GM Dak - Mummy's Mask

Game Master Dakcenturi

Chapter 2: Empty Graves
Part 1: And Lo, The Dead Shall Rise

PANIC LEVEL: 13

Pics / Maps / Loot & Notes

Starting Day: Oathday, 26th of Pharast, 4714
Current Day: Oathday, 2nd of Gozren, 4714


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Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha pushes Irakelesh back.

"We had our own bit of fun, thank you.", she says. "There was a two-headed dog outside, and I think his bite made me sick...", she looks worried at her bite wound.

"We should probably finish exploring this before i turn into a zombie..."


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

”You think it made you sick!?” Fitliss asks, concern evident in its voice. ”Do we know what it was? I might be able to treat it, depending on what cuased it, but that is a big might.”

It was either Pendrak or Aliva, I’m pretty sure.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

I have poison lore. Can I use that to try to identify if Ai'sha was poisoned?


Irakelesh, using your skills, you are certain that she has not been poisoned. That said, you see the bite marks are red and puffy, indicating that she's contracted some kind of disease

The doorway east leads to a small room containing several beds and a rough stone table. Given its location, this appears to be some kind of sleeping quarters and living quarters for household servants.

Search: nothing but dust and sand


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh inspects the bite wound carefully. "The good news is that you're not poisoned. But, the bad news is that you have got some sort of disease." For once, Irakelesh is serious. "We'll need to get this taken care of soon."

Any knowledge I can roll to try to id the disease?


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Heal: 1d20 + 2 ⇒ (9) + 2 = 11

Aliva finally has time to look over the wounds Ai'Sha took, "Fitliss this is your area, maybe you can tell us?"


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Fitliss grins sheepishly. ”I grew up rather solitary, and I’ve always been able to heal myself. I never did have a need to learn the mundane healing arts. My normal healing magic won’t do much, but if the disease is supernatural in nature I might be able to do something.”


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"Its nothing, I should be fine for now, when we leave we can try the church or something...Maybe we should head back to the courtyard, that dog could be guarding something.", she heads to the building once again, stoping if someone suggests something else or no one follows. Going to B6


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Hey Ai'sha! We should stick together. Remember?" Irakelesh catches up with the redhead as she moves outside. "Now. What is it you guys ran into out here?" Irakelesh stops up short when he sees the body of the dog they fought. "Now that's interesting. Don't see one of those everyday."


The disease is specific to the death dog, so Knowledge (arcana) would be your best bet.

It's nearly impossible to tell what this building used to be - the dirt and debris piled up in the corners points to any number of possibilities. The stench, however, is overwhelming. It's very easy to see where the death dog spent it's time, the area is black with dirt and grease, and what appear to be hundreds of maggots writhe in the creature's leavings.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"...Eww. Lets explore something else.", she says as the stench gets to her.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

”Is this where that dog creature lived?” Fitliss queries, poking around the room with a long stick enthusiatically.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"it is yes, we weren't quite expecting something living to still be here like that."


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"I wouldn't describe that as living.", Ai'sha says, pinching her nose.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Uhg. Me neither." Despite the smell, Irakelesh steps closer to the pile. He peers around, without touching anything, to see if there is something of interest.

Knowledge(arcana): 1d20 + 9 ⇒ (11) + 9 = 20 For the disease
Perception: 1d20 + 5 ⇒ (3) + 5 = 8 For the looking around


Irakelesh:
You actually recall something about these two-headed monsters.

Unfortunately, you don't see anything of interest.

Staying in this part of the courtyard to explore, or going back inside?


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Explore

Perception: 1d20 + 4 ⇒ (3) + 4 = 7 Aliva will have a look around to see if there is anything worth trying to sell around here.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Aha!" Irakelesh exclaims. "I do remember something about this thing." Then his face darkens. "Oh. Ai'sha. We need to get you healed right away. This thing bit you, right? When it bit you, it injected hundreds of these maggot eggs into your body. It might take a day before you notice but then those eggs are going to hatch and the stupid worms are going to drain your life!"

Irakelesh looks at the others urgently. "When we go back into the city, we'll have to buy a potion to cure this."


After exploring the lair of the death dog, the group moves north to find a smaller building that has also been ravaged by time and sand. Nothing more than shattered pottery and debris remain inside.

The next building (B8 on the map) contains skeletal remains of three humanoids. The bones have been blasted clean by scouring sand, and they lay in loose piles against the walls. After watching cautiously for several minutes, you determine these are simply remains, not undead lying in wait.

The next building is a small granary with a domed roof and a small door. As you get close to the building you hear a strange noise from behind the door. It sounds like some kind of rustling or movement.

Knowledge (nature) DC 13:
You know exactly what you're hearing, it's the sound of thousands of tiny insects swarming and crawling around the inside of that granary. Please note the word "swarming"


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

”Did you guys hear that?” Fitliss asks, eyeing the door suspiciously.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"I did yes, I will open the door you all be ready for what comes out?" Aliva moves to the door waiting for the others to get ready, once everyone is ready she will open the door.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh raises his morningstar. "Ok. I'm ready!"


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha shrugs. "I don't like it, but lets go..."


Aliva waits for everyone to get ready, then pulls the door open. The smell of offal and dung is nearly overpowering. More importantly, you all discover what was making the strange noise.

The rustling becomes a roar as a massive swarm of scarab beetles flies out of the granary. They settle upon Aliva and begin attempting to devour her alive. 2 points of damage, and a Fort save please

OOC: The swarm is 5'x5' and these beetles are fine creatures, so weapons won't work against them. Also, please note they cause distraction, which imposes a caster level check to cast spells, or a Will save to do anything requiring patience or diligence.

DM Screen:

1d6 ⇒ 2


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva has The Scarab ShieldThe swarm needs to make a DC 11 will save or avoid me for 3 round


Ah, forgot about that, thanks for reminder. Rolled below and they make it with a 12.

1d20 ⇒ 11


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Fitliss eyes the beetles. ”Yeah, I can’t do anything to those. Sorry guys!” he declares, sounding not at all as upset about that fact as he ought.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"...Uh oh..."

Ai'sha will ready herself to strike at the swarm if it comes close.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Can torches do 1 point of damage to the swarm?


Sure, torches dealing 1 hp damage from the fire is fine.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Fitliss, you can get a torch and swing it. That can help to disperse this thing." Irakelesh pulls out his torch and lights it.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

”Ooh! Good idea Irakelesh!,” Fitliss exclaims, extracting a torch and flint and steel from his pack.


Giving Aliva and G'nock one more day then I'll move on.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva backs out of the swarm, spitting out dead beetles that she killed with her teeth.

"I thought we would be done with swarms."

Current:

12/15 HP

I guess she will just try to keep them distracted while the others flame them.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock lunges forward and begins snapping and clawing at the swarm, his eyes watering in expectation of the taste:
Is this even valid against a swarm?
bite: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d3 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 2 ⇒ (15) + 2 = 17 damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Nope! Just call it good roleplaying. ;)


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh loks from Aliva to G'nock. "You guys don't have torches?" he asks incredulously.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"I am busy keeping them off of you, kill them quickly please" Aliva says as she stomps on the beetles.


The scarab swarm twists and turns, moving straight toward Irakelesh, surrounding him with thousands of the biting insects!

Irakelesh, 4 points of damage and a Fort save please

Aliva, I also need a Fort save from you too please

GM Screen:

1d6 ⇒ 4
1d6 ⇒ 4


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh starts swiping the beetles off of his legs but they still manage to bite through his clothes. "Owwww!" he shouts at them. "Ok guys. Some help here!"

Fort save: 1d20 + 1 ⇒ (16) + 1 = 17


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Fort: 1d20 + 4 ⇒ (7) + 4 = 11


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Fitliss actually giggles as Irakelesh’s wounds fade, only to appear on his own dimuntive frame. ”Hey, that tickles!” he laughs, barely able to light his torch he is shaking so much.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

That means I don't take the damage or I only take half? I can't remember.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha steps foward, charges her weapon with magic and strikes.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24 confirm?: 1d20 + 4 ⇒ (16) + 4 = 20
Damage(Arcane Strike, Flame of Dawnflower): 2d6 + 6 + 2 + 2 ⇒ (1, 5) + 6 + 2 + 2 = 16

The swarm takes the fire damage at least, right?


Irakelesh, the Fort save is for something else, so you take full 4 points.

Ai'sha, yes, they take the fire damage.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

The way it works is that I transfer 5 points of damage from every bonded creature to myself. You take the full damage with all effects, and afterwards I siphon just the damage off.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Thanks Fitliss. GM, is it our turn to act?


Yes, Ai'sha has acted, so everyone else can take their turn.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Realizing that his efforts thus far haven't diminished the swarm, G'nock backs sheepishly away Eeeuch! What have these things been eating??


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva pulls out her second last torch, lighting it from her Flint and steel.

"We need to get some items to kill these faster than torches!"

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