[PBP GameDay #4] GM..Silbeg's 6-98 Serpents Rise (Inactive)

Game Master Silbeg

Session ID #119
The Agents


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Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.

Sorry for your (and everyone else's) loss.

Best hopes and wishes,
Matt


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Understood.

My sympathies to you and yours. Take what time you need.

The Exchange

Complain about the new boards here!

Sorry to hear that.

*sends a hug over*


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Who cast Invisibility on Marnarius?

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

Sorry forma your loss. Dont worry we can wait. Everybody have problems un real life. And we never want them.

-Posted with Wayfinder

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword
Joli, The Artist wrote:
Who cast Invisibility on Marnarius?

Good question. All my actions were prefaced with phrases like I assume or when it was cast. No one has actually chimed in and done so.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Marnarius was travelling with Rataji waiting for someone to cast invisibility on him so he could perform the actions I queued up. The actions go off when the invisibility is cast. Until then he is just tagging along with him.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Lol half the party just did disappearing acts. Poof! Like Magic!


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

If I don't hear otherwise, I'll be moving things on tomorrow AM -- with the way that it is set on the map.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

I can't see the map. Might be that I'm on phone instead of a computer, but will try again when I get to office.


On mobile I've found that the Google slide app works better than trying it in the web browser.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

I can see on comp, and have stated my preference for positioning. Squishies in the middle please...I'm less squishy then Rataji, since I've donned my armor.


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

I have swapped the positions of 322 and Rataji.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

and are you all ready to go (who is opening the door to the vault... and how) -- post in game play please.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

How long should I wait real-time for Shihoraj before I have Marnarius do the door on his own?

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

I'll probably start moving things again this evening, so...

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She advances slowly and checks for traps while advancing.
"Any plan to open the vault?"

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Shihoraj, this is the discussion thread. Marnarius asked you a question in the gameplay thread and any in character responses should go there.

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

Sorry wrong tap.

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

This will affect the game so if someone is against taking a 10 in spoting traps, please state your opinion.
(Example: Dice + Disable Device +19 and Trapfinding +3(Gain a bonus to find or disable traps, including magical ones)=32 no luck involved)

Or your belive I should check in case of more dificult traps to spot. I´m ok with the two options.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

You use perception to spot traps. So your perception roll to find traps would be 27. (Taking 10, perception + 14 +3 for trapfinding). I think rolling is better, because I was in a certain mod with range 2-4 that the perception DC for traps was 27. And we're now lv 7.

If you want to go down over paranoid f*k route, get one of us to detect magic at every area. If its magicked, roll active perception 3 times near magicked area to find traps. If no traps, then proceed.

Taking 10 to disable is fine. Rogues usually have no problems disabling traps, the problem is finding them.

Reminds me of some good ol days.

"I'm searching the chest for traps."
*cue low perception roll*
"It's perfectly safe!"
*opens chest- ka thunk*
"Oops."

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

True, wrong skill to detect. And trapfinding does not apply for it, only to disable :( I can´t reach 25 witch should be the minimum.


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Why wouldn't Trapfinding apply to finding them?

Pathfinder Unchained, pg. 20 wrote:
Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

True. How the hell did i read it.

Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

Disable device skill is +19 and trapfinding +3 so is should be ¿+22?.
Today is not my day so sorry if i am wrong.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Dang. Did not realize that he could not aid.


What do people think about establishing a door procedure?

Doors can really slow down PbP games. It helps quite a bit if there is a standard procedure that the GM can resolve all in one post. This includes things like checking for traps, unlocking doors, who opens the door, and who is first through the door.

Having all of that means play only stalls if a trap is found.

Doing this requires buy-in from both the GM and the players, but can greatly speed up PbP play.

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

1.- check for traps (Marmarus, Shihoraj and Z)
2.- Disable traps (Shihoraj)
3.- open the door.
More or less like this?


Pretty much.

Probably want to indicate if any of you are Aiding the other and if you are rolling or taking 10 on the check itself. I would suggest you also include who opens the door and who is first through.

Although it is possible to Take 20 checking for traps, we have limited time so I wouldn't suggest that as a standard procedure.

I would be volunteering to help on this if my character could contribute to it. She has a poor perception and no skill in Disable Device, so she isn't a good choice for any of the tasks.

The Exchange

Complain about the new boards here!

I learnt something new today! The door is the great bane of pbp adventurers! Though I have a somewhat cavalier attitude when it comes to traps(when gaming on other mediums), having find traps by stepping INTO them, or activating them.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword
Marnarius PBP wrote:

Well, that changes things. A CMW wand will be sufficient. In that case I would like to purchase the following then:

  • Potion of Reduce Person
  • 2x Potion of Heightened Awareness
  • Oil of Hold Portal
  • Potion of Feather Step

Total: 250

Well, I just noticed that Heightened Awareness is a personal spell and thus not suitable for potions. Scratch those. I updated my character sheet to remove them.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies

So guys, just looking at the updated map, I think I found something....


1 person marked this as a favorite.

Do you mean something related to this...

Joliryn wrote:
If the statues don't animate...

I believe the appropriate phase on Joliryn's part is "Darn! I was right."


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies

Or maybe "How did I not see those giant chameleons?"


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Sorry, got called away while updating. The action has started!


Looking over the description, it sounds like I have to use a Standard Action just to activate the Flaming property of my weapon.

What happens if you sheath such a weapon when flaming? Will it be flaming when it comes out of the sheath?

Asking because the damage bonus would be nice, but not worth giving up all my attacks for a round.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!
BretI wrote:

Looking over the description, it sounds like I have to use a Standard Action just to activate the Flaming property of my weapon.

What happens if you sheath such a weapon when flaming? Will it be flaming when it comes out of the sheath?

Asking because the damage bonus would be nice, but not worth giving up all my attacks for a round.

I'd say that since it specifically doesn't harm the wielder, it'd be sheathable when flaming.


Alright, in the future I'll sheath it while flaming. I'll let you decide if it is currently flaming or not since I didn't declare it when I put my kukri in the spring-loaded wristsheath.

Dark Archive

Fury's Toll | MotD

51+ is flaming: 1d100 ⇒ 23


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

GM can you please let me know the results of my knowledge check? Did it fail?

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She tryies to break free from the grappble CMB vs CMD

"F***** lizard... Get away from me"

CMB: 1d20 + 6 ⇒ (11) + 6 = 17


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Psst.... Shihoraj. This is discussion. Can you post that in gameplay?

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

Sorry wrong tab... again.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

I asked this before in the gameplay thread, but with no answer I figured I'd try here. Unless there was an answer somewhere I did not look?

Question for GM:

In Marnarius's missive from Tseka it says "Do you remember the weapon I sent you to recover in Hao Jin’s hellhole?" Well, I don't. There is nothing I can find in the character sheet or the letter about a weapon anywhere. Could you fill me in? If these things get too tough we may be needing that weapon soon.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

We won't be able to deal with them(hardness) unless we get our sneak attacks in, which - if positioning does not allow flanking, then its down to applying judicious amounts of glitterdust.


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Personally, I'm hoping that Red Lizard takes it personally that Blue bit at it and attacks back. It can probably do more damage than I did with my critical hit.


Since no one has used energy damage on them, we don't know if this is hardness. It is possible this is more a SLA of Stoneskin rather than real hardness.

I should have noted that since I wasn't sure about the 5' step last night, I did not move myself on the map.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
Marnarius PBP wrote:

I asked this before in the gameplay thread, but with no answer I figured I'd try here. Unless there was an answer somewhere I did not look?

** spoiler omitted **

All I can say right now is that you cannot see it at this time, nor do you currently have it.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword
GM.Silbeg wrote:
Marnarius PBP wrote:

I asked this before in the gameplay thread, but with no answer I figured I'd try here. Unless there was an answer somewhere I did not look?

** spoiler omitted **

All I can say right now is that you cannot see it at this time, nor do you currently have it.

Can you tell me it it would be useful to look for it in the middle of this combat? That is the gist of my questions. The character obviously has some knowledge of the item that I do not, and without that knowledge I don't know whether to try to find it or not.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
GM.Silbeg wrote:
I moved Zurnzal back, as he could only take a 5' step -- I had moved him per his notes.

Thanks. My mistake and noted.

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