Nightflier's Return to Golarion

Game Master nightflier


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Dark Archive

Okay, five characters are good to go so far. If nobody else comes forth tomorrow, I'm gonna start the game with the characters that are present and accounted for. I'll probably start a recruitment after some game time passes to fill other spots.


Female Human Bard(Arcane duelist)/Gunslinger (Firebrand) gestalt 1: HP 11/11 : AC: 16, T: 13, FF: 13: Fort: +2 Reflex: + 5 Will: +2 (+4 Fear) : Perception +0, Init +3 : Performance 7/7 : Grit 3/3

Let's do it!


Nightflier et al; Some bad news folks - I work at a Uni here in Aberdeen and just found out that my support/teaching commitment for this term is much higher than anticipated.

That tied to other commitments, my own ongoing pbp game, and two long running pbp games I'm in, means I realsitically can't give this game the attention it deserves. For what its worth I'm hugely gutted as in addition to a great bunch of charcters and setting, I was immensely looking forward to playing the immense Bienn :(

Apologies if this throws a monkey wrench in the game's kickoff.

Hopefully I'll get a chance to play again with some of you in the future. Nightflier - appreciate the consideration and apologies again for this late decision - wasn't an easy one.

Dark Archive

And just when I was about to start the game thread... :(

I understand your concerns, Black Dow. I was in a similar position few months ago myself.

This will change the game a bit, since I am a player short(er) than I intended. I'll just review some options and - if everyone else are in agreement - start the game tomorrow, with certain changes implemented.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Apologies again - I'll be watching with interest and envy.

If things change I'll let you know.

BD

Dark Archive

Okay, I have a suggestion to make:

Since this game has lost several players and I don't want to wait for another round of recruitment, I suggest this:

You keep your characters and your backstories, but I change the game. I plan to center it on the city called Kaledun, located on another continent completely. This will not affect your characters, except that I'll open new thread and we'll start the game from the beginning. This is the info on Kaledun:

Kaledun:
Kaledun is a crumbling, sprawling, decadent, corrupt city, with history that stretches thousands of years - a city that outlived several empires which ruled it, and continues to exist in some kind of urban unlife. This is a dark place. Some of the city's most interesting locations are: Night Market, where you can haggle with Hags and deal with the Devils; Old Court, where vampires dance to the silent music and trade in blood and dreams; Slaveport, located at the confluence of two great rivers, where barges bearing fresh slave-meat from East and West unload their cargo; Nightingale Street, where you can find any and all pleasures known to man or dragon; Old Dungeon, located beneath ruins of Constabulary, filled with corpses when the Great Plague struck the city two hundred years ago; Troll Bridge, built by Trolls at the bequest of Lord Mayor hundred years ago, and in return they got the toll rights and land to build their slums across the Grat River; Lord's Castle, overlooking the rivers, but without any lord living in it for the last 90 years...

...The city is called Kaledun, and both legends and history claim that it has arisen from it's ashes 39 times. One of the city's nicknames is "Crossroads of Worlds". That is true both literally and metaphorically. At the streets of Kaledun you can encounter an Blood Elf from the far-away Crimson Empire, Dwarf from the fabled Orinor, devil-binder from the world of Golarion or Red Wizard from Toril. People come to Kaledun seeking all kinds of things: wealth, fame, drugs, sex, magic weapons, slaves, love potions... You can by anything and everything at one of the Kaledun's markets - if you're willing to pay the price. Empire after empire struggled to conquer the city, but all the empires which held it came to ruin in but few short centuries. Kaledun is now a free city, ruled by the Mayor and City Council...

...The large part of city's population is planetouched in some way. Half-fiends are numerous, as well as hagspawn. Half-vampires are less numerous away from the Vampire Court, but there are some, especially among halflings, who are favorite slave race for the city's upper class. Several dragons live in the city (in the human guise), so there are half-dragons as well...

...all of the five Elder Gods have their temples in the city, but Luna is most revered as the patron goddess of Kaledun... They are Elder Gods. They are tied to planet itself and they are not dependent on worshipers for power. They tend to appear in many guises and differently to different civilizations. There are many other distinct gods, but they are the gods of humanoids, Elves, Dwarfs etc. Some humans worship one of the myriad of "small gods". Those are gods of dell and glen, of forests and springs. For instance, there is a god of River Grath. He is known as Grath Wetbeard. On the surface of the river he is greater god, but his power is almost nonexistent at the distance of 5 miles from the river coast.

...there's a prominent Hag in the community, sort of unofficial leader of Hag Market, called Baba Svetlana. She's 900 years old and rather uninterested in good or evil. She trades equally with heaven and hell and nobility often buys from her. She sells, among other things, used wishes, one night stand frog princes, slightly rotten pumpkin coaches and awakened mice bodyguards...

...There are several "subraces" of Mice: Field Mice, they are mostly fighters; White Mice, mostly wizards; Forest Mice, rangers and Church Mice, clerics - obviously. In addition to awakened mice Svetlana awoke some hamsters as well, but it turned out that hamsters for some reason prefer to become paladins. The Hag forgot about her creations one time several hundreds of years ago, so there's a numerous community of small awakened animals in the city...

...Hag Market is one of five markets in the part of Kaledun called the Old City. The others are: Peasant Market, near the Sunrise Gate (which looks to the south, in fact, not east); Slave Market, near the port; Castle Market (defunct), near the Lord's Castle and Cattle Market, near the Sunset Gate (which looks to the north, obviously). If you need to buy flower, eggs or jam, you go to the Peasant Market; if you want to buy a broken dream, discarded wish, magic sword or slightly-used soul, you go to the Hag Market. Not every seller there is Hag; there are angels down on their luck, selling their feathers one by one and looking for a quick fix, dwarfs selling and buying weapons, members of Golem Syndicate looking for work... anyway, Svetlana is little above it all. She's old enough not to have to work and equally old to acquire a cynical view on both good and evil, so she drifted towards neutrality. If she's the owner of your character's contract, she would use him mostly as a messenger or a spy. These days Svetlana mostly trades in information, but she's always interested in some new magic item (or old and powerful), piece of property in the city or on some plane - and her not so secret passion is collecting (and reading) love novels.
There are other possibilities as well. Several elder fay have their stalls at the market or shops around the market square, as well as alu-fiend twins, Mayala and Nayala. These sorceresses mostly deal in poisons and potions...

In this campaign monks are found only in the East, in the subjugated nations of the Sultanate of Tamur. In the West, monks are cloistered clerics, specialized in different aspects of clerical life, so there are military orders, healing orders, fiend-fighting orders...

Languages: There are 27 human ethnic groups living in Kaledun District (territory controlled by the city; in earlier times it was called Kaledun Principality), and all of them speak their own language. In city itself almost everyone speak Trader's Tongue, my world's version of Common, as well as languages of Overduchy of Hohenbaurg and Sultanate of Tamur - most powerful neighbors, who in one time or the other controlled Kaledun. Before humans settled in what is now Kaledun District, local population consisted of tribes of Lizardfolk and Lupins, so their languages can be heard in the streets of Kaledun. Lizardfolk's language is most spoken near the harbor, where city's lizardfolk mostly dwell and work, and the language of lupin's is most spoken in the vicinity of Peasant and Cattle markets. Enslaved and abused Halflings of Kaledun speak their own language and some of them speak Old Tongue as well, the language of their vampiric masters.

Think of Hohenburg as Germany meets Netherlands and Sultanate as Turkey meets Persia meets Arabia.

There's a region in Hohenburg where Ghost Elves might live. Misty Forest, surrounding Black Mountains. Black Mountains are major dwarf stronghold in this part of the continent and they are autonomous from the Overduchy of Hohenburg, although they have longstanding business relationship with it. They provide mercenaries equipped with firearms, banking services and stonemasons for most of the countries in the region.


HP 78/78, AC 25/12/23, Saves 11/5/14

nightflier - I'm game for that, sounds quite interesting as a setting.

Dark Archive

How about the rest of you, guys?


Male Human (Romanda) Expert 3/Noble 1

Very interesting if I can I might come up with another character lie a lupin or lizardfolk always love those races ^^


Ye forgot to mention the part where it eats people!

Dark Archive

But yes, that works.

Dark Archive

Anybody else wants to create a new character?

Sovereign Court

nightflier wrote:

Anybody else wants to create a new character?

I could be swayed to play an old character...

Dark Archive

Sure. Alderthane is very nice character. Although, I don't really remember all the requirements for that game. I know that I've used +4 LA for players, but I now think that kinda thing doesn't suit the game I want to run at this time.

Also, those characters were made using Pathfinder Beta. You would need to rework it.

Okay, here is another question for you guys - would you like to play gestalt characters in this game, or standard ones? Do you want to play local characters - that is, from the world on which Kaledun is located, or from Golarion? If you wish, we can keep EotW characters for some future time when the squad gets together and create completely new characters for Kaledun game. I'm open to all suggestions.


HP 78/78, AC 25/12/23, Saves 11/5/14

In all honesty, if we're going to another setting - I'd suggest we restart the discussion afresh and have new characters.

Personally I'd like to tie the character to Kaledun specifically, maybe make him have a long-standing debt to some shady characters in the Hag Market and be more urban focused.

Have you got creation guidelines for the lupin and lizardfolk?


Female Human Bard(Arcane duelist)/Gunslinger (Firebrand) gestalt 1: HP 11/11 : AC: 16, T: 13, FF: 13: Fort: +2 Reflex: + 5 Will: +2 (+4 Fear) : Perception +0, Init +3 : Performance 7/7 : Grit 3/3

I'm ready and willing with the current character

Dark Archive

Okay, those who want to may play characters that they already have, and those want to may create new characters.

I'm gonna post additional guidelines a bit later.

Dark Archive

GM W.R. Monger

Will wait for the Lizardfolk/lizardmen or lupins rules to create one if they are available ^^

Dark Archive

A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Its tail is used for balance and is 3 to 4 feet long. A lizardfolk can weigh from 200 to 250 pounds.

Lizardfolk speak Draconic.

Lizardfolk characters possess the following racial traits.

+2 Strength, +2 Constitution, –2 Intelligence:
Medium size.
Humanoid (Reptilian)
A lizardfolk’s base land speed is 30 feet.
+5 natural armor bonus.
Natural Weapons: 2 claws (1d4) and bite (1d4).
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Skills: Because of their tails, lizardfolk have a +4 racial bonus on Acrobatics and Swim skills.

Dark Archive

Lupins are wolf-headed humanoids that live in pack-structured society. They stand about 7-1/2 feet tall and weighs 300 pounds. They speak Silvan.

Lupin characters possess the following racial traits.

Strength +4, Constitution +2, Intelligence –2, Charisma –2.
Size Medium.
Humanoid (Gnoll)
A lupin’s base land speed is 30 feet.
Darkvision out to 60 feet.
Scent

Sovereign Court

You're right, those where +4 LA characters so Alderthane had 4 levels of Adept and Luff was a Pixie, plus Al was a Cleric/Druid which is against the two caster classes rule you've got this time so that wouldn't work either... might be fun for them to make special guest appearances though.

I'm actually considering an awakened mouse magus if I don't stick with Zeltirina, (possibly another employee of Baba Svetlana, we didn't get much chance to explore that angle last time,) please could you post the stats for white mice?


I'm ready for whatever, just as it gets the game started.

Dark Archive

GM W.R. Monger

Well just submitting this to see what you think of it

Oracle Lizardfolk

Background

Spoiler:

It was written on the pattern of the scales on the back of Chimali that he would play an important part in the Itzcoatl tribe life. There was a celebration and the tribe rejoiced. It was, thus, expected when, at a young age, Chimali would become the focus of strange phenomena as he would hear voices. "The spirits have befriended him" said the seers. "He has been blessed."

In time, Chimali began to hear voices more clear but still confusing. They whispered at him, telling him secrets and truths most would rather forget. Too young to realize what it meant, Chimali told these truths to friends and adults. Uncomfortable truths would only cause Chimali to be shunned. "But there is power in him" said the seers. And so people treated him with distant respect.

During a night of celebration in which the young coming of age would be accepted as adults of the tribe, Chimali spoke his whispered truths to a stunned audience. To his surprise, his wisdom was not embraced, but refuted. Called liar and possessed by demons, he was expelled from the celebration and refused his right as an adult.

Both ashamed and confused, Chimali wandered the jungle trying to understand what was going on. He was angry at the voices, believing they had lied to him and, in doing so, caused the whole tribe to hate him. He lived as a wanderer for weeks before a chance encounter with Yaolm, one of the tribe's seers. The elder lizardman was performing a ritual at a nearby ruins, conferring with spiritual forces. Horrified, Chimali ran back to the tribe to tell of that blasphemy.

Chimali was received with doubt and distrust. He told everything he saw to the seers and to anyone who would listen, but it was all hard to believe. Why would a seer of the Izcoatl commune with the demons? Yaolm arrived at the tribe center as Chimali exposed the facts to a crowd. Furious, the seer accused Chimali of dark sorcery and that it was Chimali who had communed with evil, the same evil that whispered at Chimali ears from birth. It was no coincidence that the voices told Chimali to rip the truth from Yaolm mind himself. And so he did. The seer felt to his knees screaming in pain and Chimali glanced broken images of the truth. Treason, conspiracy, dark forces and a powerful being in eternal pain. But the attack was enough to condemn Chimali of his unnatural fighting prowess and murder of a seer. He was an outcast as a creature possessed by the evil that corrupted the world and ordered to leave or die by his brothers' claws and fangs.

Chimali once again wandered the land. Confused by what he saw on the seer's mind, he once again trusted the voices the always followed him. And they did not stop at it. Every day they would whisper broken truths to him and his visions guided him to Kaledun. There, the whispers told him, he would find kindred spirits with whom he would bond in an important quest.In the end... The spirits failed to make it clear. "Follow the path," they whispered. "Your destiny lies at its end."

Appearance

Spoiler:

At approximately 6’9”, weighing 235 lbs, Chimali is an imposing sight, his body is covered in vermillion scales that seem to deflect some notice away from his toned athletic build, and many have lost their nerve when faced with his molten-gold colored eyes. His tail is four feet long and helps him maintain his balance while he performs his daily tasks in the harbor where he makes a living until his path is revealed to him.

Dark Archive

Calixymenthillian wrote:

You're right, those where +4 LA characters so Alderthane had 4 levels of Adept and Luff was a Pixie, plus Al was a Cleric/Druid which is against the two caster classes rule you've got this time so that wouldn't work either... might be fun for them to make special guest appearances though.

I'm actually considering an awakened mouse magus if I don't stick with Zeltirina, (possibly another employee of Baba Svetlana, we didn't get much chance to explore that angle last time,) please could you post the stats for white mice?

I'll post something tomorrow.


HP 78/78, AC 25/12/23, Saves 11/5/14

Don't want to be too much of a grognard as I'm keen to get started as well, though I'm a little lost as to the state of play:

Are we still gestalt?
Can we get an idea of plot synopsis? - ie. is it going to be urban centric, or dungeon delves, etc.

Dark Archive

This game has mutated from what I originally envisioned. :)

You can play either gestalt or standard characters. I will not be giving XP, so you will level up at certain points in the game. Since some of the characters are from Golarion, the goal will remain the same - to find them a way home. The game will be centered around the city, so it will be urban, but it will have strong elements of dungeon delving, certainly.

The game should last about 3 levels. After that, you'll get to decide if you like the Kaledun and surroundings as a setting. If you do, I'll start a campaign for new characters and with more structured set of rules and no gestalt. That campaign will not be tied to Golarion in any way. Each player who finishes this adventure will get a boon for his new character. This boon will take form of a class ability that his class does not posses. For instance, a Fighter could get divine bond or a witch could get the druid's shapechanging ability.

The other option is for all of you to create new characters (without any boons) and to start campaign in the city.

Your choice. But since most of you have completed characters, it would seem a waste not to use them.


HP 78/78, AC 25/12/23, Saves 11/5/14

Personal vote is for creating 'new' characters (though I'll likely just tweak this one to suit the setting and societal changes), though I'll go along with the majority.


Male Human (Romanda) Expert 3/Noble 1

Well, I'm fond of this character as he might be fun to finish of decently after all.

I like the idea of a lizardman don't get me wrong also got the background and all but let's just finish with the one we have for 3 levels.


Female Human Bard(Arcane duelist)/Gunslinger (Firebrand) gestalt 1: HP 11/11 : AC: 16, T: 13, FF: 13: Fort: +2 Reflex: + 5 Will: +2 (+4 Fear) : Perception +0, Init +3 : Performance 7/7 : Grit 3/3

I'm with sticking with this character and see how she plays out.

Dark Archive

I'll stick with Zeltirina, too. I'll save the mouse idea for the next game, after level 3.


HP 78/78, AC 25/12/23, Saves 11/5/14

The one cow standing alone in the field moves to be with the others. "Mooo"

Happy to keep this guy and get rocking then :)

Dark Archive

Okay, guys. I'll start the game tomorrow, then.

Dark Archive

The game is up.

Dark Archive

I'm going to be away this weekend, I'll get online if I can, but otherwise Zel will just be staying quiet anyway.

Dark Archive

Hey, guys. My fever has broken. I'm week as a kitten, but I can see well enough to type.

So, are we all ready to continue with the game?


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth stands ready.


Male Human (Romanda) Expert 3/Noble 1
nightflier wrote:

Hey, guys. My fever has broken. I'm week as a kitten, but I can see well enough to type.

So, are we all ready to continue with the game?

Rickard is still here.

Dark Archive

Zel's ready... and about to trip and fall on top of some poor old man.


Female Human Bard(Arcane duelist)/Gunslinger (Firebrand) gestalt 1: HP 11/11 : AC: 16, T: 13, FF: 13: Fort: +2 Reflex: + 5 Will: +2 (+4 Fear) : Perception +0, Init +3 : Performance 7/7 : Grit 3/3

Yep

Dark Archive

Okay, then. You can expect the new post in the morning.


HP 78/78, AC 25/12/23, Saves 11/5/14

FYI - I'll be out of town tomorrow, so probably won't get a chance to put in an update until Sunday evening my time (in roughly 48ish hours from this post).

Please DMPC me if required to keep things moving.


HP 78/78, AC 25/12/23, Saves 11/5/14

Apologies to all, but I'm going to have to pull out of this PbP.

A combination of the slow general pace, and I'm not finding myself sinking into the character as much as I'd like. Not necessarily any of your faults - but just that it's not working for me.

I wish you all well in your future PbP'ing and gaming experiences, and thanks for the game while it lasted.

Dark Archive

To be honest, I am finding the pace of this game slow as well. And now that you've left, I think that the game lost it's critical mass of players to continue.

I am sorry, guys. I think that I'll close this one down. It was doomed from the start, it seems.

If I start new game in the immediate future, I will be sure to call you guys first, before I start recruitment.

Dark Archive

GM W.R. Monger
nightflier wrote:

To be honest, I am finding the pace of this game slow as well. And now that you've left, I think that the game lost it's critical mass of players to continue.

I am sorry, guys. I think that I'll close this one down. It was doomed from the start, it seems.

If I start new game in the immediate future, I will be sure to call you guys first, before I start recruitment.

It's alright I was fun while it lasted.

Dark Archive

I think perhaps the idea of a military group isn't a great fit for PbP, I often found myself refraining from posting in order to allow the higher ranked characters to take lead.


Female Human Bard(Arcane duelist)/Gunslinger (Firebrand) gestalt 1: HP 11/11 : AC: 16, T: 13, FF: 13: Fort: +2 Reflex: + 5 Will: +2 (+4 Fear) : Perception +0, Init +3 : Performance 7/7 : Grit 3/3

Yeah this one just never really ot to a point of any kind of action, just a series of conversations.

I've been reading the Land of Ice and Blood, game and the dynamic there has really gotten a hold of the setting and the pace is very cool.

Will create a character just to have on standby should you need a replacement.

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