[PFS] 0807 From the Tome of the Righteous Repose (Inactive)

Game Master Michael_Hopkins

Travelling to Lastwall, the PCs are to meet up with the Venture-Captain Shevar Besnik at the Pathfinder Society's Uscalin Lodge, the Ace of Dreams.

Map Thingie, with Handouts!

Initiatives:
[Dice=Crios]d20+5 [/dice]
[Dice=Eldon]d20+6 [/dice]
[Dice=Kivuli]d20+6 [/dice]
[Dice=Necress]d20-2 [/dice]
[Dice=Orophin]d20+1 [/dice]
[Dice=Waki]d20+6 [/dice]


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Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"This statue gives me goosebumps" comments Eldon studying the stonework.
Perception (+1 vs traps): 1d20 + 9 ⇒ (2) + 9 = 11

The elf then follows Crios' signs and walks down the western corridor.
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28
Perception (+1 vs traps): 1d20 + 9 ⇒ (15) + 9 = 24

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin quickly catches up with the leading stealthy members of the group.


Map!

In the room you are currently in:

Eldon's inspection of the strange statue convinces him that it is just a strange statue. The rubble strewn about the room seems to be made from the same stone, suggesting another statue once stood here.

In the room you are heading:

Regrouping and proceeding around the corner, Eldon (and likely soon after everyone else) sees that the next room is clear of any immediate threat. Its floor is covered with slimy plant growth. A rectangular basin of clear, warm water fills most of this room, leaving only a five-foot walkway around the edge. The humid air rising from the pool keeps plants, including forms of moss and fungi, alive along the room’s walls and ceiling.

Knowledge (Dungeoneering) DC 10:
All of the fungus in the room is harmless.

Survival DC 15:
The water in this basin is stagnant. While it is potable, it is tainted and not likely viable as a permanent water source.

The slimy growths on this floor around the basin are equivalent to a grease spell for the purposes of movement.

Perception Rolls:

Crios: 1d20 + 8 ⇒ (11) + 8 = 19
Eldon: 1d20 + 9 ⇒ (6) + 9 = 15 (+1 v. traps)
Kivuli: 1d20 + 9 ⇒ (7) + 9 = 16
Necress: 1d20 + 4 ⇒ (4) + 4 = 8 (deaf)
Orophin: 1d20 ⇒ 12
Waki: 1d20 + 8 ⇒ (20) + 8 = 28

At first glance, both Waki and Crios notice a small satchel sitting at the bottom of the pool.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

K. dungeoning: 1d20 + 7 ⇒ (6) + 7 = 13
Survival: 1d20 - 1 ⇒ (13) - 1 = 12
"The fungus are harmless, you can walk in fearless. But take care with the wetness" says Eldon walking slowly and quietly looking to inspect the stairs at the southern exit.
Perception (+1 vs traps): 1d20 + 9 ⇒ (8) + 9 = 17
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Nodding his acknowledgement of Eldon's insight, Crios slowly crosses the wet floor until he nears the basin. Seeing the satchel beneath the surface he cautiously reaches into the water and retrieves it.

I wonder, Crios thinks to himself. who left all these caches of items we have found and under what circumstances?

He inspects the contents before continuing on.

-Posted with Wayfinder

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Taking the advise of his peers, Kivuli takes great care near the pool as he step up to support Eldon.

stealth: 1d20 + 19 ⇒ (14) + 19 = 33

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin carefully tries to avoid the slippery bits of floor.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Seeing Orophin being so careful, Crios thinks to inform Necress and Waki of the slippery floor ahead as well, so he steps back around the corner for a moment and quietly whispers to Waki about the slippery floor, while also making sure Necress can read his lips by the dim light of his magic spell.

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress again thanks the thoughtful Crios for his help.

"What did you find in the water?" she asks.

survival: 1d20 - 1 ⇒ (11) - 1 = 10

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

"I started to look before but now that you are here, let's find out together, shall we?" he mouths silently to the raven haired oracle.

Please don't explode. Please don't explode.

...and he opens the bag...


Map!

The bag does not explode, perhaps by the will of Crios himself. Hard to say.

Peering inside, he sees three stoppered vials that detect as magical, 5 unstoppered vials that do not, a gnarled yucca root, and several sheets of ruined nonmagical parchment.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

By my own will! It did not explode! Fantastic! Crios' eyes snap wide as he exhales quietly in relief!

He whispers the words and makes the gestures to his detect magic spell and tries to discern the nature of the three stoppered vials.

Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18
Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

I almost took 10 but I like the random roll option, as that may not have been enough anyway. Whatever he can discover he will tell his group, quietly. ;)

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki moves up and helps with the recovery.

"In the bag what find you within, Crios ."


Map!

The root is also magical, so...

Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

Crios recognizes two potions of cure moderate wounds but does not recognize the third (different) potion. The gnarled yucca is a wand- -burning hands, CL5.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Why would anyone leave these valuables behind? And in a pool?" wonders Orophin.

"Maybe they threw them there while fleeing the orcs.. Ahh, a tragic song, I can almost hear the tune."

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

"It could be our tragic song if you start your humming again." Crios says softly as he reaches to touch Orophin's shoulder.

He holds a finger to his own lips, for what it's worth, indicating silence to his golden haired companion.

He then takes out the wand while handing the rest of the pack to his nearest companion.

I think this wand will be useful. I'll hold onto it for now.

-Posted with Wayfinder

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

There certainly seems much that has been left behind by others. If this equipment belonged to apparently competent explorers, then these orcs are something very much to be concerned with.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki will nod to his companions then try to sneak VERY slowly to the east and peek north into the octagon room.

acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13 vs DC10 grease?

stealth: 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios steps lightly to the side of Kivuli, covering his exposed flank.

Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress remains a bit behind while the stealthier party members sneak ahead.


Map!

Peering into the room with the dais and blue glowing skull, Waki (and anyone else) sees a wagon with a broken axle parked haphazardly behind it. Crates with similar logos to the satchel you found in the last room spill off its back end. Upon closer review, each crate has been pried open and ransacked. A battered ledger is wedged in a compartment.

Varisian:
Incomplete ledgers detail a caravan route from Magnimar in Varisia to Vigil in Lastwall. The owner of the caravan appears to be a Varisian man named Sandru Vishki. Whether or not he was the ill-fated driver of this wagon is indiscernible.

Knowledge (Local) DC 28:
The skull once belonged to a rune giant.

Looking south from the room with the pool, Eldon, Crios, and Kivuli see a room with a pair of hallways turning back to the east.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Local: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (1) = 16

"Me head no ideaing who is skull belonging. Big and livenoting it is."

The rogue continues to ooze down the first hallway on the east.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Stealth: 1d20 + 19 ⇒ (13) + 19 = 32

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin, stunned that anyone might want him to not sing for any reason sighs.

Everyone's a critic

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Not seeing any creatures, Waki stops. He cannot make out the sachel writing or knowledge.
But will motion to the others he spots a bag...but does not approach yet.
He will watch as Kivuli heads east and prepares to join should more orcs appear.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

K. local: 1d20 + 9 ⇒ (6) + 9 = 15
Without no further details to share, Eldon, merely follows the party to the southern room "Let's check what lays to the east".
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18
Perception (+1 vs traps): 1d20 + 9 ⇒ (5) + 9 = 14

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios slowly pads down the stairs behind Kivuli and Eldon, trying to pay close attention to details as he goes.

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

His thoughts are active despite his attentiveness...

We will have to come back and inspect that cart further on our next sweep past it. I am glad Waki looked as I was interested too. We still haven't found exactly what we are looking for, or what we expect with the orcs, but I suppose that is for the best. What an interesting place. I am looking forward to hearing the song Orophin will sing about it.

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress follows along quietly. As Eldon suggests trying the eastern passage, she nods and hefts her mace.


Map!

Heading south from the room with the pool, the party passes through a room with a singular statue of a dwarven man strangling a snake. A single faintly-glowing kukri is jabbed into the heart of the statue. Dwarven script circles the base.

Knowledge (Religion) DC 20 or able to read Dwarven:
The statue depicts Kols, one of Torag's sons, demigod of duty. The inscription retells a tale where Kols successfully turned Droskar into a snake and nearly strangled him before Droskar slipped away.

The blade seems to be a more recent act of vandalism, and is in remarkably good shape, considering it's been jabbed into a solid stone statue. It's handle is made of bloodstone and has stitching reminiscent of the holy symbol of Nulgreth (which the party identified in the room with the stirges).

Further south (in the room where Eldon is currently on the map), is an empty storeroom. A passage leads south from this room.

A hallway from the room with the statue leads further east, opening into another room.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Best to leave no passage unchecked.

The wayang seems to meld into the shadows as he gracefully proceeds down the east hallway.

stealth: 1d20 + 19 ⇒ (11) + 19 = 30
perception: 1d20 + 9 ⇒ (4) + 9 = 13

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin looks at the dagger with interest, checking it for the (presumed) presence of magic.

Detect Magic

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Waki will likewise check the kukri - for signs of traps. Always fascinated with unique blades, he intends to try and retrieve it, once the magic checking is complete.

perception: 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios descends partway down the stairs, midway between the upper and lower levels, and waits for Kivuli. He signals for the group to hold fast before they get to far apart. If any can't see him, he signals to others that can to pass the message along.

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress examines the statue with interest, having heard this tale.

"The statue depicts Kols, one of Torag's sons, demigod of duty. The inscription retells a tale where Kols successfully turned Droskar into a snake and nearly strangled him before Droskar slipped away," she says.

Once they pass that room, she follows the others, characteristically quiet except when she talks to the spirits that surround her.

knowledge religion: 1d20 + 8 ⇒ (20) + 8 = 28


Map!

The kukri can be removed easily enough- -Orophin's inspection shows it to be a +1 kukri, though the ornate handle makes it worth significantly more as a display piece.

Kivuli, acting as pointman, sees a room full of traps- -somewhere between six and eight of them- -some triggered, some disabled. A heavy steel door closes off a passageway to the south.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

I haven't heard Necress mention a name as of yet, but we all must have noticed by now that she talks to someone unseen. I wonder who that is? She mentioned the spirits told her things early in our first meeting and over the many days travel here she has had such interesting interactions with them. I must ask her about it when the time is more appropriate.

Crios looks on to see what Kivuli has discovered in his eastern room and he is surprised by the number of traps Kivuli has reported were present. Just before Kivuli inspects the door in the eastern room, Crios looks over to see what Eldon has found in his southern direction...

Eldon had a 14 perception roll for that I think, but I didn't find a description of what he saw. I could be getting the details mixed up and that may be for a different room.


Map!

The room south of Eldon is empty. It was perhaps once a storeroom, judging by the scuff marks on the stone that may have been made by large crates. Currently, the room is bare.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"I suggest we avoid the trapped room. We have another doorway to go through down here and explore first." suggests Orophin, as quietly as he can.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Kivuli explains that he is fairly confident he can disarm the traps, though he wonders if the traps are a distraction and a more devious threat lies hidden by magic.

"Maybeing you eye for magicing?' he asks of Crios.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin is more than happy to peer from the corridor and check to see if there are any signs of magic in the area.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"I think we can give it a try. To disarm the traps I mean. They usually protect treasures" comments Eldon "I can help if you wish so".

The elf then moves further south and peers through the stairs while the work in the traps is done by Kivuli.
Stealth: 1d20 + 11 ⇒ (8) + 11 = 19
Perception (+1 vs traps): 1d20 + 9 ⇒ (12) + 9 = 21


Map!

Close inspection shows that all of the traps are inoperative. Some are disabled- -belts are snapped and gears removed from a couple of hidden ballista. Others have been triggered and are in need of repair. In the northwest corner loose flagstone reveals purple-stained vents that likely once spewed poisonous gas but now just seep clean air.

Nothing in the room of traps detects as magical.

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

"Why would this room be full of disarmed traps?" Necress wonders. "Has someone been here ahead of us?"

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Addressing the oracle directly, "I like you heading. Someones taken and unworkinged the traps."

The rogue continues to the door in the south wall and inspects it.

Stealth: 1d20 + 19 ⇒ (1) + 19 = 20
Percption: 1d20 + 9 ⇒ (5) + 9 = 14

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios holds Kivuli up a moment once he finishes speaking to Necress, and in tien he says, "Hold here a moment before you inspect that door, friend Kivuli. Eldon has stepped further south and I don't want us too far apart should he need us. You can inspect that door soon after."

Once We get the results of what Eldon finds in the room he is near, we can decide where the group goes.


Map!

The room Eldon is in is empty.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

Once he has the Kukri, Waki moves up with Eldon to see what lies beyond.

He motions to the south and points to his eyes at Eldon with shrug.

stealth: 1d20 + 8 ⇒ (16) + 8 = 24

perception: 1d20 + 8 ⇒ (16) + 8 = 24 listening/looking down the south stairs.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague
Crios Greymantle wrote:

With the vanishing of the orc, Crios calls upon his innate ability to discern invisible creatures and points out the location of the creature to his friends as he closes the distance to cut the creature off from escape.

Standard action to activate see invisibility at CL4 for 40 minutes. Racial spell-like ability 1/day from plumekith aasimar.

Sorry, I forgot to add this to the conditions/effects on my tag. This is still up. Adding it now and reactivating shield off my wand since it has worn off. Shield of faith is still up as it lasts longer.


Map!

To the south of Eldon and Waki is a room with a handful of Dwarven carvings on the opposite wall. From this distance, you can make out little.

Can anyone read Dwarven?

Kivuli's inspection of the steel door shows that it was forced open at one point, but now simply is closed. The latch that once locked the door is disassembled, and lies discarded next to an axe trap that was disabled long ago.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin looks at the runes and scratches his head.

"It's all Osirian to me."

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

I don't speak Dwarven, bu I have Linguistics @+11+1d6. Can I roll with penalty?

Linguistics: 1d20 + 11 + 1d6 ⇒ (17) + 11 + (2) = 30

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