Midgard- The Wasted West (Inactive)

Game Master James Keegan


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"Hear, hear," Ariso says in response to Olivia's suggestion to leave. "Are we untying this one, then?" he asks, waving in the tied goblin's general direction.


Female Aasimar Paladin 1 [HP 12/12] [AC 17. T 11. FF 16] [F+4 R+1 W+0] Init+1 Per+2 D.Vision
Ariso Chivala wrote:
"Hear, hear," Ariso says in response to Olivia's suggestion to leave. "Are we untying this one, then?" he asks, waving in the tied goblin's general direction.

I'm not sure we can really trust a worshiper of the abomination Ashkharak. Though if Nabbit's sister's life depends on it, we may have no choice. I'm not willing to go so far as completely untying him though. Not when we are vulnerable climbing down this creature. We can untie his legs and bind his arms in front. He should still be able to climb just fine.

Jabbik or Nabbit if you would be so kind as to translate my plan?

Everyone else, keep your weapons at the ready.

Olivia will untie his feet and move his arms to the front.


M Goblin 1 Cavalier

Jabbik say I'll translate..

Goblin:
We are gonna untie your legs and tie your hands in front. In return you show to where this gnome is and how to get out of here. Any funny business and you wont last long. Don't make me feed you to BloodyPaws.


The goblin rolls his eyes when Jabbik translates, but makes no sudden movements. Nabbit stares daggers at the prone goblin and Meira rises to her feet, takes a deep breath and takes a look over the edge from the new "rear entrance".

Okay, it will be a climb check getting down and the boar needs to be lowered. What's your climbing order?


Inactive

Someone strong should go down first so that they can catch the others should something happen. I have a 0 Str modifier and 0 ranks in climb/acrobatics, so I shan't be going first.


Male Human Wizard 1

Same here


Yup, me too.


M Goblin 1 Cavalier

Will volunteer to go down before the others if others help him lower BloodyPaws 1st.


Male Human Spelless Ranger

"My knots...my rope...I'll go down first" , Klodge grumbles, and begins his descent.

"Would some of you keep a close eye on those Gobs so they don't cut the rope when I'm half way down."

Taking 10 would give me a 15 is that possible? If not here's a few rolls to move things along just in case.

1d20 + 5 ⇒ (17) + 5 = 22 Climb
1d20 + 5 ⇒ (17) + 5 = 22 Climb
1d20 + 5 ⇒ (10) + 5 = 15 Climb
1d20 + 5 ⇒ (16) + 5 = 21 Climb


M Goblin 1 Cavalier

Cutting the rope would strand us up, why on earth would we do that?
I may have to hurt that man....
Jabbik will help hold the rope while Vinter descends
Will you guys help me lower BloodyPaws Next, he wont bite...unless I tell him to...


Male Human Wizard 1

"Always happy to help somebody in need, but I fear I won't be much help, but I will try."


Inactive

Ecko nods to Jabbik, deciding that he'd rather the Goblin have his pet near him, should Vinter decide to start trouble.

Not sure what kind of check, if any, is necessary, but I'll help with lowering the boar.


Ariso will also do whatever is required. Let me know if I need to make a roll or something, otherwise I believe taking 10 let's me climb down a rope next to a wall.


Vinter climbs down the steep slope of the slug's head to land on the spongy surface of the shelf mushroom below.

You can take ten, if you want to risk spending the time. But the slug's rippled head is pretty steep and uneven- a ten alone might not do it.


Female Aasimar Paladin 1 [HP 12/12] [AC 17. T 11. FF 16] [F+4 R+1 W+0] Init+1 Per+2 D.Vision

I think one of us should go down next. I don't want Vinter and Jabbik down there alone even if Bloody paws is around. Ariso, would you do the honors? I think you'll be able to diffuse any hostility at least long enough for the rest of us to get down. After you, Jabbik and the boar, we'll send Asopus down, while Ecko and I keep an eye on Felkin. Felkin, then Ecko can go next, and Meira and I will come down last. Sound like a solid plan to everyone?


Inactive

Ecko nods to Olivia, "That sounds like the best course of action. Though, one thing remains." Ecko turns back towards the long dragon creature with spider silk around it's mouth. He looks sad Insofar as a crow can. "I would like to free her, though if we can't do that, perhaps we could at least put her out of her misery."


Haita the Shepherd wrote:
You can take ten, if you want to risk spending the time. But the slug's rippled head is pretty steep and uneven- a ten alone might not do it.

Uh, I'm pretty sure taking 10 doesn't normally take any longer than a usual attempt... Unless you want it to - you're the GM :) But I hear your subtle warning...

Ecko wrote:
Ecko nods to Olivia, "That sounds like the best course of action. Though, one thing remains." Ecko turns back towards the long dragon creature with spider silk around it's mouth. He looks sad Insofar as a crow can. "I would like to free her, though if we can't do that, perhaps we could at least put her out of her misery."

Nodding at Olivia's words as Ecko speaks, Ariso stops when the tengu suggests either freeing the creature or euthanising it. "I think I'll head down the rope and leave that little moral conundrum to you folks," he murmurs.

Aw gee, I have a +0 to Climb... taking 10 would be the safest option... Appraising the climb, can I tell what kind of range of difficulty the climb might be in? And how far is the fall again?

A better way to ask the question might be this: Just checking the climb rules, a rope and a wall is DC 5 - does Ariso have any reason to think it would be harder than normal?


Inactive
Ariso Chivala wrote:
Uh, I'm pretty sure taking 10 doesn't normally take any longer than a usual attempt... Unless you want it to - you're the GM :) But I hear your subtle warning...

The very definition of taking 10 is to take the time to be cautious and safe and thorough, which is why you can't do it when you're in danger. I'd say it definitely takes more than the normal amount of time.


Male Human Spelless Ranger

Nope. Taking 10 takes normal amount of time. Taking 20 takes 2 minutes or 20 rounds.
Pathfinder PRD

Spoiler:

Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Klodge looks around on the platform, then looks up securing the rope for the next participant.


Ariso Chivala wrote:
Haita the Shepherd wrote:
You can take ten, if you want to risk spending the time. But the slug's rippled head is pretty steep and uneven- a ten alone might not do it.

Uh, I'm pretty sure taking 10 doesn't normally take any longer than a usual attempt... Unless you want it to - you're the GM :) But I hear your subtle warning...

Ecko wrote:
Ecko nods to Olivia, "That sounds like the best course of action. Though, one thing remains." Ecko turns back towards the long dragon creature with spider silk around it's mouth. He looks sad Insofar as a crow can. "I would like to free her, though if we can't do that, perhaps we could at least put her out of her misery."

Nodding at Olivia's words as Ecko speaks, Ariso stops when the tengu suggests either freeing the creature or euthanising it. "I think I'll head down the rope and leave that little moral conundrum to you folks," he murmurs.

Aw gee, I have a +0 to Climb... taking 10 would be the safest option... Appraising the climb, can I tell what kind of range of difficulty the climb might be in? And how far is the fall again?

[ooc]A better way to ask the question might be this: Just checking the climb rules, a rope and a wall is DC 5 - does Ariso have any reason to think it would be harder than normal?['ooc]

The head of the giant slug is uneven, rippled and steep. You're also using an improvised rope- even if it's strong enough to hold you, the webbing tends to stick to your hands. It's a DC 15 climb down 40 feet to the mushroom. It's not exactly dignified, but you could pull up the rope and have the others lower you, making it a DC 5. This is the only way to get the boar down.


Taking 10 side conversation:

Well, where taking 20 specifies that it takes longer, taking 10 doesn't, which leads me to believe that it doesn't take longer. I've never seen it played that taking 10 takes longer, either at the table or in a PbP. And I've never understood it as taking the time to be cautious and safe or thorough - it's just taking an average attempt. The rules make no mention of any of that stuff.

But whatever. I'm in no hurry, and if the GM decides that it'll take longer, I'll go slower if it will reasonably ensure that I don't fall to my death!


RE: Taking 10-

Spoiler:
I had always assumed that taking anything other than a normal roll took longer, but I'm incorrect in this case. Regardless, a 10 alone won't be enough. In the future, let's have this conversation in the discussion thread.


Haita the Shepherd wrote:
Ariso Chivala wrote:
Haita the Shepherd wrote:
You can take ten, if you want to risk spending the time. But the slug's rippled head is pretty steep and uneven- a ten alone might not do it.

Uh, I'm pretty sure taking 10 doesn't normally take any longer than a usual attempt... Unless you want it to - you're the GM :) But I hear your subtle warning...

Ecko wrote:
Ecko nods to Olivia, "That sounds like the best course of action. Though, one thing remains." Ecko turns back towards the long dragon creature with spider silk around it's mouth. He looks sad Insofar as a crow can. "I would like to free her, though if we can't do that, perhaps we could at least put her out of her misery."

Nodding at Olivia's words as Ecko speaks, Ariso stops when the tengu suggests either freeing the creature or euthanising it. "I think I'll head down the rope and leave that little moral conundrum to you folks," he murmurs.

Aw gee, I have a +0 to Climb... taking 10 would be the safest option... Appraising the climb, can I tell what kind of range of difficulty the climb might be in? And how far is the fall again?

A better way to ask the question might be this: Just checking the climb rules, a rope and a wall is DC 5 - does Ariso have any reason to think it would be harder than normal?

The head of the giant slug is uneven, rippled and steep. You're also using an improvised rope- even if it's strong enough to hold you, the webbing tends to stick to your hands. It's a DC 15 climb down 40 feet to the mushroom. It's not exactly dignified, but you could pull up the rope and have the others lower you, making it a DC 5. This is the only way to get the boar down.

Yikes. I think I'll be undignified!

Ariso peers over the edge until Vinter is safely at the bottom, then grabs the rope and begins hauling it up again. He turns to Jabbik. "Would you mind, er, lowering me down, friend?" he asks quietly, attaching the rope to his belt and taking a firm, two-handed grip before climbing over the edge.

I'll take 10, regardless of time, thanks! Not keen to drop 40'...


Vinter Klodge wrote:

Nope. Taking 10 takes normal amount of time. Taking 20 takes 2 minutes or 20 rounds.

Pathfinder PRD
** spoiler omitted **

Klodge looks around on the platform, then looks up securing the rope for the next participant.

Vinter can see that the shelf mushroom is on the slug's west side. Below you, the slug's sunburnt skin peels away in tall sheets to form a lattice of five foot wide pockets extending down its vertical flanks.


Ariso Chivala wrote:
Ariso peers over the edge until Vinter is safely at the bottom, then grabs the rope and begins hauling it up again. He turns to Jabbik. "Would you mind, er, lowering...

Carefully, Ariso is lowered to land with Vinter on the mushroom below.

Ariso and Vinter are on the mushroom, 40 feet above are Jabbik and Bloodypaws, Asopus, Ecko, Meira, Nabbit, Great and Wise Felkin, and Olivia.


Male Human Wizard 1

"I'm not sure we could free the creature and get away with our lives. The thing does look like it hates us remember."


Inactive

"All that means is that it was glaring when it was petrified. I assume our expressions were not altogether different." Ecko reaches for his gun, looking remarkably distraught. "Of course, it's all academic if the healers have all climbed down already. Had I the materials, I could certainly make an elixir, but there is nothing here that would be of use."


Felkin looks nervously between Ecko and Asopus, before turning to Jabbik and jabbering something.

Goblin:

Spoiler:
"What are they saying, Rover?"


Male Human Wizard 1

"Now suppose someone happened to find a vial, and suppose that vial might be magical. On a scale of 1 to ,you're cutting the rope as I go down, mad would you be? Hypothetically."


Female Aasimar Paladin 1 [HP 12/12] [AC 17. T 11. FF 16] [F+4 R+1 W+0] Init+1 Per+2 D.Vision

Olivia chuckles. "Any idea what this vial does Asopus?"


Male Human Wizard 1

"Would you believe me if I said yes? I actually haven't tried to identify it."

At this Asopus pulls out the vial and casts detect magic on it.


Spellcraft roll, please.

Nabbit eagerly pulls up the makeshift spider silk rope and ties it through his belt.
"I'll trust your judgement in waking that dragon-thing... if you would be so kind as to lower me down?"
Meira nods emphatically in agreement.
"Yes! Yes, please!"


Inactive

Craft Alchemy or Spellcraft to detect the elixir?
Craft Alchemy: 1d20 + 8 ⇒ (3) + 8 = 11
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25

[edit]Oh you ninja'd me!


Male Human Wizard 1

Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15


You've found a potion of cure light wounds.


M Goblin 1 Cavalier

To Felkin

Goblin:
They are debating in freeing the creature, or mercifully killing it.

After lowering Nabbit and Meria,Jabbik will want to lower BloodyPaws next if the others agree,so he might get some assistance in lowering him.

So who's next? Holding the end of rope for next person to b elowered.


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"So," begins Ariso somewhat gloomily as he and Vinter survey the blasted landscape from their bizarre vantage point, "Come here often?"


Inactive

Ecko smiles. "Lend me that elixir. I shall make you another one, provided I survive."

He looks to Olivia, "Change in the pecking order, my dear. I'll come down last. No sense risking anyone else over this." He surveys those remaining up above. "Hopefully one of you will be able to catch me should I be forced to leap from the ledge." He murmurs.


Male Human Wizard 1

heheh pecking order

"Here you go friend just try to stay alive so we can be old friends eh?"

Asopus walks over and hands Ecko the vial.


Male Human Spelless Ranger
Ariso Chivala wrote:
"So," begins Ariso somewhat gloomily as he and Vinter survey the blasted landscape from their bizarre vantage point, "Come here often?"

As Vinter explores the area, and waits for the others to descend, his brow wrinkles at the question. "Huh"? "This is the first time I have found myself in these surroundings". "Why would you ask that question"?

Obviously Vinter has spent most of his time alone in the wilderness, and really doesn't get humor at this time...Except for Goblins dying in unusual and painful ways...He often laughs out loud at that :-)


Vinter Klodge wrote:
Ariso Chivala wrote:
"So," begins Ariso somewhat gloomily as he and Vinter survey the blasted landscape from their bizarre vantage point, "Come here often?"
As Vinter explores the area, and waits for the others to descend, his brow wrinkles at the question. "Huh"? "This is the first time I have found myself in these surroundings". "Why would you ask that question"?

Ariso rolls his eyes, safe in the knowledge that the searching Vinter's attention is elsewhere. "It was... Never mind. So how did you manage to end up here?" he asks, looking upwards to watch the gnome being lowered down. At least I'm not the only one... As Nabbit reaches their fungal perch Ariso lends a hand to soften his landing. He then watches the young lady being lowered down too, his face speculative. A pleasant armful she looks... But perhaps a mite too predisposed to regurgitation. He lends a hand to the girl as well.

Quote:
Obviously Vinter has spent most of his time alone in the wilderness, and really doesn't get humor at this time...Except for Goblins dying in unusual and painful ways...He often laughs out loud at that :-)

lol


Up in the shack.

Felkin raises an eyebrow and jabbers again to Jabbik, the disgusting buzzard preening on his shoulder.

Goblin:

Spoiler:
"A distraction for Grosgr's bootlickers, yes? Good idea, but dangerous. The behir will be angry when she wakes. Tell them to leave her for now... Iqua'tha and I can wake her when we are away."

If Jabbik doesn't post shortly, we can assume that he's translated accurately and you can read the spoiler.


M Goblin 1 Cavalier

Felkin say leave it tied up, it could be a useful distraction after we leave, they'll wake it when we leave. So who is going down next?


Male Human Wizard 1

"Nabit and Mera I think."


Inactive

Ecko is cautious about trusting Felkin. "He can revive it from a distance?"


Nabbit and Meira reach the mushroom one after the other. The gnome with the bright orange hair looks over the side.
"Suppose we could... jump our way down in those gross pockets. I think the gobs built a bridge over the slug's tentacle on another side. It could be Brinx is on the other side of the bridge.", he says.

Meira looks down toward the slug's sides and the desert floor, going wide-eyed for a moment and clamping a hand over her mouth.

In the shack.

With Jabbik translating, Felkin nods though he doesn't explain exactly how he plans to do it- only that he and his buzzard have the means.

Who's next?


M Goblin 1 Cavalier

Jabbik says HE seems fairly certain he can do it, but isn't very forthcoming with how. And does it really matter, if he has a plan for it, I'm good with that. Lets lower BloodyPaws next. motioning for the others to assist him in lowering BloodyPaws After he ties him to the end of the rope.

Don't worry boy. You'll be fine. He whispers to BloodyPaws as he goes to start lowering him


Inactive

Ecko isn't sure how the goblin could possibly help the creature once they've left, but his prejudice against magic has blinded him to much of what it can do, and he has little choice but to accept.

Moving over to Jabbik, he helps him to lower BloodyPaws.

That leaves Jabbik, Asopous, Felkin, Ecko, and Olivia up above, I believe. And I think we are climbing down in that order.


Male Human Wizard 1

I think Felkin is the one who is going down last.


The rest of you can be lowered, but the last person will have to make a climb check.

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