| Veltisiel Ekai |
Did we ever ID what kind of undead these are? With the cannibalism, Vel might be able to figure it out.
Knowledge (religion): 1d20 + 11 ⇒ (10) + 11 = 21
With the mention of a Chelish ship, Veltisiel's mind was brought into sharp focus and he realized the tremendous advantage that was presented here, "Chelish? Were there any priests or diabolists on board? I've been trying to find summoning methods for quite some time. Daemons are more my thing, truth be told, but devils are good for beginners I've heard. However... you three seem pretty powerful in your own right. And you managed to keep your minds, which is extra special. What if we offered you a job? Do you want to get off this island? We could prove quite the alliance- and you could have all the humanoid flesh you want. All we would ask for in return is that you not attack us, give us aid on the island- yes, we are looking for people, as you suspect, and are shipwrecked- and eat the people we provide for you. Seems like a pretty good deal to me. Though I hope you understand I'm a little hesitant to shake hands on the deal."
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
| Ordrax Silentback |
Ordrax continues to remain still but his mind is run as if he is on fire.
What the f@!& is wrong with him....bringing an undead, one that just tried to kill us and one that eats flesh, with us to be on the ship...with us...a ship in the middle of the water with no where to go but on the ship...with an undead...Did he shoot one of those electric bolts into his head or something.
| GM SuperTumbler |
We did not figure it out previously, but they are ghouls.
"Yes, there was a Priest of Asmodeus onboard, as on most Chelish ships. Unfortunately, the ship is sunk off shore. I can show you but it would be a challeng to recover. I do not wish to remain here waiting for flesh to wash up on the shore as you have."
Ordrax feels a burning as feeling returns to his muscles. Not paralyzed.
| Raush Galavari |
"Eh. 'f you're not tryna eat us, I don't see why we should quarrel. These goblin squids might have treasure, though."
| Veltisiel Ekai |
"Your brand of undeath is contagious, correct? Could have some long-term uses, but nothing for the moment unless it takes affect in less than a few hours. Now, where are those grindylows? It's been too long since I killed something."
| GM SuperTumbler |
"I have not passed the undeath to anyone, so I don't know if it is contagious or not. The grindylows lair on the far end of the island, near where the Infernus sank. We can move along the beach in relative safety, though we...I typically only go out at night."
For a moment he seems to relax, and you truly notice his lack of motion. He is completely still, no breath, no blinking, no swaying on taught muscles.
| Raush Galavari |
Raush shoots a glance at Veltisiel. "I'm pretty sure you murdered someone just yesterday. You want me to return to the ship and tell them about these creatures? This way they won't be ambushed."
| Raush Galavari |
Running and climbing through the foliage, Raush hurries to the ship, doing his best to avoid unwanted attention.
I auto-pass every DC 21 climb check, and if you want Stealth it's 1d20 + 10 ⇒ (1) + 10 = 11 horrible as usual. Hopefully it's not needed.
And assuming I get back without being ambushed
The monkey drops the large frog at Scourge's feet.
"Cap'n, this isn't the friendliest place. There's prey, but it tried to eat us first, and there's undead, though he's not tryina eat us anymore. An' there may be creatures called grindylows, so keep smart 'bout the place and keep some watch. I'll be with th'others, looking for these beasties."
Unless he's stopped
Raush takes again to the trees, heading back to his companions and the ghoul.
| GM SuperTumbler |
Good. I was worried Raush was going to wander off and get eaten.
The creature looks at his surroundings, as if wondering if he should take anything for the journey, then shrugs and begins to move further down the trail.
"Well, I can take you to the other end of the island. Come this way. We will cross the beach to the grindylow caves on the other end of the island. We will have to take care to avoid the Castaway."
Half an hour of walking brings you out of the marsh and gradually onto a broad sandy dunes and grass. To your right, a high ridge rises, to your left, the sea.
"You can call me Tullus, if you want to call me something." He moves without tiring, steady and quick.
At area C6 there is a coconut palm grove swarming with coconut crabs.
| GM SuperTumbler |
At area C7 there are fields of corn, nearly a mile square. The corn is not well tended, but is growing well and some of it is near harvest. The corn fields are bordered with the occasional post driven into the ground. Each post has a humanoid head atop it, and each head is swarmed by fat black flies.
If you walk past that, it is mid afternoon before Tullus brings you to the end of the island, where the ridge drops into the beach and then into the ocean.
He motions to the southwest, out into the water. "There, daemon-caller, lies the wreck of the Infernus, should you wish to check it for devil lore."
And sweeping his hand back toward land, he points to a small inlet (D). "And there is the grindylow cave. It is submerged betimes, but when the tide is low the insides must be dry, some. Getting to it will be tough..."
| Raush Galavari |
"They got a real sense for decoration, these folks. Head on a pike, a timeless classic. Smart guy, d'you have some plan to infiltrate the place?"
| Raush Galavari |
"Worst case scenario, we can take one from our ship. I don't suppose there's any plunder left on the Infernus?"
| GM SuperTumbler |
"The Infernus sunk quick. There weren't much time for the crew to escape. We did because we didn't need to breathe. I imagine the boats are still strapped to the deck, and whatever cargo would survive is still there. But you'd need a boat to get there. How'd you get to the island without a boat?"
"As for another way in, little lizard, haven't looked for any way in. Don't have any trouble with the little monsters, myself."
| Raush Galavari |
"Sweet Lady of Plunder we have to go back and I JUST made the trip." grumbles Raush under his breath. "Let's take some of those crabs on our way back, if that's the case, I'm peckish. Couldn't eat any of that frog yet."
| Raush Galavari |
"Don't mind us, just passing through. Ah, we'll need a lifeboat." says Raush nonchalantly as he moves towards the Man's Promise without waiting for any response from Scourge.
| GM SuperTumbler |
Remember you came ashore in a smaller boat. The [i]Man's Promise is offshore waiting for you to report back. Not that you care that much about what Scourge has to say.
You can see the the crew has managed to float the ship off of the reef that it was caught on and has patched it up.
At this point, you've been tromping around the island for most of a day. You can sleep in the ruined village, head back to the ship to report, or push on with your boat to go back to the other side of the island. This would have you going into the caves at night, but they are caves, so they are likely to be dark either way.
| Ordrax Silentback |
I saw we get back to the village and rest up before we head out. We can go in at full strength.
Just wondering if we need to do a recruitment...I know I was on vacation but it seems we have lost a few players that have not posted in some time.
| Ordrax Silentback |
From what I was able to determine...we have met some undead creatures that we fought and then talked to. We found out that there are some creatures that may or may not have some people that went missing during the storm from our boat. We decided to see what we can found out from them. There is a way in but we need to go in with a boat or by magic. We do not have the magic to get in so we are going in by boat. We are just getting to the ship and taking the small dingy type boat with us. I think we should rest in the village before moving out. Full strength would be best.
| GM SuperTumbler |
Here next to the shore, the sea breezes keep flying insects to a minimum. You rise before the sun on the following morning, rowing your ship around the tip of the crescent shaped island to what your ghoulish guide calls Riptide Cove, a snarling swirl of deep water that leads to a partially flooded sea cave. At low tide, the entrance to the cave is water covered but not completely flooded, so at least you should be able to breathe. The mouth of the cave is dark, but is unguarded as far as you can see. Perhaps these grindylows don't like the light, or perhaps they are busy with something else.
Map is updated on The Wormwood Map. This map is not the best cartography ever, so I will try to explain things carefully. For the moment, especially note that the scale is 1 square=10 feet, not 5.
| Raush Galavari |
"Guess that'll be me."
Raush quietly goes into the water and swims to the entrance of the cave, his black fur blending in the darkness.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12
| GM SuperTumbler |
Not much light penetrates the cave mouth from the cove, but enough that Raush's light sensitive eyes can catch the reflection of a pair of beady red eyes peering back at him from within. With a large head and numerous teeth, this unsightly creature resembles a goblin from the waist up and a greasy octopus below.
Ordrax Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Raush Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Veltisiel Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Grak Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Ravenna Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Grindylow Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Seeing the ape man swimming toward him, the grindylow (and his mates you can't see) panics. His face splits in a nervous grin before his tentacles whip, sending him away from the intruder.
The grindylows start the fight by retreating.
| Raush Galavari |
"They're inside, the slimy *******! Run away, cowards! I'll smash you against the stone and roast your entrails on a grill!"
sputters Raush over the water, looking for solid ground to head to
Swimming at half speed.
| Ordrax Silentback |
Sense Motive: 1d20 + 0 ⇒ (11) + 0 = 11
They may be alerting someone or dragging us towards a ambush. Be careful.
Ordrax tries to move himself along the edge of the cave to give him something to hold onto as his swims and pulls himself along.