Out of the Abyss (Inactive)

Game Master caster4life

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Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

On a PC, moved myself, all good :)


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Inspired to greater feats by Idril, Galinndan continues in the fight!

Less Short Sword: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Damage: 1d6 + 4 + 1d4 ⇒ (1) + 4 + (4) = 9

Long Dagger: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d4 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8


Dungeon racing rules and FAQ

Ah sorry, Galinndan. You can do that next turn! But you re-saved against the hold person at the end of your turn.

Cyrus, from where you are firing, your massive elf friend Galinndan was providing cover to the caster. I moved you to have a clear shot. If you'd rather I didn't, I'll put you back but then the shot's a miss.

Round summary:

Eddrikk slashes hard with his reach weapon and brings down the Ettin. The caster holds Galinndan's mind but the elf manages to break out on a second attempt. Kanzen brings down a derro with flashing twin blades while Cyrus lands a shaft in the derro leader, leaving him groaning in pain.

GM screen:

Attacks on Kanzen then Eddrikk then Galinndan: 5d20 ⇒ (10, 11, 2, 4, 11) = 38
Dam: 4d6 ⇒ (4, 3, 6, 4) = 17
Dam: 1d10 ⇒ 6
Modifiers not shown.

The derro focus their attention on the brave drow as he is closest to them. Three derro fire their crossbows at him while the caster sends a blast of energy! The armored and dextrous Drow dodges two of the crossbow bolts but is still struck twice (12 damage). The derro, seeing the situation developing badly, withdraw as they fire and cackle in mad glee. They shout in Undercommon "Demogorgon!" though they are far from in unison.

Everyone, GO! The fuzzy fungi patches here in the tunnel are difficult terrain but there is a path through them.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

This is it! Galenus exclaims! The two-headed monstrosity! The chants to Demogorgon! We've found the cause of the giant's curse! This is what Stonespeaker Hgraam needs to cure Rihuud!

Excited at the prospect of solving the riddle, Galenus advances.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan dashes after the foe...while trying not to crush his friends in the process.

He'll wait as necessary.


Irdril heals Eddrikk again as he is the lowest in the group, she fires a blast at the caster agian as a bonus action.

Heals: 1d4 + 3 ⇒ (2) + 3 = 5

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Dam: 1d10 + 3 ⇒ (8) + 3 = 11


Dungeon racing rules and FAQ

Irdril brings down the high priest of the derro cult with a blast of energy!


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Cyrus fires a shot at one of the remaining Derro. "Worry about stayin' alive before we celebrate eh?"


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Once again, Kanzen retreats, his eyes on the crossbowmen, moving erratically in order to throw off their aim.

Down to two hp... dodge action!


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk continues his advance.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 5 ⇒ (4) + 5 = 9

Horde Breaker Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d10 + 5 ⇒ (9, 2) + 5 = 16

GWF reroll: 1d10 ⇒ 5
19 to 2nd target


Dungeon racing rules and FAQ

Cyrus' shot greatly wounds one of the derro, who is then cut down by Eddrikk who continues the swing of his great weapon right through the midsection of the nearby derro and cutting him in half. One cultist remains who cackles and fires his crossbow at Eddrikk while moving backward.

Gm screen:

Fire: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

But the moving shot goes wide!

Everyone, GO!


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan didn't appear to move last turn, so I had him close the distance this turn. Let me know if that's incorrect.

Galinndan closes the distance to the remaining derro, blades flashing.

Less Short Sword: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Damage: 1d6 + 4 + 1d4 ⇒ (4) + 4 + (2) = 10

Long Dagger: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

Damage: 1d4 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Cast Cure Wounds
1d8 + 1 ⇒ (5) + 1 = 6


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus moves forward his full speed and launches his throwing axe across the room, aiming for the last of them.

Disadvantage for distance.

Attack, Disadvantage: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (10) + 5 = 15
Damage?: 1d6 + 3 ⇒ (2) + 3 = 5


Irdril will move up and fling some magic at the last one.

Blast: 1d20 + 5 ⇒ (17) + 5 = 22
Dam: 1d10 + 3 ⇒ (7) + 3 = 10

Rock: 1d20 + 5 ⇒ (6) + 5 = 11
Dam: 1d6 + 3 ⇒ (1) + 3 = 4


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Cure Wounds: 1d8 + 3 ⇒ (2) + 3 = 5

Cyrus does what he can to heal Kanzen.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Thanks Cyrus!

Kanzen moves up, sheathing his swords and drawing his longbow in readiness to fire on the remaining opponent, should it last that long.

Moving up behind Eddrikk, I'll do that on the map when I get home.


Dungeon racing rules and FAQ

Galinndan slices the derro then the wizard, of course, rushes up and kills it with a hurled ax.

The chants of the dead derro still echo around the chamber. A green glow rises suddenly from a magic circle at the center of the platform, where a small humanoid statue seems to have been the focus of the chanting ritual. As you watch, a lump sprouts from the statue’s neck, enlarging and reshaping itself with each unholy verse to take the form of a second head.

DC 15 perception:

Hiding behind a table, you see a derro weather a tentacled hat.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Perception: 1d20 - 1 ⇒ (12) - 1 = 11

What in the blazes is that? Galenus asks no one in particular as he gazes at the glowing statue.

He moves closer to inspect it.

Arcana?: 1d20 + 4 ⇒ (19) + 4 = 23


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Perception, dis: 1d20 + 4 ⇒ (18) + 4 = 22

Galinndan, tired as he is, still has keen eyes.

"There! Behind the table! A derro!" , he yells as he charges forward and kicks at said table.

Athletics: 1d20 + 0 ⇒ (13) + 0 = 13
Athletics, dis: 1d20 + 0 ⇒ (19) + 0 = 19


Dungeon racing rules and FAQ

Galenus wisdom save: 1d20 + 1 ⇒ (20) + 1 = 21

When Galenus reaches the edge of the cultist's circle inscribed on the floor, he feels a wave of madness come over his mind but he thrusts it back immediately.

The statue within the ritual circle is 2 feet tall, weighs 100 pounds, and looks vaguely like a crouching stone giant with a lump on its neck where a second head is beginning to form. The statue is engraved with profane symbols, with the name “Dorhun” scribed in Dwarvish into its back. Galenus recognizes the symbols as related to Demogorgon.

A search of the platform uncovers a similar but broken statue near a locked iron chest and a pile of books. The broken statue is similar to the statue in the circle, except it has the name “Rihuud” carved into its back and its second head is fully formed.

DC 12 arcana or religion:

The cultists used this statue to curse Rihuud. Removing the second head and taking it to Stonespeaker Hgraam will enable him to lift the curse.

Galinndan kicks the table over, startling the derro who begins try to rush around the attackers and towards the southwest exit.


Arcana: 1d20 + 4 ⇒ (5) + 4 = 9
Religion: 1d20 + 4 ⇒ (8) + 4 = 12

Idril swiftly casts a spell at the fleeing Derro..

"HALT!"

Casting Command DC 13..

Assuming this is Droki?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Arcana: 1d20 + 4 ⇒ (7) + 4 = 11

Galenus inspects the growing statue and the broken statue,but is quickly distracted by the derro trying to eacape.

Being too far away, Galenus feels helpless in trying to capture the final cultist. Stop him! Galenus exclaims!


Dungeon racing rules and FAQ

Wis save: 1d20 - 3 ⇒ (11) - 3 = 8
Adv: 1d20 - 3 ⇒ (16) - 3 = 13

Irdril feels an odd tugging, as if the derro's mind is weak but so strange to her it is hard to control. Droki doesn't stop!


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan draws his bow and fires at the running derro.

Longbow: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 3 + 1d4 ⇒ (4) + 3 + (2) = 9


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Athletics: 1d20 + 1 ⇒ (6) + 1 = 7
Inspiration: 1d20 + 1 ⇒ (17) + 1 = 18

Cyrus reaches out and attempts to grab hold of the Derro.


Dungeon racing rules and FAQ

Droki acrobatics: 1d20 ⇒ 8

Cyrus grabs the derro!

Kanzen and Edrrikk may still go. I'll bot Kanzen once Eddrikk goes since he told us he's v busy.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Attack: 1d20 + 5 ⇒ (7) + 5 = 12


Dungeon racing rules and FAQ

Kanzen rushes around the back of the line to cut off the derro's escape. Droki shrieks and cackles, attempting to free himself from the ranger's grasp.

Droki acrobatics: 1d20 ⇒ 17
Cyrus athletics: 1d20 ⇒ 10

He slips out and carefully backs away. He begins digging furiously in his pockets, trying to find something.

Party, GO!


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan rushes after the stalled derro.

Attack this turn?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus will take a double le move towards Droki to help capture him.


Irdril will fire her hand crossbow with drow poison on it at the fleeing Derro.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Dam: 1d4 + 2 ⇒ (2) + 2 = 4 plus the poison..


Dungeon racing rules and FAQ

Galinndan, you can attack this turn if you were within 35 ft of the derro. It looks like you already moved yourself on the map and I don't recall your original position exactly. If you don't recall either, we'll say you don't have the movement to reach him. Eddrikk, Kanzen, and Cyrus may still go. Will bot all three tomorrow if helpful.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

I'm guessing that I don't.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Shortbow: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
CS: 1d8 ⇒ 7

Cyrus switches strategy and aims his bow at the fleeing Derro.


Dungeon racing rules and FAQ

Eddrikk surges forward toward the derro, his ranger's nimbleness allowing him to casually leap over the bedrolls around the fire. He attacks!

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Dam: 1d10 + 3 ⇒ (6) + 3 = 9

Only Cyrus manages to land a blow on the derro who finally finds what he is looking for: an odd little mushroom. He eats it and shrinks down to be even smaller and carefully backs away from Eddrikk, slipping into the crack in the wall that is the only other exit from this chamber.

Party, GO!


How is this guy eluding 10 of us..


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan rushes forward to drive his sword into the hole!

Not So Short Sword: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

Damage: 1d6 + 4 + 1d4 + 2 ⇒ (3) + 4 + (4) + 2 = 13


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Blast it! Galenus exclaims.

Galenus focuses his Arcane Crystal, aiming it at Cyrus and forcing the light to make him look smaller. Casting Reduce on Cyrus.

Cyrus! Can you get him? Galenus calls out.

Casting of a second concentration spell ends my previous concentration - Gallindrin shrinks back to normal.

Reduce. The target's size is halved in all dimensions,
and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category-from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal ld4 less damage (this can't reduce the damage below 1).


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Cyrus huffs and shouts. "Fine but if this spell faults while I'm in der I'll make ye pay."


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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Well, it is a concentration spell, so as long as nothing is particularly distractin - Oh look! A shiny coin!


Dungeon racing rules and FAQ

Cyrus follows the slippery derro through the crack and goes out of sight.

Cyrus:

After a little ways, you come into a larger chamber. Four small bat-like things that look like demons are there and they look hostile to you but not the derro.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk searches for an alternate path.


Dungeon racing rules and FAQ

Eddrikk recalls that it's likely this passage eventually leads out at the barred door the party turned away from earlier.

That's a ways away. Let's say 5 rounds of running.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Where did everyone go?


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Down the Rabbit Hole.

Cyrus:

"B&!%&#!s" Cyrus groans before deciding to drink his stolen potion and once again attempt to grab the Derro.

Athletics: 1d20 + 9 ⇒ (13) + 9 = 22


I was on nights for the last week. I posted just not often.

Irdril runs with the group, trying to get back around the the barred gate.


Dungeon racing rules and FAQ

Cyrus:

Acro: 1d20 ⇒ 19

The derro struggles mightily to escape but can manage it! He tries again

Acro: 1d20 ⇒ 19
Ath: 1d20 + 9 ⇒ (20) + 9 = 29

But Cyrus holds on very firmly with the strength of Giants raging through him. The demon-like creatures all transform into centipedes and move close up to the goblin.

Your turn! Technically it takes an action to drink a potion and an action to grapple but we'll rule of cool it for now.

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