| GM SuperTumbler |
"Ah, the vanara speaks well. Trial by combat is an ancient tradition respected from the Hells to the most savage barbarians. Lend me a blade and I will stand against the champion of your choosing. If you win, dispose of me as you will. If I win, leave me here with a waterskin and a weapon. What say you?"
| Veltisiel Ekai |
Veltisiel glances over at Ordrax and guesses what he's thinking, "Better idea: we just leave you hear and skip the fight. Here's a waterskin and, Ravenna, do you still have that extra mace? Let's just be done with this."
| GM SuperTumbler |
With new hands at the oars, the launch fairly flies around the island. You come around the knob at the end of the crescent shaped island to find that the crew has managed to raise the Man's Promise off of the reef that it was caught on when the tide came in. The ship now rocks gently in the swell, apparently waiting your return. You can see that they are keeping a small watch, but most of the crew seems to be below decks. The sun is setting by the time you arrive.
What's the plan, Stan?
| Ordrax Silentback |
As far as I know... we have allies here with us and we know who is on our side that is still on the boat. So we know who is our enemies. Tonight we should pay a visit to those that are not with us...deal with them one way or another. Then take out scourge..
| Raush Galavari |
Sounds like a plan. Onboard we can get Sandara, possibly the quartermaster, maybe Owlbear, and whoever they trust.
| GM SuperTumbler |
You beach the ship for a few hours rest before nightfall. The sun sets into clouds stretched across the horizon. The night is dark, the moon a sliver and the stars covered by racing clouds. The dwarves and half-orcs among the crew will be able to see short distances, but most of them will be nearly blind to your approach.
You settle yourselves into the dingy, the spicy fetid smell of the ghoul joining you in the close quarters.
As you round the small point, you see the ship sitting in the water, at anchor, with lanterns bow and stern, leaving the midships shrouded in shadow.
How do you want to play this? Stealth attack or "Welcome home" and knife in the back.
| Ordrax Silentback |
I am up for the stealthy approach but then again I think Raush and I are the only really stealthy ones here. I am up for the stab in the back if people think that will work better for us.
| Raush Galavari |
I agree, especially since I've got my spells back (I'll choose which ones to prepare soon). "Oh hello Cap'n, so we found MY FIST IN YOUR FACE!"
| Ordrax Silentback |
So we want to start a fight right there with all of his allies right away. No taking out as many as we can before hand. We are going to the boss fight with the boss fully loaded with his friends...is this correct?
| Veltisiel Ekai |
Well, not all his friends. But I figure we may as well come out swinging. We have the Chelish crew, after all, and there'll likely be a fair amount of the crew that switch sides when the fighting breaks out.
Also, I need to pick my spells as well.
| GM SuperTumbler |
You row your way back to the Man's Promise, making no efforts to conceal your approach. There is only a small night watch on deck. They are Giffer Tibbs (Female Gnome Swab), Narwhal Tate (Male Dwarf Rigger), and Crimson Cogward (Male Human Swab).
Narwhal takes the lead hoisting your overloaded launch onto the ship.
You have the one ghoul, Tullis. The others are dead.
"So, the prodigal explorers finally return. While we've done the hard work of dragging the hull off of the coral, you've been vacationing on a tropical isle. And look here, you've brought us more mouths to feed. What is this shark bait you've brought us?"
| Ordrax Silentback |
Thank you captain obvious.
I told them we would not be able to get anything past you. Yes more mouths to feed also means more people to do your work for you.
Ordrax laugh slightly...
I did find this spoon and I am looking forward to using it soon.
Pulling forth a spoon from his pocket, the Kobold holds it up with a rather wicked look to his eyes.
| Raush Galavari |
Are you going to carve his heart out?
"We're running with a skeleton crew, Tate, we've no time to be doing the job of three people. Just be glad we found some more-or-less willing deckhands."
"Y'others can hold the deck a moment? I've to talk to Sandara."
| GM SuperTumbler |
You guys should all be next to B 5 on the main deck. Maybe that isn't showing up correctly? I looked at it and it looks ok to me.
"Well, come dawn we'll see if they are of any use. Did you find anything else on the island, or should we sail out of here come morning?"
Raush swings across the deck and descends to the bunks, finding Sandara well asleep.
| Raush Galavari |
Raush gently shakes Sandara to wake her up. "Rise and shine, Bright Eyes, for plunder is close. We confirmed that Plugg's sleeping the long sleep, and found some stranded souls to join our motley crew. We're trying, Besmara willing, to get this ship from that inept Scourge. Are you with us?"
| Raush Galavari |
"The plan is, we go upstairs and beat Scourge with a big stick until he keels over. As elegant as it's simple. D'you think Owlbear would help us? The big lug didn't seem too keen on our whip-wielding captain."
| Grak Firethrower |
Grak scans the deck of the ship, then looks back to Narwhal. "The island? Ah, there was a farm on the far side that we might want to check out for some supplies. Based on the posts with heads on the top, it seemed the farmer wasn't interested in visitors so we didn't stop," he replies.
"Glad to see the ship's off the reef. Any damage?" he asks.
| GM SuperTumbler |
"Owlbear appreciates our kindness. I think he will stand with us. I think we can count on Shivika, Owlbear, Concobar, and Barefoot Samms given her fondness for Velt. Shall we wake them? Or let everyone awaken to the noise? Do we call Scourge out and do this in front of them all, or do we move with stealth and take control before they know what has happened? The Pirate Queen favors the bold, but does not always reward folly."
------------------------
Up on deck:
"Some cracks in the burden boards, but nothing serious. The pumps will handle it until we can get to Rickety Squibs and get her refitted. Now that yerve brought us a crew, we can be on our way and get to business."
Narwhal seems only slightly suspicious of your intentions.
| Raush Galavari |
Raush scratches his head. "The deck is currently quite empty, good circumstances for stealth. A careful heist should be in Her favor as much as a daring robbery, and work wonders for our survival. But maybe we should at least warn those four, to run interference when things go south. Then, once the snake's head is cut off, hopefully there won't be too many loyalists."
| GM SuperTumbler |
Sandara Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
Raush Stealth: 1d20 + 10 ⇒ (18) + 10 = 28
Raush and Sandara make their way carefully to appropriate hammocks, quietly awakening their allies and leaving their opponents unaware. Shivika, Conchobar, and Barefoot Samms are easy, but Owlbear will be a more challenging task, as he is still chained to the mast belowdecks.
| Raush Galavari |
"I'll see if Ordrax wants to come pick the lock."
Raush sneaks back upstairs. "Ah, glad to see we've still got friends on board. Ordrax, there's someone back there who's burdened by the chains of his responsibilities, maybe you can help relieve him. Otherwise, it should be all we needed to do."
The big monkey leans against the railing, playing with his quarterstaff and enjoying the tension.
| Ordrax Silentback |
Well let us see what we can do to remedy that situation...shall we.
Perception: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16
Disable Device: 1d20 + 12 ⇒ (6) + 12 = 18
If those do not make it then I will take 10 and try again.
| GM SuperTumbler |
Ordrax's first attempt at the locks on Owlbear's chains fail. A few of the other pirates stir in their hammocks, but none of them wake. After calming himself and regaining his focus, he is able to open the locks. Owlbear wakes loudly, moaning as he comes to consciousness. He loudly declares,
"Raush, Or-drax, you are back. Scourge say you would never be back, that the island might eat you. But I am glad that you are back."
Owlbear lacks any sense of discretion. He is certainly waking up the other sleeping sailors.
| GM SuperTumbler |
Ordrax Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Raush Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Veltisiel Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Grak Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Ravenna Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Opposition Pirates: 1d20 + 2 ⇒ (2) + 2 = 4
So you guys beat all of the opponents. Ordrax and Raush are below decks. Everyone else is on deck.
| Grak Firethrower |
OK, I guess this is a go! How much time has past since we boarded? I stated earlier I was going to drink my Dex mutagen right before.
Grak grins nervously in response to the noise below. He keeps an eye on Narwhal, ready to step forward and throw a bomb at him if he makes any aggressive moves.
Readied Bomb (touch): 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 22 Bonus from Mutagen offset by range penalty
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
I'll take a 5' step towards stairs. Aggressive moves = shout warning, draw weapon, cast spell. Is that too general?
| Raush Galavari |
"Come then, big guy. We're taking this ship for ourselves, and you'll never be chained again."
As subtlety is dropped, Raush smacks his quarterstaff on the ground. "Reaver Queen, I take your blessing for myself! Freedom!" is his call to Besmara as he heads upstairs.
Divine Favor on myself, then moving towards the stairs.
| GM SuperTumbler |
At the moment, the only three opponents on deck are Crimson Cogward, Giffer Tibbs, and Narwhal Tate. All of those folks are unfriendly or hostile. Of course, you could also go after Scourge, who is in the captain's cabin. No one is currently expecting your attack, so you guys can make the first move with a surprise action from where you are. There are, of course, also folks in their bunks below decks, so the people below decks could attack or even possibly coup them.
| Ordrax Silentback |
Options? I could take out a enemy while the sleep but it most likely will be one as that will wake people up quickly. I could lock them in and then we sort them out after we take the ship. thoughts?
| Veltisiel Ekai |
I think we can essentially just charge. Kill a bunch, accept surrender.
Veltisiel raises his hand and summons arcane energy, "You have two seconds to surrender, then I blast you."
He doesn't even give them that long, though, and shoots off a blast of force at Narwhal.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
| Ravenna van Klef |
Ravenna advances on the dwarf, following on the heels of Veltsiel's magical blast, and then at the last moment double-steps quickly forward and stabs with her rapier.
Rapier attack: 1d20 + 6 ⇒ (19) + 6 = 25
Rapier confirm crit: 1d20 + 6 ⇒ (16) + 6 = 22
Rapier damage: 1d6 ⇒ 3
Rapier crit damage: 1d6 ⇒ 1
| GM SuperTumbler |
Surprised by your sudden backbone, Narwhal unleashes his most potent offensive magics. He slides away from Ravenna's assault and unleashes his own magical assault.
5 foot step and cast fireball. DC 17 reflex save.
Fireball damage: 5d6 ⇒ (1, 2, 5, 4, 1) = 13
The dwarf calls out, "Scourge, we have trouble on deck...!"
Crimson Cogward moves to attack Ravenna while Ratline move to attack Veltisiel, both of them swinging wildly, surprised by the sudden attack.
Cogward attack: 1d20 + 3 ⇒ (1) + 3 = 4
Ratline attack: 1d20 + 4 ⇒ (7) + 4 = 11
Back to our mutineers...