PFS Core Mod Run, from level 1-12 (Inactive)

Game Master Gilthanis

List/Sheet Link

Battle Map


551 to 600 of 769 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

"I vill peak first vittle one"

With that the half orc starts to make his way down stairs and looking to see what's down there

perception: 1d20 + 2 ⇒ (18) + 2 = 20

-Posted with Wayfinder

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur waves the smell way from her nose, "Smells like something died down there."

The bard cast dancing lights {link} and sends the four torch like globes ahead of the party to light the way.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

"I'm Hootie and guess I'm going down first."
The halfling follows after the lights, light footed to avoid giving away her position. She also keeps her eyes open, alert to different changes in her surroundings.
Perception 1d20 + 7 ⇒ (8) + 7 = 15
Stealth 1d20 + 10 ⇒ (11) + 10 = 21

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

"Well, if you insist on it. I will take the back!"
Brunhild stays back with Hubert


Waruk doesn't see anything down the stairs, but he does hear someone or something scurrying about down below. Hootie, with Waruk at her back heads down the stairs. She is careful to not be noticed, and it pays off. She heads down, and sees what Waruk was hearing. On opposite corners, she sees two giant centipedes hiding in rubble.

This small antechamber sports a hallway to the south and a staircase to the north. Iron stakes driven into the flagstones pin the half-eaten carcass of a pig to the floor in the middle of the room.

The stench, was obviously caused by the rotting pig that is staked to the ground.


Initiative:
Fleur 1d20 + 6 ⇒ (17) + 6 = 23
Waruk 1d20 + 2 ⇒ (12) + 2 = 14
Hootie 1d20 + 5 ⇒ (3) + 5 = 8
Nitkiflink 1d20 + 6 ⇒ (19) + 6 = 25
Tannivh 1d20 + 5 ⇒ (12) + 5 = 17
Brünhîlt 1d20 + 1 ⇒ (13) + 1 = 14
Me 1d20 + 2 ⇒ (3) + 2 = 5

All Party up before Centipedes. Post as you wish, will adjust as needed

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

If Tanivh was entrusted with the enlarge wand, he will make Waruk big.

std from wand

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

thanks:)

Waruk will see the enemy and move in and atk with his increases size

atk: 1d20 + 6 ⇒ (11) + 6 = 17

dmg: 3d8 + 9 ⇒ (8, 8, 5) + 9 = 30

"Vone is down."

Waruk turns and cracks his neck as he readies to attack on the next on his turn

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit steps into the room, drawing his spear. Shifting around the corner he stabs at the green centipede.

Mwk Cold Iron Longspear: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur draws her longsword as she moves up next to Nit and attacks the centipede only to have her sword bounce off the segmented shell.

longsword: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

Using her wand to cast magic fang on Hubertus Brunhild sends the boar into battle.
AttackHubertus: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 1 ⇒ (4) + 1 = 5
No token for Brunhilt and Hubertus :-(


Waruk, with a single swipe of his blade, he OBLITERATES the centipede. The damage is so great, all that remains is the blood stained remains.

It had 6 HP, so it would be at -24 XD

Emboldened by Waruk ferocious and mighty power, Nit steps towards the other vermin, and manages to pierce the creepy crawly head and sever the brain from its stem.

Brunhilt, save your wand charge as battle would have ended before you turn. Fixing map now lol

COMBAT OVER


I presume you continue to have the lights and equal distance from each other (within 10' as per spell description), but far enough to give you an idea of what is ahead. If not let me know

Tannivh ends the globes of light forward, and you can all see into the next room.

Four statues of demonic creatures, are anchored to great square columns guard an octagonal open space in the center of this large hall. Various bits of scaffolding and debris are piled up next to the columns, and a large stone door stands at the south corner of the chamber

Perception DC 21:

You see a couple goblins hiding around the room, trying to set up an ambush

K Planes DC 27+:

You recognize the statues as a Marilath. They are demons.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh P; familiar P: 1d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (7) + 9 = 16

Kn Planes: 1d20 + 8 ⇒ (7) + 8 = 15

Tanivh waves his hands, and a celestial gate appears. Eagles are seen through the shimmering barrier.

He hisses: "Goblins. Get 'me while big Waruk" as an eagle joins the fray.

Full round summon 1= celestial eagle

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

perception: 1d20 + 2 ⇒ (18) + 2 = 20

Waruk will move in after the enemy is pointed out

atk: 1d20 + 6 ⇒ (19) + 6 = 25

dmg: 3d8 + 9 ⇒ (2, 5, 4) + 9 = 20

-Posted with Wayfinder

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

crit confirm: 1d20 + 6 ⇒ (15) + 6 = 21

crit dmg: 3d8 + 9 ⇒ (1, 5, 5) + 9 = 20

-Posted with Wayfinder

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

perception: 1d20 + 5 ⇒ (19) + 5 = 24

Dancing lights, Yes Fleur keep the four globes in front of the party so that the front of the party is in normal light, the back half is in dim light and the 30' in front of party is in normal light. forward 30'-50' in dim light. Double for those with low-light sight.

Fleur nods in agreement, whispering "I smell them from here. They are too spread out for a sleep spell."

Ready action just before one of our group attacks:
Start a Bard inspire courage chant +1 to hit/damage and save vs fear. 1 of 15r


Initiative:
Fleur 1d20 + 6 ⇒ (12) + 6 = 18
Waruk 1d20 + 2 ⇒ (4) + 2 = 6
Hootie 1d20 + 5 ⇒ (5) + 5 = 10
Nitkiflink 1d20 + 6 ⇒ (18) + 6 = 24
Tannivh 1d20 + 5 ⇒ (14) + 5 = 19
Brünhîlt 1d20 + 1 ⇒ (7) + 1 = 8
Gobbos 1d20 + 6 ⇒ (12) + 6 = 18

Waruk, charges forwward, right after Fleur starts to inspire her allies. Waruk takes a slash at the goblin, and despite the pillar being slightly in the way, he manages to find the perfect spot to hit on the goblin. The goblin gets cleaved from head to toe. The goblin hiding behind the pillar lets out a screech in goblin.

Gobbo:

Attack! Attack!

Round 1:
Nit: go
Tannivh: go
---
Gobbos:

Fleur:
---
Hootie:
Brunhilt:
Waruk:

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh uses his wand and advances thirty feet, a force bolt hits the far goblin.

mm damage: 1d4 + 1 ⇒ (2) + 1 = 3

Then, the eagle flies up to bite it.

celestial eagle: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (4) + 2 = 6

Eagle rushes the far goblin

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Perception 1d20 + 7 ⇒ (1) + 7 = 8 <---Wow reign of low dice rolls have appeared. Maybe I should start to GM....

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

Perc: 1d20 + 9 ⇒ (14) + 9 = 23
Taking a wand Brunhilt cast summon nature ally I calling a dog to join the fight.

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit pumps his little legs as fast as he can to try and catch up to everyone. As he is running he covers himself in what protective magic he can.

Mage Armor


The balcony is 15' up in the air. Hence why they got a +1 attack from higher ground

Round 1-2
Nit: mage armor (1), go round 2
Tannivh: mm (1), go round 2
---
Gobbos: done
Fleur: go round 1
---
Hootie: go round 1
Brunhilt: Full Round to Sum.Nat.Ally
Waruk: go round 1

Nit moves his little legs, to be with Waruk. He casts a defensive spell to shield himself in a veil of force. Tannivh casts magic missile at the far goblin while his eagle rushes in. The force missile slams home, but the goblin is aware enough of the eagle and dodges out of the way.

The goblin attacks the eagle, angry that it blocks its way to the big ugly green guy invading it territory. It slashes the eagle, but it is quite hardy and stays in the air to harass the goblin more.

eagle: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 ⇒ 4

The goblin hiding behind the pillar rushes in to meet Waruk in battle, Lucky for the goblin, after Waruk cleaved the first goblin, he is too focused on his own destruction to notice there are more threats ready to act.

waruk melee FF: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
damage: 1d4 ⇒ 1

Waruk, too focused on the the goblins he knows about and can see, doesn't realize that there are goblins on a balcony above the party. Three goblins each fire an arrow at the larger than life half-orc.

red bow FF: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
damage: 1d4 ⇒ 2

blue bow FF: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
damage: 1d4 ⇒ 4

yellow bow FF: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
damage: 1d4 ⇒ 4

Waruk, gets slashed by a crude shortsword. This causes him to loose focus as the first arrow flies past his head and breaks against the floor. The second and third arrow hit true, slamming into Waruk's chest.
=======================
=======================
Waruk: 9 damage total
Eagle 4 damage total
Pink goblin: 3 damage total

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie looks around and seeing no one, decides to stay low and hug the corners.
Stealth 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

maintaining the bard chant, Fleur moves forward passing by Waruk and his goblin Possible AoO from goblin and cast a sleep spell {link} on goblins in the upper balcony.

Sleep spell max 4HD of creatures Save vs Will DC 14

All allies, Bard inspire courage chant +1 to hit/damage and save vs fear. 2 of 15r

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit makes his way further into the massive chamber as he notices a goblin down below at the last minute and skids to a halt.

Double move


Fleur you know sleep is a full round cart time right? Do you still want to move since if you get hit you need to make a concentration check or lose the spell. The range is 100', so you could move behind your green wall of Waruk, cast it and still get the balcony guys if you chose

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

(forgot they changed it to a full round. Yes Fleur will stay behind the green wall of Waruk if she can still target the balcony.)


Round 1-2
Nit: double moves up
Tannivh: mm (1), go round 2
---
Gobbos: done
Fleur: moves behind Waruk, and starts casting Sleep, goes off R2
---
Hootie: hides from gobbos
Brunhilt: Full Round to Sum.Nat.Ally
Waruk: go round 1

============================

Fleur moves forward, making sure to use Waruk as a natural barrier between herself and the goblins. She begins to cast a complex spell, with intricate hand gestures.

Nit, powers his little legs, and moves closer to the fracas ahead of him.

Hootie, slips into the shadows, where nobody can see her. She is as quiet as a mouse, and nimble as one too.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

The eagle attacks again rupping the goblin iN pieces.
bite: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 2 ⇒ (9) + 2 = 111d4 + 2 ⇒ (2) + 2 = 4

Tanivh advances 30' and, if he can see a goblin, tries to Daze it.
will DC 14 or lose std action

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

oh wow I must have just mist I was up. And that's why I didn't see it. My bad

Waruk will swing at the adjacent goblin

atk: 1d20 + 6 ⇒ (14) + 6 = 20

dmg: 2d8 + 7 ⇒ (7, 8) + 7 = 22

-Posted with Wayfinder

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

Ready to unleash the hound!


The damage caused by Waruk, is enough to make anyone think twice about fighting the big green killing machine. You all are glad that he is on your side, and not trying to b you. The sight of his evil brother go down in a heap of blood, distract him as the eagle rips into the goblin flesh before it winks back to the outer plane it was summoned from.

Tannivh moves forward, but he is unable to accurately see the goblin archers on the balcony and be within range of the short range spell he wants to cast.

Daze has a range of 30 feet, and you are not within range, sorry

The goblin archers all take aim at he burly orcish fighter. All three fire their piddly arrows at the menace. Two of the arrows, lodge themselves into the brute's legs. Trickles of blood flow from his wounds

1d20 + 4 ⇒ (11) + 4 = 151d4 ⇒ 4 hit
1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 1
1d20 + 4 ⇒ (17) + 4 = 211d4 ⇒ 2 hit

will save. R/Y/B: 1d20 - 1 ⇒ (9) - 1 = 81d20 - 1 ⇒ (7) - 1 = 61d20 - 1 ⇒ (14) - 1 = 13

After they fire their arrows, and wound the man you cleaved their brother in two, Fleur finishes her spell. A magical haze clouds their minds, and muddles their senses. They all slump to the ground, you all hear the clang of weapons hit the floor and what sounds like bodies hitting the floor as well.

COMBAT OVER. SLEEP LASTS 2 MINUTES, SO YOU HAVE THAT LONG TO FIND A WAY UP THERE OR TO LEAVE THE ROOM AD DEAL WITH THEM LATER :)

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie looks at where the Goblins are.
"Someone help me up there, I'll deal with those buggers." she states as she tries to toss a rope up and failing before attempting to just scale up the wall.
Toss rope but I have no Grappling hook, lol 1d20 + 5 ⇒ (5) + 5 = 10
If there's rope to climb or none, Hootie still attempts a climb 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur smiles as all the upper level goblins succumb to her spell "Yes!"

The bard has a 50' rope as well if needed. meanwhile as Hootie climbs, Fleur pulls out her wand of cure light wounds and uses it on Waruk.

wand CLW used 2 ch on Waruk: 2d8 + 2 ⇒ (4, 4) + 2 = 10

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

waruk could throw you. I was going to suggest it but didn't know rules on it

-Posted with Wayfinder

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Fastball special? I don't mind

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

DM what is DC to throw her up there, or can I just do it because I am large with 22str?

-Posted with Wayfinder

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit watches in surprise as the narcoleptic goblins fall asleep. He smiles as Waruk grabs ahold of Hootie to hurl her up above and watches contently.


Waruk, right before you go normal size you can toss her up there.

Hootie, with some assistance from Waruk is heaved atop the balcony. She easily dispatches the sleeping goblins. She searches around and sees 3 coils of rope securely tied to the balcony which she tosses them over. She also find a pouch on one. It contains a Cure Potion, a few gems. There are 3 small shortbows and 25 arrows left.

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

Moving forward and dismissing the spell Brunhilt joins the others.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Throwing the ropes makes it wasy for Hootie to climb down. Once down she shows the rest what she found though she keeps the arrows.
"Nasty uns. Shall we move onwards?"

Once the items have being claimed, she moves forward once more. Her senses alert for danger and her own approach silent.

Perception 1d20 + 7 ⇒ (7) + 7 = 14
Stealth 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur looks around the large chamber for anything interesting using the dancing lights, before the group moves up the stairs to the SE.

perception: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

nit follows closely behind Fluer as she ascends the steps. Seems just goblins have taken over the place.


update coming tonight. I think I forgot to say there was a door up on the balcony. If you wish to change course let me know. Sorry guys


Re-read the description, sorry for this next part

Hootie, while on top of the balcny, can see an open archway leading to the southwest, and sealed stone doors lead to the northeast and the northwest.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh joins his friends with some assistance.

"Well done!!"

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

"Anyone wounded. Have some goodberries left!"

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit looks to the others. Which way should we head?

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

was there anything interesting to look at on the the bottom floor of the main chamber with the goblins?

1 to 50 of 769 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.