[PFS] DM AM's Crypt of the Everflame

Game Master overfiend_87

Running Crypt of the Everflame for PFS.

MAP


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Master of Gaming and Grognardia Current map

As the two enter, six of the eight skeletons raise up to face you.

Order:

Amenhotep: 1d20 + 1 ⇒ (3) + 1 = 4
Adeah: 1d20 + 6 ⇒ (9) + 6 = 15
Belina: 1d20 + 6 ⇒ (9) + 6 = 15
Ellenar: 1d20 + 1 ⇒ (3) + 1 = 4
Tenzin: 1d20 + 1 ⇒ (18) + 1 = 19
Traflet: 1d20 + 6 ⇒ (2) + 6 = 8

Skeletons: 1d20 + 6 ⇒ (13) + 6 = 19

Adeah: 1d20 ⇒ 9
Belina: 1d20 ⇒ 20

Amenhotep: 1d20 ⇒ 3
Ellenar: 1d20 ⇒ 18

Skeletons
Tenzin
Belina
Adeah
Traflet
Ellenar
Amenhotep

ouch, bad rolls there...

Surprise Round

The skeletons rise up. They all appear to be pretty ancient and two of them seem to be destroyed and non-moving.

Round 1

The creatures advance towards the two inside and begin their assult. Those furthest away make sure to slowly advance.

Skeleton 1: Attack 1 vs Tenzin: 1d20 + 2 ⇒ (13) + 2 = 15

damage: 1d4 + 2 ⇒ (4) + 2 = 6

Skeleton 1: Attack 2 vs Tenzin: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d4 + 1 ⇒ (1) + 1 = 2

Skeleton 2: Attack 1 vs Amenhotep: 1d20 + 2 ⇒ (12) + 2 = 14

Skeleton 2: Attack 2 vs Amenhotep: 1d20 + 2 ⇒ (5) + 2 = 7

Skeleton 3: Attack vs Amenhotep: 1d20 + 2 ⇒ (17) + 2 = 19

damage: 1d4 + 2 ⇒ (3) + 2 = 5

Skeleton 4: Attack vs Amenhotep: 1d20 + 2 ⇒ (17) + 2 = 19

damage: 1d4 + 2 ⇒ (4) + 2 = 6

Skeleton 5: Attack vs Amenhotep: 1d20 + 2 ⇒ (10) + 2 = 12

Skeleton 6: Attack vs Amenhotep: 1d20 + 2 ⇒ (2) + 2 = 4

These skeletons are pretty ancient and brittle. Won't take much to take one down. One nice good channel energy can take them out :D

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep winces as skeletal claws bounce off his armor.

"Wadjet, protect your faithful!"

Channel to Harm Undead: 1d6 ⇒ 6 positive energy damage.

Grand Lodge

Male Oread Tetori Flowing Monk | HP 8/10 | AC 15, T 14, FF 14 | F: +4, R: +3, W: +5 (+1 vs Mind Affecting) |CMD 17 (20 vs Grapple) | Perc. +7 | Init. +1

As an immediate action Tenzin will attempt to reposition the first of the skeletons to avoid the attack.

Reposition: 1d20 + 5 ⇒ (15) + 5 = 20

If successful the reposition will push him back 5 feet which will negate the attack.

"It seems we have more than just a ceremonial exploration on our hands in here."

Tenzin will then strike one of the skeletons (one that is still standing after Amenhoteps channel) with an openhanded strike.

Unarmed Strike: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Crit Confirm: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina readies a blunt arrow if any survive the holy fire from the diety, she smiles as she radiates in the glow of holy fire, crackling skeletons.

arrow blunt: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 221d4 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Female Human Standard Bearer (Cavalier)2 | AC 18/11/17(+1 Dodge w/Challenge) | F+4, R+1, W+1 | Per +2, Init +1 | HP 22/22

GM, the Skeletons get a DC 13 Will save to take half damage. Still, that's a good chunk of damage.

Ellenar knew there would be enemies! There always are in these crypts!

Charging forward in a flash of color, Ellenar attempts to smack the nearest skeleton to the entrance. Moved on map if it survives.

To Hit+Charge+Banner: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
Damage: 1d10 + 4 ⇒ (4) + 4 = 8 Ellenar doesn't know they have DR against slashing/piercing weapons.

Her halbert slips through the ribcage of the skeleton, but the blade is wide enough to crack a few ribs on its way in. Good thing she's been training for this sort of thing!

Also, while my Banner is displayed, everyone gets a +1 to attack involving a charge and a +2 Moral Bonus vs fear effects. It would be out to 60ft, but I don't think we'll be that far apart down here.


Master of Gaming and Grognardia Current map

Will Save: 1d20 + 2 ⇒ (16) + 2 = 18

After Amenhotep's channel all the skeletons are destroyed and brought down in a single channel.

Just realised it's origonal CR is a bit above it so I've halved their HP to give you all a chance.

Liberty's Edge

M Gnome Sorcerer(Mongrel Mage)/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2/4 vs. fear/despair | Init:+6 | Perc:+7 | Speed 20) Current Bloodline-Elemental(Air)-6/7 Rays Left

Traflet claps his hands, Nice job!

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"Wadjet looks after her faithful."

With the skeletons destroyed, Amenhotep carefully searches the room.

Perception 'Take 10' = 18.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

"The divine glow of smoking skellies and the smell of burning undead. I love the smell of burning undead in the morning, it smells like......Victory!!"

Can't resist quoting a favorite movie


Master of Gaming and Grognardia Current map

You find two human bodies in the chamber who were victims of these creatures along with two backpacks. One containing a large pillow and two quivers full of blunt arrows (10 each) and the other pack with 2 days' worth of rations.

Edit: Speaking of movies, I've been tempted to make a pfs version of Grig from The Last Starfighter.

Silver Crusade

Female Human Standard Bearer (Cavalier)2 | AC 18/11/17(+1 Dodge w/Challenge) | F+4, R+1, W+1 | Per +2, Init +1 | HP 22/22

"Oh no, pour souls." Ellenar approaches cautiously, then when she sees they aren't undead, she kneels to position them into more relaxed positions.

Heal on the bodies: 1d20 + 1 ⇒ (13) + 1 = 14 Could someone tell me how these two died and/or how long ago?

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep sighs.

"I said that something had undoubtedly gone horribly wrong... Come on; let's see if we can find out more."

So saying, he heads for one of the exits, and attempts to open the door.

After checking it for traps, of course ;-) (Perception 28)

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina looks at the arrows, and sees if they will fit her small bow.

She waits, holding her flame for all to see by.


Master of Gaming and Grognardia Current map
Ellenar Bannerhand wrote:

"Oh no, pour souls." Ellenar approaches cautiously, then when she sees they aren't undead, she kneels to position them into more relaxed positions.

[dice=Heal on the bodies]1d20+1 Could someone tell me how these two died and/or how long ago?

Like the outside, those dead here appear to have only died a few days ago.

Amenhotep of Wati wrote:

Amenhotep sighs.

"I said that something had undoubtedly gone horribly wrong... Come on; let's see if we can find out more."

So saying, he heads for one of the exits, and attempts to open the door.

After checking it for traps, of course ;-) (Perception 28)

You don't find any traps here, but you do hear a wailing coming from a door to the east. It sounds like someone is in pain or fear. Since you are one of the first few people to hear this, he must be far away.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"Alright, then..."

Amenhotep heads for the door to the east, and searches it carefully for traps.

Assuming it is not trapped...

He then opens it, to reveal whatever lies beyond.

Grand Lodge

Male Oread Tetori Flowing Monk | HP 8/10 | AC 15, T 14, FF 14 | F: +4, R: +3, W: +5 (+1 vs Mind Affecting) |CMD 17 (20 vs Grapple) | Perc. +7 | Init. +1

Tenzin will stay on Amenhoteps heels... wanting to discover what has happened here... and the source of that wailing.

Silver Crusade

Female Human Standard Bearer (Cavalier)2 | AC 18/11/17(+1 Dodge w/Challenge) | F+4, R+1, W+1 | Per +2, Init +1 | HP 22/22

Ellenar sees what Amen is doing, taking up a position behind him, her halbert still ready.

Prepared Action: If something hostile is on the other side of the door, charge when line of sight is clear.

Grand Lodge

Male Oread Tetori Flowing Monk | HP 8/10 | AC 15, T 14, FF 14 | F: +4, R: +3, W: +5 (+1 vs Mind Affecting) |CMD 17 (20 vs Grapple) | Perc. +7 | Init. +1

"I think the door is stuck... hmmmm a portal that will not open... let us ponder the implications of that."

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina detects evil and readies her bow.


Master of Gaming and Grognardia Current map

East? Amenhotep appears to be on the west...

MAP

The door is unlocked and in there is a small maze of hallways. The sound appears to be coming down from the south.

I've put down blank squares as I can't seem to remove any indicating marks.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep cautiously moves forward, moving in a generally southerly direction.

Perception 'take 10' = 18.


Master of Gaming and Grognardia Current map

Amenhotep, taking his time he manages to find not only a Switch that appears to be linked to some sort of mechanism, but also a pit trap. From what he can tell there are no spikes at the bottom, but anyone who crosses it unsuspecting will take a nasty fall.

Silver Crusade

Female Human Standard Bearer (Cavalier)2 | AC 18/11/17(+1 Dodge w/Challenge) | F+4, R+1, W+1 | Per +2, Init +1 | HP 22/22

Assuming he points this out to the party, Ellenar looks over Amen's shoulder at the pit trap. "Oh yeah, that woulda hurt. Need more n'a bandage to cure that ill."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

From memory, we don't have a trapper in the party, so...

Avoiding the pit, Amenhotep continues to explore the chamber.

Perception 'Take 10' = 18.


Master of Gaming and Grognardia Current map

updated map

You manage to find a route around to the door, avoiding the other pit traps nearby, however the door appears to be locked. Having a good close look, it appears to be operated by somekind of mechanism somewhere else.

There is more of the chamber. Shall I assume you wish to spend your time taking 10 and clear out the whole chamber and finding all the switches?

Silver Crusade

Female Human Standard Bearer (Cavalier)2 | AC 18/11/17(+1 Dodge w/Challenge) | F+4, R+1, W+1 | Per +2, Init +1 | HP 22/22

Sounds like a plan, so Ellenar's up for it!

Liberty's Edge

M Gnome Sorcerer(Mongrel Mage)/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2/4 vs. fear/despair | Init:+6 | Perc:+7 | Speed 20) Current Bloodline-Elemental(Air)-6/7 Rays Left

Sounds good!
Traflet shakes his head, This is getting dangerous, we should be careful.
With that, he mutters a few words and a bluish bubble emanates around him before fading into the air. Mage armor.


Master of Gaming and Grognardia Current map

There we go. You have the full map of that area and you can see all the traps and three switches. You all manage to figure out that you'll need to pull them all at the same time. I also assume you'd mark out the traps so no one else in the party falls down by accident.

Silver Crusade

Female Human Standard Bearer (Cavalier)2 | AC 18/11/17(+1 Dodge w/Challenge) | F+4, R+1, W+1 | Per +2, Init +1 | HP 22/22

Ellenar looks over the layout of the traps and switches, calculating the best way to work this out.

"If we have one person at each switch, I can give a command for everyone to pull the switch at the same time. You should all be able to either see or hear me if I stand in the right spot."

If Ellenar stands where she is placed on the map, she'll be within sight and hearing range of everyone at the switches. She can then use her banner and call out time keeping for the switch relay.

Would I be able to use my Lion's Call ability to synchronize the switch pull? It's for everyone that's within 60ft, regardless if they can see her or not.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina nods and moves to a switch, moving carefully.

"We should be careful!!"


Master of Gaming and Grognardia Current map

Who will be on each switch? Will anyone be by the door when it opens?

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

I will be by the door. Belina, Traflet, and Tenzin will be by the switches. Ellenar is in the middle of the room. Let's do this!

Grand Lodge

Male Oread Tetori Flowing Monk | HP 8/10 | AC 15, T 14, FF 14 | F: +4, R: +3, W: +5 (+1 vs Mind Affecting) |CMD 17 (20 vs Grapple) | Perc. +7 | Init. +1

"I do believe that Amenhoteps plan is strong."


Master of Gaming and Grognardia Current map

Was something I missed, but let's pretend I didn't miss it :p

In one of the open pit-traps is a bag of coins. There is a single platinum piece inside for everything and a small scrap of parchment that reads: Three to open, but be quick, for the door will only open for those who work together.

you manage to time your pulling of the leavers and the door unlocked, but when you all gather you find that the door still won't open, but it is unlocked. Putting your strength together you manage to shift the makeshift barracade and wailing appears to be far more clear now.

The mournful wailing grows louder with each step toward the door at the end of this musty hallway. There are a host of bones strewn on the floor here, many of which are cracked and broken

From what you hear it's down the corridor to the east. There are two doors down there, but the southern one appears to be where the sound is coming from.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Well, we will follow the wailing, then.

Amenhotep moves down the corridor to the door the wailing appears to be emanating from, and knocks politely.

"Hello? Is there anyone alive in there? We are the Pathfinders who were to be sent here..."

If there is no response, he will try to open the door.


Master of Gaming and Grognardia Current map

At the call from Amenhotep, there is a sudden silence

Perception DC 20:
You can hear the click of a crossbow being loaded behind the door

will give you guys a chance before Amenhotep manages to open the door.

Liberty's Edge

M Gnome Sorcerer(Mongrel Mage)/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2/4 vs. fear/despair | Init:+6 | Perc:+7 | Speed 20) Current Bloodline-Elemental(Air)-6/7 Rays Left

Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Traflet steps quickly away from the door, allowing the stronger members of the group to take the lead. Careful, there's someone behind there.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"Yes, I gathered that... all the wailing was a little bit of a give away."

Amenhotep clears his throat.

"Alright, we are coming in!"

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina gets an arrow ready.


Master of Gaming and Grognardia Current map

As you push you create a crack and a bolt if fired through at Amenhotep.

1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13

It requires a few strength checks to move the barracade behind it.

"Back trick of the bones! Of the bones who talks!" he shouts at you and continues to load up his crossbow, ready for another shot.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep continues to dismantle the barricade.

"My good man, I hardly think I look like a skeleton! Can you tell us what has happened here? We found a bloodbath out by the main entrance, and had to put down a bunch of animated skeletons..."

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22.


Master of Gaming and Grognardia Current map

Though the panicked man starts to reload he stops for a moment as he focues on Amenhotep.
"You destroyed the bones...no, no. You must not have ran into the master..." he looks over the group and seems to be a little more focused, however he is clearly very disturbed and on edge.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"The master? Why don't you tell us what happened here. We might be able to do something about it..."


Master of Gaming and Grognardia Current map
Amenhotep of Wati wrote:
"The master? Why don't you tell us what happened here. We might be able to do something about it..."

"The Master of bones...he talks and commands the dead!" he just blabbers on. It's clear you won't get much information out of him.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

The poor man. His mind has clearly been shredded.

"Look," Amenhotep says, not unkindly, "we are going to continue on and get to the bottom of this. You are welcome to stay here, but if you want to leave, we have cleared a path to the entrance..."

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina smiles.
"Peace be with you. You can leave if you need to."

Silver Crusade

Female Human Standard Bearer (Cavalier)2 | AC 18/11/17(+1 Dodge w/Challenge) | F+4, R+1, W+1 | Per +2, Init +1 | HP 22/22

Ellenar stands to the side, hoping her banner is enough to show the man they mean no harm.

"We can handle whatever is in here. Please, get behind us. Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16 +1 if he finds Ellenar attractive.


Master of Gaming and Grognardia Current map

"I cannot leave! Not until my sister is here." he states as he backs away. You can see the room appears to have been set up as somekind of resting place. There are a number of bedrolls, a pair of bullseye lanterns, 4 flasks of oil, 5 days worth of rations and two potion bottles that are labeled "healing". "You can stay here with me...but I won't leave until my sister is found."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"Very well. We shall endeavor to find her."

Whether she will be alive or not, is another matter entirely...

He then strides out of the room, and moves on to the next door. After searching it thoroughly for traps, he opens it.


Master of Gaming and Grognardia Current map

There appear to be no traps on the door.

Perception DC 15:

You can hear some rustling from behind the door.

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