Old Orleans, New Trouble: A Fallout Campaign (Inactive)

Game Master SinBlade06

Old Orleans is in need of heros. Is this you? A campaign based off of Fallout 3.


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Male Human Paladin 4

"I can only assume it was retrieved ar an earlier time and stowed in this room to be opened later."


M Ghoul Engineer 4 (HP 19/27)

I thought it was a roof hatch.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

An eyebrow rises as the spellpack is pulled out; Marcel offers to help Edward don it, strapping it onto his back and connecting the wires and nozzles. His eyes roam carefully over it inspecting it constantly, taking in and remembering as much as he can, looking for innovations or changes.

Bending over the crate himself, Marcel pulls out a heavy bag with a red cross on the side. Unzipping it, he finds a veritable treasure trove of vials, bottles, jars and other contains full to the brim with untainted chemicals and medicines. "Excellent, I haven't been able to find basic supplies for some months, or-" the trader's eyes are drawn short cylindrical metal box coloured army-green with TOX-419 stencilled on the side. Pulling it out of the bag, he carefully twists and detached, revealing a clean dark metal attachment, a thick circle with odd dark tubes at each end. Stretching out an arm and pulling up his sleeve, Marcel reveals a thick chemical shunt in his arm. With his other hand he carefully fits the new attachment as it slots in perfectly. He nods in satisfaction.

"A new jackplug! Still clean after all this time. I wonder if-" Rooting around in the bag, he finds and pulls out a long tube-shaped rod of metal with a hollow cavity and a nozzle at the top. He experimentally slots in a tube of chemicals from the bag, nods and stows everything away in his backpack. "And a hyperspray too... quite a find."

Alchemist now! GM hope you don't mind my writing in a way for me to receive and administer extracts


Male Ghoul Alchemist 3

Another Alchemist? BRILLIANT! Now all we need is two small and blonde children, a large suit of armor, and someone to sacrifice their mother!


So now that everyone is nice an leveled up (presumably), time to continue!

The computer has been hacked, the radiation is covered for now, and you have a good idea of where the train is. All that's left is to find the engine and plant the beacon. All you have to decide is who gets the goods.


Male Human Paladin 4

"Okay everyone. We should proceed deeper and find this engine we've been looking for. In the sense of full disclosure, my superiors have indicated a desire to retrieve the engine for themselves. I am still pondering just how that will affect law and order back in Old Orleans."


skitter skitter What was that? chitter chatter Uh oh....

Something nips at Scab's leg. Hard. Large Damage: 1d8 ⇒ 3

That giant radroach from before is back, and it's done looking for garbage. It wants meat.

Initiative! I'll roll to keep it going for us.

Edward Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Marcel Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Scab Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Crispy Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Annabell and Tandan Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

Init Order:
Crispy: 22
Marcel: 21
Annabell: 12
Scab: 8
Edward: 5
Roach: Last


Female Human Swamp Druid 4

Annabell will take a shot at the roach with her backwater rifle.

to hit: 1d20 + 5 ⇒ (20) + 5 = 25
confirm crit?: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 2d6 ⇒ (4, 1) = 5
crit damage: 2d6 ⇒ (6, 4) = 10

The bear will charge and try to bite it.

to hit: 1d20 + 7 ⇒ (20) + 7 = 27
crit?: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d4 + 4 ⇒ (3) + 4 = 7
crit damage: 1d4 + 4 ⇒ (3) + 4 = 7


Male Ghoul Alchemist 3

Crispy moves behind some people and says "Deal with it."

Hold action


M Ghoul Engineer 4 (HP 19/27)

Scab attempts to break away from it and draws his pistol on the move. Then, he will roll one of his homemade bombs under the beast. "I thought we were friends you little bastard!"

Called Shot to the Vitals, -2 thanks to VATS
ranged touch: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
large: 2d8 + 4 ⇒ (3, 5) + 4 = 12


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Hold until after Annabell

Sprinting forward, his switchblade leaping into his hand, Marcel shifts behind the roach, cornering it between him and the bear, and aims a knife for its kidneys... well, roach-kidneys.

Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d4 + 7 ⇒ (4) + 7 = 11 Sneak attack: 2d6 ⇒ (2, 3) = 5


I'm gonna put Edward in Full Defense so that he doesn't get hurt.

Marcel's able to get a good hit, but it's armor is to tough for a simple switchblade to crack.

Annabell and Tanden are able to break the exoskeleton and expose the soft, squishy parts of this beast.

Scab's bomb is placed just right. BOOM!! The roach is blown sky high! But after it lands, it's still rarin to go!

Edward, you have control again.


Male Human Paladin 4

Whoops. For some reason it wasn't giving me the "x new" flag. Sorry.


M Ghoul Engineer 4 (HP 19/27)

"Oh shiiiii..." Scab trails off, bringing his plasma pistol to bear and taking a shot.

1d20 + 6 ⇒ (10) + 6 = 16
plasma: 5d8 ⇒ (6, 5, 3, 2, 2) = 18


Male Human Paladin 4

Edward brings his massive bastard sword around in a cleaving stroke.

1d20 + 7 ⇒ (3) + 7 = 10 (+2 if flanking); 1d10 + 9 ⇒ (9) + 9 = 18 damage (Post War Bastard Sword)


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel works to keep the roach still and hemmed in, a perfect target for his companions, feinting and lightly nicking the roach before going in for a deadly blow himself.

Attack: 1d20 + 9 ⇒ (5) + 9 = 14 Damage: 1d4 + 7 ⇒ (3) + 7 = 10 Sneak Attack: 2d6 ⇒ (6, 4) = 10


Male Ghoul Alchemist 3

"You guys are doing great, keep up the good work!" Crispy says from behind them.


They are doing a great job. The roach falls. But the moment it does, something starts happening to the roach's exoskeleton. It starts to expand...

BOOM!

Everybody reflex save, DC 15. On fail, take 2d8 ⇒ (2, 3) = 5 Large damage and deafened for the next few posts. On save, no deafen and half damage(2). I'll let you know when the deafness is done.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

1d20 + 4 ⇒ (20) + 4 = 24

Marcel nimbly dodges the worst of the explosion, clamping his hands over his ears the second he sees the roach begin to bulge. Bending over to a crouch, he raises a finger to his lips to call for silence as he listens hard for anything that may have heard the explosion.


Male Human Paladin 4

1d20 + 4 ⇒ (11) + 4 = 15 reflex


Female Human Swamp Druid 4

anabell reflex: 1d20 + 4 ⇒ (3) + 4 = 7
bear reflex: 1d20 + 7 ⇒ (8) + 7 = 15

Tandon is able to get out of the way but anabell is not.


Male Ghoul Alchemist 3

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

"Taking the phrase "Pop them" to the next level, huh guys?"


M Ghoul Engineer 4 (HP 19/27)

ref: 1d20 + 7 ⇒ (15) + 7 = 22


Annabell can't hear anything except the sound of a squishy explosion.

Everyone sees that the roach's exoskeleton turned into shrapnel and cut their armor. Sorry Marcel, you lost your Evasion when you decided to join the alchemist train. And speaking of trains...

Marcel's Perception: 1d20 + 8 ⇒ (8) + 8 = 16

There might be some skittering in the halls, but nothing that bad...probably...


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Heh, I don't think I even had Evasion before I bailed out.

Marcel turns to the party and mouths carefully COMBAT POSITIONS.

Drawing his knife, he turns and presses himself against the side of the wall, keeping out of the lane of fire.


Male Human Paladin 4

Edward moves to be in the line of fire, big old Post-War Bastard Sword and preparing for a tussle.


Female Human Swamp Druid 4

Annabell not sure what is going on will reload her gun aiming it at where everyone is looking.


Male Ghoul Alchemist 3

"What's happening?" Crispy half way whispers to his brother.


M Ghoul Engineer 4 (HP 19/27)

"Wise guy heard something... or saw something"


There doesn't seem to be any more noise....did whatever Marcel hear leave?

In Fallout terms, you had a bip on your compass saying here is an npc and now it's gone.


Male Human Paladin 4

"Hm. Must have been nothing."

Edward sheathes the bastard sword and stands ready for further exploration.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Vanished, or moved out of range?


Player Knowledge: Out of range. Character Knowledge: Not there anymore.


M Ghoul Engineer 4 (HP 19/27)
Knight-Brother Edward Monroe wrote:

"Hm. Must have been nothing."

Edward sheathes the bastard sword and stands ready for further exploration.

what are you, a Skyrim NPC?? hahaha


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

Marcel relaxes slightly and sheathes his weapon. "Something heard us; it didn't come after us, just ran away. I think that means another person is in these railways; radroaches would have either run at us or run away, not headed towards for a few moments then further away. Or I'm utterly wrong."


Male Human Paladin 4
Vincent "Scab" wrote:
Knight-Brother Edward Monroe wrote:

"Hm. Must have been nothing."

Edward sheathes the bastard sword and stands ready for further exploration.

what are you, a Skyrim NPC?? hahaha

Have you seen how perceptive those guys are? ... if the shoe fits...


Edward, you're a Brotherhood Knight, not a Whiterun guard. I thought that headband I gave you would work better than this.

Well whatever it was, it's gone now. Question is now what?

To recap, the radioactive room is locked and you've got a good idea where the engine is. You just need to determine who's gonna get it. And no, there's nothing wrong with setting multiple beacons, but it will affect the "story" line.


Male Human Paladin 4

"Do we have any Rad-X? Should the device require physical strength to retrieve it, I may be the best suited for such a task. My resistance to radiation, however may prevent my return from just such a mission."

Edward nods his big helmeted head.

"But if that is what it takes, I am willing to make just such a sacrifice."

Needless to say, if Ed bites it to grab the engine, the Brotherhood is getting the beacon for sures!


M Ghoul Engineer 4 (HP 19/27)

"I can go too. Maybe with some Rad-X and my natural resistance, I might even come back to work on it! On the other hand, those ferals seem to have all the fun, heh. Edward, i thought your suit helped against rads?"


Male Human Paladin 4

"It does, to some extent. I am not sure of its ultimate effectiveness, though."


One thing I should probably clarify is Ghoul's radiation resistance compared to that of normal creatures.

Radiation Resistance vs Death:
Starting at the bottom rung, Humans and unirradiated creatures (ie dogs, birds, etc) will take full radiation penalties and will succumb to radiation sickness and eventually radiation death. Things like Rad-X and radiation suits will protect them a little bit. And yes, there are things like radiation suits for dogs.

Speaking of radiation suits, Edwards armor will protect him up to a certain level of radiation. Think of it as Energy Resistance to Radiation. In this case, we'll call it Radiation Resistance 10. Where you're walking into is going to be Radiation Damage 25/round

Next up we've got the Ghouls. In their case, they born of and/or into radiation. For all intents and purposes, they are immune to radiation sickness, but not death by radiation.

Above them are the Radiation Beasts such as Tandon the Yao Guai, Feral Ghouls, and Centaurs. They are completely immune to the effects of radiation as they have been soaking it up since they first started life. Some even are radioactive!

At the top tier of the list of radiation is the Super Mutants. These guys thrive on radiation. So much so that they are not only immune to radiation, if given enough time they will actually gain bonuses due to over radiation!

Hope this has been insightful.


Not immune to death by radiation; so they feel no effects until they absorb radiation damage equal to their hitpoints? So Edward would be able to last much much longer in the radiation, but he'd feel pretty awful unlike the zombies, who would topple to the floor grinning in twominutes flat?


Pretty close Arkwright.

Radiation:
Ghouls can take up to 3 times their HP in radiation before they keel over. Edward can only take up to his HP before he dies, and Radiation damage is considered a variation of non-lethal damage. You're not actually hurt, and taking lethal damage doesn't risk you falling unconscious. Consider your Rad resist a separate hp bar.


Human Alchemist 4|Init +1|HP 39/39|Fort 5|Ref 4|Will 4|AC 15

So, to fulfill my faction mission I need to convince one of the rad-resistant fellas to go diving in there for me? At the moment it looks like lethal levels of radiation, not sure how to proceed.


M Ghoul Engineer 4 (HP 19/27)

yes, have we come to a consensus as to who will go?


If I made this too difficult, I can make a slight change that will help it all work out.


Male Ghoul Alchemist 3

"I would suggest we draw straws, but I don't really have any on my person."

Rock-Paper-Scissors?"


M Ghoul Engineer 4 (HP 19/27)

"I'll just go. I probably know what I'm doing in there, I can last longer than the smoothskins, just gimme a minute to consider my loadout."

Scab sets down his pack, entrusting the remains to his brother's care should anything go foul.

i dont want to have to have it made easier for me, i'd rather take the challenge as presented. Scab will prepare his open extracts and imbibe the following: Ant Haul, Expeditious Retreat, and one of the following:

  • Delay Poison if i can have it delay radiation, allowing my body more time to process it without negative effects
  • Resist Energy if it can be used to resist radiation energy
  • Animal Aspect if it could be used to get some sort of aspect of a Fallout animal that can resist rads, like a deathclaw or yao guai


  • Good concepts Scab. In that order:

    Delay Poison: This will prevent you from suffering the effects of radiation poison for a little while longer, so this is useful for humans, not a Ghoul.

    Resist Energy: This can be used to resist radiation since I've called Radiation a form of Energy.

    Animal Aspect: This will not work since the animal aspects you want won't give you Rad resist. You'll get things like fire resistance and natural armor, but not rad resist.


    M Ghoul Engineer 4 (HP 19/27)

    OK so i will go with resist energy for the last one. so i can carry/move more stuff if need be, i move faster (hopefully maximizing what i can do in the 8 rounds) and then resist energy should stretch my 8 rounds a bit further?? i cant think of anything else i can do to prepare.

    Scab will go over the door controls with whoever will watch to make sure they are understood.

    "So, any last words? Or is that your line? heh."

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