Derhii Scout

Raush Galavari's page

193 posts. Alias of Sapiens.


Full Name

Raush Galavari

Race

Vanara

Classes/Levels

Warpriest (Sacred Fist) 3 | HP 32/32 | AC: 16, T: 16, FF: 13 | Fort: +6, Ref: +4, Will: +6 | BAB: +2, CMB: +5, CMD: 21, M.Attack +6(1d6+3) | Init: +3 | Perception: +10 | Fervor 4/4

Gender

Male

Size

Medium

Age

18

Alignment

CN

Deity

Besmara

Languages

Common, Vanaran, Sylvan

Strength 16
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 16
Charisma 6

About Raush Galavari

Raush Galavari
CN Vanara Warpriest (Sacred Fist) 3
Humanoid(vanara)
Init +3; Senses Perception +10, low-light vision
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Defense
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AC 16, touch 16, flat-footed 13 (+3 Dex, +3 Wis)
HP 32 (8 + 6/6(roll lv 2/3) + 6 Con + 3 FCB +3 Toughness)
Fort +6, Ref +4, Will +6
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Offense
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Speed 30 ft., climb 20 ft.
Melee
- Unarmed Strike +6 [1d6+3, Bludgeoning] x2
- Quarterstaff +5 [1d6+4, Bludgeoning] x2
- Flurry of Blows [Extra attack at highest bonus]
Ranged
- Javelin +5 [1d6+3, Piercing] x2
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Statistics
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Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 6
Base Atk +2; CMB +5; CMD 21
Favored Class Bonus +3 HP
Feats
- Improved Unarmed Strike
- Toughness
- Weapon Focus(Unarmed Strike)

Wishlist: Jabbing Style, Pummeling Style
Traits
- Desperate Focus (+2 concentration)
- Besmara's Blessing (+1 Perception and Profession(sailor), reroll Profession(sailor) 1/day)
Armor Class Penalty 0
Skills(ranks)
(3 skill points/level) (2 base, +1 Int, +2 BG)
- Climb +11 (0 ranks, +3 Str, +8 racial)
- Acrobatics +11 (3 ranks, +3 Dex, +3 class, +2 racial)
- Perception +10 (3 ranks, +3 Wis, +3 class, +1 trait)
- Stealth +11 (3 ranks, +3 Dex, +3 class, +2 racial)
Background Skills(ranks)
- Profession(sailor) +10 (3 ranks, +3 Wis, +3 class, +1 trait)
- Craft(carpentry) +7 (3 ranks, +1 Int, +3 class)
Languages Common, Vanaran, Sylvan
Special Qualities
- Prehensile Tail (can retrieve stored objects as swift action)
- AC Bonus (+Wis to AC, +1/4 levels)
- Flurry of Blows (extra attack at highest bonus when fully attacking)
- Aura(Chaos)
- Fervor (1d6, 4/day)
- Blessed Fortitude (on successful Fort save, takes no ill effect from "fort partial" effects)
Special Attacks Flurry of Blows
Magic Items --
Usable Items Tanglefoot Bag
Mundane Items Sacred Symbol of Besmara, quarterstaff, javelins, masterwork fiddle
Encumbrance light load (I'll calculate if I get something heavy)
Money 200 gp

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Magic
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Concentration +8 (3+3+2 trait)
Spells prepared
Level 0
- Create Water
- Guidance
- Resistance
- Detect Magic
Level 1
- Divine Favor
- Bless
- Command
- Doom

Blessings 3/day
- Trickery(minor): create a single mirror image for 1 round/level
- War(minor): bless an ally for 1 minute, granting their choice of +10 ft. to land speed, +1 dodge to AC, +1 insight on attack rolls, or +1 luck on saves (can be changed each round)
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Backstory:

The Mwangi Expanse, with its variety of flora and fauna, is a treasure trove for explorers, naturalists... and slavers. Raush' story opens up as unsavory folks raided the treetop Vanara village where he was living, just a cub. Slavers from the Shackles burned the village to the ground, murdered the few defenders and captured the others, to be sent to far-away nations as laborers or freaks for circuses. All but Raush, who they kept for themselves as a deckhand. The young vanara grew up in chain, using his natural agility to climb the ship's mast, carrying rations and crates, and being abused any time some of the crew needed to blow off some steam.
But as the tide ebbs and flows, so did his situation change in the darkness of a stormy night. A crewman of the slaver ship, once a priest of Besmara, now scorned by the goddess because of his inadeguacy as a pirate, was sleeping slumped in a corner, and the Pirate Queen decided to test Raush' mettle and strength. Through the relict Jolly Roger she whispered in his mind a simple phrase, the central tenet of piracy. "Everything belongs to who is strong enough to take it."
The fury that slowly had built inside Raush over the years of imprisonment suddenly exploded as he tied the old flag on himself as a sash. The former cleric was the first to be thrown into the dark water.
One by one, the slavers were picked off by the vengeful monkey, some given to the waves, others pummeled to death by strong, animalistic fists, save for the captain. For him, Raush reserved to sink with his ship, after having released the lifeboats under the cover of darkness. Devoid of his crew, there was no way for the slaver to steer, and soon the waves won as the vanara looked from the last surviving lifeboat. As he approached Port Peril, Besmara had rewarded his act of defiance with her own blessing and the chance to be one of her agents on Golarion. Raush couldn't ask for anything better, and as he was press-ganged, that night at the Formidably Maid, he simply thought that they could have just asked. There was no better way to show his gratitude and devotion than riding the waves, fighting for plunder.