Slothsy |
Round 3, Initiative 21
Tamiro, noticing the man's sudden lack of movement, swing his wakizashi and strikes down the other human thug ganging up on him.
Round 3, Initiative 10
Mazra lunges forward with his rapier and slides his weapon neatly into the thug's throat. Saul also attempts to fight, adopting a stance allowing him to use his key-hand as a dagger in the traditional rapier-and-dagger style, but overshoots the man and misses. However, Mazra's cut is deep enough that the thug quickly falls over.
Round 3, Initiative 8
The half-orc woman attempts to catch herself as the floor suddenly turns glossy underneath her, but she slides and falls prone.
------
Reflex Save for half-orc: 1d20 + 1 ⇒ (3) + 1 = 4
Alraniel "Nel" Sandhal |
Nel nearly weeps in joy as she finds the final door between herself and the battle opened. The tall half-elf huffs and puffs her way through the choke point, just in time to see the female half-orc slip and fall to the ground in an amusing display. "Well, this is why they put the cavalry on horses." Nel says bemusedly.
double move to X 9
Slothsy |
22 - Vara
21 - Tamiro
18 - Saul
17 - Human Thugs
10 - Mazra
8 - Vark
4 - Nel
4 - Old Scratch
3 - Half-Orc
Round 3, Initiative 4
Up above, Old Scratch disappears again.
------
Standard action: Cast Invisibility.[/b]
Round 3, Initiative 3
The half-orc attempts to stand up, crying out, "I'll take you out still, swordboy!"
After standing, she attempts to punch Tamiro again, but her swing goes wide and hits nothing but air.
------
Punch: 1d20 - 1 ⇒ (4) - 1 = 3
[ooc]Tamiro, you can take an attack of opportunity.
Slothsy |
Vara begins summoning a centipede.
Looking in surprise momentarily at the foes unsteady and unusual attack he spits, not taking the advantage, preferring to block a blow from one of his allies.
"Pick up your blade fool! Watashi wa hi busō no aite o daun katto sa remasen!"
His blades bite into the man, as Tamiro laughs.
"Is this the best you muster Varissians! Watashi ni chōsen o o wasurenaku!"
Tamiro's katana slices through the man's light armor. The blade obviously severs an artery, as blood immediately begins collecting in a pool on the ground. It spreads until it's about five feet across. Tamiro, noticing the man's sudden lack of movement, swing his wakizashi and strikes down the other human thug ganging up on him.
Saul moves toward Mazra, adopts a fighting stance with his rapier and calls out to Mazra, "Flank him so he's distracted" and waits for the right moment.
The thug near Mazra (S14) lets out a bloodcurdling scream as he sees the katana slice through his ally. He attacks Mazra with as much vigor as he can, slicing erratically.
Following Saul's instructions, Mazra will take a step and attack one of the Thugs. Mazra lunges forward with his rapier and slides his weapon neatly into the thug's throat. Saul also attempts to fight, adopting a stance allowing him to use his key-hand as a dagger in the traditional rapier-and-dagger style, but overshoots the man and misses. However, Mazra's cut is deep enough that the thug quickly falls over.
Maintaining his performance, Vark casts a spell at the two remaining thieves attacking Tamiro. "Tamiro, watch your footing!" He then moves to put his back up against the wall. The half-orc woman attempts to catch herself as the floor suddenly turns glossy underneath her, but she slides and falls prone.
Up above, Old Scratch disappears again.
Nel nearly weeps in joy as she finds the final door between herself and the battle opened. The tall half-elf huffs and puffs her way through the choke point, just in time to see the female half-orc slip and fall to the ground in an amusing display. "Well, this is why they put the cavalry on horses." Nel says bemusedly.
The half-orc attempts to stand up, crying out, "I'll take you out still, swordboy!"
After standing, she attempts to punch Tamiro again, but her swing goes wide and hits nothing but air.
Tamiro |
Growling in disgust, Tamiro begins beating the half-orc into submission with the heel of his pommel.
"Your going back out into the street with the rest of the trash!" he yells.
----------------------------
-4 for nonlethal, +4 for prone taret +2 for Standard and Song
Attack Nonlethal 1 Blade Reduce my AC by 1: 1d20 + 9 ⇒ (19) + 9 = 28Damage: 1d8 + 7 ⇒ (6) + 7 = 13
"Vara" Mjötviðra |
Wow, looks like the gangsters went down fast! ;b So, would Vara be able to summon the centipede into the partial square, X 16, since all the other thugs have fallen? Otherwise, it appears next to Tamrio and takes a hardy bite of the half-orc. I don't know if Vara would be able to command such a primitive creature to attack non-lethally...
Mazra of Sandpoint |
Mazra will give an approving nod to Saul. If the encounter is over he will look to cast Stabilize on anyone still alive. Otherwise, he will assist Tamiro if needed.
Tamiro |
Looking around at the blood and bodies, Tamiro grunts, "I can only think of one person who hates the boss enough to openly attack us. But why now?"
Looking around at the broken windows, he remarks, "We dispatched his men at the docks fairly easily, and these men were not much stronger. Why have such a small attacking squad? I expected more from Zincher."
Slothsy |
Tamiro drives the pommel into the temple, knocking her out cold.
Saul sheaths his rapier and scoffs as he kicks one of the downed men at his feet. "These are Zincher's men. Coward." His brow furrows as he looks at the half-orc woman, mutters, "But that's definitely one of Boss Croat's goons. We need to be alert. I'm sure there are more goons around.
You will have about 1 minute of time to do any healing, loot any bodies, or make a plans.
"Vara" Mjötviðra |
Wouldn't the centipede appear and act first on the initiative for round 4? It doesn't really matter; I just wanted to see one thug's reaction to a centipede appearing out of the air to strike at her! ;D
EDIT: Nevermind. I see that Tamiro's strike was an attack of opportunity.
Vara completes the summoning ritual so that a great human-sized centipede crawls out of thin air near the fallen half-orc. Vara moves toward the great vermin (if possible on her turn), crooning, speaking soothing words, and concentrating on the magical link with the creature in the hopes that it doesn't tear apart what is obvious prey, sprawled out and vulnerable before it.
Handle Animal: 1d20 + 6 ⇒ (3) + 6 = 9
Centipede's attack
Bite: 1d20 + 2 + 2 + 4 ⇒ (8) + 2 + 2 + 4 = 16
+ 2 for flanking, + 4 vs. prone. If the handle animal check is successful, then - 4 for non-lethal.
Snap!: 1d6 - 1 ⇒ (4) - 1 = 3 Plus poison.
Injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Alraniel "Nel" Sandhal |
Coming into view, just as Vara summons a giant insect, Nel sighs. "I guess I missed the welcoming committee. Is everyone okay?" Walking over to the group, Nel gives a respectful nod to Tamiro. Turning to Saul, Nel rubs the back of her neck. "Would you like for me to go back and close the door to your office Mr. Vancaskerkin?"
Mazra of Sandpoint |
Enjoying the sting of battle, Mazra momentarily relishes his wound. But also knowing it must not be ignored, he will go to Tamiro, "Let me take a look at your wound." He will lead Tamiro a little over 30 feet away from the fallen foes as to not provide any healing at this time to our enemies.
Channel Healing : 1d6 ⇒ 3
'Cayden heal us up.'
Afterwards he will tie up the unconscious, removing from them anything of value.
4 Channel Energy remaining for the day.
Tamiro |
Tamiro raises an eyebrow at Mazra, "Wounds?"
Looking down at the gash, he guffaws, "Ah! I did not notice! Arigato!"
Rolling his blades around, and stretching Tamiro follows Mazra for healing.
Nodding his thanks to the man upon the channel, he returns tot he front and looks out the windows, his blades at the ready.
"Anyone else see anything out there?"
Saul, Gold Goblin Propieter |
Saul lets out a grunt and says, "Good idea, Nel. I'll see to it myself," before he begins tottering off. He closes the door, and then says, "I'll just be a minute!"
After closing the door, he looks Vara and her centipede over, mutters, "Looks like everything's under control... I'm going to check on the animals". His brow is furrowed and he doesn't seem to be looking at anything in particular, focusing instead on his thoughts. As he walks away, everyone can hear him muttering about security and fail safes, with a slew of profanity thrown in.
Varknarnost Kettlewidget |
Vark ceases his performance, looking on with trepidation at Saul's warning, "More of them!? Everyone be on the ready! Should we take up defensive positions or possibly arrange the tables to form some sort of barricade?"
Vark will assist with setting up the barricade if required, otherwise he moves to put the stage between himself and any future threat.
Moved to O11.
Slothsy |
The kitchen itself is empty, but the door to the scullery is wide open and Tamiro can see that the back door into the alley has been kicked in. The doors on his right are open, and a sconce on the stairs has been knocked off the wall and lies on the ground, its candle extinguished. Faint talking can be heard upstairs, though it's difficult to make out the conversation.
I put your character in the kitchen. It's room 12, but I just noticed that the map of the encounter doesn't have room numbers.
"Vara" Mjötviðra |
Vara would dismiss the centipede, and with a regretful glance at the woman whose flesh had been torn, she runs to the kitchen as soon as the other crash was heard. Her first concern is that none of the kitchen staff is hurt, threatened or missing.
Moving to the kitchen to check things out. Vara could have two more summons, though those take time. Since she probably didn't have time to don her armor, she isn't going to be good for melee. Would it be acceptable to assume that she was able to grab her sling and bullets on the way out her corners for a little ranged support?
"Vara" Mjötviðra |
Vara follows the others only once she is sure none of the staff in the kitchen, in particular, her friend Gildi, are in any way hurt. Then she runs after them upstairs.
Slothsy |
The party bounds up the stairs. As Tamiro exits the narrow hallway, he sees three half-orcs in the rooms ahead. One of them, the half-orc dressed in less armor and sporting several tattoos as well as a number of piercings and what appear to be ritual scars, shouts out, "Where is that dog we've got to put down? Find him!" as one of the half-orcs in armor says, "Jasker, we've got company."
The tattooed one, obviously the leader, looks at Tamiro, his face grim and says, "We'll kill these ones instead."
---------------
Vara: 1d20 + 2 ⇒ (9) + 2 = 11
Nel: 1d20 + 3 ⇒ (20) + 3 = 23
Vark: 1d20 + 4 ⇒ (13) + 4 = 17
Tamiro: 1d20 + 3 ⇒ (13) + 3 = 16
Mazra: 1d20 + 1 ⇒ (7) + 1 = 8
Jasker: 1d20 + 6 ⇒ (14) + 6 = 20
Thug 1: 1d20 + 0 ⇒ (20) + 0 = 20
Thug 2: 1d20 + 0 ⇒ (20) + 0 = 20
What just happened???
Initiative
23 - Nel
20 - Jasker and Thugs
17 - Vark
16 - Tamiro
11 - Vara
9 - Mazra
Nel acts first, then the half-orcs, then the rest of the party.
Alraniel "Nel" Sandhal |
Glowering at the intruders, Nel closes the distance between herself and the first half-orc quickly, drawing her sword as she goes. "Were you all turned about at the crossroads?" She growls out, allowing her Varisian accent to drip anger and frustration. Striking out at the man, the tall half-elf shoots a frozen glance at the second half-orc farther in the room. "A poor decision on your part." Nel states, as she flicks her sword to remove the blood.
--------------
Attack: 1d20 + 8 ⇒ (20) + 8 = 28 (Possible crit!)
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 8 ⇒ (12) + 8 = 20 (Possible confirmation!)
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Slothsy |
23 - Nel
20 - Jasker and Thugs
17 - Vark
16 - Tamiro
11 - Vara
9 - Mazra
Round 1, Initiative 23
Nel's sword finds a weakness in the half-orc's armor and goes straight through his abdomen. The half-orc crumples, his face frozen in agony.
Round 1, Initiative 20
The other half-orc yells out from the back room, "We'll kill you yet!" as he charges forward to attack Nel with his longsword. He thrusts forward with his longsword, bringing it down on her head and cutting a deep gash in her forehead dealing 7 points of damage.
------------------
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Crit Confirmation: 1d20 + 7 ⇒ (3) + 7 = 10 Doesn't confirm.
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Full-round action: Charge to D6; +2 to hit, -2 to AC
From the back room, an unarmored half-orc grimly walks forward; he moves quicker than the other men, and is heavily tattooed. He locks eyes with Nel and attempts to punch her through the door an around the corner. However, he misjudges the directory and manages to hit the wall instead.
------------------
Unarmed Strike Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Move: F2 to E6
Standard: Attack
Nel has cover due to the wall (+4 to AC)
Varknarnost Kettlewidget |
Vark will move up, taking up position behind his allies. "Hold on Nel, help is on the way! Get out of our house you brutes!" Vark onc again raises his voice in song to bolster his allies.
Move action: move 20' to D11. Standard action: inspire courage.
Inspire Courage and Flagbearer combine to grant +2 bonus to atk/dmg and a +1 bonus to saves against charm/fear to all allies that can see/hear Vark
6 rounds of bardic performance left.
Tamiro |
Tamiro moves up behind Nel and readies his blade.
"Cut them down Kenotome!"
-------------
Sidel up behind Nel, wait for an opportunity to run into the room.
Mazra of Sandpoint |
Mazra will move around Tamiro into the room next to him.
Mazra will take a full round action on his initiative to move into a position to be able to heal Nel. This includes opening the door to the room at E8.
Alraniel "Nel" Sandhal |
Gritting her teeth as the first assault came uncomfortably close to removing her left eye, Nel was thankful that the main grunt was unable to land a blow. "Tsk. Is this the best that Zincher's got?" Nel taunts while cutting into the goon at the end of the hallway.
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
"Vara" Mjötviðra |
Vara moves into position in the hallway where she can provide support and emergency healing.
Move action to square E11.
Slothsy |
Round 1 Recap
Glowering at the intruders, Nel closes the distance between herself and the first half-orc quickly, drawing her sword as she goes. "Were you all turned about at the crossroads?" She growls out, allowing her Varisian accent to drip anger and frustration. Striking out at the man, the tall half-elf shoots a frozen glance at the second half-orc farther in the room. "A poor decision on your part." Nel states, as she flicks her sword to remove the blood.
Nel's sword finds a weakness in the half-orc's armor and goes straight through his abdomen. The half-orc crumples, his face frozen in agony.
The other half-orc yells out from the back room, "We'll kill you yet!" as he charges forward to attack Nel with his longsword. He thrusts forward with his longsword, bringing it down on her head and cutting a deep gash in her forehead.
From the back room, an unarmored half-orc grimly walks forward; he moves quicker than the other men, and is heavily tattooed. He locks eyes with Nel and attempts to punch her through the door an around the corner. However, he misjudges the direction and manages to hit the wall instead.
Vark will move up, taking up position behind his allies. "Hold on Nel, help is on the way! Get out of our house you brutes!" Vark onc again raises his voice in song to bolster his allies.
Tamiro moves up behind Nel and readies his blade.
"Cut them down Kenotome!" he cries out.
Vara moves into position in the hallway where she can provide support and emergency healing.
Mazra will move around Tamiro into the room next to him.
Slothsy |
23 - Nel
20 - Jasker and Thugs
17 - Vark
16 - Tamiro
11 - Vara
9 - Mazra
Round 2, Initiative 23
Nel's sword slices deep into the half-orcs' arm, causing him to cry out in pain.
Round 2, Initiative 20
The half-orc Nel injured roars as he swings ruthlessly at her, stabbing his sword deep into her side for 11 points of damage.
Jasker screams at him, "Make room for me!" and the half-orc steps to the side.
---------------
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirmation: 1d20 + 5 ⇒ (13) + 5 = 18 Doesn't confirm
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Standard Action: Attack
Mazra of Sandpoint |
Mazra will lay a hand upon Nel, "Cayden heal Nel, she is a fine brave warrior."
Mazra's CLW on Nel: 1d8 + 2 ⇒ (6) + 2 = 8
On Mazra's initiative, he will cast CLW in place of Magic Weapon to heal Nel for 8 points of damage.
Varknarnost Kettlewidget |
Looking into the Saul's office beyond where the thugs are creating a choke point, Vark notices flames spring up from the windows and into the room, "Oh no, they've lit the Goblin on fire!!"
Maintain bardic performance as a free action. Casting Silent Image as standard action. The spell description says the image is 5 10' cubes at CL 2, so I'll say Vark creates enough spots of illusory fire at the visible window and in Saul's office (room 25) behind the thugs, appearing to be slowly creeping towards them. DC 15 Will negates.
---
Inspire Courage and Flagbearer combine to grant +2 bonus to atk/dmg and a +1 bonus to saves against charm/fear to all allies that can see/hear Vark
5 rounds of bardic performance left.
Tamiro |
Tamiro decides to move into the combat. Taking his best to defend himself as he moves past the combatants. Trying to turn and swing at the man using his fists, he misjudges egregiously, swinging wide.
--------------
Attack Defensively: 1d20 + 3 ⇒ (7) + 3 = 10
Move to F5 provoking, fighting defensively, to increase AC to 23.
Slothsy |
23 - Nel
20 - Thugs
17 - Vark
16+ - Tamiro
16- - Jasker
11 - Vara
9 - Mazra
Vark, they aren't currently interacting with the illusion, so they aren't going to try to save yet.
Round 2, Initiative 16
Both of the half-orcs attempt attacks of opportunity, but Tamiro is too quick and dodges out of the way of both of their swings.
Jasker, simply not caring about the fire, shrugs and attempts to punch Tamiro again, grumbling, "I'll get to that girl and finish her off, you small man." This time, his punch connects with Tamiro's skull, and the clear crack of bone rings out. However, as Tamiro moves in reaction, Jasker strikes with his a swift kick to Tamiro's abdomen dealing 9 points of damage total.
-----------
Jasker's AOO: 1d20 + 6 ⇒ (7) + 6 = 13
Thug AOO: 1d20 + 5 ⇒ (1) + 5 = 6
Jasker's Flurry 1: 1d20 + 5 ⇒ (19) + 5 = 24
Jasker's Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Jasker's Flurry 2: 1d20 + 5 ⇒ (20) + 5 = 25
Jasker's Flurry Confirmation: 1d20 + 5 ⇒ (6) + 5 = 11
Jasker's Damage 2: 1d6 + 3 ⇒ (2) + 3 = 5
Full round: Flurry.
Wow, my dice are hot today....
Vark, right now Jasker isn't interacting with the flames. He, frankly, doesn't care.
Slothsy |
Round 2 Recap
Gritting her teeth as the first assault came uncomfortably close to removing her left eye, Nel was thankful that the main grunt was unable to land a blow. "Tsk. Is this the best that Zincher's got?" Nel taunts while cutting into the goon at the end of the hallway.
The half-orc Nel injured roars as he swings ruthlessly at her, stabbing his sword deep into her side.
Jasker screams at him, "Make room for me!" and the half-orc steps to the side.
Looking into the Saul's office beyond where the thugs are creating a choke point, Vark notices flames spring up from the windows and into the room, "Oh no, they've lit the Goblin on fire!!"
Tamiro decides to move into the combat. Taking his best to defend himself as he moves past the combatants. Trying to turn and swing at the man using his fists, he misjudges egregiously, swinging wide.
Both of the half-orcs attempt attacks of opportunity, but Tamiro is too quick and dodges out of the way of both of their swings.
Jasker, simply not caring about the fire, shrugs and attempts to punch Tamiro again, grumbling, "I'll get to that girl and finish her off, you small man." This time, his punch connects with Tamiro's skull, and the clear crack of bone rings out. However, as Tamiro moves in reaction, Jasker strikes with his a swift kick to Tamiro's abdomen.
Vara moves into position in the hallway where she can provide support and emergency healing.
Mazra will lay a hand upon Nel, "Cayden heal Nel, she is a fine brave warrior."
Keep in mind that everyone besides Vark believes the illusion of flames.
Alraniel "Nel" Sandhal |
Feeling Mazra's divine magic course through her, Nel feels her bruised ribs heal painlessly. "Mulțumesc, Mazra." She says gratefully, before stepping into the room that the half-orcs were hiding in.
"It will do you well not to underestimate us." Nel growls at the thugs, as she attacks the man in the corner.
-------
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Nel will 5 foot step to D6 and attack the half-orc at C6
Mazra of Sandpoint |
"Vă mulţumim Cayden Doamna mea," Mazra smiles as he moves behind Nel to attack the enemy.
Mazra : 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (1) + 3 = 4
Mazra will follow Nel to D7 and attack the one to the right of the door, unless it has fallen by Mazra's initiative, in which case Mazra will attack the other one.
Varknarnost Kettlewidget |
Guys, please don't forget to include the buffs from inspire courage/flagbearer. While I do enjoy playing Vark, buffs are pretty much all he does, so if you don't use them I'd prefer to play another character so that I could ensure a fair contribution to our party's efforts.
If I were you I would factor in his buffs into my standard attack modifiers, because you are much more likely to have them active as not. I put a summary of the beneficial effects at the end of every post for a reason! Don't make Vark a sad gnome.
Mazra of Sandpoint |
My apologies. I did forget about the buffs. And they are most welcome. Attack is 24 for 6 points of damage then. Your suggestion is a good one. I tend to refer to my own stats when posting. And I do suffer from a major CRS disorder. ;)
Slothsy |
23 - Nel
20 - Thugs
17 - Vark
16+ - Tamiro
16- - Jasker
11 - Vara
9 - Mazra
Round 3, Initiative 23
Nel's blade flows from above to about waist-high, ending with a squelch in the half-orc's chest. Already breathing heavily from his earlier injuries, he lets out a few rattling breaths before he slumps over.
Tamiro needs to post, then it'll be Jasker and Vara!
Tamiro |
Taking the blows and cursing at the man with flying fists, he strikes back with his blades.
Roaring in Tien his blades bite deeply into the man.
---------------
Primary: 1d20 + 7 ⇒ (14) + 7 = 21Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Secondary: 1d20 + 7 ⇒ (20) + 7 = 27Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Confirmation: 1d20 + 7 ⇒ (19) + 7 = 26Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Total Damage from Primary: 12, and total from crit: 20. Dude got filetted!
Slothsy |
Round 3, Initiative 16
Jasker smiles slightly as Tamiro's katanas remove deep cuts of flesh from one of his arms, but he darts his elbow behind him to crack Nel's jaw, then swing his fist around to slam against the side of her skull for 10 points of damage.
--------
Flurry 1: 1d20 + 5 ⇒ (20) + 5 = 25
Flurry 2: 1d20 + 5 ⇒ (19) + 5 = 24
Flurry 1 Confirm: 1d20 + 5 ⇒ (5) + 5 = 10
Flurry 1: 1d6 + 3 ⇒ (1) + 3 = 4
Flurry 2: 1d6 + 3 ⇒ (3) + 3 = 6
Vara next, then Mazra's action will happen, then Nel and Vark.