Monster Mashup - Table 5 (Inactive)

Game Master CaveToad

Regional Map with temple location (groups' progress not updated)
Wilderness Battle Map
Regional Map with groups' progress
Riverside
Ice Cavern

Party XP Total: 15400 each (6th level)

Needed for 6th level: 23000

Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19


951 to 1,000 of 1,236 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Round 3 actions -
edit: changed

Karkoran growls as his wounds pile up. Take 5' step southeast. Seeing the troll as the largest threat, he focuses his efforts first on the troll, and will strike for lethal damage. excess attacks go on the small worgs near me, then to the large worg. Damage to worgs will be nonlethal unless they come from my natural attacks. Please roll enforced intimidate if needed against any worgs that remain conscious.

lethal attack, limb 1 Aklys: 1d20 + 12 ⇒ (5) + 12 = 17
lethal attack, limb 2 Aklys: 1d20 + 12 ⇒ (16) + 12 = 28
lethal attack, limb 3 Aklys: 1d20 + 12 ⇒ (8) + 12 = 20
lethal attack, limb 4 Aklys: 1d20 + 12 ⇒ (13) + 12 = 25
lethal attack, limb 5 Aklys: 1d20 + 12 ⇒ (2) + 12 = 14
lethal attack, limb 6 Aklys: 1d20 + 12 ⇒ (16) + 12 = 28

lethal attack, horns: 1d20 + 12 ⇒ (5) + 12 = 17
lethal attack, bite: 1d20 + 12 ⇒ (4) + 12 = 16
lethal attack, hoof: 1d20 + 12 ⇒ (1) + 12 = 13

Aklys 1 damage: 5d6 + 12 ⇒ (6, 1, 4, 1, 1) + 12 = 25
Aklys 2 damage: 5d6 + 12 ⇒ (1, 2, 4, 5, 4) + 12 = 28
Aklys 3 damage: 5d6 + 12 ⇒ (2, 3, 2, 3, 2) + 12 = 24
Aklys 4 damage: 5d6 + 12 ⇒ (5, 4, 4, 1, 3) + 12 = 29
Aklys 5 damage: 5d6 + 12 ⇒ (2, 1, 3, 1, 1) + 12 = 20
Aklys 6 damage: 5d6 + 12 ⇒ (1, 4, 4, 1, 6) + 12 = 28

Horns: 1d8 + 1d6 + 5 ⇒ (4) + (3) + 5 = 12
Bite: 2d6 + 5 ⇒ (5, 1) + 5 = 11
Hoof: 2d6 + 5 ⇒ (6, 1) + 5 = 12

I'll not use a swift action, so that leaves me with an immediate counter, which I will save for attacks from troll, giant or big worg. If its a ranged attack I can counter one of those too.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Watching the group engage with his friends, Grobly found himself hesitating for a moment. Then, the sight of Bazzt approaching snapped him out of his revelry.

With a hoot, the barbarian signals Bazzt and the bat swoops in, brushing its belly along the grass, allowing Grobly to jump onto Bazzts back. "Wez gunna show them who rules the airways!" Grobly hops onto the balls of his feet as he rides Bazzt through the air, his tongue lolling out of his mouth.

Bazzt flies high, up twenty feet as he pulls around with Grobly on his back, making a line towards the Harpies while letting off his own call of war.

active effects:
-mutagen
-bulls strength


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla casts Gravity Bow and 5' steps north.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

cure: 2d8 + 4 ⇒ (8, 8) + 4 = 20

As his song continues, the rock nudges Karkoran and some of his most grievous wounds close.

using a round of music to continue song, plus one round of music to concentrate on the illusion, which now ends when the song ends, and casting level 2 cure spontaneously dropping a Snow Shape.


Round 3

Initiative:

Karkoran 30
Tayanella 23
Elder Worg 22
Lump 17
Grobly 17
Worgs 17
Troll 17
Asheranthi/velociraptors 15
Harpies 11
Fire giant 1

Karkoran strikes hard against the troll, his limbs a whirl of strikes. His first three attacks slam into the meaty flesh of the troll, with a triple whump, one hitting the midsection and ribs crack with a sickening crunch. The second strike comes down on the troll's shoulder, snapping its clavicle and crushing its chest, the third catches the troll aside the head hard and it topples over on the ground. The minotaur continues his onslaught and with the next two hits drives one of the worgs to the ground, and with another hit and a swipe from his horns the second worg drops. Finally he lunges forward with his savage teeth and bites the elder worg, pulling away some fur and flesh.

Tayanella steps a bit away, and invokes her magic, enchanting her bow.

The large elder worg lunges at Karkoran who attempts to dart away from the attack.

Elder worg attack against Karkoran AC 18: 1d20 + 17 ⇒ (9) + 17 = 26

Immediate Counter: Sun Dips Low
Karkoran opposed Acrobatics check: 1d20 + 10 ⇒ (20) + 10 = 30 - success

With a crouch and a roll the massive minotaur dodges beneath the snapping jaws of the huge worg, which snarls angrily.

Lump, covered by his illusion, reaches out to touch the adjacent minotaur, relieving some of his wounds.

Grobly meets up with Bazzt, mounts up and comes wheeling back towards the fight.

The lone worg, fighting against Asheranthi and her pack of minions, retreats slowly and carefully away.

The troll, dropped by Karkoran, already seems to be shrugging off the wounds as the bones mend and broken flesh heals. While still unconscious, it seems to be regenerating.

Asheranthi go, and then I will finish the round with harpies and giant.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Ashe start to whirl her vines around her as well as her hair, becoming a mass of tendrils (swift action, adopt Kraken Style).

She cast's bull's strength to augment her attacks and tells her raptors to take down the fleeing worg, using their flank trick. The raptors are faster than the worg and can surround it with room to spare without provoking attacks. "Vunishu, stay here with me, we will take out this giant. Let him come to us." Taking 5' step

Attacks include flank and Lump's bard song
Raptor attacks worg: 1d20 + 8 ⇒ (16) + 8 = 24
Raptor attacks worg: 1d20 + 8 ⇒ (10) + 8 = 18
Raptor attacks worg: 1d20 + 8 ⇒ (14) + 8 = 22
Raptor attacks worg: 1d20 + 8 ⇒ (1) + 8 = 9

talons!: 1d6 + 1 ⇒ (1) + 1 = 2
talons!: 1d6 + 1 ⇒ (5) + 1 = 6
talons!: 1d6 + 1 ⇒ (2) + 1 = 3
talons!: 1d6 + 1 ⇒ (5) + 1 = 6


Asheranthi, three of your raptors move swiftly as a pack surrounding and slashing at the creature with their talons in an ironic twist as the pack hunter is now the pack hunted. While they do not kill it, it grows weaker with each talon slash.

The harpies continue their archery assault as they let lose another volley of arrows, hovering above the battle, trying to take down the big minotaur.

Harpy #1 rapid shot vs Karkoran in melee AC 18: 1d20 + 7 + 4 - 2 - 4 ⇒ (4) + 7 + 4 - 2 - 4 = 9 - miss
Harpy #1 rapid shot vs Karkoran in melee AC 18: 1d20 + 7 + 4 - 2 - 4 ⇒ (7) + 7 + 4 - 2 - 4 = 12 - miss

Harpy #2 rapid shot vs Karkoran in melee AC 18: 1d20 + 7 + 4 - 2 - 4 ⇒ (10) + 7 + 4 - 2 - 4 = 15 - miss
Harpy #2 rapid shot vs Karkoran in melee AC 18: 1d20 + 7 + 4 - 2 - 4 ⇒ (13) + 7 + 4 - 2 - 4 = 18 - hit

Harpy #3 rapid shot vs Karkoran in melee AC 18: 1d20 + 7 + 4 - 2 - 4 ⇒ (9) + 7 + 4 - 2 - 4 = 14 - miss
Harpy #3 rapid shot vs Karkoran in melee AC 18: 1d20 + 7 + 4 - 2 - 4 ⇒ (5) + 7 + 4 - 2 - 4 = 10 - miss

Out of the volley of arrows, only one finds its target, hitting Karkoran.

Arrow damage to Karkoran: 1d8 + 2 ⇒ (3) + 2 = 5

The fire giant charges Asheranthi

fire giant, greatsword, charge, power attack vs AC 26: 1d20 + 21 + 2 - 3 ⇒ (11) + 21 + 2 - 3 = 31 - hit

He brings his massive sword down on the enlarged girl with a brutal cut, and a bellow of battle fury, hitting her hard.

greatsword power attack damage to Asheranthi: 3d6 + 24 ⇒ (6, 4, 6) + 24 = 40

Round 4 go


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya burns a point of Ki for an extra shot and opens fire on some harpies.

(deadly aim, rapid shot, gravity bow, bardsong)

shot #1: 1d20 + 9 ⇒ (4) + 9 = 13
shot #2: 1d20 + 9 ⇒ (19) + 9 = 28
shot #3: 1d20 + 9 ⇒ (8) + 9 = 17

damage #1: 2d6 + 9 ⇒ (1, 4) + 9 = 14
damage #2: 2d6 + 9 ⇒ (6, 5) + 9 = 20
damage #3: 2d6 + 9 ⇒ (4, 1) + 9 = 14


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Round 4 -

Grunting at another arrow, Karkoran, brushes it aside snapping it off with his vestigial arm, and whirls his other six arms as he faces off against the big wolf. If any attack drops the wolf, Karkoran 5' steps south and applies the rest to the fire giant.

Special notes. Any foe I hit, I will use a free action to mark them with Armiger's Mark. They suffer 12% ACF and a -4 to hit anyone that isn't Karkoran. I forgot that when I use a counter, I can make an immediate attack against the attacker as well. I have used of my melee counters up, but I still have two left, so keep that in mind if they attack me. I haven't used a swift, so any immediate comes from round 4 swift. Also, all my aklys attacks are nonlethal and come with a free +17 intimidate check against large opponents to cause them to be shaken (but not stirred).

Attacks:
Aklys #1, mutagen +2, Lumpsong +1: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20
Aklys #2, mutagen +2, Lumpsong +1: 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22
Aklys #3, mutagen +2, Lumpsong +1: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25
Aklys #4, mutagen +2, Lumpsong +1: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25
Aklys #5, mutagen +2, Lumpsong +1: 1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30
Aklys #6, mutagen +2, Lumpsong +1: 1d20 + 9 + 2 + 1 ⇒ (11) + 9 + 2 + 1 = 23
Horns mutagen +2, Lumpsong +1, secondary -2: 1d20 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16
Bite mutagen +2, Lumpsong +1, secondary -2: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
Hoof mutagen +2, Lumpsong +1, secondary -2: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 24

Damage:
Aklys #1, nonlethal, aggressive stance +1d6, lead blades +1d6, Mutagen +2, Lump song +1: 5d6 + 12 ⇒ (6, 5, 3, 3, 3) + 12 = 32
Aklys #2, nonlethal, aggressive stance +1d6, lead blades +1d6, Mutagen +1, Lump song +1: 5d6 + 12 ⇒ (3, 4, 6, 5, 5) + 12 = 35
Aklys #3, nonlethal, aggressive stance +1d6, lead blades +1d6, Mutagen +1, Lump song +1: 5d6 + 12 ⇒ (3, 1, 1, 2, 1) + 12 = 20
Aklys #4, nonlethal, aggressive stance +1d6, lead blades +1d6, Mutagen +1, Lump song +1: 5d6 + 12 ⇒ (6, 1, 6, 5, 1) + 12 = 31
Aklys #5, nonlethal, aggressive stance +1d6, lead blades +1d6, Mutagen +1, Lump song +1: 5d6 + 12 ⇒ (6, 1, 4, 5, 4) + 12 = 32
Aklys #6, nonlethal, aggressive stance +1d6, lead blades +1d6, Mutagen +1, Lump song +1: 5d6 + 12 ⇒ (6, 4, 6, 5, 3) + 12 = 36
Gore, lethal, aggressive stance +1d6, Mutagen +1, Lump song +1: 1d8 + 1d6 + 3 + 1 + 1 ⇒ (3) + (3) + 3 + 1 + 1 = 11
Bite, lethal, aggressive stance +1d6, Mutagen +1, Lump song +1: 2d6 + 3 + 1 + 1 ⇒ (4, 4) + 3 + 1 + 1 = 13
Hoof, lethal, aggressive stance +1d6, Mutagen +1, Lump song +1: 2d6 + 3 + 1 + 1 ⇒ (4, 4) + 3 + 1 + 1 = 13

Tayanella, I moved 5' south, you many want to follow 5' if you want Aegis AC bonus.


Round 4

Initiative:

Karkoran 30
Tayanella 23
Elder Worg 22
Lump 17
Grobly 17
Worgs 17
Troll 17
Asheranthi/velociraptors 15
Harpies 11
Fire giant 1

Karkoran attacks the elder worg with his flailing limbs. It takes five hits before the large beast succumbs to the pummeling and drops unconscious. Karkoran takes a step and then attacks the giant, but only manages to kick him in the shins once with his hoof.

Tayanella fires a volley of arrows at the central harpy again, one missing and two hitting their mark, unfortunately the harpy seem adept at knocking away at least one arrow, and only one hits, although that harpy is looking pretty miserable now.

Lump, Grobly and Asheranthi go. The loan worg will have a chance to do something before your raptors go Asheranthi, so you may want to account for what happens with that.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

cure: 2d8 + 4 ⇒ (3, 7) + 4 = 14

As his song continues, the rock nudges Asheranthi and some of her most grievous wounds close.

using a round of music to continue song, and casting level 2 cure spontaneously dropping a Snow Shape.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Grobly continues to fly up higher on bat, until the dire bat is ten feet above the closest Harpy. Then, with a shout of primal rage, the goblin leap off of Baazt and dive at the harpy, jaws first.

acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
attack: 1d20 + 16 ⇒ (13) + 16 = 29
if the attack hits but before grapple:attack2: 1d20 + 16 ⇒ (12) + 16 = 28
grapple: 1d20 + 14 ⇒ (14) + 14 = 28 +2 if second attack hits for grapple

damage1: 1d8 + 10 ⇒ (1) + 10 = 11
damage2: 1d8 + 10 ⇒ (1) + 10 = 11

immediate action to feather fall if attack is missed


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Thanks Lump!

After taking a heavy blow from the giant, Lump's healing helps take away some of the pain. "Time to die giant. Vunishu help me grab him."

Vunishu Aid Another: 1d20 + 8 ⇒ (17) + 8 = 25
+2 to grapple

claw: 1d20 + 15 ⇒ (6) + 15 = 21
claw: 1d20 + 15 ⇒ (15) + 15 = 30
bite: 1d20 + 14 ⇒ (12) + 14 = 26
tail: 1d20 + 12 ⇒ (20) + 12 = 32
tail crit?: 1d20 + 14 ⇒ (7) + 14 = 21
hair: 1d20 + 14 ⇒ (17) + 14 = 31

claw 1 damage: 1d6 + 13 + 3d6 + 4 ⇒ (3) + 13 + (2, 4, 2) + 4 = 28 + free grab/constrict + reflex save DC 18 or be entangled
claw 2 damage: 1d6 + 13 + 3d6 + 4 ⇒ (6) + 13 + (1, 1, 6) + 4 = 31 + free grab/constrict + reflex save DC 18 or be entangled
bite damage: 1d4 + 13 + 3d6 + 4 ⇒ (4) + 13 + (3, 2, 3) + 4 = 29 + free grab/constrict + reflex save DC 18 or be entangled
tail damage: 1d6 + 8 + 3d6 + 4 ⇒ (4) + 8 + (6, 4, 1) + 4 = 27 + free grab/constrict + reflex save DC 18 or be entangled
extra tail crit damage: 1d6 + 8 + 4 ⇒ (3) + 8 + 4 = 15
hair damage: 1d6 + 7 + 3d6 + 4 ⇒ (6) + 7 + (3, 6, 1) + 4 = 27 + free grab/constrict + reflex save DC 18 or be entangled

grapple checks. normal grapple CMB 19, +1 siz, +3 str, +2 aid another, +1 inspire courage= 26. Honestly I am confused by how my grab and constricts work and how my hair constrict works vs final embrace. reroll or adjust as needed. Also do I apply pugilist stance, electric and broken blade bonuses to constrict? If so, add another 2d6+4 and another 1d6t if vine strikes also apply to constrict. I'm lost.

grab1: 1d20 + 26 ⇒ (15) + 26 = 41
grab2: 1d20 + 26 ⇒ (12) + 26 = 38
grab3: 1d20 + 26 ⇒ (7) + 26 = 33
grab4: 1d20 + 26 ⇒ (17) + 26 = 43
grab5: 1d20 + 26 ⇒ (18) + 26 = 44

constrict damage: 2d6 + 10 ⇒ (1, 3) + 10 = 14
constrict damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
constrict damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
constrict damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
constrict damage: 2d6 + 10 ⇒ (1, 6) + 10 = 17

My pack of velociraptors will finish off the worg. If it tried to run on its turn they will attack it with attacks of opportunity, or else run it down and talon it to death again.

velociraptor attacks: 1d20 + 6 ⇒ (9) + 6 = 15
velociraptor attacks: 1d20 + 6 ⇒ (19) + 6 = 25
velociraptor attacks: 1d20 + 6 ⇒ (4) + 6 = 10
velociraptor attacks: 1d20 + 6 ⇒ (19) + 6 = 25

talon: 1d6 + 1 ⇒ (5) + 1 = 6
talon: 1d6 + 1 ⇒ (6) + 1 = 7
talon: 1d6 + 1 ⇒ (2) + 1 = 3
talon: 1d6 + 1 ⇒ (3) + 1 = 4


Lump, in his guise as a lump of rocks, is able to heal Asheranthi somewhat of her massive wound as the dulcimer tones of his rousing tune emanate from the small pile of stone...

Grobly swoops in and in a daring attack leaps from hie dire bat's back into the air colliding with the harpy, sinking his teeth into the creature biting and snapping and eventually latching on.

Grobly is smaller than the harpies, so the collision rules for flying do not apply. They also have hover and even with the grappled status and -4 to dex, their fly skill bonuses is enough to autosucceed at DC 10 checks to avoid altitude loss for damage sustained. However, being grappled, by RAW they cannot move away despite Grobly not really having an anchor to hold them, maybe is messing with their wings enough. Grobly is also not heavy enough to threaten their flight due to a heavier load for the harpy. therefore...

Grobly tackles the harpy as it continues to flap its wings and struggles with the goblin as he is wrapped around it and clinging with teeth, hands and feet.

The lone worg tries to escape from its raptor attackers, running as fast as possible. (reduced AC)

raptor AoO: 1d20 + 6 ⇒ (3) + 6 = 9 - miss
raptor AoO: 1d20 + 6 ⇒ (15) + 6 = 21 - hit
raptor AoO: 1d20 + 6 ⇒ (19) + 6 = 25 - hit
raptor AoO: 1d20 + 6 ⇒ (7) + 6 = 13 - hit

damage from claws: 1d6 + 1 ⇒ (5) + 1 = 6
damage from claws: 1d6 + 1 ⇒ (4) + 1 = 5
damage from claws: 1d6 + 1 ⇒ (2) + 1 = 3

The raptors tear at the worg as it flees, running at full speed. Several of them rip at it, but it still gets away alive.

Asheranthi attacks the giant in a tangle of claws, teeth and wriggling vines. Her first claw swipe mises, but the follow up one hits as does her bite, and she starts to squeeze and constrict the giant as she grapples and applies joint locks to him. I think you forgot your kraken style bonus to damage. I am not sure if pugilist and other addons apply to constrict. It is an attack the deal damage, it is just free, but it seems excessive. I need to research examples. Her tail strikes the giant and wraps around his neck briefly and her hair strangles as well. No crit on the tail though.

The barrage of attacks and locks and strangling vines is too much for the giant and he keels over dead as the hair finally strangles around his neck and doesn't let up.

Your raptors keep up the chase on the worg, and although it ran far enough away to prevent a charge or attack this round, they can reach it with a run as well, and attacks of opportunity next round will probably finish it so we can go with that for the raptors. I will move them.

The harpies hovering in the air see their compatriot attacks by Grobly. The one, already grieviously wounded by Tayanella's arrows, gives up and starts to fly away. The other one turns and fires its bow twice at grappled Grobly.

harpy #3 rapid shot vs Grobly in melee, AC 19
(grappled):
1d20 + 5 ⇒ (12) + 5 = 17 - miss
harpy #3 rapid shot vs Grobly in melee, AC 19 (grappled): 1d20 + 5 ⇒ (13) + 5 = 18 - miss

Both of its arrows barely miss, but given the risk of hitting its ally, its hesitation saves Grobly.

harpy #1 opposed grapple vs Grobly CMD 25?: 1d20 + 10 ⇒ (4) + 10 = 14 - fail

The harpy fails to dislogdge Grobly, who hangs on as the two grapple midair, thirty feet above the ground

Round 5 go


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya burns another point of Ki for an extra shot and looses on Harpy #3.

She uses a swift action to activate Archaelogist's Luck

(Luck, Bardsong, Gravity Bow, Rapid Shot, Deadly Aim)

shot #1: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
shot #2: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30
shot #3: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14

damage #1: 2d6 + 10 + 1 + 2 ⇒ (3, 4) + 10 + 1 + 2 = 20
damage #2: 2d6 + 10 + 1 + 2 ⇒ (6, 5) + 10 + 1 + 2 = 24
damage #3: 2d6 + 10 + 1 + 2 ⇒ (3, 1) + 10 + 1 + 2 = 17


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

round 5-

"I'm going after the harpy." swift action, Cheetah Sprint. Movement rate is now 300

It seems as though the harpy would be out over the water about 40' or more. With Cheetah Sprint my move rate gives me an acrobatics check of +118. That is enough long jump to spring over the river and achieve a height of 30' in altitude. If there is no difficult terrain I will charge, and use Raging Hunter Pounce. I hope I can activate it midair. I don't know your ruling on that. If I cannot charge, I will use Swift claws and the same strategy, with a leap during the attack. I am ending my move at the harpy if possible, although a long jump states that the max height occurs mid jump. I don't know to work it so I can jump at the harpy and hit it. I don't care what happens after that, preferring to end my move, and dumping me in the river. If I cannot attack mid leap, I will use steady hand to hurl an aklys 50' at the harpy.

Raging Hunter Pounce: (If only Swift Claws use the first two only and subtract 2 for no charge. If only Steady Hand, subtract 5 to hit and no charge bonus)
Aklys #1: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Aklys #2: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Aklys #3: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Aklys #4: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Aklys #5: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Aklys #6: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25

Horns: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Bite: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Hoof: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

(If thrown, I think subtract 2d6 from the damage)
Aklys #1 damage: 5d6 + 11 ⇒ (3, 6, 2, 1, 5) + 11 = 28
Aklys #2 damage: 5d6 + 11 ⇒ (2, 2, 1, 1, 1) + 11 = 18
skipped 3 since I rolled a 1
Aklys #4 damage: 5d6 + 11 ⇒ (2, 2, 2, 1, 4) + 11 = 22
Aklys #5 damage: 5d6 + 11 ⇒ (4, 3, 2, 5, 6) + 11 = 31
Aklys #6 damage: 5d6 + 11 ⇒ (1, 1, 3, 3, 6) + 11 = 25

Gore: 1d8 + 1d6 + 3 + 1 ⇒ (3) + (3) + 3 + 1 = 10
Bite: 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14
Hoof: 2d6 + 3 + 1 ⇒ (1, 5) + 3 + 1 = 10

Acrobatics check: 1d20 + 118 ⇒ (8) + 118 = 126


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Grobly continues to chew down on the harpy, his legs limp and arms simply keeping the support necessary for his neck not to snap. He seems to be singing some sort of song as he releases his bite only to clench down harder, looking for a new position.

Bazzt flies low, spreads his wings wide and with a screech attacks the golden harpy.

Animal Fury: 1d20 + 10 + 6 ⇒ (19) + 10 + 6 = 35
+6 from Active Effects
Animal Fury Damage: 1d8 + 4 + 6 + 1d6 ⇒ (2) + 4 + 6 + (5) = 17
+1d6 from snapping turtle clutch +6 from active effects
Grapple: 1d20 + 21 + 4 ⇒ (3) + 21 + 4 = 28
+4 active effects. +2 If Animal Fury Hit
Damage: 1d8 + 4 + 6 + 1d6 ⇒ (4) + 4 + 6 + (3) = 17
+6 from active effects +1d6 from STC

Bazzt bite: 1d20 + 3 ⇒ (3) + 3 = 6
Bazzt Damage: 1d6 ⇒ 2

This is a standard action so far.. If the Harpy falls, Grobly will attempt to leap onto Bazzt, using the falling harpy corpse (which has hover, yes? so it should be able to act as such for a quick moment?) as a spring board. My Hero Point will be spent for +8 on the acrobatics roll.
Leap from corpse to Bazzt: 1d20 + 7 + 8 ⇒ (9) + 7 + 8 = 24

-Active Effects-:

+4 STR Bulls Strength
+4 STR -2 INT +2 Natural Armor Mutagen (40 minutes)
+2 Attack +2 Damage +2 Will -2 Armor +8/8Thp Rage (15/17)


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

JIC: Grobly will make a ride check to avoid any damage going Bazzts way
1d20 + 12 ⇒ (8) + 12 = 20

But then Grobly remembers he is raging and cant use such intricate skills


Round 5

Initiative:

Karkoran 30
Tayanella 23
Lump 17
Grobly 17
Worgs 17
Troll 17
Asheranthi/velociraptors 15
Harpies 11
Fire giant 1

Karkoran, I think normally your charge forward would be ok, it is a straight line, and i think tree trunks aren't in the way necessarily, mostly grassland. I am not clear on how an attack occurs midair since you keep moving and RAW should require spring attack or some charge by feat. If you basically declare the midpoint of the jump as your end, its somewhat cheesy, doable, since you collide possibly and end the jump falling down. On top of that it may or may not be doable to execute a full attack mid air, even one that is from a maneuver. Luckily, I don't have to worry about it since the troll that is now concscious forces you to go around it and you can't charge. You could probably jump over the troll as well, not sure how many jumps you can do in a move, I guess as many as your move allows. The troll was laying there faking it though.

Karkoran, with a quick word sprints from the battle towards the west. The troll how had regenerated enough but was lying there pretending takes a swipe at the minotaur as he moves past.

Troll, claw attack, prone, vs Karkoran AC 18: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17 - miss

The troll just barely misses, and Karkoran speeds on his way. but cannot take a straight line nor charge. You can however do your Swift Claws and move/jump and attack with two swings mid-air, which seems reasonable.

Vaulting out over the river aided magically, the minotaur sails into the air out over the river to club the harpy midair, before crashing himself into the water with a plunge.

Karkoran Acrobatics DC 15 for dive into water: 1d20 + 10 ⇒ (20) + 10 = 30 - success

Karkoran executes a perfect swan dive into the river. No nonlethal damage, which is questionable anyhow at that height.

The harpy lands with a splash, dead.

Tayanella fires three arrows rapidly at the solo harpy in the air that is unmolested. The first arrow flies just a bit wide. The second arrow was true, but the harpy sweeps her wing around in time and the arrow deflects off the harpies metallic looking feathers. The third arrow also flies just a bit wide as the agile harpy flits to one side.

Need a Lump action.

Grobly bites down even harder and blood spurts from the harpy as his teeth cut into flesh and organs. He establishes his grip even harder and the harpy gurgles as the mortal wounds start to take its toll.

harpy not down, and still autosucceeds fly checks due to damage.

The lone remaining worg, harried by the velociraptors, keeps fleeing.

raptor AoO: 1d20 + 5 ⇒ (20) + 5 = 25 - hit
raptor AoO: 1d20 + 5 ⇒ (7) + 5 = 12 - miss
raptor AoO: 1d20 + 5 ⇒ (2) + 5 = 7 - miss
raptor AoO: 1d20 + 5 ⇒ (7) + 5 = 12 - miss

talon: 1d6 ⇒ 6

With a swiped of its hooked talon, one of the raptors hamstring the worg and it goes down, and they fall upon it in a flurry of teeth and talons.

The troll, rises, standing from prone and breaths a cone of fire at Asheranthi. It also catches Lump as collateral damage.

Fire damage, DC 18 reflex: 3d6 ⇒ (3, 3, 5) = 11

Asheranthi reflex DC 18: 1d20 + 9 ⇒ (1) + 9 = 10 - fail
Lump reflex DC 18: 1d20 + 9 ⇒ (14) + 9 = 23 - success (Evasion)

The flaming gout catches Asheranthi unaware, but Lump is able to dodge it entirely, flattening to the ground, as the pile of rocks seems to tumble away in place.

Troll will save: 1d20 + 1 ⇒ (11) + 1 = 12 - fail

The troll doesn't seem to notice anything about Lump's trick.

His fire catches some of the unconscious worgs as well.

Asheranthi and Lump go. Asheranthi, I can look over your character and see if I can help with the grab constrict stuff.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Lump continues his song and does nothing else unless someone needs cured nearby.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

As the fire washes over her, she screams and then hisses in anger.

Ashe will charge the troll.

Claw charge: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Claw charge crit?: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30

claw damage: 1d6 + 9 + 1 + 2d6 + 4 + 1d6 ⇒ (6) + 9 + 1 + (6, 2) + 4 + (1) = 29
crit claw damage: 1d6 + 9 + 1 + 4 ⇒ (2) + 9 + 1 + 4 = 16

grab: 1d20 + 24 ⇒ (18) + 24 = 42

constrict damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14

GM I messaged you about my tweak to fix my final embrace.

Vunishu moves with me and will hang back. "Raptors return!" she calls to her pets to come back after the worg is dispatched.


Round 5 - Complete

Lump continues his inspiring song. Asheranthi I think is still quite wounded.

Asheranthi strides across the field, attacking the troll and ripping open the troll's throat with her vicious claw. Troll blood sprays everywhere as she grabs the troll's throat and crushes it hard with her powerful grip. Neck vertebrae crunch and the troll's eye bulge in its head as it crumples to the ground yet again. You can already see though that even this wound will not be fatal to the troll, but it may take a long long time to recover from it.

The harpy struggling with Grobly tries to break free in a last desperate effort to escape.

Harpy CMB: 1d20 + 10 ⇒ (14) + 10 = 24 - success?

Grobly I calculate your new CMD with mutagen and bulls strength at 23? +1 more for for snapping turtle style?

If successful:

The harpy breaks away from Grobly dumping him (feather fall can kick in) and flying high into the air, straight up.

harpy #2 fly straight up DC 20: 1d20 + 14 ⇒ (17) + 14 = 31 - success

The other harpy does likewise, as both of them seem to realize that this is not a winning battle anymore.

Grobly, by the way: Acrobatics, Fly, Intimidate, and Ride are all skills you can use in a Rage.

harpy #3 fly straight up DC 20: 1d20 + 14 ⇒ (5) + 14 = 19 - fail

The remaining harpy attempts to fly straight up, flapping its wings hard, but it unable to muster the power and speed from its hovering position and remains in place as it dodges arrows.

Round 6 go


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya burns another point of Ki for an extra shot and looses on Harpy #3 again.

She uses a free action to maintain Archaelogist's Luck

(Luck, Bardsong, Gravity Bow, Rapid Shot, Deadly Aim)

shot #1: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25
shot #2: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
shot #3: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26

damage #1: 2d6 + 10 + 1 + 2 ⇒ (3, 4) + 10 + 1 + 2 = 20
damage #2: 2d6 + 10 + 1 + 2 ⇒ (1, 6) + 10 + 1 + 2 = 20
damage #3: 2d6 + 10 + 1 + 2 ⇒ (4, 6) + 10 + 1 + 2 = 23


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Swim to shore is about what I can do.

Swim: 1d20 + 10 ⇒ (15) + 10 = 25


Round 6

Initiative:

Karkoran 30
Tayanella 23
Lump 17
Grobly 17
Troll 17
Asheranthi/velociraptors 15
Harpies 11

Karkoran swims to the shore easily. It is about 30-40' so you can make it to shore.

Tayanella launches another volley of arrows at the harpy as she tries to escape. All three of them are true to their mark, although the harpy is able to deflect one of them. The other two cause it to shriek in pain.

Lump, Grobly and Asheranthi go before the two harpies.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Animal Fury: 1d20 + 16 ⇒ (10) + 16 = 26
Animal Fury Damage: 1d8 + 10 + 1d6 ⇒ (3) + 10 + (6) = 19
Grapple: 1d20 + 25 ⇒ (17) + 25 = 42 +2 if animal fury hit
Damage: 1d8 + 10 + 1d6 ⇒ (3) + 10 + (1) = 14

Grobly continues to bite hard into the the harpy, tearing deeper as his jaw flexes. If the Harpy should fall, Grobly will attempt to jump to Bazzt.

acrobatics: 1d10 + 7 ⇒ (10) + 7 = 17


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Lump keeps up his song, and will heal someone adjacent if they need it.[/ooc] (could actually roll over to them as a rock but i dont think anyone within my move action needs HP?[/ooc]


Grobly, the harpy escaped and dropped you last round (assuming your CMD is 24 or lower, Can you confirm?

Lump, I think Asheranthi might need healing, but that is for her to advise.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

well, if so, i can burn another Snow Shape (really thought i was gonna use that spell by now, planning on traveling to the north) for a level 2 cure. (just roll it for yourself if you want it, Ash, and i'll mark it off if you do. it's 2d8+4)


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

well I'll be a bugbears uncle. I missed that and swore i read all your post. That sounds right come wise. I'll double check when I have some free time.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

at least if you're out of the grapple, we can shoot safely at the harpy


Grobly you would also have a Bazzt action too, to either coordinate with getting a ride or having it attack one of the harpies. The wounded one that escaped was able to fly another 80' straight up, for a total distance of 110' off the ground, well above the treeline.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Round 6

Cure from Lump: 2d8 + 4 ⇒ (5, 4) + 4 = 13

Ashe will wild shape into an eagle and fly into the sky to catch the escaping harpy.

fly check: 1d20 + 12 ⇒ (6) + 12 = 18


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I know I have been irregular in my posting recently. that should change here as the month comes to an end. sorry. alot has been changing.
CMD is currently 24, your math was correct

As the harpy manages to wriggle free of Grobly's bite (leaving a few chunks of flsh and feathers behind), Grobly swiftly realizes the position he is in, high in the air with no support. Grobly will let out a yelp, "Bazzt! and look around frantically for his friend.

Hearing his companion call his name, the giant bat will turn its attention towards the falling goblin. With a deft swoop, Bazzt will fly low and under the Goblin, atempting to catch the small barbarian on his back.

Acrobatics roll for Grobly and a Fly check for Bazzt? For grobly to catch the saddle, and for Bazzt to get underneath in time?

Grobly Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Bazzt Fly: 1d20 + 12 ⇒ (11) + 12 = 23

Assuming Grobly makes it onto the bats back, he will then look towards the fleeing harpy and growl menacingly as he pulls a fluffy feather out of his teeth. Baazt will use any leftover movement to begin pursuit.

Active Effects:

+4 STR Bulls Strength
+4 STR -2 INT +2 Natural Armor Mutagen (40 minutes)
+2 Attack +2 Damage +2 Will -2 Armor +8/8Thp Rage (14/17)


Round 6 - Complete

Lump administers another heal to Asheranthi who took a solid blow from the giant.

Grobly (who would have fallen the round before and probably needed to use feather fall) floats slowly through the air. Bazzt swoops over to him and he lands on the dire bat's back. He continues to swoop upward to catch the fleeing harpy, but Grobly realizes the harpy can fly much faster than Bazzt.

Asheranthi transforms into an eagle and swoops up into the air. Her flight is swift, although the harpy has a head start.

The remaining harpy attempts to flee, flying swiftly away to the south ( quadruple move 'run' fly ) 320' away.

Round 7 go!


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

round 7

I will move back to the group. double move.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla fires three arrows at the fleeing harpy. Burning more Ki and Luck

shot #1: 1d20 + 8 + 2 + 1 - 2 - 2 ⇒ (18) + 8 + 2 + 1 - 2 - 2 = 25
shot #2: 1d20 + 8 + 2 + 1 - 2 - 2 ⇒ (15) + 8 + 2 + 1 - 2 - 2 = 22
shot #3: 1d20 + 8 + 2 + 1 - 2 - 2 ⇒ (1) + 8 + 2 + 1 - 2 - 2 = 8

damage #1: 2d6 + 10 + 1 + 2 ⇒ (4, 3) + 10 + 1 + 2 = 20
damage #2: 2d6 + 10 + 1 + 2 ⇒ (1, 3) + 10 + 1 + 2 = 17
damage #3: 2d6 + 10 + 1 + 2 ⇒ (4, 6) + 10 + 1 + 2 = 23


Tayanella takes down the remaining harpy with a well placed arrow to the chest, after it had batted away the first one.

falling damage: 3d6 ⇒ (4, 6, 3) = 13

The harpy hits the ground with a sickening crunch head first. Dead.

Combat is effectively over unless you have a way to catch the remaining harpy. Asheranthi, your eagle form has the same flight speed, but the harpy has a head start. Please advise regarding actions.


As an aside, Aserhanthi, group 2 got your message and sent a reply to you on the night over day 16, overnight, so this actually happened before this day arrived. I know this is a little bit back in the past but here is what Xanya delivered to you in a dream: "Recived dream. You get chased due to scepter. We coming to help fast. Meet us first by backtracking? From Xanya."


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

How many of them were left? I was shooting at the one that was 320' away.


Oh sorry! Ok, well there was the one nearby as well. You can have easily killed the far one, your rolls are high enough to have hit it. The near one I guess we can wait on the results from this round, but I suspect either Grobly or Asheranthi will kill it before it can go.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I took the -4 to my shots to account for the two range increments when I rolled. Actually, -2 twice.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Eagle attack!

talons: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31
talons: 1d20 + 12 + 1 + 1 ⇒ (1) + 12 + 1 + 1 = 15
bite: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31

damage claw: 1d4 + 8 + 2d6 ⇒ (2) + 8 + (5, 5) = 20
damage bite: 1d4 + 8 + 2d6 ⇒ (3) + 8 + (1, 2) = 14

possible grab and constrict in there too if its still alive, feel free to roll.

--

After the fight

"Hey I just remembered a dream I have from last night, Xanya from the other group messaged me back saying 'Recived dream. You get chased due to scepter. We coming to help fast. Meet us first by backtracking? From Xanya'"

"That explains why they came for us so quickly and easily. Maybe they can magically track the scepters' locations? I'm not sure what help they were planning to provide."


Between Tayanella's expert long range shooting, and Asheranthi's eagle assault, the two remaining harpies are dispatched.

The group collects themselves from the furious battle and discusses what their plans are next.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Karkoran stomps back to the scene of the battle, and everything seems well in hand. "Well fought my friends. These giants need to send more competent minions to best us."

Surveying the scene, the first thing Karkoran does it drag the troll body close and keeps a constant watch on it. "I am going to keep this troll, I will keep it in an unconscious state, and monitor its regeneration. I will create a weak acid to inhibit its regeneration without killing it. As long it can breathe and occasionally eat, it should survive. I will spare you the rest of the details."

Next Karkoran stabilizes bleeding worgs and moves to tie them all up including the big worg. If Asheranthi could help with her hogtying skills that would be appreciated. I think the giant is dead and if the harpies die, good riddance.

heal check: 1d20 + 9 ⇒ (15) + 9 = 24
heal check: 1d20 + 9 ⇒ (7) + 9 = 16
heal check: 1d20 + 9 ⇒ (4) + 9 = 13
heal check: 1d20 + 9 ⇒ (10) + 9 = 19

Then he will pile all the rest of the weapons, armor and gear into a heap. Gm please advise what we recovered.

Finally he will go and search their boat and determine how large it is.

Can anyone think of anything else to do?

knowledge nature to gather materials for weak natural acid: 1d20 + 9 ⇒ (5) + 9 = 14
alchemy check to make weak acid: 1d20 + 16 ⇒ (15) + 16 = 31


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

"Will the troll be in pain? I'm not sure we should keep it in a state of torture."


The ship weighs about 20 tons (40,000 lbs).

For gear the harpies each had a composite longbow (+3 str rating) and 40 arrows. The fire giant had a greatsword and his blackened plate armor. You find a long box with another scepter in it. The troll had some spell components in a fire protected pouch. The worgs had no gear. The boat contains travel gear and food. Little gear was required except for the giant perhaps so there isn't much aside from a lot of dried meat.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

"Taya, it will be unconscious and will not feel anything. My goal is to offer it salvation, in the same way that Goodwin saved us. I think I can reach it, as I was once, and perhaps still am, a bloodthirsty hunter. This will be part of my therapy and atonement for my past. If I can bring the troll to salvation, it will be a powerful ally. I do not want to embark on this endeavor out in the field though. Perhaps once we reach the temple."

"Ash, tell us of this dream? Is this like the message you sent out? That is good that another group is on the way. We clearly don't need rescuing. After a brief rest we need to continue to the temple. If the sceptres are a target for attack, maybe the temple people have a way to hide or protect them from magical location. The sooner we get there the better. Ash, tell them to keep heading to the temple. We can leave a signs for them if everyone things it is wise."

Karkoran ponders how to deal with the ship. "I might be able to drag the ship onto land and we can conceal it in the forest. With Bull's Strength and Ant Haul I can drag it under favorable conditions or use our block and tackle. I don't know how strong the rope or block and tackle are though.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya refreshes her stock of arrows from the harpies' quivers.

"The troll appears to be a spellcaster. Be cautious dragging it around in a sack."


Your typical 50' of adventuring hemp rope is about 3/4" in diameter and has a break load of 4092 lbs (thanks Google). You would need to lash up 10 ropes to haul the ship to spread out the weight on each rope, and wouldn't be able to use the block and tackle for such a huge weight. With that much rope, the spells and maybe some help you could drag the ship into the forest enough to try and hide it.

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