
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

The first door seems to be another entrance into the kitchen. However, this angle lets you see that beyond it to the north sits a heavy table of darkwood, surrounded by a dozen (empty) chairs.
The next door also seems to lead to a hallway to that dining room, though what looks like it could be a store room filled with barrels and crates juts off to one side.

Thunder Rolling |

Thunder Rolling nodded and gripped his axe in his hands with a determined look on his face. He was not uncommonly fond of murder either, but sometimes killing without warning was necessary. He had to look at these creatures as sentries for the enemy.
His huge chest swelled even larger as he took in a deep breath and then burst into action. Charging the nearest cook, he slammed the flat of his axe blade against the satyr's skull, hoping to either knock the creature unconscious, or at least stun him.
Going to try non-lethal damage first.
Overhand chop (bash) 1d20 + 9 ⇒ (11) + 9 = 20
damage 1d12 + 19 ⇒ (1) + 19 = 20

Koremar Auvrealylth'Hel |

With black blade in hand; Koremar moved right behind the larger man and split off to take on the other satyr in the kitchen. He saw Thunder using mercy but he'd never learned the art of the using the flat of the blade. He struck as quick as he could.
Mai'Tahl attack: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d8 + 5 ⇒ (8) + 5 = 13

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Thunder rushes through the door, slamming his axe head into one of the satyr's heads. 20 hp subdual
Moments behind, Koremar slashes the other one, who lets out a cry of pain and tastes one of Abigail's arrows, though both wounds seem to close slightly moments after they're made. 10 hp total
Meanwhile, Kregimie sneaks around the back way, ready to flank one of the two creatures.
Initiative:
Abigail: 1d20 + 5 ⇒ (3) + 5 = 8
Koremar: 1d20 + 4 ⇒ (17) + 4 = 21
Kregimie: 1d20 + 3 ⇒ (9) + 3 = 12
Thunder: 1d20 + 5 ⇒ (10) + 5 = 15
Satyrs: 1d20 + 2 ⇒ (14) + 2 = 16
Satyr 2: 10 hp

Kregimie |

Kreg moves into position (When his initiative comes) to flank one of the two Satyrs, then slams his longspear into the beast.
Longspear: 1d20 + 10 ⇒ (12) + 10 = 22, damage: 1d6 + 4 ⇒ (1) + 4 = 5 plus 1d6 ⇒ 5 acid damage, plus 4d6 ⇒ (2, 4, 5, 5) = 16 sneak attack. If the attack hits, Kreg gets +4 to his AC against that foe for one round (Offensive Defense) and he is -2 on attacks against me for 1d4 ⇒ 1 rounds (Befuddling Strike).

Thunder Rolling |

Seeing the others abandon any pretense of mercy, Thunder Rolling changed his grip and set a couple of bows flying, like he was harvesting wheat, or thrashing the vegetation outside again.
Attack 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1d12 + 9 ⇒ (6) + 9 = 15
Attack 1d20 + 6 ⇒ (19) + 6 = 25
Damage 1d12 + 19 ⇒ (3) + 19 = 22

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Koremar: 21
Satyrs: 16
Thunder: 15
Kregimie: 12
Abigail: 8
Koremar cuts into his foe again, though again it seems to do less harm than he would have expected. 2 hp
Finally over their initial shock at the sudden attack, the two satyrs step back, both gesturing in your direction.
Both make strange gestures, and a wave of fear washes over you, filling Abigail and Thunder with panic. Both drop their weapons and begin fleeing back the way they came in. Koremar and Kregimie are shaken for one round, which has already been factored in for Kregimie, but continue to hold their ground.
"Why don't you go help your companions," the other satyr suggests to Koremar, the elf almost leaping to follow before he realizes he has other concerns.
Kregimie steps up and cuts into one of the satyrs, and while the spear itself seems to do no damage, the acid causes the fey to howl in pain. There was no flank available as it moved five feet back after Koremar's turn and Thunder fled on his turn, so no sneak attack damage.
Abigail Will: 1d20 + 9 ⇒ (6) + 9 = 15
Koremar Will: 1d20 + 8 ⇒ (12) + 8 = 20
Kregimie Will: 1d20 + 4 ⇒ (17) + 4 = 21
Thunder Will: 1d20 + 3 ⇒ (7) + 3 = 10
Koremar Will: 1d20 + 8 ⇒ (9) + 8 = 17
Satyr 1: 15 hp subdual
Satyr 2: 17 hp

Koremar Auvrealylth'Hel |

Koremar could thank his elven blood that the satyr's magic fell on deaf ears and doubly thankful that Kreg was still in the fight with him. He whispered arcane words, pointed at the satyr between him as his friend and four magical bolts sped unerringly into the foe.
Magic Missile Damage: 4d4 + 4 ⇒ (3, 3, 4, 3) + 4 = 17

Thunder Rolling |

Thunder Rolling saw images from his childhood, transformed into dark shapes of abject terror. His mother's loving arms transformed into chitinous claws, blood and acid dripping from mandibles that tore through her flesh. His beloved sister turned on him, slime and claws flinging about. It tore at the core of his being and he fled. In terror and shame, the warrior fled, not caring about weapons or companions.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Koremar: 21
Satyrs: 16
Thunder: 15
Kregimie: 12
Abigail: 8
As Abigail and Thunder run for their lives back to the balcony, Koremar and Kregimie press their attack.
Koremar's magic bolts slam into the more wounded fey, who bellows and charges forward. His dagger slash takes the surprised elf, drawing blood before the ram horns hit the slender magus' chest. 12 hp
The other satyr closes with the gnome, who's able to avoid his blows. The gnome strikes back, but can't make it past the creature's guard.
1d20 + 6 ⇒ (15) + 6 = 21
1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 1 ⇒ (19) + 1 = 20
1d6 + 1 ⇒ (5) + 1 = 6
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 1 ⇒ (17) + 1 = 18
Satyr 1: 15 subdual
Satyr 2: 34

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Hmm, I think I'm going to say no, unfortunately: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
The effect will last 8 rounds total, though I'm willing to say you're hiding in the balcony, since ... well, it's scary outside and that'll make it easier in the long run.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Koremar: 21
Satyrs: 16
Thunder: 15
Kregimie: 12
Abigail: 8
As Abigail and Thunder continue to cower in the garden, Koremar lands another blow on the satyr, his blade cutting deep, but the wound seeming to slightly heal over almost immediately, as if the material couldn't leave a mark on the fey's flesh. 4 hp
The badly wounded creature continue his attack on Koremar, but the elf's able to fend him off, Kregimie doing the same to his foe before stabbing him with the spear, though the acid seems to do more damage.8 hp
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (9) + 6 = 15
Satyr 1: 8 hp, 15 subdual
Satyr 2: 38
Sorry for the delays; am back now, though.

Koremar Auvrealylth'Hel |

HP = 46/58
Koremar felt that they had to finish the fight and finish it soon. He called upon his arts arcane and martial.
Concentration DC 17 - 1d20 + 11 ⇒ (13) + 11 = 24
Spellstrike w/Shocking Grasp - 1d20 + 10 ⇒ (16) + 10 = 26 - +3 if he's using a metal weapon
Damage - 1d8 + 5 ⇒ (7) + 5 = 12 + 5d6 ⇒ (5, 2, 4, 4, 4) = 19 Electrical

Kregimie |

Not sure without a map, but can Kreg take another 5' step and flank this round? If not, he will take another 5' step to get into position for next round. Koremar would be aiming to flank also, right?
Wondering where his other two comrades are, Kreg continues chipping away at the beast in front of him.
Longspear: 1d20 + 10 ⇒ (10) + 10 = 20, damage: 1d6 + 4 ⇒ (1) + 4 = 5 plus 1d6 ⇒ 4 acid damage

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Speed round version to get things going again now that I'm home...
Koremar: 21
Satyrs: 16
Thunder: 15
Kregimie: 12
Abigail: 8
Koremar puts down one of the satyrs, it's body arcing as the electricity blasted through it.
In the next moment, Kregimie closes in on the other satyr -- whose attacks against the elf are easily parried -- and slams his spear into him, drawing a howl of pain before the fey creature collapses. Added in sneak attack damage; it's merely unconscious, not dead
In the garden, Thunder Rolling and Abigail suddenly find their fear abating, labored breathing returning to normal.
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 1 ⇒ (2) + 1 = 3
4d6 ⇒ (5, 5, 2, 6) = 18

Kregimie |

Kreg lets out a sigh of relief as his opponent hit the ground. He didn't want to betray his attempt at hiding the true fear he felt by losing two of his allies during battle.
If Kreg was able to sense that the creature might stabilize, he would tell Koremar to finish it off before leaving.
Kreg nods at Koremar and quietly sneaks down the path his friends took while leaving.
Stealth: 1d20 + 16 ⇒ (8) + 16 = 24
Perception: 1d20 + 13 ⇒ (11) + 13 = 24