Motteditor's Module Madness PBP (Inactive)

Game Master motteditor

Combat map / Dungeon map


301 to 350 of 1,055 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, plus these rooms actually aren't all that combat friendly...

Round 1/2:

Lisbet: 6
Lyra: 6
Philgor: 3
Shackleton: 24
Vegazi
Antagonist: 8

Shackleton begins casting from his scroll as the trio of devils advance, the first clawing harmlessly at Olive.

1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (8) + 2 = 10

And now the entire party is up.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet slips into line with Olive, her shield is held straight in front of her as if to lock with brothers and sisters to each side. Using her height to advantage she swings her heavy blade down over top of her round shield, driving towards the hideous looking devil spawn. The blade bites, but not as deeply as she had hoped. With a grunt she yanks the yard of steel free and returns to her guard. "Keep them bottled up so they can only hit us one at a time!"

Attack! Magic Weapon: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 for Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Looks like 6 points of damage, after DR :) 5'step to just north of Olive.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor move next to Lisbet and swings over Olive.

Power Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 7 ⇒ (2) + 7 = 9 Good Aligned Weapon


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

Olive just bites and bites until the devils are done for. bite: 1d20 + 5 ⇒ (14) + 5 = 19, crunch: 1d8 + 3 ⇒ (4) + 3 = 7

Lyra points her bow at the second devil, but waits for the first to drop before firing.
twang: 1d20 + 6 ⇒ (19) + 6 = 25, thwip: 1d8 + 1 ⇒ (2) + 1 = 3


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

Shackleton's wolverine will materialise in the north of the chamber, viciously tearing into the nearby devil. Provided it can fit into that square north or northeast of Olive. If it's possible to move before I complete the casting I could also summon it down the hallway to the rear.

Wolverine Smite Evil Claw: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Wolverine Smite Evil Claw: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Wolverine Confirmation: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Wolverine Smite Evil Bite: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Shackleton, his magics useless against the devil's resistances, begins to bark at his wolverine in common. "That's the spirit! Give it the ol' one-two!" he shouts, shadow-boxing as he does so.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Lisbet: 6
Lyra: 6
Philgor: 3
Shackleton: 24
Vegazi
Antagonist: 8

Lisbet's and Philgor's blows slice into the nearest lemure, damaging it badly and making it easy prey for Olive to destroy, its body beginning to melt away almost instantly.

As the second steps up, the newly appeared wolverine tears into it, its claws seeming to tear through it unnaturally, and rips it to shreds before it has a chance to react.

The third devil steps up, swiping ineffectively at the wolverine.

Behind you, Vegazi sets up a read guard, seeming unwilling to push past the bottleneck in the hallway.

Mechanics:

1d3 ⇒ 3
1d20 + 2 ⇒ (1) + 2 = 3

ObRedDawnReference: WOLVERINES!


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

"Rawr," Olive roars. She twists & turns like an invisible monster is distracting her, but quickly gets a bite in on the devil.
bite: 1d20 + 5 ⇒ (16) + 5 = 21, crunch: 1d8 + 3 ⇒ (1) + 3 = 4, pull: 1d20 + 5 ⇒ (5) + 5 = 10

Short post to hopefully escape the lag monster. I haven't seen a lag monster since the days of MUD. Lyra readies for an open shot with her bow.


1 person marked this as a favorite.
Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

"Rawr", Philgor roars while swinging over the top of Olive.

Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 + 7 ⇒ (1) + 7 = 8


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Adding to the chorus, Lisbet roars, too! "Rawr!" and swings down at the lemure.

Attack, Magic Weapon: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 for Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

Wolverine Claw: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Wolverine Claw: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Wolverine Bite: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The wolverine turns to savage the next fiend, but without the divine spark behind it it's claws cannot penetrate the fiends rubbery hide.

Shackleton, knowing a cornered beast is more dangerous, flings a pebble at his summoned servant, but only succeeds in sending it echoing down the quiet hallway. improvised ranged attack into melee: 1d20 + 6 - 8 ⇒ (12) + 6 - 8 = 10 Damage: 1d3 ⇒ 1

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Philgor and Lisbet's blows rock the devil as the multiple roars rawrs echo through the catacombs.

The wounded devil claws back but isn't able to do more than scrape Lisbet's armor before you're able to put it down. It has few enough hp that I'm going to call the fight; not worth doing another round.

Among the lemure's remains you find a glass vial filled with liquid, a flask with more liquid, a beautiful brooch worth 300 gp, and 122 gp, 66 sp, and 83 cp

You can also see there's one more chamber behind you, but ahead it stretches farther than you can see.

1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (12) + 2 = 14


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

"Olive," the half-elf asks, "Can you scout the passage behind us so nothing comes up behind us?" Lyra points her arrow down the other (right?) passage, guarding the point the devils came from.

"Is anyone able to see if these things will aid us in finishing this strange night?" Lyra asks, referring to the items while she keeps watch.


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13

Shackleton polishes his spectacles as his summoned critter disappears in a warm celestial glow and inspects the elixir. "I haven't a detection spell prepared today, I fear. Not much bloody call for divination on a fishing trip. So much for a relaxing bit of sport, eh?"


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

"Let's see what they were up to."

Wasting no time Philgor and moves down the hall where the creatures came from. Stopping in the middle of the next chamber to listen ahead.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet seems to argue with no one, in a gibberish language, as her hair is yanked hard a couple of times. Finally she says, "Just checking for magic on this things." She straightens and moves into the next chamber with the pole-axe arrior.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Cast Detect Magic and then moving with Philgor...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The two liquids radiate magic.

Spellcraft DC 18:

The first flask is an unguent of timelessness.

Spellcraft DC 17:

The first flask is an elixir of vision.

Following the passage, you end up back in the main hall. Lisbet can hear noises coming from ahead, where it looks like a massive chamber opens up.

Map is updated.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Spellcraft DC18: 1d20 + 6 ⇒ (12) + 6 = 18
Spellcraft DC17: 1d20 + 6 ⇒ (12) + 6 = 18

Lisbet shares what she gleans and hands the potions off to Shackleton. "You ken make better use of these later."


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

"Stick to the north wall, I will cover you," the half-elf tells her companion. Then Lyra moves across the hall and puts her back to the corner, bow readied toward the larger room.

Olive moves to the north wall, silently moving to the bigger room.
stealth: 1d20 + 4 ⇒ (11) + 4 = 15

spellcraft 1: 1d20 + 4 ⇒ (12) + 4 = 16
spellcraft 2: 1d20 + 4 ⇒ (17) + 4 = 21


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor moves up to the center of the opening and surveys the room. Weapon ready for anything that might charge out. ready action - brace

Stealth: 1d20 - 4 ⇒ (8) - 4 = 4


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet comes into the room, following Philgor and Lyra's lead, she makes an attempt at stealth. She thinks, Nice light the gnome has... hope it's not backlighting too much

Move adjacent to Philgor, so he can 5' step back if a fight starts and Lisbet can hold the line ;)

Stealth: 1d20 - 4 ⇒ (6) - 4 = 2


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

Shackleton applies his oil of align weapon and makes ready to lunge into the fray. He voices the command word and lets his light fade into nothingness as they hope to get the drop on their foes. Is that orange thing up ahead a light source?

Stealth: 1d20 + 9 ⇒ (4) + 9 = 13

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yes, Shackleton.

Ornate stone sarcophagi line the floors of this wide chamber. In the center of the crypt, four sarcophagi surround a large iron brazier. Passages lead from the western side of the chamber, and a collapsed tunnel to the south appears to be unfinished.

Near the rubble of the collapse, you see a woman searching, alongside a flaming hound, both of which turn as they hear your entrance.

Knowledge (religion) DC 13:

You believe it's a hellhound.

"Ogash!" Vegazi exclaims, in surprise as she spots the woman.

"Vegazi!" the woman snarls in return, a malicious glee filling her voice. "Maybe this whole raid won't have been a complete waste after all."

The hound edges in front of the woman, its flaming hackles bristling.

Initiative:

Argus: 1d20 + 2 ⇒ (13) + 2 = 15
Lisbet: 1d20 + 5 ⇒ (16) + 5 = 21
Lyra: 1d20 + 1 ⇒ (12) + 1 = 13
Philgor: 1d20 + 2 ⇒ (9) + 2 = 11
Shackleton: 1d20 + 4 ⇒ (8) + 4 = 12
Antagonist: 1d20 + 2 ⇒ (7) + 2 = 9
Antagonist: 1d20 + 5 ⇒ (19) + 5 = 24

Party is up.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Know-Religion: 1d20 + 4 ⇒ (20) + 4 = 24

"It be'a hellhound! Keep a' distance b'tween each other!" Lisbet gives the order to her shield brothers and then begins chanting arcane words as her haunts begin to become semi-visible, yanking her hair and her belongings as if trying their best to stop her!

Begin casting Enlarge Person on herself.


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

Ranged Touch: 1d20 + 5 ⇒ (5) + 5 = 10
Damage + Sneak Attack?: 1d3 + 1d6 ⇒ (2) + (4) = 6

Shackleton moves in to close, sending a ray of frost at the flat-footed woman.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor shouts at the hellhound, "Come one puppy! Let's play."

Move one square SE and brace for charge.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra moves toward the center of the room using a sarcophagus as cover. While she still has open targets she pulls the bow and and shoots at...

"Ogashi? This is the woman you mentioned earlier?"

twang: 1d20 + 6 ⇒ (9) + 6 = 15, thunk: 1d8 + 1 ⇒ (2) + 1 = 3


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

Olive moves next to Philgor and readies to bite either enemy is it gets close enough.

10 ft. Reach.
snap: 1d20 + 5 ⇒ (4) + 5 = 9, crunch: 1d8 + 3 ⇒ (6) + 3 = 9


Male Human Trap Breaker Alchemist 3

If Argus can squeeze into the room, he'll take a crack at the hellhound with that nice heavy crossbow.

Masterwork heavy crossbow: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 (+1 if within 30 ft.)
Bolt: 1d10 ⇒ 6 (+1 if within 30 ft.)

Next turn will probably be spent reloading.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Welcome back, Ross!

Round 1:

Lisbet: 21
Argus: 15
Lyra: 13
Shackleton: 12
Philgor: 11
Antagonist: 9
Antagonist: 24

Lisbet begins intoning a prayer as her companions creep into the room.

Argus -- having been relieved by another guard above and raced to catch up -- shoots a bolt that catches the hellhound in the shoulder, immolating in its flame. Lyra fires an arrow of her own, which deflects off the tiefling woman's armor. Shackleton's ray of frost also hits, but seems to have almost no effect on her the cold barely touching her form.

Philgor and Olive take up defensive stances as Vegazi moves to the far end of the room, peppering her sister with an arrow.

"No, she is another sister. She hunts me, I think," the half-orc answers Lyra.

The hellhound lopes forward, breathing out a cone of fire that catches Olive. 9 fire damage; DC 14 Reflex for half

Behind it, Ogash pulls out a small ball of golden twine; she growls a word in a strange tongue and the twine suddenly begins to unroll, one end snaking toward Argus. Need a DC 13 Reflex save or...

If the save fails:

At the twine’s touch, all of the bindings of any containers Argus is carrying (packs, pouches, sheaths, quivers, and so on) come undone and all their contents are swept up in a whirlwind, performing a madcap dance around the target’s head. Anyone can grab an item as it spins by succeeding at a steal combat maneuver (Pathfinder RPG Advanced Player’s Guide 322) against a CMD of 12. In addition, the spinning objects obstruct the target’s sight; other creatures gain concealment against attacks made by the target. The equipment moves with the victim, whirling around her head for 3 rounds before falling to the ground.
A poltergeist knot affects laces and buckles only on exterior containers—bottles in a pouch or a bag of caltrops in a backpack, for example, are swept into the whirlwind but don’t spill their contents.

Gritting her teeth, Ogash lets out a primal roar, seeming to become more bestial as she does. She's raging.

Mechanics:

Vegazi: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 1 ⇒ (4) + 1 = 5

Fire: 2d6 ⇒ (6, 3) = 9
2d4 ⇒ (2, 3) = 5

1d3 ⇒ 1

HH: 6, 5 rounds
Ogash: 6, 1/12


Male Human Trap Breaker Alchemist 3

Reflex save, dex mutagen: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

Argus dodges away from the probing strand of twine. He retaliates by stepping forward and lobbing a bomb at Ogash. Maybe this one will be flammable.

Stepping 10 or 15 feet closer so he's within point-blank range.

Explosive bomb, point blank shot, dex mutagen: 1d20 + 8 ⇒ (6) + 8 = 14
Fire!: 2d6 + 4 ⇒ (2, 1) + 4 = 7 Also catch fire!


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

Olive hisses in smoldering pain, but the creature strikes back and bites at the hell hound.

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23 4 dmg

snap: 1d20 + 5 ⇒ (4) + 5 = 9, crunch: 1d8 + 3 ⇒ (4) + 3 = 7 pull: 1d20 + 5 ⇒ (4) + 5 = 9
Awesome, if that string does what I think it does :)


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra steps to the side to make sure she has a clear shot and looses another arrow at the woman hunting Vegazi.

"Another sister? Are they all out to get you?"

thwip: 1d20 + 6 ⇒ (13) + 6 = 19, kthunk: 1d8 + 1 ⇒ (8) + 1 = 9


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Now close to 12 feet tall, Lisbet strides past her companions to close with her enemies. Brushing past both Philgor and Shackleton, she get to a very personal distance from the hellhound. Her massive sowrd comes up and then hacks down, the blade bites deep, and she shouts a mighty roar as the hound yelps and reels from the blow!

Attack! Magic Weapon: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 for Damage: 2d6 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17

Move to the space directly adjacent to the 'hound and tucked in under Shacks and Phil, next to Olive :) I figure Lisbet is big enough to not worry too much about some silly sarcophagi! :) AC is currently 17 with DEX and size penalties added (subtracted?) in :)


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

After the belch of flame Philgor moves to the other side of Olive and stabs at the creature.

"No roar Olive?"

Power Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d10 + 7 ⇒ (1) + 7 = 8 Good Aligned Weapon

Move two right and one down. The oil of align weapon is good for three minutes.


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

"Well, frost won't work. Looks like we've another fiend on our hands." the gnome grunts, moving to meet the hellhound in melee and batting it across the nose.

Aligned Mace: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 ⇒ 3

Looks like I'll have to wait until next round for a flank.


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

"huh? Oh err... Rawr!" Olive belatedly adds.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, think I'm back to normal posting.

Round 2:

Lisbet: 21
Argus: 15
Lyra: 13
Shackleton: 12
Philgor: 11
Antagonist: 9
Antagonist: 24

As Lisbet strides forward, Olive pushes over to make room for her, the shift ruining the eidolon's aim your location wasn't really applicable because of the sarcophogi (even at your size), but did my best to try to make it work. Her blow nearly bifurcates the hellhound, leaving it open for Shackleton's blow as the gnome scrambles across the stone coffins before Philgor's able to fell the beast.

Lyra, Argus and Vegazi focus on Ogash, hitting her with arrows and explosives, and drawing screams of rage and pain, though the flame seems to affect her less than you'd expect. As the fire begins to lick at her clothing, the woman casts, and suddenly darkness surrounds her! She has concealment, giving everyone without darkvision a 50 percent miss chance.

Mechanics:

Vegazi: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 ⇒ 4

Ogash: 28, 1/12


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

"Jolly well struck!" Shackleton barks. "Now what's say we see to this dame diabolical and we'll be back in time for breakfa-" he begins, as the room goes dark. "What in blazes!?"

Charge: 1d20 + 8 ⇒ (4) + 8 = 12
Prescience Reroll: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 ⇒ 3
Miss Chance: 1d100 ⇒ 45

Shackleton presses deeper into the melee, bringing his mace to bear while the enchantment still lasts.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet grits her teeth, Been to worse places, now haven't I? She brings her shield to her front and charges to the last spot she saw the orc-looking woman. However, the coward's defense does slow Lisbet down enough that she can't find her with her sword.

Attack, MW, Charge: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 for Damage: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15
<50 is Miss: 1d100 ⇒ 6

In the Darkness, I am blind, so AC drops to 13 (Blind, DEX penalty, Size Penalty, Charging)


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor watches as the others rush into the darkness. Nothing I can do in there. Swing around in the dark is only going to get my friends hurt.

He shouts, "There was another entrance over there. She will be heading for it to make her escape."

Looking at Vegazi he says, "Let's go around and cut her off."

He races off back towards the entrance.


Male Human Trap Breaker Alchemist 3

Argus scowls at the sudden darkness. He starts cranking the winch on the crossbow, preparing for the creature's reappearance.

Full round action to reload heavy crossbow.


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

"Follow me," Olive rumbles as it moves into the darkness.

bite: 1d20 + 5 ⇒ (8) + 5 = 13, 1d8 + 3 ⇒ (3) + 3 = 6 plus pull 1d20 + 5 ⇒ (13) + 5 = 18.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

The half elf closes her eyes and concentrates on the rune she shares with the turtle creature. Then, a moment later. she she sees the caster as Olive does.

standard action to share senses.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 3:

Lisbet: 21
Argus: 15
Lyra: 13
Shackleton: 12
Philgor: 11
Antagonist: 9
Antagonist: 24

Lisbet and Shackleton charge forward, but they're hampered by the darkness, hitting nothing but air. Olive moves forward, able to see, but her way is blocked by sarcophogi and allies and she can't reach her target, even as Lyra joins their senses together.

Argus begins reloading his crossbow as Philgor falls back Are you running all the way back to the crossroads where you first went north? I don't have it on the map but I can keep track of it....

A wave of pain hits Lisbet as she feels the woman's double axe bit into her hip 7 hp and she can feel Ogash slip by her though can't see to take advantage of the movement. Shackleton suddenly realizes he can see again as he emerges from the radius of the spell. And Lyra can get an AoO.

Mechanics:

1d20 + 10 ⇒ (8) + 10 = 18
1d8 + 6 ⇒ (1) + 6 = 7

Ogash: 28, 2/12


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Yes run back to that intersection. Hide up against the wall and try to trip anyone that comes running by.


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

With his foe backed into the corner and concealed by magical darkness, Shackleton sees the sense in Philgor's words. His fingertips begin to glow and he gesticulates wildly, conjuring a glistening wall of force across the southern exit, filling the room with an eerie blue-green glow. As silent image. DC 13 to disbelieve if interacted with.


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

sorry, been RPGSS distracted. Did you mean Olive gets an AoO? Lyra has a bow.

Olive rumbles another challenge and strikes at the sister in the darkness.

AoO: 1d20 + 5 ⇒ (12) + 5 = 17, 1d8 + 3 ⇒ (1) + 3 = 4 plus pull 1d20 + 5 ⇒ (13) + 5 = 18

bite: 1d20 + 5 ⇒ (17) + 5 = 22, 1d8 + 3 ⇒ (6) + 3 = 9 plus pull 1d20 + 5 ⇒ (12) + 5 = 17


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra peers through the darkness awash in the strange vision. & looses a shot at the woman.
arrow: 1d20 + 6 ⇒ (20) + 6 = 26, 1d8 + 1 ⇒ (5) + 1 = 6


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet scans the darkness as best she can, trying to pinpoint where the women went. Following Olive's growls she thinks she has a bead on the black hearted creature. With a grunt of her own she swings her oversized blade...midway through the swing her blade bites!

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Attack, MW: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 for Damage: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12 and Odd is HIT: 1d100 ⇒ 79

RPG Superstar 2008 Top 32

With the crossbow reloaded, Argus will backpedal out of the darkness, then ready an action to shoot if he manages to see their foe.

51 to 100 of 1,055 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Motteditor's Module Madness PBP All Messageboards

Want to post a reply? Sign in.
51 to 100 of 231 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
RPG Superstar 2008 Top 32

Today I learned that the Core Rulebook wagon is cheaper than any of the three wagon options in Ultimate Equipment.

If we have six bodies, weighing 200lbs each when you include gear, that's 1,200 lbs, plus Argus's supplies and mule feed and whatnot. A 'light' wagon won't carry that. A 'medium' wagon could carry that, and the requirement of two mules/horses (i.e. Large-sized beasts of burden) implies he has a medium wagon, but a medium wagon costs more than twice what Argus paid.

And the Core Rulebook, 35 gp wagon has no firm weight or volume limits.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Probably taking a few days off for the long weekend. Be back Tuesday at the latest.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

ignore this, it's for another campaign and I don't want them to see it: 1d20 + 14 ⇒ (11) + 14 = 25


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

now I shall randomly check motteditor's other campaigns :)
PS I often PM myself 'secret' rolls :)

RPG Superstar 2008 Top 32

If we're going to be facing more devils, Argus needs to sell some inventory and buy a ton of holy water. They're largely immune to his self-brewed energy damage. But 2d4 + 4, with a splash of 6 damage, won't be anything to sneeze at.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

I am going camping and may be out of touch until Sunday night.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm probably not going to have time to update over the weekend, so I'm going to let you role-play for a bit then move us on on Monday. Sorry about the brief delay.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Another basic note: When you make Knowledge checks to identify a foe, let me know what you want to know about the monster, per the Knowledge skill.


F Dwarf Cleric / 3rd

I don't think me queuing her contingent prep actions will hurt anything meta-wise; Ingrid's actions are there to lubricate the gameflow.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Since I seem to have everyone's first-round actions, Shackleton, please give me Round 1/2 and Round 1 actions...


M Human Commoner/1, Expert/1

Sorry about the delay! I was out to dinner last night and hadn't had a chance to check in overnight. (GMT+10 here, so most of the posts came up while I was abed.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm leaving Monday for a trip to see my wife at med school in the Caribbean. I'll be posting tomorrow, but then I don't expect to have access until late Thursday/Friday.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Have fun & send me a postcard!

Lyra's dailies
hp 21/21
Summon Nature's ally: 4/5 remaining


F Dwarf Cleric / 3rd

Safe travels & have fun!

RPG Superstar 2008 Top 32

I'm going to strongly suggest that Philgor make a break for it. A Tiny imp shouldn't be too hard to Overrun and get some breathing space. (Since since they have no reach, there's no need to worry about their AoOs.)


M Human Commoner/1, Expert/1

Excellent call. Seconding that.

Shackleton's go-to against high AC opponents like these would be his produce flame SLA, but them being devils and all that's not an option. Until 2d6 sneak attack and finesse training next level. Drawing them out into the hall where we outnumber them is probably a good call.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor would not run in this situation. He knows you guys are on the way and he still has a lot of health left. I think they are after something I have and I am not about to let them get away with it until I find out what it is.


M Human Commoner/1, Expert/1

You wouldn't be fleeing from a fight though, you'd be forcing your way out of a tight corner with a 6-second action and tactically regrouping with your unit. I think it's best we use our numbers to our advantage rather than let them have the edge in tight quarters.

Just my two cents, soldier.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

They are not going to follow me out. They are going to grab what they want, either the staff or the necklace, and escape out the window.

That is my best guess on why they attacked my room.

RPG Superstar 2008 Top 32

Oh. Good call. I'd assumed the room was just picked at random.

Anyway if Philgor has the health and is willing to take the beating, that's your call. Just keep an eye on your Dex, too, with that poison.

When we get rid of the imps, Argus can give him some antitoxin to help with the cure saves.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Hmmm... would it be possible to use Handle Animal to have a summoned animal bull rush a target?

RPG Superstar 2008 Top 32

Maybe for an animal, but isn't a giant ant Vermin?

(One thing to note, though, is that summoned creatures attack 'to the best of its ability.' It could decide to bull rush on its own, if its limited intelligence thinks that is the best course of action.)


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Ant yes, but next round it disappears & I was thinking to bring something Handle Animal-able.

RPG Superstar 2008 Top 32

You can swap it out if there's something that might be more useful, but it's from her class SLA, not a spell, right?

That lasts 1 min/level, not 1 round/level.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

D'oh! Houseruled the SLA for less time.


M Human Commoner/1, Expert/1

Oh wow! That's something I hadn't picked up on. That's... really quite good. Low level summon durations can be incredibly painful.


M Human Commoner/1, Expert/1

Suddenly recalling that I have to pierce DR to apply my sneak attack damage. WELP.

RPG Superstar 2008 Top 32

Since when?


M Human Commoner/1, Expert/1

So it turns out we've been ruling that wrong at my home table for years. Thanks, Ross.

RPG Superstar 2008 Top 32

Philgor, CLW is 1d8 + 1. You should have two more HP.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

duh! I knew that.

How do you want to handle it motteditor? I did d6 instead of d8.

RPG Superstar 2008 Top 32

The average difference between d6 and d8 is 1. Simplest thing would be to just add 2 hp, instead of re-rolling.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Busy around here with the Fourth of July coming up; I make no promises about posting between now and Sunday, though I will do my best.

(And, huh, I totally missed this question about CLW somehow. Adding 2 hp is fine.)


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

The Dice Roller hates me.

Shake Up The Bones: 1d20 ⇒ 10
Shake Up The Bones: 1d20 ⇒ 16
Shake Up The Bones: 1d20 ⇒ 12
Shake Up The Bones: 1d20 ⇒ 18
Shake Up The Bones: 1d20 ⇒ 2
Shake Up The Bones: 1d20 ⇒ 11
Shake Up The Bones: 1d20 ⇒ 15
Shake Up The Bones: 1d20 ⇒ 9
Shake Up The Bones: 1d20 ⇒ 7
Shake Up The Bones: 1d20 ⇒ 6

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, you've had a spectacular series of bad rolls. I really don't think this fight is as hard as it's supposed to be, but even when you guys are hitting, you're not overcoming DR.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Has anyone the knowledge to determine what will overcome DR?

RPG Superstar 2008 Top 32

With devils it's usually silver and/or Good.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

d10 + 7 damage usually overcome most of the DR but I can't hit water if I fell out of a boat

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, guys, I was going to have Ingrid channel but she doesn't have Selective Channeling, and I thought you all would rather NOT have her heal the devils too.

ETA: Lyra, note the one gaav threatens you if you use your bow.

RPG Superstar 2008 Top 32

Yeah. We've had some bad luck - Philgor just hasn't been able to hit, and he's the guy who should just be able to push through DR. Shackleton has had some bad luck with tumbling into tactical positions.

On top of that, we have a bunch of characters who aren't well suited to fighting devils - Argus's bombs only do fire damage*, and while he has some holy water now it isn't going to be enough to end the fight on its own. Lyra's summons are nature's ally, not monster, so they can't be Celestial and get an aligned smite. Ingrid is a LN cleric of a LN deity, so even if she had align weapon it's kind of weird.

*:
And he doesn't have the knowledge skills to know what would be helpful. It's kind of metagaming that he grabbed burst jars and thunderstones instead of trying liquid ice first. And even if he did have Knowledge(Planes), Shocking Bomb isn't a discovery I'd want to be stuck with forever, and bottled lightning doesn't get any benefit from his class Throw Anything.

And we haven't had a chance to rest and reset our choice to be more effective. Assuming we survive this, we can (consulting at the Iomedaean temple if no one in the party has the right Knowledge) kit out - backup silver weapons and holy water. Argus can make Silver weapon blanch, bottled lightning, and fill his pellet grenades with silver pellets. Ingrid can prepare or buy scrolls of align weapon (is it weird that a LN cleric of a LN deity can infuse a sword with pure Good? Yes. Will I put that aside to not just die? Also yes.)

But for right now, we need to push through.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Good points.

Also (re: taking shocking bomb), keep in mind that we're not doing a Cheliax AP or Second Darkness or what have you. While this adventure may be a bit more devil heavy, the next ones may not be.

RPG Superstar 2008 Top 32

I didn't know much about Daughters of Fury - since we're set next to Belkezen I kind of figured we'd see orcs before devils.

But, yeah. If I knew we'd be facing 15 levels of Devils, I'd have Argus take Shock Bomb at level 4 without hesitation - getting damage through is important.

As is, I'd be torn between the other damage type variants (Frost Bomb and Acid Bomb have better rider effects, as well as being easier for me to reconcile with real chemistry), or something generally more useful like Infusion, which would allow Argus to pass out buffs and cures.

Argus's to-do list if we live through this:

Break out the healing kit and stitch up some wounds (I have the feeling Ingrid's magic won't be enough.)
Brew fresh extracts
Brew a replacement potion of cure light wounds
Examine the potion of cure moderate wounds in his formula alembic so that he knows that extract when he gets a new spell level
Start work on anti-devil items (bottled lightning, silver weapon blanch, transforming fuse grenades into silver pellet grenades...)


M Human Commoner/1, Expert/1

Likewise. Shackleton's at a bit of an awkward spot before gaining dex to damage and his second sneak attack die next level. I also haven't got shocking grasp prepared, as I'd intended to fill my slots with utility spells and rely on my racial produce flame, but again... fire.

RPG Superstar 2008 Top 32

Another alchemical item Argus will make up a bunch of - Tanglefoot bags. They can make devils that fly with wings (like, i dunno, gaavs and imps) crash.

RPG Superstar 2008 Top 32

So, today's lesson in how the Core Rulebook Craft rules are broken: Argus has a +13 Craft check to create alchemical items. His lab gives him another +2. If he drinks an extract of crafter's fortune beforehand, he gets another +5, for a total of +20. Not bad for 3rd level.

That means he gets a 30 when taking 10. A tanglefoot bag has a DC of 25. So taking 10, he makes a progress of 750 sp a week. His Swift Alchemy class feature doubles this, to 1500 sp a week. So in a week of work, he can complete three tanglefoot bags. Three.

A magical crafter could have converted 3,500 gp of components into a 7,000 gp item in that time. For a +5 DC, he could have done twice that. But Argus gets to spend a week turning 50 gp of components into 150 gp of items.

So I don't know how much prep time we're going to have, but Argus can't supply the arsenal of Bottled Lightning and such that I was thinking of.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ingrid last posted a week ago, so I've reached out to someone to replace him/her.

I'll ask again, if you're going to drop the game, please let me/us know. I promise I/we won't be mad.

Also -- and more importantly -- let me know if there's something you're not enjoying. I know we're off to a bit of a rough start with dicebot making these fights a bit more tedious than I think they're meant to be but the idea is we should all be having fun. If that's not happening, let's see what we can do to rectify that.

RPG Superstar 2008 Top 32

Would the 'fight fire with fire' technique apply here?
For instance, would Argus stand any chance of success blowing the fire out with a burst jar implosion?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sure, I'm willing to allow that to work.

RPG Superstar 2008 Top 32

Lyra wrote:
Is there a sense that waiting a minute or two will make things worse? If not I can bring in Olive. Thoughts?

You already have a minute or two while Argus and Philgor get their armor from 'donned hastily' to merely 'donned'. Means reduce person will probably wear off, but those are the breaks. I'd get Olive. We could definitely use the heavy firepower.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

What Ross said re: timing...

Also, FWIW, the holy water was left on top of the bar. You can deduce someone left it in their flight from the inn, along with the other items (the silver raven, the cold iron dagger and the sack of powder). Of course, it still means someone was in the inn with all of that, but it's not like it was an anti-undead/devil shotgun under the counter. :)

(Though with the proximity to Ustalav and Belkzen, maybe it should have been.)

51 to 100 of 231 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Motteditor's Module Madness PBP Discussion All Messageboards

Want to post a reply? Sign in.