| GM.Silbeg |
Understood.
My sympathies to you and yours. Take what time you need.
Shihoraj "The Professional"
|
Sorry forma your loss. Dont worry we can wait. Everybody have problems un real life. And we never want them.
-Posted with Wayfinder
Marnarius PBP
|
Who cast Invisibility on Marnarius?
Good question. All my actions were prefaced with phrases like I assume or when it was cast. No one has actually chimed in and done so.
Marnarius PBP
|
Marnarius was travelling with Rataji waiting for someone to cast invisibility on him so he could perform the actions I queued up. The actions go off when the invisibility is cast. Until then he is just tagging along with him.
| Agent 322 |
Lol half the party just did disappearing acts. Poof! Like Magic!
| GM.Silbeg |
If I don't hear otherwise, I'll be moving things on tomorrow AM -- with the way that it is set on the map.
| Agent 322 |
I can't see the map. Might be that I'm on phone instead of a computer, but will try again when I get to office.
| Agent 322 |
I can see on comp, and have stated my preference for positioning. Squishies in the middle please...I'm less squishy then Rataji, since I've donned my armor.
| GM.Silbeg |
and are you all ready to go (who is opening the door to the vault... and how) -- post in game play please.
Marnarius PBP
|
How long should I wait real-time for Shihoraj before I have Marnarius do the door on his own?
Shihoraj "The Professional"
|
She advances slowly and checks for traps while advancing.
"Any plan to open the vault?"
Marnarius PBP
|
Shihoraj, this is the discussion thread. Marnarius asked you a question in the gameplay thread and any in character responses should go there.
Shihoraj "The Professional"
|
Sorry wrong tap.
Shihoraj "The Professional"
|
This will affect the game so if someone is against taking a 10 in spoting traps, please state your opinion.
(Example: Dice + Disable Device +19 and Trapfinding +3(Gain a bonus to find or disable traps, including magical ones)=32 no luck involved)
Or your belive I should check in case of more dificult traps to spot. I´m ok with the two options.
| Agent 322 |
You use perception to spot traps. So your perception roll to find traps would be 27. (Taking 10, perception + 14 +3 for trapfinding). I think rolling is better, because I was in a certain mod with range 2-4 that the perception DC for traps was 27. And we're now lv 7.
If you want to go down over paranoid f*k route, get one of us to detect magic at every area. If its magicked, roll active perception 3 times near magicked area to find traps. If no traps, then proceed.
Taking 10 to disable is fine. Rogues usually have no problems disabling traps, the problem is finding them.
Reminds me of some good ol days.
"I'm searching the chest for traps."
*cue low perception roll*
"It's perfectly safe!"
*opens chest- ka thunk*
"Oops."
Shihoraj "The Professional"
|
True, wrong skill to detect. And trapfinding does not apply for it, only to disable :( I can´t reach 25 witch should be the minimum.
| Joli, The Artist |
Why wouldn't Trapfinding apply to finding them?
Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Shihoraj "The Professional"
|
True. How the hell did i read it.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Shihoraj "The Professional"
|
Disable device skill is +19 and trapfinding +3 so is should be ¿+22?.
Today is not my day so sorry if i am wrong.
Marnarius PBP
|
Dang. Did not realize that he could not aid.
| BretI |
What do people think about establishing a door procedure?
Doors can really slow down PbP games. It helps quite a bit if there is a standard procedure that the GM can resolve all in one post. This includes things like checking for traps, unlocking doors, who opens the door, and who is first through the door.
Having all of that means play only stalls if a trap is found.
Doing this requires buy-in from both the GM and the players, but can greatly speed up PbP play.
Shihoraj "The Professional"
|
1.- check for traps (Marmarus, Shihoraj and Z)
2.- Disable traps (Shihoraj)
3.- open the door.
More or less like this?
| BretI |
Pretty much.
Probably want to indicate if any of you are Aiding the other and if you are rolling or taking 10 on the check itself. I would suggest you also include who opens the door and who is first through.
Although it is possible to Take 20 checking for traps, we have limited time so I wouldn't suggest that as a standard procedure.
I would be volunteering to help on this if my character could contribute to it. She has a poor perception and no skill in Disable Device, so she isn't a good choice for any of the tasks.
Just a Mort
|
I learnt something new today! The door is the great bane of pbp adventurers! Though I have a somewhat cavalier attitude when it comes to traps(when gaming on other mediums), having find traps by stepping INTO them, or activating them.
Marnarius PBP
|
Well, that changes things. A CMW wand will be sufficient. In that case I would like to purchase the following then:
- Potion of Reduce Person
- 2x Potion of Heightened Awareness
- Oil of Hold Portal
- Potion of Feather Step
Total: 250
Well, I just noticed that Heightened Awareness is a personal spell and thus not suitable for potions. Scratch those. I updated my character sheet to remove them.
| Mister Z - Or just Z. No names. |
So guys, just looking at the updated map, I think I found something....
| GM.Silbeg |
Sorry, got called away while updating. The action has started!
| BretI |
Looking over the description, it sounds like I have to use a Standard Action just to activate the Flaming property of my weapon.
What happens if you sheath such a weapon when flaming? Will it be flaming when it comes out of the sheath?
Asking because the damage bonus would be nice, but not worth giving up all my attacks for a round.
Silbeg
|
Looking over the description, it sounds like I have to use a Standard Action just to activate the Flaming property of my weapon.
What happens if you sheath such a weapon when flaming? Will it be flaming when it comes out of the sheath?
Asking because the damage bonus would be nice, but not worth giving up all my attacks for a round.
I'd say that since it specifically doesn't harm the wielder, it'd be sheathable when flaming.
| Rataji the Resourceful |
GM can you please let me know the results of my knowledge check? Did it fail?
Shihoraj "The Professional"
|
She tryies to break free from the grappble CMB vs CMD
"F***** lizard... Get away from me"
CMB: 1d20 + 6 ⇒ (11) + 6 = 17
Shihoraj "The Professional"
|
Sorry wrong tab... again.
Marnarius PBP
|
I asked this before in the gameplay thread, but with no answer I figured I'd try here. Unless there was an answer somewhere I did not look?
In Marnarius's missive from Tseka it says "Do you remember the weapon I sent you to recover in Hao Jin’s hellhole?" Well, I don't. There is nothing I can find in the character sheet or the letter about a weapon anywhere. Could you fill me in? If these things get too tough we may be needing that weapon soon.
| Agent 322 |
We won't be able to deal with them(hardness) unless we get our sneak attacks in, which - if positioning does not allow flanking, then its down to applying judicious amounts of glitterdust.
| Joli, The Artist |
Personally, I'm hoping that Red Lizard takes it personally that Blue bit at it and attacks back. It can probably do more damage than I did with my critical hit.
| GM.Silbeg |
I asked this before in the gameplay thread, but with no answer I figured I'd try here. Unless there was an answer somewhere I did not look?
** spoiler omitted **
All I can say right now is that you cannot see it at this time, nor do you currently have it.
Marnarius PBP
|
Marnarius PBP wrote:All I can say right now is that you cannot see it at this time, nor do you currently have it.I asked this before in the gameplay thread, but with no answer I figured I'd try here. Unless there was an answer somewhere I did not look?
** spoiler omitted **
Can you tell me it it would be useful to look for it in the middle of this combat? That is the gist of my questions. The character obviously has some knowledge of the item that I do not, and without that knowledge I don't know whether to try to find it or not.
| Mister Z - Or just Z. No names. |
I moved Zurnzal back, as he could only take a 5' step -- I had moved him per his notes.
Thanks. My mistake and noted.