| Shrec the Powerful |
since shrec has burning hands already readied, does this mean he gets to use it before rolling init?
init: 9 + 1d20 ⇒ 9 + (5) = 14
burning hands damage: 2d4 ⇒ (1, 1) = 2 Reflex saving throw for half, hits all within a 15ft cone and is fire damage, not sure what saving throw is based off of. And if that is done before init is rolled, then I get an action after this.
| The Voice from the Depths |
Yes, because you said before that you were readying an action.
Reflex save: 1d20 + 5 ⇒ (6) + 5 = 11
Reflex save: 1d20 + 5 ⇒ (2) + 5 = 7
Reflex save: 1d20 + 5 ⇒ (16) + 5 = 21
| Schwartz |
Init: 1d20 + 4 ⇒ (18) + 4 = 22
Schwartz stand behind his allies and hold his action until after the goblins act. Then he'll move to a position where he's only next to one goblin, preferably so that an ally can come and flank with him. He will then attack.
To Hit: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Extra AC: 1d4 ⇒ 4
Yay, AC 25. Maybe I won't be knocked unconscious. XD Although I continue my streak of bad rolls for attacks.
| The Voice from the Depths |
Just to save some time I'm going to roll Edrec's initiative.
Edrec's iniative: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative
Schwartz
Goblins
Shrec
Imperius
Edrec
The goblin is missed by Schwwartz and it tries to bite him. The other two head out after Edrec and Shrec.
SchwartzAttack: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Grapple check: 1d20 + 12 ⇒ (11) + 12 = 23
Edrec Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Grapple check: 1d20 + 12 ⇒ (7) + 12 = 19
ShrecAttack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Grapple: 1d20 + 12 ⇒ (20) + 12 = 32
The goblin fails to bite Schwartz, but the other two goblins bite both Edrec and Shrec. The one who bit Edrec fails to hold on while the other gets Shrec in his jaws. Then Shrec hits the goblin with his sword, and Imperius shocks one of the little guys.
Goblin 1: 0
Goblin 2: 17
Goblin 3: 18
| Schwartz |
----- Round 2 -----
If he isn't already, Schwartz will move to flank a goblin, preferably still trying to only be next to one of them, but willing to be next to more if that's what's needed to flank. If necessary, he makes an acrobatics check. If flanking isn't possible, just subtract off the extra +2 and he doesn't move.
Acro: 1d20 + 14 ⇒ (5) + 14 = 19
To Hit: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Extra damage if flanking: 1d6 ⇒ 4
Confirm Crit: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Extra damage: 1d6 + 5 ⇒ (6) + 5 = 11+2 fire
Channeling his frustration from his inability to hit the goblin in the rafters, Schwartz makes a beautiful slice at one of the creatures' neck, his blade glinting dangerously in the sunlight.
| The Voice from the Depths |
The goblins continue their assault with one of them gnawing on Shrec, and the other two still trying to attack their targets. They seem angry now and continue biting as much as they can,
Schwartz Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Grapple: 1d20 + 14 ⇒ (13) + 14 = 27
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Grapple check: 1d20 + 9 ⇒ (9) + 9 = 18
Edrec Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Grapple: 1d20 + 14 ⇒ (6) + 14 = 20
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Grapple check: 1d20 + 9 ⇒ (4) + 9 = 13
Shrec Grapple: 1d20 + 14 + 5 ⇒ (16) + 14 + 5 = 35
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Grapple: 1d20 + 9 + 5 ⇒ (7) + 9 + 5 = 21
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
One of the goblins manages to bite and latch onto Schwartz, while the other fails to get a hold on Edrec. The final one continues to bite into Shrec.
Goblin 1: 27
Goblin 2: 34
Goblin 3: 18
| Shrec the Powerful |
Shrec will take a foot 5 step to move out of melee, as part of his move action he puts away sword and pulls out his item from the future, rocket launcher. I let the DM decide how this works. Shrec shoots not at the goblins, but at the wall behind the goblins so the splash damage does not hit Shrec and not his allies. the direct contact isn't going to hit the goblins, the splash damage and splash fire damage from the rocket will. All allies an me are futher away from the rocket, so it might not reach us, plus we have advanced cover because the goblins are blocking most of the damage. Hopefully this does not kill us, as this is my only weapon and ammo from the future.
| The Voice from the Depths |
You will have to try and get free of the grapple that the goblin currently has you in before you can move back and pull out the rocket launcher. Next turn you will be able to fire it.
| Shrec the Powerful |
Shrec will cast a cantrip, light, directly into the goblins eyes to help break free, this might give me a bonus depending upon how you see it, anyway, CMB to break free and take a 5 foot step. cmd: 20 + 1d20 ⇒ 20 + (13) = 33
| Schwartz |
Shrec will cast a cantrip, light, directly into the goblins eyes to help break free, this might give me a bonus depending upon how you see it, anyway, CMB to break free and take a 5 foot step. [dice=cmd]20+1d20
I believe you use CMB to break free versus the goblin's CMD (or make an acrobatics check). I don't think you ever roll with your CMD, which is what it looks like you did.
| Shrec the Powerful |
If that is true, then I'll treat that roll to my CMB, because that is what I rolled, I knew what I was trying to do, I just didn't know what I was rolling. I never really use CMB and CMD, I try to avoid situations that use it at all costs, even when Dming. Modifier 9 and roll 13, so that would make 22 on CMB. But the light can still give me a bonus depending upon how the DM sees it.
| The Voice from the Depths |
22 alone will be enough to break free of the goblins grasp but it will be next turn when you can use the rocket launcher.
On the subject of that I think that I will say that it deals 6d6 (half fire and half bludgeoning) to whoever it hits and those within a 20 ft. blast from the point of impact need to make DC 15 reflex saving throws for half.
Shrec is able to break free of the goblin and get his rocket launcher out.
| The Voice from the Depths |
Edrec's actions for both round 1 and 2
Edrec pulls out his holy symbol and blesses the group with healing while denying that same healing to the goblins.
Heal 1: 4d6 ⇒ (2, 1, 2, 1) = 6
Heal 2: 4d6 ⇒ (5, 1, 5, 2) = 13
| Schwartz |
I mispoke earlier; it's an escape artist check and not an acrobatics check to escape a grapple
----- Round 3 -----
Escape artist check to break free
Acro: 1d20 + 8 ⇒ (8) + 8 = 16
I'm guessing that probably isn't enough to break free
Though energized from Edrec's healing light, Schwartz was unable to slip free. Instead he tries his best to attack the goblin grappling him.
I'm not really sure if I was flanking or not previously. I'm just going to assume that I did manage to get to a flanking position previously.
To Hit: 1d20 + 10 + 2 - 2 ⇒ (10) + 10 + 2 - 2 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Extra flanking damage: 1d6 ⇒ 6
| Shrec the Powerful |
I think that is everyone's actions for round 3, shrec's was breaking free. I wasn't sure if you were waiting for me and forgot I took my action to break free or if you just weren't on. Edrec is still absent.
| The Voice from the Depths |
The goblins continue their attacks on the group with the goblin that bit Shrec peeling off toward Imperius.
Schwartz Grapple: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Grapple check: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
EdrecAttack: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Grapple: 1d20 + 14 ⇒ (4) + 14 = 18
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Grapple check: 1d20 + 9 ⇒ (3) + 9 = 12
Imperius Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Grapple: 1d20 + 14 ⇒ (17) + 14 = 31
One goblin continues to attack Edrec's leg while the others try to bite their enemies. The one facing Edrec fails once again to get past the dwarf's armor, but the other bites and latches onto Imperius's leg.
Edrec continues to heal. Channel: 4d6 ⇒ (5, 6, 6, 2) = 19
Goblin 1: 37
Goblin 2: 34
Goblin 3: 18
Round 4 begin.
| Shrec the Powerful |
rocket laucher could kill my allies, so shrec will pull out his already loaded pistol as part of his move, get within 15 feet of a goblin and fire, it has improved cover from the grapple, so I take a -4 penalty.
attack: 8 - 4 + 1 + 1d20 ⇒ 8 - 4 + 1 + (16) = 21 but this is versus touch ac. 1 for point blank shot.
damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 1 for dex specialty level 5, and 1 for point blank shot
He will then take a free action to load his pistol again, but I grant combat advantage for doing so this round.
| Schwartz |
----- Round 4 -----
Escape artist check to break free
Escape: 1d20 + 8 ⇒ (14) + 8 = 22
Based on Shrec's previous escape attempt, I believe that's enough to get free
To Hit: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
D'oh. >_< Were we doing fumble confirmations or is a nat 1 just a miss?
| The Voice from the Depths |
Just a miss. Also, Shrec since in pathfinder the two grapplers occupy different squares you don't actually take the -2 for cover.
| The Voice from the Depths |
Shrec hits the goblin on Schwartz which is good since Schwartz gets out of the grapple but fails to hit the goblin. Imperius tries to touch the goblin on his leg but the small creature seems to twist his body almost like rubber to get out of the way. The goblins continue to attack.
Schwartz Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Grapple: 1d20 + 14 ⇒ (17) + 14 = 31
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Grapple check: 1d20 + 9 ⇒ (16) + 9 = 25
Edrec Attack: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Grapple: 1d20 + 14 ⇒ (4) + 14 = 18
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Grapple check: 1d20 + 9 ⇒ (20) + 9 = 29
Imperius Grapple: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Grapple check: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Edrec's Heal: 4d6 ⇒ (4, 1, 2, 6) = 13
One of the goblins is able to bite Schwartz again, and get a hold of his leg. The other goblin manages to bite Edrec but his teeth fail to find the purchase he needs. The goblin on Imperious is able to get one bite in but Imperius's training prevents the second bite from getting through.
Goblin 1: 41
Goblin 2: 34
Goblin 3: 18
Round 5
| Schwartz |
----- Round 5 -----
Escape: 1d20 + 8 ⇒ (19) + 8 = 27
With a nimble twist, Schwartz manages to once again break free of his goblin attacker.
To Hit: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage: 1d6 + 5 + 1d6 ⇒ (6) + 5 + (6) = 17
Insert appropriate flavor text here based on whether or not Schwartz hits brilliantly or swings so mightily that he misses.
| Shrec the Powerful |
Shrec will fire another shot and then reload. attack: 8 + 1d20 ⇒ 8 + (2) = 10 versus touch.
damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8 forgot it was masterwork which gives +1 att and damage, should have been +3 not plus 2 last time.
| Schwartz |
Shrec will fire another shot and then reload. [dice=attack]8+1d20 versus touch.
[dice=damage]2d6+3 forgot it was masterwork which gives +1 att and damage, should have been +3 not plus 2 last time.
Is that a special gun thing? 'Cause normally masterwork is just +1 to hit, but not damage.
| The Voice from the Depths |
Unfortunately no because the goblin is twisting away from you. In fact he is not considered grappled due to a class ability of his, so you have to attack just like normal.
| Shrec the Powerful |
Is that a special gun thing? 'Cause normally masterwork is just +1 to hit, but not damage.
Masterwork Weapons
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls. You can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.
Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.
okay, so shrec did 7 damage, assuming it hit, it is vs touch and touch is usually 10 if they had no dex, which I'm assuming the have at least one modifier in dex, meaning I miss
| The Voice from the Depths |
While Shrec's bullets miss his goblin Schwartz masterfully cuts his goblin with his scimitar, and Imperius makes the goblin holding him start to see even crazier things than normal. The goblins then attack.
Schwartz Attack: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Grapple: 1d20 + 14 ⇒ (13) + 14 = 27
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Grapple check: 1d20 + 9 ⇒ (9) + 9 = 18
Edrec Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Grapple: 1d20 + 14 ⇒ (20) + 14 = 34
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Grapple check: 1d20 + 9 ⇒ (13) + 9 = 22
Imperius Grapple: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Grapple check: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
The goblin is able to bite Schwartz and grab a hold of him, but the second bite fails to get through the android's tough skin. The other goblin has still had no luck attacking the dwarf while the one on Imperius's leg continues to gnaw on him.
EDrec Continues to heal. 4d6 ⇒ (3, 1, 2, 1) = 7
Goblin 1: 57
Goblin 2: 34
Goblin 3: 18
Round 6
| Schwartz |
----- Round 6 -----
Escape: 1d20 + 8 ⇒ (4) + 8 = 12
To Hit: 1d20 + 10 + 2 - 2 ⇒ (6) + 10 + 2 - 2 = 16
I'm guessing this is probably a miss?
Getting tired from the extended combat and all the damage he's taking, Schwartz both fails to get free and fails to hit his opponent. It's clear that Edrec's healing is the only thing keeping him up.
| Shrec the Powerful |
shrec fires and reloads, point blank shot added in. gunattack vs touch ac: 9 + 1d20 ⇒ 9 + (1) = 10 He puts the gun away for now until it can get repaired, he doesn't want to risk the gun exploding by firing a broken conditioned gun.
damage: 2 + 2d6 ⇒ 2 + (4, 5) = 11
| The Voice from the Depths |
Imperious shocks his goblin while Shrec's pistol jams. Schwartz cuts his goblin down with his scimitar. The remaining two goblins continue to attack.
Edrec Attack: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Grapple: 1d20 + 14 ⇒ (3) + 14 = 17
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Grapple check: 1d20 + 9 ⇒ (18) + 9 = 27
Imperius Grapple: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Grapple check: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Edrec's heal: 4d6 ⇒ (6, 3, 5, 6) = 20
While Edrec heals one of the goblins finally manages to get Edrec's leg in it's mouth, and begins to gnaw. The other gets only one good bite in on Imperious.
Goblin 1: Dead
Goblin 2: 34
Goblin 3: 27
Round 7
| Shrec the Powerful |
shrec switches back to his greatsword and moves up attack: 10 + 1d20 ⇒ 10 + (13) = 23
damage: 3d6 + 6 ⇒ (3, 6, 4) + 6 = 19
Holy crap, shrec struck hard and powerful, that one hurt. How do you feel after that?
| Schwartz |
----- Round 7 -----
Schwartz moves to flank the goblin that keeps attacking Imperius.
To Hit: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Damage: 1d6 + 5 + 1d6 ⇒ (1) + 5 + (2) = 8
Last mote for extra damage: 1d4 ⇒ 4
Confirm crit: 1d20 + 10 + 2 + 1 ⇒ (20) + 10 + 2 + 1 = 33
Crit damage: 1d6 + 5 ⇒ (6) + 5 = 11+2 fire damage; man, I keep confirming crits with other crit threats.
Total: 23 slashing + 2 fire
Now that his assailant has finally fallen, Schwartz goes to aid his comrade, slashing mightily. His blade gleams a dangerous red as it gets covered in yet more blood from a well placed strike on his new foe.
Seeing Shrec's similar success, he smirks at the goblins still alive. "I hope you're ready to join your friend."
| The Voice from the Depths |
Alright Imperius attacks the goblin holding him, and Edrec does the same.
Imperius's attack: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Crit?: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Crit damage: 1d6 + 5 ⇒ (6) + 5 = 11
Edrec's Attack: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Imperius brings down a devastating blow while Edrec also hits the goblin next to him. The goblin who was gnawing on Imperius dies without his teeth letting go.
Edrec Grapple: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Grapple: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
The other goblin manages to finally start wounding the dwarf.
Round 8
Goblin 1: Dead
Goblin 2: Dead
Goblin 3: 33
| Schwartz |
----- Round 8 -----
Schwartz moves to flank the last goblin. "Two down, one to go."
To Hit: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13
| The Voice from the Depths |
Imperius's attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Edrec's attack: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Under the combined assault of all four of you the remaining goblin dies messily. Looking underneath the cabin you will find a chest with 15,000 worth of gold and gems, and you will also find two potions that can easily be identified as potions of Cure Serious Wounds. The goblins don't have much on them but all of them carry a +1 chainshirt and a masterwork dagger.