Out of the Abyss (Inactive)

Game Master caster4life

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Dungeon racing rules and FAQ

Irdril:

Sounds good!


Dungeon racing rules and FAQ

Don't wait on resolution of Irdril's spoiler. That's looking forward to a later scene.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk follows behind Galenus,"Whats da trouble friend?


When a check might be called for to do something, I'll go ahead and roll for you guys. Especially if it's not something that's risky to attempt that your character hasn't already declared that they are attempting.

Persuasion Eddrikk: 1d20 - 1 ⇒ (20) - 1 = 19

Eddrikk's direct and genuine matter catches Werz completely off-guard. "Er... um... I guess I can trust ya. Ya did save my life after all. Tha' was Gorglak. He's a member of the Stone Guard and works the gates. He occasionally accepts certain... indirect compensation... He directs it through me and on ta him. He's gotten concerned that I'm gonna rat 'im out but I had no such plans... leasways I didn' until he started threatenin' me..."

80 xp to Eddrikk for being so persuasive! I would probably award 160 xp total (since xp awards scale with level) if Eddrikk provided some more RP of how he's being so persuasive to Werz. Not to late!


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk shows true concern for the grey dwarf they had previously helped, and any trouble he maybe in could follow the group. Eddrikk approaches Werz with Galenus with a friendly yet matter of fact demeanor with his weapon on his back instead of carried in his hands.

Eddrikk listens to Werz and then speaks, "Anyway we cah 'elp wit yer sitchyation?"


Werz shakes his head quickly then thinks for a bit. "Well if ya could somehow get Gorglak turned into his superiors... ya know in a delicate fashion that doesn'... er.. get me swept into the net... that'd be great! But he's na stupid. He's na gonna do somethin' too terribly public to incriminate himself."


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen steps forward. "You may be in luck, neighbour. Recent developments have put us in a good position to help you out. If we can, we will," he says confidently. To the others, he thinks, Could it be that Gorglak is showing signs of the madness and corruption we've been tasked to root out? If so, getting evidence of that and apprehending him kills two birds with one stone.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"We will do our best to assist you."

I feel somewhat responsible for him.


Werz raises an eyebrow. "Help sounds good but what are these recent developments yer talkin' 'bout?" He appears mostly relieved but is somewhat skeptical that you can help him so easily.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

What can you tell us about him? Galenus inquires?

While not a fan of having to turn someone in for the effects of chaotic demons, he does what he has to do for... What? Why are they doing this? This won't help them get out of Gracklstugh. This won't help stay the tides of chaos. This is for money. Is that the right thing to do?

Hey, Kanzen, can you come here a moment? Galenus asks, pulling him off to the side.

Kanzen:
Is this the right thing to do? Galenus asks, once they're clear of earshot of Werz and anyone else. I mean, why are we doing this? Sure, we're hunting the Derro as a lead for the cult who caused the curse, right? But why are we finding evidence of chaos in the city. We already know it exists.

The stone guard asked us to do this for a reward. For gold. I've been thinking about what you said, about how dwarves are just in it for the greed. And while that good is awfully attractive, and that two weeks ago I would've done it in a heartbeat, now I'm not so sure. Are we doing the right thing, for the right reasons?


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

"Seems like more trouble den it be worth if ya ask me." Cyrus grunts under his breath.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Galenus:
Kanzen frowns as Galenus speaks his misgivings. "I... hadn't thought of it like that," the drow says slowly. "For me, it wasn't the gold that captivated me, it was the chance to buy us a free pass out of the city. Ever since we arrived, I've felt that the longer we stay here, the more likely this place will grind us down. But, gold or escape, I still didn't think too much about what we've agreed to." His face takes on a philosophical aspect. "You may not have noticed, friend, but my wits and wisdom aren't my strengths. It seemed reasonable to me at first glance that we should apprehend those who are corrupted by demonic power and turn them in. But like my kin, the duergar don't waste time with rehabilitation. Those so corrupted will be swiftly and permanently dealt with." He sighs. "Things are so simple when I don't have to think about them. Now I don't know what to do. We need to get ourselves, and our charges, out of here. I'd be loathe to give our badges back now. What do you think we should do?"


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Well, thanks for the info. Werz, Galenus says.

After walking away, Galenus asks the group what he asked Kanzen. Is this the right thing to do? We're only looking for subverts for money. And sure, it's good money, but it'll ruin lives doing so. Maybe we should focus on funding those cultists.

Galenus is in a transition period of "do nearly anything for a good pay out" to being more if a good person. Especially with the influence of so many good party members. :)


Werz nods. "Help me out. Get that big lunk off me back. I don't know what 'e might try..."

Do you guys want to walk anywhere while talking or just talk somewhere a bit out of the way?


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"If the subversives are villains, then there is no problem. If they aren't, they aren't criminals in my book."


"Perhaps Werz here has info on the Derro we seek.. Perhaps we can help each other out."


Dungeon racing rules and FAQ

Irdril:

Werz does seem like a very natural use of your underworld contact feature. Thanks to your feature, I'll let Werz know a little more than he otherwise might.


GM:

Sounds good to me!

Assuming we are not in earshot of anyone.. If we are move to more secure location for talking.

"Have you heard of a Derro named Droki? Perhaps we can help each other out?"


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Well we do nah know 'e ain't workin wit da cult... Eddrikk shrugs.


Funny you should say that...

Werz scratches his chin for a moment and considers. "Droki, eh? Can't say I know the name." But when you describe the derro, he nods. "Oh yeah... I saw 'im have a conversation with Gorglak 'bout somethin'. Don't know what. It was pretty private..."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Well, let's go talk to him. Where can we find him? Galenus inquires.

As a player, I'm not opposed to turning in people for gold. But I felt that Galenus would be influenced by the paladin in the group, especially based on the role-playing we had back on the darklake. But if we all still want to go that route and get some extra cash, I'd be all for that too! Let's just RP it out. :)


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"We do not know whom the cult has corrupted. We need to investigate Droki and Gorglak."


Werz thinks to himself. "Well I've often seen 'im skulkin' 'round the Bazaar. But I think I saw 'im out by the east pier once too."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Well, then let's go to the bazaar and see what we can see. Galenus offers, as he makes his way away from the piers.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"Let us do that.", replies Galinndan.


Dungeon racing rules and FAQ

GM screen:

?: 1d100 ⇒ 73

You enter the Blade Bazaar and hear the babbling of haggling market-goers added to the hammering of the city's machinery. One merchant you notice nearby keeps yelling imprecations at his customers. You see a couple of Derro but none matching Droki's description.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"The east pier perhaps?"


"Sounds good to me. We might actually have to split up to find this guy.."


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

"Should some of us hang around the bazaar here, keep an eye out? Perhaps he'll turn up here after a while."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I think that's our best bet. If he comes here often, he's likely to show up eventually. Plus, if we see any evidence of chaos, we might see it here, too.

And in the event that he does show up, I think we should all hang out here. We don't really have a way to communicate with each other otherwise. Don't want to go chasing him without half the group.


Dungeon racing rules and FAQ

As you stand in the Blade Bazaar deciding what to do while the trade of the Duergar surges around you, a guard approaches you. "Oi! Whatcha you doin'? Loafin', eh? We can fix that!"


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan spins around, making sure his badge is visible.

"We are on business. Leave us be."

Intimidate: 1d20 - 1 ⇒ (15) - 1 = 14


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Intimidate: 1d20 ⇒ 18

"Jus' who the hell do ya think we are?" Cyrus asks with a growl.


Dungeon racing rules and FAQ

The two rangers are quite intimidating but the badge has a much bigger impact on the guard. "Er... um... sorry sirs... I'll leave ya 'lone now."

In general, are you guys keeping your badges on display or hidden until using them?


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan will keep his badge hidden until such moments.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Yep, definitely keeping that ace in the hole until absolutely necessary. But that was a necessary time, for sure :)


Dungeon racing rules and FAQ

Ok so now are you guys going to the east pier, staying here, or splitting up? Seems like we have some different opinions.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan is fine with going back to the pier. If others wish to stay near the bazaar, he is content to meet them at the lodgings later.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

I'll stay in da bazaar 'n keep an eye out fer 'em


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Likewise. I'll stay in the bazaar. I'll send this little rascal if we see anything, Galenus says, referring to his familiar.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen will stay at the bazaar as well. So Galinndan, Irdril, and Cyrus might go to the pier?


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Sure.

"Too crowded fer me liking. I'll look round the water fer something fishy eh?." Cyrus suggests.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Sounds good to me.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen nods to Galinndan as half the party make to leave for the pier. "Look after yourself, tree elf. Don't go tripping over in the dark!" he quips.


Dungeon racing rules and FAQ

GM screen:

Percs: 2d20 + 1d20 + 2d20 ⇒ (17, 15) + (10) + (10, 1) = 53
RE: 1d20 ⇒ 10
Dr?: 1d100 ⇒ 75

East Pier:

The three head out to the east pier and take a look around. Galinndan notices a disabled drainage pipe coming out of the rock nearly invisible as it is covered in stones. Loose bars block the entrance but they seem very easily removed and replaced.

Bazaar:

Suddenly, an invisible voice accosts you. "Eh! Loafers! Come with us! We'll find work for ya!"

Sorry guys. Rolled another Duergar patrol encounter. XD


Irdril nods and heads to the pier.


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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Bazaar:
Galenus turns to the invisible voice and flashes his badge. He whispers, Oh good, you're here. We're on business by order of the Stone Guard. We're looking for a Derro by the name of Droki. Keep an eye out for him, will ya? Galenus then gives a description of the Derro to the guards who tried to accost him.


Dungeon racing rules and FAQ

80 XP each to Cyrus and Galinndan for scaring off the first patrol. No XP for repeats.

Bazaar:

You hear a sharp intake of breath. "Yessir!" Then you hear a stomping of steel-shod feet.


Docks:

Assuming he mentions the drain pipe.

"A possible entrance to a secret lair of the cultist perhaps. We should probably get the other before checking it out though."


Dungeon racing rules and FAQ

Yes it's generally safe to say that people mention things I don't put in spoilers to them. Wouldn't want to wait a day or two out of uncertainty.

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