Berkanin Ardoc

Redke Orefall's page

215 posts. Organized Play character for Peter nielson.


Full Name

Redke Orefall

Race

Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;

Classes/Levels

Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Gender

Human; Kineticist 5; 69693-20

Size

Medium

Age

24

Special Abilities

See Description

Alignment

LN

Deity

Asmodeus

Location

Cheliax

Languages

See Description

Occupation

Servent of Asmodeus

Homepage URL

PbP Chronicle Sheets

Strength 7
Dexterity 23
Constitution 18
Intelligence 8
Wisdom 7
Charisma 7

About Redke Orefall

Redke
Male human (Chelaxian) kineticist 5
LN Medium humanoid (human)
Init +6; Senses Perception +3
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Defense:

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AC 18, touch 16, flat-footed 12 (+2 armor, +6 Dex)
hp 55 (5d8+20)
Fort +9, Ref +11, Will +0

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Offense:

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Speed 30 ft.
Ranged telekinetic blast +10 (3d6+10)
Kineticist Spell-Like Abilities (CL 5th; concentration +9)
. . At will—basic telekinesis

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Statistics:

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Str 7, Dex 23, Con 18, Int 8, Wis 7, Cha 7
Base Atk +3; CMB +1; CMD 17
Feats Deadly Aim, Point-blank Shot, Precise Shot, Weapon Finesse
Traits criminal, focused mind
Skills Acrobatics +10, Disable Device +17, Knowledge (engineering) +3, Perception +3, Profession (soldier) +3, Sleight of Hand +12, Stealth +14, Use Magic Device +2
Languages Common
SQ burn, elemental focus (aether), elemental overflow, force ward, gather power, infusion specialization, infusions (bowling infusion, extended range, kinetic blade), kinetic blast, metakinesis, utility wild talents (kinetic healer, telekinetic finesse)
Combat Gear wand of cure light wounds; Other Gear mwk leather armor, belt of incredible dexterity +2, cloak of resistance +1, ioun torch ioun stone, masterwork thieves' tools, 6,118 gp, 7 sp, 5 cp

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Tracked Resources:

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Burn 1/round (5 nonlethal/burn, 7/day) - 1/7
Wand of cure light wounds - 0/50

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Special Abilities:

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Basic Telekinesis (At will) (Sp) This ability is similar to mage hand, except you can move an object that weighs up to 5 pounds per 2 kineticist levels you possess (minimum 5 pounds), and you can move magical objects.
Bowling Infusion Blast also trips foes.
Burn 1/round (5 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elemental Overflow +1/+2 (Max +1) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Focused Mind +2 to Concentration checks
Force Ward (5 hp +2 hp/burn) (Su) Gain 5 temporary hp
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Kinetic Blade Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Healer (Sp) Heal others equal to your blast damage
Metakinesis (1 burn: Empower) (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Telekinetic Blast (Sp) Level 2; Burn 0
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.