PFS Core Mod Run, from level 1-12 (Inactive)

Game Master Gilthanis

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Hootie also finds a ring with an emerald set in it, as well as 60 gold pieces.

On the lower level, the group notices open stone archways lead to the southeast and the north from this lower floor, and a large stone door stands at the south corner of the chamber.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie keeps teh ring though she shows it to the rest of the party.
"Think this one has any niffy enchantments on it?"

Scrambling down she also informs the party aon what she saw while on the balcony.

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Before heading through the archway to the southeast, Fleur examines the large stone door that stands int he south corner of the chamber.

perception: 1d20 + 5 ⇒ (16) + 5 = 21

Also, the bard cast detect magic on Hootie's new found ring.


The ring is just a normal ring, not magical, but pretty. Fleur examines the large stone door. Seven thumb-sized sockets are embedded in the door, arranged in a ring around a starburst design.

Fleur is near positive there are no traps on or around the large stone door. If there were, they would have either been set off or spotted by her keen eye to detail.

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur tries recall if she knows what any of the eight symbols at the top of the represent?

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

"which way do we go"

-Posted with Wayfinder

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Disappointed to find that the ring is pretty normal, Hootie follows along until they come across the door.
Perception, Searching for traps 1d20 + 7 ⇒ (2) + 7 = 9


Nothing comes to Fleur's immediate thought about the door.

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

"Lets move on!"

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

"Agreed." Fleur moves her dancing lights to lead the way down the southwest exit from the large room.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie once more takes the lead, her senses alert and her footsteps light.
Perception 1d20 + 7 ⇒ (19) + 7 = 26
Stealth 1d20 + 10 ⇒ (11) + 10 = 21

With the Dancing lights as her guide, Hootie signals to guide her party and an immediate close fist should she find something dangerous. The rooms certainty did not harbor friendly reatures.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"I will stick in the middle, maybe closer to the back."


Hootie moves forward, down the stairs and through the passage. The narrow passage widens out into a room here before continuing. Piles of sand and rubble fill the corners of the room, and the sound of splashing water can be heard from the east.

She makes it to the edge of the room, and notices something peculiar. There appears to be a very faint ring of dust around the edges of the two middle stones in the center of the room. Upon closer inspection, it appears to be some sort of pit trap, that uses a pressure plate activation. She deduces that if ones sticks to the outer edges of the room, they shouldn't activate.

After heeding her words, the group manages to bypass the pit trap, and progress to the next room, where she heard splashing.

A pool of luminous blue water lies in the center of this grand chamber. A spectacular fountain pours into the pool from the image of a winged beast, perhaps a sphinx, low on the north wall. From there, a pair of steep stone stairs ascend in switchbacks to the north, flanked by ornamental pillars and terminating at a stone doorway.

Everyone stops, as they can all see four skeletons up on the landings. Two guard the middle landing, while the other two are on the highest landing.

DM Screen:

Initiative:
Fleur 1d20 + 6 ⇒ (8) + 6 = 14
Waruk 1d20 + 2 ⇒ (16) + 2 = 18
Hootie 1d20 + 5 ⇒ (14) + 5 = 19
Nitkiflink 1d20 + 6 ⇒ (5) + 6 = 11
Tannivh 1d20 + 5 ⇒ (8) + 5 = 13
Brünhîlt 1d20 + 1 ⇒ (7) + 1 = 8
Me 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

"So who wants to ask them anything about this place?" Hooties jokes as she looks at what the walking bones are armed with.

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur sighs "Probably bows, anyone have a plan other than rush them?"

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit shakes his head. I have nothing. The gnome ducks down and rushes to the edge of the pool to try and use it as cover. Though not before he casts Mage armor on himself to further protect him.


Nit casts a protective spell on himself, then rushed forward to close the gap of the skeletons. He makes it to the basin, and ducks down. Moments later, 4 arrows come raining down towards him. All splash into the water, and a few drops get Nit wet.

Blue, orange, red, green...-2 range, Nit gets an additional +2 for soft cover

1d20 - 2 ⇒ (6) - 2 = 41d6 ⇒ 3
1d20 - 2 ⇒ (7) - 2 = 51d6 ⇒ 1
1d20 - 2 ⇒ (16) - 2 = 141d6 ⇒ 2
1d20 - 2 ⇒ (3) - 2 = 11d6 ⇒ 5

PARTY UP!

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur advances 30' drawing her club and hiding behind her shield as she moves forward.

total defense standard action +4AC for temporary AC 22

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit runs around the corner. His little legs move as fast as he can as he tries to reach the end of the long room.

Double Move

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh moves behind the bard and uses a wand to make a mage's armor.

Mage armor and cover

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will double move and get as close as he can

-Posted with Wayfinder

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie moves as well and takes cover besides the basin.


The group moves forward, hoping the skeletons are crappy shots once again.

Brun up

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

Sending Hubert forward Brunhilde quickly follows. Booth double moves


red vs boar: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
damage if hit: 1d6 ⇒ 5

green vs Kraull: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
damage if hit: 1d6 ⇒ 4

blue vs boar: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
damage if hit: 1d6 ⇒ 6

orange vs Kraull: 1d20 + 2 + 1 - 2 ⇒ (4) + 2 + 1 - 2 = 5
damage if hit: 1d6 ⇒ 4

The skeletons each fire more arrows at the advancing party. One manages to embed itself in the side of the boar. The other three miss their mark, two land in front of Kraull even though one gets very close to his leg, while the other misses the boar to the left.

Please include stats for your Boar AC Brun. Party up!

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur doubles moves forward.

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit grabs his spear and continues to run forward. Well as much as his tiny little legs will let him.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie figuring out that they'll likely be peppering herself and her companions with shots, decides to use the basin as a safe cover as she moves and then drops prone to the floor.

[ooc]Move, Drop prone.[/oc]

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will base green and swing.

moved up 80ft last turn but didn't have ability to move fig.

atk: 1d20 + 6 ⇒ (4) + 6 = 10

dmg: 2d8 + 7 ⇒ (3, 1) + 7 = 11

-Posted with Wayfinder

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh advances and moves ahead 60' swerving to the right to put the wall in the way.


Brun and Boar are on hold. Continuing forward

The party moves forward, trying to close the gap, as they get peppered with arrows from the skeletons. Nit moves as far as his little legs will carry him, while Hootie moves up and hits the floor as she suspects she will be a target. Waruk, charges forward and takes a hack at the enemy. His blade clangs against the bottom of the floor, taking a chunk of masonry, but leaves the enemy unharmed. Tannivh moves up, while Brunhilt and the furry friend stand there, unsure what to do next.

The skeletons, each fire more more arrows as in before. The one on Waruk, elicits an attack from the green warrior as it fires down on his friends. Arrows go flyign into the air. One plunks into Fleur's side, right in her rib cage area. The puncture isn't deep, but it is annoying. Nit, isn't as lucky as an arrow plunks into his leg as he moves forward. The wound is a little deeper, but he is lucky as it misses a major artery and he avoids more severe pain and hurt. Even despite her trying to stay low to the ground, and arrow plunks in Hootie's back, and digs into her as she arrow takes an arcing shot towards its target. Waruk, almost takes an arrow to the throat, but moves at the last second to avoid a throat shot.

green Fleur + Waruk AOO: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
damage if hit: 1d6 ⇒ 1

red Nit: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
damage if hit: 1d6 ⇒ 4

blue Hootie - prone: 1d20 + 2 + 1 - 4 ⇒ (19) + 2 + 1 - 4 = 18
damage if hit: 1d6 ⇒ 6

orange Waruk - melee: 1d20 + 2 + 1 - 4 ⇒ (20) + 2 + 1 - 4 = 19
damage if hit: 1d6 ⇒ 6

red Nit crit?: 1d20 + 2 ⇒ (3) + 2 = 5
damage if hit: 2d6 ⇒ (6, 3) = 9

orange Waruk crit?: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
damage if hit: 2d6 ⇒ (5, 1) = 6

Damage Tracker:

Fleur: 1 damage
Waruk: 6 damage
Nit: 4 damage
Hootie: 6 damage

Party Up

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit hurls a bit of acid at the red skeleton as he continues to hobble forward.

Acid Splash: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d3 ⇒ 3

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will swing at the orange one and try to take it out, but with a powerful swing he doesn't quite have the accuracy to make it land

atk: 1d20 + 6 ⇒ (2) + 6 = 8

dmg: 2d8 + 7 ⇒ (3, 1) + 7 = 11

-Posted with Wayfinder

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur double moves up the stairs with her club ready.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie stiffles a scream of pain as she takes the arrow to her back. It was a really unlucky shot for her. She stands up and moves forward hoping not to be a target.

Taken 6 dmg.

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

Again double move.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh follows up with his wand on the red skeleton
mm: 1d4 + 1 ⇒ (2) + 1 = 3
A force bolt hits it.


Waruk, your first attack was the AOO. You still get your actual turn. I will than go once you resolve your attack.

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

atk: 1d20 + 6 ⇒ (12) + 6 = 18

dmg: 2d8 + 7 ⇒ (7, 1) + 7 = 15

With a second mighty swing it tears through the skeleton

-Posted with Wayfinder


Waruk takes another aggressive swing, and connects, causing bones to splinter and shatter from his sheer strength. It crumbles to the ground. Just as Tannivh and Nit tag team another skeleton and cause it to crumble to the ground as well.

The two remaining skeleton, each fire an arrow at Waruk, as he is clearly the biggest threat, figuratively and literally. The first arrow finds its mark, right in Waruk collarbone, while the other harmlessly break a good 10 away from him on the ground

1d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (7) + 2 = 9
1d6 ⇒ 1

Damage Tracker:

Fleur: 1 damage
Waruk: 7 damage
Nit: 4 damage
Hootie: 6 damage

PARTY UP

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit rushes around the large set of stairs and ducks behind the wall on his way to the remaining skeletons. Haven't.....had....to....run....this....far....in...a...long....time.

Double Move

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will double move to base the Blue and Orange

-Posted with Wayfinder

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur double moves up the stairs following Waruk, but not quit as fast.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie swears to herself as each step seems incredibly long for each step she moves. Her foes keep raining arrows on her and friends but their position seems firmly entrenched within the top and thus to the top she must go.
Double move

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh advances, and fires a bolt at the skeleton not engaged.

magic missile damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

female Dwarf Druid 2 HP 20/20 AC 15 T10 FF15 F 6 R0 W 7 (+2 if S/SU/P) P 9 Ini 1 SM 4

Booth double move!


Brunhilt I need stats for your Boar companion. He has taken 6 damage until this posting

The skeletons, drop their bows and lash out at the interlopers with their claws, hoping to rend flesh from the bones. The first claw, rips through Waruk's defenses, and manages to rip some flesh from his body.

claws Waruk: 1d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 + 2 ⇒ (4) + 2 = 6

The skeleton next to the boar does the same, and tries to rend is hairy, stinky fleshy bits. The boar is quite agile for its short and stout stature and evades both claws with evil intentions.

1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (10) + 2 = 12

Damage Tracker:

Fleur: 1 damage
Waruk: 13 damage
Nit: 4 damage
Hootie: 6 damage
Boar: 6 damage

PARTY UP

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur moves up attacking the orange skeleton with her club.

club: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will atk the one that's next him.

atk: 1d20 + 6 ⇒ (18) + 6 = 24

dmg: 2d8 + 7 ⇒ (3, 8) + 7 = 18

-Posted with Wayfinder

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit dives around the wall and hurls acid at the blue skeleton.

Acid Splash: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d3 ⇒ 3

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