Full Name |
Tenzin |
Race |
Male Oread Tetori Flowing Monk | HP 8/10 | AC 15, T 14, FF 14 | F: +4, R: +3, W: +5 (+1 vs Mind Affecting) |CMD 17 (20 vs Grapple) | Perc. +7 | Init. +1 |
About Tenzin the Calm-Hearted
Tenzin
Oread monk (flowing monk, tetori) 1 (Pathfinder RPG Advanced Race Guide 144, Pathfinder RPG Ultimate Combat 58, 61)
LN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 15, touch 14, flat-footed 14 (+1 Dex, +1 natural, +3 untyped bonus)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +5; +1 trait bonus vs. mind-affecting effects you are not already suffering from
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Offense
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Speed 20 ft.
Melee mwk temple sword +4 (1d8+3/19-20) or
unarmed strike +3 (1d6+3)
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Statistics
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Str 16, Dex 13, Con 14, Int 12, Wis 16, Cha 8
Base Atk +0; CMB +3 (+6 grapple); CMD 17 (20 vs. grapple)
Feats Combat Reflexes, Improved Grapple, Improved Unarmed Strike
Traits stoic dignity, wisdom in the flesh
Skills Acrobatics +7 (+3 to jump), Climb +7, Escape Artist +5, Heal +4, Perception +7, Stealth +5
Languages Common, Terran, Tien
SQ graceful grappler, redirection, stone in the blood, treacherous earth
Other Gear mwk temple sword, backpack, belt pouch, blanket, hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 742 gp
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Special Abilities
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Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Redirection (1/day, DC 13) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Stoic Dignity You and allies (in 10') gain +1 trait / morale bonus vs. mind-affecting effects.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.