Meowselsworth's "Who Goes There?" (Inactive)

Game Master Meowselsworth

A mafia game themed after The Thing.


The research you've been assigned to do was not particularly glamorous, but you were part of an expedition to Antarctica, but you've found something in the ice that could really put your name in the history books! Evidence of life that has never been seen before! But after the ice was thawed, the biological matter within was no longer anywhere to be found.

It's only been hours since, and the communications to the outside have been silenced. There is not enough time to repair them, as one among you has already been killed. Marco Rogers, a lab assistant, was found dead in the laboratory, body maimed beyond recognition. Only his name tag and a recording, starting with a one-sided conversation with someone he thought was another member of the expedition and ending in his screams of horror, remain to preserve his memory. You have reason to believe that whatever did this is impersonating a member (or members?) of the crew.

The Thing that did this must be stopped.

This is a mafia game. The mechanics of a mafia game is that every cycle, one member of the town (in this case, the researchers) is lynched by a democratic vote. One member of the town is killed by mafia every cycle based on a secret mafia vote. This continues until there is only mafia left, or all the mafia is dead. The special roles are assigned at random with no preference given.

The geneticist: Thank goodness you took that option in university. Unfortunately, you don't have access to all the tools you need. Every cycle, the geneticist can test one person for their role. Only the geneticist knows the results of this. There is only a 75% chance of success.

College roommates: You get on each other's nerves, to the point where you pick up on all of the other's idiosyncrasies without fail just to be annoyed by them. These members of the town know and can communicate with one another. If the number of players is equal to or less than 10, there are no roommates. 11-20: 2 roommates. 21-30: 3 roommates. Etc.

Combat trained: You picked up some self-defense classes. You were g#&!&$n good at them. The combat trained person chooses one person per cycle to protect. That individual cannot be killed by creatures. The combat trained does not learn who was attacking, but does learn that an attack occured when defending. The combat trained individuals can protect themselves, but cannot protect the same individual twice in a row. There is one combat trained person if there is more than 6 but less than 15. There are two combat trained if there is more than 15.

The creature: They make up 1/4 of the population, rounded up. They impersonate former members of the crew and are trying to murder them.

The creature geneticist: Thank goodness that person who you are impersonating took that option in university. This character has all the powers of the creature plus the ability to use the geneticist's powers. This role only exists if there are three or more creatures.

No PMing is allowed for strategizing, unless your role explicitly allows it.

Survivors:

Dash Gunnar (condemned)
Mike Cooper (creature)

The Fallen:

The Red Robert
Sven Iscidae
Doctor Wilkens
Elora Erickson
Russ Curtis
Clive Chillcott (creature)
Avistan Tharp
Jimmy C Smith
Alexander Maxerson
Duke Leto Atredies (creature)