
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Yeah, plus these rooms actually aren't all that combat friendly...
Lisbet: 6
Lyra: 6
Philgor: 3
Shackleton: 24
Vegazi
Antagonist: 8
Shackleton begins casting from his scroll as the trio of devils advance, the first clawing harmlessly at Olive.
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (8) + 2 = 10
And now the entire party is up.

Lisbet Bjornsdottir |

Lisbet slips into line with Olive, her shield is held straight in front of her as if to lock with brothers and sisters to each side. Using her height to advantage she swings her heavy blade down over top of her round shield, driving towards the hideous looking devil spawn. The blade bites, but not as deeply as she had hoped. With a grunt she yanks the yard of steel free and returns to her guard. "Keep them bottled up so they can only hit us one at a time!"
Attack! Magic Weapon: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 for Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Looks like 6 points of damage, after DR :) 5'step to just north of Olive.

Olive Greenshell |

Olive just bites and bites until the devils are done for. bite: 1d20 + 5 ⇒ (14) + 5 = 19, crunch: 1d8 + 3 ⇒ (4) + 3 = 7
Lyra points her bow at the second devil, but waits for the first to drop before firing.
twang: 1d20 + 6 ⇒ (19) + 6 = 25, thwip: 1d8 + 1 ⇒ (2) + 1 = 3

Shackleton |

Shackleton's wolverine will materialise in the north of the chamber, viciously tearing into the nearby devil. Provided it can fit into that square north or northeast of Olive. If it's possible to move before I complete the casting I could also summon it down the hallway to the rear.
Wolverine Smite Evil Claw: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Wolverine Smite Evil Claw: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Wolverine Confirmation: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Wolverine Smite Evil Bite: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Shackleton, his magics useless against the devil's resistances, begins to bark at his wolverine in common. "That's the spirit! Give it the ol' one-two!" he shouts, shadow-boxing as he does so.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Lisbet: 6
Lyra: 6
Philgor: 3
Shackleton: 24
Vegazi
Antagonist: 8
Lisbet's and Philgor's blows slice into the nearest lemure, damaging it badly and making it easy prey for Olive to destroy, its body beginning to melt away almost instantly.
As the second steps up, the newly appeared wolverine tears into it, its claws seeming to tear through it unnaturally, and rips it to shreds before it has a chance to react.
The third devil steps up, swiping ineffectively at the wolverine.
Behind you, Vegazi sets up a read guard, seeming unwilling to push past the bottleneck in the hallway.
1d3 ⇒ 3
1d20 + 2 ⇒ (1) + 2 = 3
ObRedDawnReference: WOLVERINES!

Olive Greenshell |

"Rawr," Olive roars. She twists & turns like an invisible monster is distracting her, but quickly gets a bite in on the devil.
bite: 1d20 + 5 ⇒ (16) + 5 = 21, crunch: 1d8 + 3 ⇒ (1) + 3 = 4, pull: 1d20 + 5 ⇒ (5) + 5 = 10
Short post to hopefully escape the lag monster. I haven't seen a lag monster since the days of MUD. Lyra readies for an open shot with her bow.

Shackleton |

Wolverine Claw: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Wolverine Claw: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Wolverine Bite: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
The wolverine turns to savage the next fiend, but without the divine spark behind it it's claws cannot penetrate the fiends rubbery hide.
Shackleton, knowing a cornered beast is more dangerous, flings a pebble at his summoned servant, but only succeeds in sending it echoing down the quiet hallway. improvised ranged attack into melee: 1d20 + 6 - 8 ⇒ (12) + 6 - 8 = 10 Damage: 1d3 ⇒ 1

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Philgor and Lisbet's blows rock the devil as the multiple roars rawrs echo through the catacombs.
The wounded devil claws back but isn't able to do more than scrape Lisbet's armor before you're able to put it down. It has few enough hp that I'm going to call the fight; not worth doing another round.
Among the lemure's remains you find a glass vial filled with liquid, a flask with more liquid, a beautiful brooch worth 300 gp, and 122 gp, 66 sp, and 83 cp
You can also see there's one more chamber behind you, but ahead it stretches farther than you can see.
1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (12) + 2 = 14

Lyra Greenshell |

"Olive," the half-elf asks, "Can you scout the passage behind us so nothing comes up behind us?" Lyra points her arrow down the other (right?) passage, guarding the point the devils came from.
"Is anyone able to see if these things will aid us in finishing this strange night?" Lyra asks, referring to the items while she keeps watch.

Shackleton |

Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
Shackleton polishes his spectacles as his summoned critter disappears in a warm celestial glow and inspects the elixir. "I haven't a detection spell prepared today, I fear. Not much bloody call for divination on a fishing trip. So much for a relaxing bit of sport, eh?"

Philgor Longhammer |

"Let's see what they were up to."
Wasting no time Philgor and moves down the hall where the creatures came from. Stopping in the middle of the next chamber to listen ahead.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Lisbet Bjornsdottir |

Lisbet seems to argue with no one, in a gibberish language, as her hair is yanked hard a couple of times. Finally she says, "Just checking for magic on this things." She straightens and moves into the next chamber with the pole-axe arrior.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Cast Detect Magic and then moving with Philgor...

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

The two liquids radiate magic.
The first flask is an unguent of timelessness.
The first flask is an elixir of vision.
Following the passage, you end up back in the main hall. Lisbet can hear noises coming from ahead, where it looks like a massive chamber opens up.
Map is updated.

Lyra Greenshell |

"Stick to the north wall, I will cover you," the half-elf tells her companion. Then Lyra moves across the hall and puts her back to the corner, bow readied toward the larger room.
Olive moves to the north wall, silently moving to the bigger room.
stealth: 1d20 + 4 ⇒ (11) + 4 = 15
spellcraft 1: 1d20 + 4 ⇒ (12) + 4 = 16
spellcraft 2: 1d20 + 4 ⇒ (17) + 4 = 21

Lisbet Bjornsdottir |

Lisbet comes into the room, following Philgor and Lyra's lead, she makes an attempt at stealth. She thinks, Nice light the gnome has... hope it's not backlighting too much
Move adjacent to Philgor, so he can 5' step back if a fight starts and Lisbet can hold the line ;)
Stealth: 1d20 - 4 ⇒ (6) - 4 = 2

Shackleton |

Shackleton applies his oil of align weapon and makes ready to lunge into the fray. He voices the command word and lets his light fade into nothingness as they hope to get the drop on their foes. Is that orange thing up ahead a light source?
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Yes, Shackleton.
Ornate stone sarcophagi line the floors of this wide chamber. In the center of the crypt, four sarcophagi surround a large iron brazier. Passages lead from the western side of the chamber, and a collapsed tunnel to the south appears to be unfinished.
Near the rubble of the collapse, you see a woman searching, alongside a flaming hound, both of which turn as they hear your entrance.
You believe it's a hellhound.
"Ogash!" Vegazi exclaims, in surprise as she spots the woman.
"Vegazi!" the woman snarls in return, a malicious glee filling her voice. "Maybe this whole raid won't have been a complete waste after all."
The hound edges in front of the woman, its flaming hackles bristling.
Argus: 1d20 + 2 ⇒ (13) + 2 = 15
Lisbet: 1d20 + 5 ⇒ (16) + 5 = 21
Lyra: 1d20 + 1 ⇒ (12) + 1 = 13
Philgor: 1d20 + 2 ⇒ (9) + 2 = 11
Shackleton: 1d20 + 4 ⇒ (8) + 4 = 12
Antagonist: 1d20 + 2 ⇒ (7) + 2 = 9
Antagonist: 1d20 + 5 ⇒ (19) + 5 = 24
Party is up.

Lisbet Bjornsdottir |

Know-Religion: 1d20 + 4 ⇒ (20) + 4 = 24
"It be'a hellhound! Keep a' distance b'tween each other!" Lisbet gives the order to her shield brothers and then begins chanting arcane words as her haunts begin to become semi-visible, yanking her hair and her belongings as if trying their best to stop her!
Begin casting Enlarge Person on herself.

Shackleton |

Ranged Touch: 1d20 + 5 ⇒ (5) + 5 = 10
Damage + Sneak Attack?: 1d3 + 1d6 ⇒ (2) + (4) = 6
Shackleton moves in to close, sending a ray of frost at the flat-footed woman.

Lyra Greenshell |

Lyra moves toward the center of the room using a sarcophagus as cover. While she still has open targets she pulls the bow and and shoots at...
"Ogashi? This is the woman you mentioned earlier?"
twang: 1d20 + 6 ⇒ (9) + 6 = 15, thunk: 1d8 + 1 ⇒ (2) + 1 = 3

Argus Forester |

If Argus can squeeze into the room, he'll take a crack at the hellhound with that nice heavy crossbow.
Masterwork heavy crossbow: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 (+1 if within 30 ft.)
Bolt: 1d10 ⇒ 6 (+1 if within 30 ft.)
Next turn will probably be spent reloading.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Welcome back, Ross!
Lisbet: 21
Argus: 15
Lyra: 13
Shackleton: 12
Philgor: 11
Antagonist: 9
Antagonist: 24
Lisbet begins intoning a prayer as her companions creep into the room.
Argus -- having been relieved by another guard above and raced to catch up -- shoots a bolt that catches the hellhound in the shoulder, immolating in its flame. Lyra fires an arrow of her own, which deflects off the tiefling woman's armor. Shackleton's ray of frost also hits, but seems to have almost no effect on her the cold barely touching her form.
Philgor and Olive take up defensive stances as Vegazi moves to the far end of the room, peppering her sister with an arrow.
"No, she is another sister. She hunts me, I think," the half-orc answers Lyra.
The hellhound lopes forward, breathing out a cone of fire that catches Olive. 9 fire damage; DC 14 Reflex for half
Behind it, Ogash pulls out a small ball of golden twine; she growls a word in a strange tongue and the twine suddenly begins to unroll, one end snaking toward Argus. Need a DC 13 Reflex save or...
At the twine’s touch, all of the bindings of any containers Argus is carrying (packs, pouches, sheaths, quivers, and so on) come undone and all their contents are swept up in a whirlwind, performing a madcap dance around the target’s head. Anyone can grab an item as it spins by succeeding at a steal combat maneuver (Pathfinder RPG Advanced Player’s Guide 322) against a CMD of 12. In addition, the spinning objects obstruct the target’s sight; other creatures gain concealment against attacks made by the target. The equipment moves with the victim, whirling around her head for 3 rounds before falling to the ground.
A poltergeist knot affects laces and buckles only on exterior containers—bottles in a pouch or a bag of caltrops in a backpack, for example, are swept into the whirlwind but don’t spill their contents.
Gritting her teeth, Ogash lets out a primal roar, seeming to become more bestial as she does. She's raging.
Vegazi: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 1 ⇒ (4) + 1 = 5
Fire: 2d6 ⇒ (6, 3) = 9
2d4 ⇒ (2, 3) = 5
1d3 ⇒ 1
HH: 6, 5 rounds
Ogash: 6, 1/12

Argus Forester |

Reflex save, dex mutagen: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Argus dodges away from the probing strand of twine. He retaliates by stepping forward and lobbing a bomb at Ogash. Maybe this one will be flammable.
Stepping 10 or 15 feet closer so he's within point-blank range.
Explosive bomb, point blank shot, dex mutagen: 1d20 + 8 ⇒ (6) + 8 = 14
Fire!: 2d6 + 4 ⇒ (2, 1) + 4 = 7 Also catch fire!

Olive Greenshell |

Olive hisses in smoldering pain, but the creature strikes back and bites at the hell hound.
Reflex: 1d20 + 4 ⇒ (19) + 4 = 23 4 dmg
snap: 1d20 + 5 ⇒ (4) + 5 = 9, crunch: 1d8 + 3 ⇒ (4) + 3 = 7 pull: 1d20 + 5 ⇒ (4) + 5 = 9
Awesome, if that string does what I think it does :)

Lyra Greenshell |

Lyra steps to the side to make sure she has a clear shot and looses another arrow at the woman hunting Vegazi.
"Another sister? Are they all out to get you?"
thwip: 1d20 + 6 ⇒ (13) + 6 = 19, kthunk: 1d8 + 1 ⇒ (8) + 1 = 9

Lisbet Bjornsdottir |

Now close to 12 feet tall, Lisbet strides past her companions to close with her enemies. Brushing past both Philgor and Shackleton, she get to a very personal distance from the hellhound. Her massive sowrd comes up and then hacks down, the blade bites deep, and she shouts a mighty roar as the hound yelps and reels from the blow!
Attack! Magic Weapon: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 for Damage: 2d6 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17
Move to the space directly adjacent to the 'hound and tucked in under Shacks and Phil, next to Olive :) I figure Lisbet is big enough to not worry too much about some silly sarcophagi! :) AC is currently 17 with DEX and size penalties added (subtracted?) in :)

Philgor Longhammer |

After the belch of flame Philgor moves to the other side of Olive and stabs at the creature.
"No roar Olive?"
Power Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d10 + 7 ⇒ (1) + 7 = 8 Good Aligned Weapon
Move two right and one down. The oil of align weapon is good for three minutes.

Shackleton |

"Well, frost won't work. Looks like we've another fiend on our hands." the gnome grunts, moving to meet the hellhound in melee and batting it across the nose.
Aligned Mace: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 ⇒ 3
Looks like I'll have to wait until next round for a flank.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

OK, think I'm back to normal posting.
Lisbet: 21
Argus: 15
Lyra: 13
Shackleton: 12
Philgor: 11
Antagonist: 9
Antagonist: 24
As Lisbet strides forward, Olive pushes over to make room for her, the shift ruining the eidolon's aim your location wasn't really applicable because of the sarcophogi (even at your size), but did my best to try to make it work. Her blow nearly bifurcates the hellhound, leaving it open for Shackleton's blow as the gnome scrambles across the stone coffins before Philgor's able to fell the beast.
Lyra, Argus and Vegazi focus on Ogash, hitting her with arrows and explosives, and drawing screams of rage and pain, though the flame seems to affect her less than you'd expect. As the fire begins to lick at her clothing, the woman casts, and suddenly darkness surrounds her! She has concealment, giving everyone without darkvision a 50 percent miss chance.
Vegazi: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 ⇒ 4
Ogash: 28, 1/12

Shackleton |

"Jolly well struck!" Shackleton barks. "Now what's say we see to this dame diabolical and we'll be back in time for breakfa-" he begins, as the room goes dark. "What in blazes!?"
Charge: 1d20 + 8 ⇒ (4) + 8 = 12
Prescience Reroll: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 ⇒ 3
Miss Chance: 1d100 ⇒ 45
Shackleton presses deeper into the melee, bringing his mace to bear while the enchantment still lasts.

Lisbet Bjornsdottir |

Lisbet grits her teeth, Been to worse places, now haven't I? She brings her shield to her front and charges to the last spot she saw the orc-looking woman. However, the coward's defense does slow Lisbet down enough that she can't find her with her sword.
Attack, MW, Charge: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 for Damage: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15
<50 is Miss: 1d100 ⇒ 6
In the Darkness, I am blind, so AC drops to 13 (Blind, DEX penalty, Size Penalty, Charging)

Philgor Longhammer |

Philgor watches as the others rush into the darkness. Nothing I can do in there. Swing around in the dark is only going to get my friends hurt.
He shouts, "There was another entrance over there. She will be heading for it to make her escape."
Looking at Vegazi he says, "Let's go around and cut her off."
He races off back towards the entrance.

Lyra Greenshell |

The half elf closes her eyes and concentrates on the rune she shares with the turtle creature. Then, a moment later. she she sees the caster as Olive does.
standard action to share senses.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Lisbet: 21
Argus: 15
Lyra: 13
Shackleton: 12
Philgor: 11
Antagonist: 9
Antagonist: 24
Lisbet and Shackleton charge forward, but they're hampered by the darkness, hitting nothing but air. Olive moves forward, able to see, but her way is blocked by sarcophogi and allies and she can't reach her target, even as Lyra joins their senses together.
Argus begins reloading his crossbow as Philgor falls back Are you running all the way back to the crossroads where you first went north? I don't have it on the map but I can keep track of it....
A wave of pain hits Lisbet as she feels the woman's double axe bit into her hip 7 hp and she can feel Ogash slip by her though can't see to take advantage of the movement. Shackleton suddenly realizes he can see again as he emerges from the radius of the spell. And Lyra can get an AoO.
1d20 + 10 ⇒ (8) + 10 = 18
1d8 + 6 ⇒ (1) + 6 = 7
Ogash: 28, 2/12

Shackleton |

With his foe backed into the corner and concealed by magical darkness, Shackleton sees the sense in Philgor's words. His fingertips begin to glow and he gesticulates wildly, conjuring a glistening wall of force across the southern exit, filling the room with an eerie blue-green glow. As silent image. DC 13 to disbelieve if interacted with.

Olive Greenshell |

sorry, been RPGSS distracted. Did you mean Olive gets an AoO? Lyra has a bow.
Olive rumbles another challenge and strikes at the sister in the darkness.
AoO: 1d20 + 5 ⇒ (12) + 5 = 17, 1d8 + 3 ⇒ (1) + 3 = 4 plus pull 1d20 + 5 ⇒ (13) + 5 = 18
bite: 1d20 + 5 ⇒ (17) + 5 = 22, 1d8 + 3 ⇒ (6) + 3 = 9 plus pull 1d20 + 5 ⇒ (12) + 5 = 17

Lyra Greenshell |

Lyra peers through the darkness awash in the strange vision. & looses a shot at the woman.
arrow: 1d20 + 6 ⇒ (20) + 6 = 26, 1d8 + 1 ⇒ (5) + 1 = 6

Lisbet Bjornsdottir |

Lisbet scans the darkness as best she can, trying to pinpoint where the women went. Following Olive's growls she thinks she has a bead on the black hearted creature. With a grunt of her own she swings her oversized blade...midway through the swing her blade bites!
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Attack, MW: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 for Damage: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12 and Odd is HIT: 1d100 ⇒ 79