Mayor

Argus Forester's page

122 posts. Alias of Ross Byers (RPG Superstar 2008 Top 32).


Full Name

Argus Forester

Race

Human

Classes/Levels

Trap Breaker Alchemist 3

Gender

Male

Size

Medium

Age

30

Alignment

LN

Occupation

Demolitionist/Exploser

Strength 12
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 10
Charisma 10

About Argus Forester

Argus stands nearly six feet tall, dressed in comfortable clothes, mostly in inexpensive (and stain-concealing) earth tones. His hair shades toward red, hanging in loose waves to just below his ears, complemented by neatly-trimmed muttonchops.

Argus Forester
Male Trap Breaker Alchemist 4
LN Medium humanoid (human)
Init +2
===== Defense =====
AC 15, touch 12, flat-footed 13; (+3 armor, +2 Dex)
hp 31 (4d8+8)
Fort +5 +4 base, +1 Con,
Ref +6 +4 base, +2 Dex,
Will +1 +1 base
===== Offense =====
Spd 30 ft.
Melee club +4 (1d6 + 1)
Ranged explosive bomb +6 touch (2d6 + 4 fire, plus catch fire) +3 BAB, +2 Dex, +1 circumstance,
acid +6 touch (1d6 + 4 acid)
alchemist’s fire + 6 touch (1d6 + 4 fire, plus 1d6 following turn)
burst jar +6 touch (delayed, 1 + 4 sonic, plus deafened and save or stun)
liquid ice +6 touch (1d6 + 4 cold)
Special Attacks bomb (2d6, 7/day), mutagen
Extracts Prepared (CL 3rd, concentration +7 +4 Int)
1st--bomber’s eye, heighten awareness, reduce person, shield
2nd--elemental touch x2
Formula Book
1st--bomber’s eye, crafter’s fortune, cure light wounds, endure elements, expeditious retreat, heighten awareness, reduce person, shield
2nd--elemental touch
===== Statistics =====
Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10
Base Atk +2; CMB +3 +2 BAB, +1 Str; CMD 15 +2 BAB, +2 Dex, +1 Str
Feats Brew Potion(B), Extra Discovery(precise bombs), Point-blank Shot, Precise Shot, Throw Anything(B)
Skills
Craft (Alchemy) +11 (+4 ranks, +3 class, +4 Int) (+4 to create),
Craft (Glass) + 8 (+1 rank, +3 class, +4 Int)
Disable Device +11 (+4 ranks, +3 class, +2 Dex, +2 trapfinding),
Heal +6 (+3 ranks, +3 class)
Knowledge(Arcana) +12 (+4 ranks, +3 class, +4 Int, +1 trait),
Knowledge(Dungeoneering) +12 (+4 ranks, +3 class, +4 Int, +1 trait),
Knowledge(Engineering) +12 (+4 ranks, +3 class, +4 Int, +1 trait),
Knowledge(Nature) +11 (+4 ranks, +3 class, +4 Int),
Perception +7 (+4 ranks, +3 class) (+1 vs. traps),
Spellcraft +11 (+4 ranks, +3 class, +4 Int)
Traits Mathematical Prodigy, Mine Training
Languages Common, Draconic, Dwarven, Kelish, Varisian
SQ alchemical discovery (explosive bomb, infusion, precise bombs), alchemy, swift alchemy, trapfinding
=====Gear=====
Traveller’s outfit
Demolitionist kit
club
masterwork studded leather (175 gp)
alchemy crafting kit (25 gp)
2 bandoliers (1 gp)
belt pouch (1 gp)
compass (10 gp)
2 potions of cure light wounds (50 gp)
25 gp
3 sp
masterwork backpack (50 gp)
2 canteens (4 gp)
drill (5 sp)
flint and steel (1 gp)
2 iron spikes (1 sp)
hammer (5 sp)
miner’s pick (3 gp)
10 pitons (1 gp)
100 feet of silk rope (20 gp)

Personal Luggage
portable alchemist’s lab (75 gp)
formula book
3 vials of ink (8 gp)
inkpen (1 sp)
journal (10 gp)
bedroll, blanket (6 sp)
candle lamp (5 gp)
50 candles (5 sp)
grooming kit (1 gp)
shaving kit (15 gp)
mess kit (2 sp)
spare traveller’s outfit (1 gp)

Alchemical luggage
formula alembic (200 gp)
hybridization funnel (200 gp)
alchemist’s lab (200 gp)
healer’s kit (50 gp)
thieves’ tools (30 gp)
filter hood (10 gp)
glass cutter (5 gp)
24 fuse grenades (800 gp)
6 alchemist’s fire (40 gp)
6 acid (20 gp)
3 flash powder (50 gp)
3 liquid ice (40 gp)
2 pints of oil (2 sp)
1 thunderstone
3 alchemical glue (20 gp)
3 alchemical solvent (20 gp)
3 bloodblock (25 gp)
3 nushadir (10 gp)
1 rusting powder (60 gp) DC too high to self craft
24 sunrod (16 gp)
24 tindertwig (8 gp)
3 alchemist’s kindness (1 gp)
3 antiplague (50 gp)
3 antitoxin (50 gp)
6 vermin repellent (10 gp)
3 wismuth salix (30 gp)
425 gp in alchemical reagents and empty glassware (raw materials for up to 1275 gp in alchemical goods.)

=====Background=====
Agus grew up in the northern reaches of Andoran, in the vicinity of Darkmoon Vale. As a inquisitive and intelligent lad, he was apprenticed to his town’s alchemist and apothecary. His skill with remedies was always adequate, but his interest and passion seemed to be with fireworks and other flammables. As a journeyman, he left his town and his master to learn the finer arts of creating and using explosives from mining settlements along the Five Kings mountains.

Since then, he has made a living travelling Avistan ‘consulting’ at mines too small to require (or afford) a full-time expert. For his part, he enjoys the new sights and broader experiences that travel brings, no matter how much he complains about hard wagon seats or bland travel food. Certainly beats spending all his time underground in one piddling mine.

When proper demolition work is scarce, he supplements his income by brewing alchemical remedies and healing draughts.