playing with you lot!


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2

@ All: Don't forget to add 1 to your Initiative Block for Lao's Scouting exploration activity (Yue's incredible initiative already overrides it for Yue).

I'm considering changing from Outskirt Dweller to Folklore Enthusiast. Being an Outskirt Dweller doesn't entirely mesh with a personality quirk I had planned. As I fleshed out his daily routine and living space, I found myself stretching to explain why he lived in the woods alone when he was afraid of the dark.


Female Chronoskimmer Reflection Tanuki? Thaumaturge 2 |♥️ 28/28| AC 19| Speed 25 | Scout (Init + 6) |Thaumaturge DC 18 |F+7 ** R+5 * W+4 * | Perc+ 5 ** (Low-Light Vision)| | Hero 2/3|Human Form: ☑ Tanuki Form: □ | ✋ Tome ✋ Warhammer| Exploit on: | Status:

Neat! Thanks GM, works for me.

OgreEye, you're still going with a Heal-capable blasty Metal Elemental Sorcerer, yes?

I think you should do what works for your backstory. To be contrarian though, people tend to live in places they don't like to live in for other reasons. Maybe the rent in the woods is cheaper?


Dragonscaled Kobold Elemental Sorcerer (Metal) 2 | HP: 24/24 | AC (17T) | Perception (+5T/Dark) | Fort (+5T) | Ref (+7T) | Will (+7E) | Speed 25 (Walk) | Focus Points (1/1) [DC18] |Spell Slots(1: 4/4) [DC18] | Hero Points (3/3) | No active conditions | ◆◆◆↺

Alright, think I've figured this out for the most part - need to go back through and re-read that PBP guide on where things show up so I can mess with the fields and make all the relevant info on the character sheet show up in the stuff at the top instead of being hidden in the profile. Also, whew, the kobold options for pfps are pretty ugly, but I'll deal


Dragonscaled Kobold Elemental Sorcerer (Metal) 2 | HP: 24/24 | AC (17T) | Perception (+5T/Dark) | Fort (+5T) | Ref (+7T) | Will (+7E) | Speed 25 (Walk) | Focus Points (1/1) [DC18] |Spell Slots(1: 4/4) [DC18] | Hero Points (3/3) | No active conditions | ◆◆◆↺

Ok, I think that should be everything. I am indeed a heal-capable blaster. I'd not realized earlier when someone wrote "arcane caster" they meant there'd be another sorcerer, but I think we do a good job of filling different niches, and I think we're a pretty solid comp overall even with all our rizz overlap.


Female Chronoskimmer Reflection Tanuki? Thaumaturge 2 |♥️ 28/28| AC 19| Speed 25 | Scout (Init + 6) |Thaumaturge DC 18 |F+7 ** R+5 * W+4 * | Perc+ 5 ** (Low-Light Vision)| | Hero 2/3|Human Form: ☑ Tanuki Form: □ | ✋ Tome ✋ Warhammer| Exploit on: | Status:

Yup, I think the only thing I'd really want from other players now is Runic Weapon - only because that spell is ridiculously good at low levels. Not at the expense of Heal though.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Thank you everyone for filling in the slides!
Please also take some time to fill up the Macros. I'm happy with player background and selections, so, feel free to do a general introduction post in gameplay. Otherwise I'll post our first in game post in about 24 hours!


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2

@ Lao: Before I finish my purchases, Lao still has a Healer's Kit to share?


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2

Aargh! I had to walk away from my tablet, and my intro post disappeared. Here goes attempted #2.


Female Chronoskimmer Reflection Tanuki? Thaumaturge 2 |♥️ 28/28| AC 19| Speed 25 | Scout (Init + 6) |Thaumaturge DC 18 |F+7 ** R+5 * W+4 * | Perc+ 5 ** (Low-Light Vision)| | Hero 2/3|Human Form: ☑ Tanuki Form: □ | ✋ Tome ✋ Warhammer| Exploit on: | Status:

She definitely does. She's not very good at using it, but she has it mainly to fix her hangovers after she gets drunk.

Liberty's Edge

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SOG Macros Slides | Level 1 Marathon Slides

In the campaign Info page, I've just added general notes, nothing that should be new you all. But just reminders since I'm sure most of us are playing in multiple games, and every game has different preferences.

Let's begin! This is exciting for me.


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2

@ GM: It doesn't change anything in this encounter, but please note Yue has Incredible Initiative, so his initiative currently is +10 as indicated in the Initiative block on the slide and macros.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides
Yue Baihe wrote:
@ GM: It doesn't change anything in this encounter, but please note Yue has Incredible Initiative, so his initiative currently is +10 as indicated in the Initiative block on the slide and macros.

Thanks for calling out, I'll need to get used to the macros instead of the old fashion slides only method. How times have changed.


Female Chronoskimmer Reflection Tanuki? Thaumaturge 2 |♥️ 28/28| AC 19| Speed 25 | Scout (Init + 6) |Thaumaturge DC 18 |F+7 ** R+5 * W+4 * | Perc+ 5 ** (Low-Light Vision)| | Hero 2/3|Human Form: ☑ Tanuki Form: □ | ✋ Tome ✋ Warhammer| Exploit on: | Status:

Posted and updated my macros in the slides to represent my temporary skills proficiency. Pre-emptively apologising for the walls of rules text - there's more to come, especially when I start recalling knowledge.


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2

Heh. That was pretty succinct wall of text for a Thaumaturge. You should see my level 14 Thaumaturge's wall of conditionals and disclaimers. :D

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides
Denkō the kobold wrote:

Denkō's entire demeanor shifts as the creatures come towards them; his body language shows pure arrogance as electricity crackles between his fingers.

I'd not planned on having to crush vermin, but I suppose this is a good chance to shake my rust off. [dice=demoralize(◇) red, -4 if it can't understand me]1d20 + 8

He fires electric arc(◇◇) at both blue and red, DC17 basic reflex save, no effects besides damage [dice=electric arc damage] 2d4

Spent:◇◇◇
Remaining:↺

Hey Denkō, just a watch out, the ◇ symbol is for free actions, ◆ is for regular actions.

Also I know it is your first PBP, the typical formatting for out of game/character text like declaring your actions would be formatted with the ooc format.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

Being a tiny creature, Zhēnzǐ usually cannot help others flank foes.

How It's Played: How Do Tiny Characters Flank? (Pathfinder 2e Rule Reminder #64)


GM Batpony wrote:


Hey Denkō, just a watch out, the ◇ symbol is for free actions, ◆ is for regular actions.

Also I know it is your first PBP, the typical formatting for out of game/character text like declaring your actions would be formatted with the ooc format.

Ah, thank you, I was wondering what the filled vs white was. And gotcha, I'll use the ooc stuff for action declaration.


Female Chronoskimmer Reflection Tanuki? Thaumaturge 2 |♥️ 28/28| AC 19| Speed 25 | Scout (Init + 6) |Thaumaturge DC 18 |F+7 ** R+5 * W+4 * | Perc+ 5 ** (Low-Light Vision)| | Hero 2/3|Human Form: ☑ Tanuki Form: □ | ✋ Tome ✋ Warhammer| Exploit on: | Status:
Zhēnzǐ wrote:

Being a tiny creature, Zhēnzǐ usually cannot help others flank foes.

How It's Played: How Do Tiny Characters Flank? (Pathfinder 2e Rule Reminder #64)

Sorry, thought you were medium sized since your token was the same size as everyone else's.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Just for reference, flanking would not have made a difference since the creature had a low enough AC. That was one of the fastest combats ever on PBP in my time. Some PCs didn't even get to act!

Also a reminder to Zhenzi and Jing to fill up the macros :)


Female Chronoskimmer Reflection Tanuki? Thaumaturge 2 |♥️ 28/28| AC 19| Speed 25 | Scout (Init + 6) |Thaumaturge DC 18 |F+7 ** R+5 * W+4 * | Perc+ 5 ** (Low-Light Vision)| | Hero 2/3|Human Form: ☑ Tanuki Form: □ | ✋ Tome ✋ Warhammer| Exploit on: | Status:

I noticed we were doing RK checks? I think even with the correct skill/Lore, my Esoteric Lore at a -2 penalty for Diverse Lore and the +1 for the Tome bonus (net +6) is better than any of my other skills (+5 net for Arcana/Occultism/Society, +3 net Nature/Religion). Don't know if that makes a difference but I'd pretty much just use Esoteric Lore with the Diverse Lore penalty any time I'm asked to Recall Knowledge.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3
GM Batpony wrote:

Just for reference, flanking would not have made a difference since the creature had a low enough AC. That was one of the fastest combats ever on PBP in my time. Some PCs didn't even get to act!

Also a reminder to Zhenzi and Jing to fill up the macros :)

I might need some help - I have never filled up macros on here before.


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2
Lady Lao - Lao Li Mao wrote:
I noticed we were doing RK checks? I think even with the correct skill/Lore, my Esoteric Lore at a -2 penalty for Diverse Lore and the +1 for the Tome bonus (net +6) is better than any of my other skills (+5 net for Arcana/Occultism/Society, +3 net Nature/Religion). Don't know if that makes a difference but I'd pretty much just use Esoteric Lore with the Diverse Lore penalty any time I'm asked to Recall Knowledge.

I kept forgetting for the longest time, but remember Esoteric Lore used to RK on creatures and haunts takes no penalty.


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3
Zhēnzǐ wrote:
GM Batpony wrote:

Just for reference, flanking would not have made a difference since the creature had a low enough AC. That was one of the fastest combats ever on PBP in my time. Some PCs didn't even get to act!

Also a reminder to Zhenzi and Jing to fill up the macros :)

I might need some help - I have never filled up macros on here before.

Looking at Yue's & Lady Lao's profile pages, I think I know what you mean...so you/we can copy/paste our relevant text selections from our profile page to gameplay post text entry for faster RNG gameplay post delivery...is that correct?


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2
Zhēnzǐ wrote:
Zhēnzǐ wrote:
GM Batpony wrote:

Just for reference, flanking would not have made a difference since the creature had a low enough AC. That was one of the fastest combats ever on PBP in my time. Some PCs didn't even get to act!

Also a reminder to Zhenzi and Jing to fill up the macros :)

I might need some help - I have never filled up macros on here before.
Looking at Yue's & Lady Lao's profile pages, I think I know what you mean...so you/we can copy/paste our relevant text selections from our profile page to gameplay post text entry for faster RNG gameplay post delivery...is that correct?

Yes. It's extra helpful for the GM because it batches the skills together for all the players. Saves a TON of time crafting posts. That check box next to the skills that says "Send to GM" should be clicked for saves, perception, and initiative, and then for every secret check you want the GM to make for you.

Season of the Ghost Macro Sheet


Lv 2 Tiny male awakened squirrel herbalist (earth & wood) kineticist; Spd 20 ft, Climb 20 ft; Tremor Sense (kinetic aura) Per +6; Temp HP --; HP 30/30; AC 17 (18 shield raised); For +10; Ref +9; Will +6; Status Effects: __________________________________________________
Abilities/Skills & Feats:
Str +0 Dex +3 Con +4 Int -1 Wis +2 Cha +1; Acrobatics +7; Herbalism Lore +3; Nature +6; Stealth +7; Survival +6; Untrained Skills (ability modifier); Awakened Magic, Cat Fall, Natural Medicine
Impulses:
◆◆Base Kinesis, ◆Channel Elements; ◆ or ◆◆Elemental Blast, ◆Fresh Produce, ◆Geologic Attunement, ◇ Weapon Infusion, ◆◆ Timber Sentinel
↺ ◇ ◆◆◆ Hero Points: 3/3

Thank you.

I will get (non-saves/non-perception/non-skill) macros typed up on my profile page later today/tomorrow.

Saves/Perception/Skills macros are filled out on macro sheet.

For now, I need to try to get some more sleep.


Oh I been meaning to ask, am I ever meant to despoiler the gm screen bit? Keep noticing that.


Human (Tian-Shu) Ranger (flurry) 2 | HP 22/30 | AC 19 (20) | F +7 R +7 W +7 |Perc +9 (+11 init) | Stealth +1 (+3 init) | 25 ft | Hero 2/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, bleed 2

I wouldn't despoil the RK screens, at least not until the scene is resolved, but I do look ar initiatives or bulk saving throws, which aren't secret. Mistakes do happen, and it's better to catch your initiative modifier of -6 instead of +6 before too long. ;)

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