Adeah Silversong
|
Adeah glances casually at the figure.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
| DM Aron Marczylo |
You detect nothing with your detect evil, however as you approch you notice that the dark form is a dead humanoid body.
Having a good look it appears to have been bitten by a snake of somekind. Much of it's clothing has been rotten away and difficult to tell who or where he came from.
With a good, up close look you notice althrough much of his items have been scattered and removed by savengers or fallen into teh lake and washed away, he still has his masterwork short sword and a coin pouch with 87 gp inside. The coins look newly minted from the capital city of Tamran. They bear the likeness of Forest Marshal Gavirk, nominal leader of Nirmathas.
Though much of his cloths has rotted away, you notice that they do not suit anyone from Kessen. He was too well dressed and most likely from a big city.
The body appears to have been left there for months.
Amenhotep of Wati
|
Knowledge(Local): 1d20 + 1 ⇒ (15) + 1 = 16.
Heal: 1d20 + 7 ⇒ (11) + 7 = 18.
Amenhotep frowns.
"This man is not from around these parts - his clothes mark him as someone from a big city, not a small farming community like Kessen. Also, his body has been here for months. I wonder what brought such a person out to the middle of nowhere?"
Gathering up the man's weapon and coins, Amenhotep recites a brief prayer for the man's departed soul, and continues on his way.
Adeah Silversong
|
Knowledge (local) : 1d20 + 6 ⇒ (6) + 6 = 12 Heal: 1d20 + 3 ⇒ (8) + 3 = 11
She crouches beside the body, getting a closer look. "Dunno. You're right, though, he's too fancy to be from that back-- lovely town we just came from." She straightens and adjusts her musket on her shoulder. "Well, let's keep moving. 'Fore I eat him." She elbows Amenhotep and grins.
-Posted with Wayfinder
Ellenar Bannerhand
|
"Moving on! Please!"
Ellenar takes a look around, seeing if there might be something we missed.
Perception: 1d20 + 2 ⇒ (5) + 2 = 7 Apparently not.
"Anyone wish to use this man's weapon? He has no use for it."
Knowledge: Local: 1d20 + 6 ⇒ (5) + 6 = 11 "This man looks to be of more noble descent. He deserves a burial, and one I cannot provide. But perhaps I can do one thing."
Knowledge: Local for funeral music: 1d20 + 8 ⇒ (8) + 8 = 16
Perform: Strings with MW Violin: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
A doleful tune plays for the departed man as Ellenar brings her violin out, the sad music not something she normally plays in the temples of Shelyn.
Adeah Silversong
|
"Yeah, great. You and Moral Support here have fun with that. Meanwhile, the rest of us're gonna go get that flame thingy."
Amenhotep of Wati
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"I concur. Digging a grave would take quite some time (Does anyone actually have a shovel?). The body is also quite old - either his spirit has passed on to the Boneyard already, or he has become a ghost. Either way, it will not make a lot of difference..."
Traflet
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Traflet shrugs, That depends on whether you think of it as our job to bury this man. If so, then yes, they're being uncooperative, but otherwise then they have every right to move on. Personally, I say we put it to a vote to save time over arguing.
| DM Aron Marczylo |
Loving the roleplay. There's no real timing on this adventure so you can take the time to bury him if your character wants to.
Adeah Silversong
|
"Okay, fine," Adeah says in mock exasperation. Truth be told, the little paladin had a point; the Society wouldn't be happy if Adeah gained a reputation for doing her own thing. She extends one arm, fist closed, thumb pointing down. "I vote nay. We've got a job to do, and this ain't it. "
-Posted with Wayfinder
Tenzin the Calm-Hearted
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Tenzin finds a flat spot in the ground nearby. After performing a few short Tai-Chi like moves he stomps the ground in front of him opening a small chasm in the earth... big enough for the body.
"We may now bury him without taking time to dig the hole. It is not proper to leave him out. The way we treat our dead is what separates us from the beasts."
Yes I realize that this is not really something that can be done, but the Treacherous Earth ability creates difficult terrain by upset the earth in the adjacent square. I took some creative licence.
Ellenar Bannerhand
|
Ellenar jumps a little at the sudden hole in the ground, the rumble causing her fingers to slip and sound a sour note.
"Well that works out. We have the means, so let us proceed." Ellenar assists with laying the man to rest in the soil, trying not to disturb the man's sleep.
After he is layed, she assists throwing dirt over him, hoping that his soul find peace.
As a grave marker, Ellenar places the man's sword in the dirt, the light of the sun catching on the hilt.
"We've done all we can for this one. We should move on. And may he rest in peace." Ellenar presents her colors for him, then turns and waits for the rest of the party.
| DM Aron Marczylo |
Yes I realize that this is not really something that can be done, but the Treacherous Earth ability creates difficult terrain by upset the earth in the adjacent square. I took some creative licence.
I like it, it's pretty creative and I have no objection to using the ability this way.
| DM Aron Marczylo |
You manage to find a camp nearby that he possibly game from. However, this place appears to be abandoned and long since left alone.
You're pretty close to the camp.
Adeah Silversong
|
"Yeah, let's do that," Adeah says dryly.
Adeah Silversong
|
Yea I think we all are.
| DM Aron Marczylo |
Leaving the Gray Lake behind it takes you three hours to reach the valley that contains the Crypt of the Everflame. The trail leads ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines. As it tops a small rise, a broad valley spreads out before it, the opposite side of which looks like a writhing serpent. Yet between the two lies a steep hill sloping down into the valley. A cold rain starts to fall, making the ground slick and treacherous.
This part of the Fangwood is particularly dense, making it a thorn-covered maze of bushes, treacherous roots, and uneven rocks. The map you all have points to this place, known as the Serpend Gorge, marking the crypt at the bottom. Getting down there, however, will be difficult.
It takes you half an hour if you go at normal speed, but it takes a full hour if you go slowly, however you'll gain a +2 to acrobatics and need to make three rolls. If you fail DC 10 you will need to make a Reflex roll and I'll let you know the result.
Amenhotep of Wati
|
Morosely eyeing the slope, Amenhotep sighs, and, after removing his armor and shield, carefully takes his time trudging down the slope.
'Take 10' = Acrobatics 13 (with the +2 bonus).
Adeah Silversong
|
Taking her time, Adeah easily slides through the rocks and trees.
Acrobatics (taking 10): 10 + 9 + 2 = 21
-Posted with Wayfinder
Traflet
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Traflet leaps quickly down the hill after the group. Taking 10 on Acrobatics will give him 12.
Tenzin the Calm-Hearted
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It seems I am now the one holding us up
Taking 10 on Acrobatics, gives me a 17
Tenzin calmly and deftly makes his way through the rough terrain, all the while meditating on the implications of a rough path this early in a journey.
| DM Aron Marczylo |
As you slip down the bottom you find yourselves stable and none of you slipped or hurt yourselves terribly. You see the Entrance to the Crypt which is fashioned by an archway of stone into the side of a small hill at the bottom of this valley. Moss has overgrown many of the details, but one is still very clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel with a doorway slightly ajar, however, what first catches your eye is outside where a pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them
There appears to be scattered bones of a humanoid creature underneath one of the horses, possibly where the rest creature's remains still are.
There are still saddblebags that remain on the dead beasts. They appear to be empty from where you are.
Oooo, scarey!
Edit: Picture of the Scene
Belina Bojan
|
Belina reflexively detects for evil as the party approaches.
Take 10 perception = 15
"We need to see if anything survived and render aid!!"
Detect evil as we approach
Amenhotep of Wati
|
"I doubt that this is part of the test... I think something is very wrong here..."
Perception: 1d20 + 8 ⇒ (18) + 8 = 26.
"Hang on a moment... It looks like there is a skeleton trapped under one of the horses!"
Amenhotep takes the time to re-don his armor, before cautiously approaching the bodies for a closer look.
| DM Aron Marczylo |
You'll need a strength check to move the horse up and get a better look.
Amenhotep of Wati
|
Strength: 1d20 + 4 ⇒ (3) + 4 = 7.
Amenhotep attempts to shift the horse, but it slips from his grasp.
Strength: 1d20 + 4 ⇒ (14) + 4 = 18.
Putting his shoulder under its ribs, he attempts to heave it out of the way.
| DM Aron Marczylo |
As you put your shoulder into it to move the creature aside you find a entire skeleton there. It doesn't take anyone with any great skill to point out that this is a ancient skeleton.
The horses appear to have been slain 2 days ago with blades or claws.
Amenhotep's movement of the horse he manages to find one of the saddle bags is actually still full. You manage to find 2 days' worth of rations, a pair of large comfortable pillows, a quiver with 10 blunt arrows (as normal arrows, but only deal nonleathal damage) and 2 pints of lamp oil.
Amenhotep of Wati
|
Heal: 1d20 + 7 ⇒ (9) + 7 = 16.
Amenhotep looks thoughtful.
"These horses were slain about two days ago... and they killed by blades and claws. Given the presence of this ancient skeleton, it does not take a genius to guess that the undead may be involved.."
He collects the contents of the saddlebags, then gestures towards the entrance.
"I fear that we will only find more death within... these horses would not have come to the area by themselves, after all..."
Clutching his weapon tightly, Amenhotep moves cautiously towards the entrance, to take a look inside.
Ellenar Bannerhand
|
"We should be weary then, for it appears danger will be just around the corner."
Getting her halbert ready in case of danger, Ellenar moves slowly to the entrance to the cave, cautious for anything that might be a danger to her or her party.
Perception at Cave Entrance: 1d20 + 2 ⇒ (14) + 2 = 16
| DM Aron Marczylo |
This map will be difficult to try and place on here, but I'll try my best. First, the doors.
The archway has a large pair of wooden doors that appear to be very heavy.
They're unlocked, but it requires a DC 15 Strength Check to open them. I'll get back to attempting to find a way to extract this map as, unlike other images, you can't just copy it.
| DM Aron Marczylo |
As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.
The many different skeletons are littered throughout the chamber. Some near the two bodies and others in different areas of the area.
Traflet
|
Traflet peeks around behind Amenhotep and through the door,
Perception: 1d20 + 7 ⇒ (15) + 7 = 22