On an Evil Sea-Skull and Shackles (Inactive)

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INACTIVE - GAME DIED

Sorry GM. Momentum in PbP is hard. :(


Nothing to be sorry about, I think. Momentum is hard, and doubly or triply so in sandboxy PbP, I think. I'm clearly not winning here, and it feels like none of us are loving it.


HP 23/23; AC 17/13/14; Saves +3/+4/+4; Per +1, Init +5; DV 60 Arcane Reservoir 2/6 Male Grimspawn Tiefling Exploiter Wizard 3

So be it, I suppose.

PBP is a tough format; some games just have the 'spark' that keeps them going quickly, and others just don't. It was fun while it lasted, though.

Best of luck for you all going forward.

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