
The_Crimson_DM |

Sure!
Penance Stealth check: 1d20 + 5 ⇒ (6) + 5 = 11...you were spotted as well!
Penance Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
The hobgoblin sees the three assailants and he yells Krugash, krugash! twice more down the tunnel. He grabs a dagger off his belt, as he moves 10' south toward his companion, using the fire as a shield between the party and them. He grips the dagger in his clawed hand, holding it over his shoulder and baring his teeth at the party, while he holds his light shield in the other!
Combat Map
To get on the map, it takes one square to move to A17 from your current positions. Elric, Penance, and Tristain are up. Bless is on, don't forget. Post your AC and HPs in post. Thanks!

Todor Orban |

Todor stands patiently waiting for the scouts. Does he happen to hear the hobgoblin shouts? Maybe. DC for a shout not listed, but a conversation is 0 and battle is -10, so maybe -5. I'm about 75' away plus a corner (closed door is +5). So maybe a DC of 8 (-5 shout, +8 distance, +5 corner/door). :) - Just killing time.
1d20 + 9 ⇒ (1) + 9 = 10

Elric Rivers |

Gripping his hammer firmly, Edric steps into the cave, prepared to duck the dagger the hobgoblin will surely fling at him.
Determined, he strides around the fire to position himself where he can strike at both the hobgoblins with his longhafted hammer, and strike at them if they should try to flee.
He lashes out at the passive hobgoblin, hoping to take advantage of his confusion to land a blow.
Move to B,21 - attack the flatfooted hobbo
Attack roll (bless) 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage roll 1d12 + 9 ⇒ (2) + 9 = 11
AC 16, hp 12/13

The_Crimson_DM |

Gripping his hammer firmly, Edric steps into the cave, prepared to duck the dagger the hobgoblin will surely fling at him.
The hobgoblin's armor indeed flies as soon as Elric steps into the run, embedding itself in his shoulder, penetrating his armor.
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
I will assume you move to C21 since you cannot reach the hobgoblin in E21.
As Elric launches his polearm at the passive goblin, the other hobgoblin inserts his light shield in the way, causing the marine's blow to deflect off the flat-footed hobgoblin's armor harmlessly.

Tristain the Chalker |

Elric! Your whistle! Our allies!
Cursing under his breath, Tristain will pull his signal whistle out of his back and place it in his mouth.
He will blow 2 quick toots as he moves to B21, still clutching his 'Scythe.
"TWEE TWEET!"
::deep breath::
"TWEE TWEET!"
I got your back. Now you kill stuff.

Serry Brannet |

As the three scouts leave, Serry will find three stones and cast Magic Stone on them, and load one into her sling staff.
Check to hear the whistle, if needed: 1d20 + 1 ⇒ (5) + 1 = 6
If she hears the whistle or any of the others do and say something, she'll head into the cave to join the fight.

Elric Rivers |

I will assume you move to C21 since you cannot reach the hobgoblin in E21.
B21 (not E21) is correct. The Lucerne hammer is a reach weapon.

The_Crimson_DM |

The_Crimson_DM wrote:B21 (not E21) is correct. The Lucerne hammer is a reach weapon.
I will assume you move to C21 since you cannot reach the hobgoblin in E21.
B21 is not correct. The hobgoblin is in E21; you can't reach him from there with 10' reach (that is 15' away)! You are in C21. Adjacent is 5' Reach, 1 square between opponents is 10' reach, etc.. Pretty simple! :)

Elric Rivers |

I'm confused then...to me, the map clearly shows two enemies in D20 and D21 - E21 is a piece of wall.

The_Crimson_DM |

Serry Initiative: 1d20 ⇒ 4
Todor Initiative: 1d20 + 2 ⇒ (19) + 2 = 21...delayed till 12 after you heard the whistle. I assume Todor and Serry run to the cave on their turn.
The hobgoblin to the south moves diagonally in, wary of the polearm, to engage Elric, drawing his longsword and slashes at the marine but the weapon's shaft interferes with his swing and it bounces off.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12...miss
Round 1 Summary:
Hobgoblin wounded Elric with thrown dagger
Elric moved in and missed
Penance moved in, shot, and missed
Tristain moved and blew whistle
Todor ran to cave entrance
Hobgoblin took swing at Elric but missed
Serry ran to cave entrace

The_Crimson_DM |

Round 2!
You hear hobgoblin sounds down the corridor. The alert hobgoblin sees the marine's shoulder bleeding and moves in for the kill, drawing his long sword and slashing the marine's ribs, as a spurt of blood rushes out from the wound, leaving Elric woozy from the pain and blood loss!
Attack: 1d20 + 4 ⇒ (20) + 4 = 24...uh oh, possible critical
Damage: 1d8 + 2 ⇒ (7) + 2 = 9..At 0 hit points!
Confirmation roll: 1d20 + 4 ⇒ (1) + 4 = 5...no confirmation
Modified Initiative:
Alert hobgoblin (Northern one)
Elric
Penance
Hobgoblins coming down corridor
Tristain
Todor
Passive hobgoblin
Serry
Tristain, since Elric moved to B21, I moved you to A22. Hope you don't mind. Still within reach of all enemies with a 5' step.

Elric Rivers |

Elric sways back and forth, pausing a moment before acting.
Elric delays.

Tristain the Chalker |

Tristain winces at the wounds received by Elric.
His wounds would fell me. I need him to fight.
1d20 + 9 ⇒ (10) + 9 = 19 Perception to see/hear if more are coming
Tristain, heartened by the strong shooting of the tattoed man, decides to see if he can buy time for him to take the hobgobs down.
5' step to B21, go total defense.
Tristain bobs and weaves with his 'Scythe, trying to simultaneously coax an attack yet cause it to miss.
AC=19 (total def)
Hp=9
Effects=bless
Spells= 3 Magic Stones left

Todor Orban |

Round 2, Init
hp 12 (1d8+3)
Fort +5, Ref +2, Will +6
Waiting for for turn in initiative until the Hobgoblins coming down cooridor go or are they too far away this round? If they won't make it to the cave this round...
Todor steps into the cave to D,18 and channels (exlcuding the two opponents in the room). He stands just outside the cooridor with his hammer in hand ready for more trouble. Not an actual ready. He has used his full actions for the round.
Hopefully I won't get stabbed in the back this time by standing here.
Channel - 1d6 ⇒ 4

The_Crimson_DM |

Both of Penance's arrows hit the hobgoblin but they are a strong and tough race and he does not fall. Two more hobgoblins come down the passageway and take their positions at E19 and E20. They look around and shoot Penance and, despite the wall providing him cover, they get off amazing shots that hit the monk in the chest and thigh, thankfully not puncturing any vital arteries!
Attack: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19...possible critical
Attack: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19....possible critical
Confirmation: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13..no
Confirmation: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5...no
Damage: 1d8 ⇒ 5
Damage: 1d8 ⇒ 3
I almost fell out of my chair when I saw those rolls!
Lionel's initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Does Todor still step to D18 after seeing the 2 hobgoblins appear? The Channeling amount will still be the same.
I assume Elric is delaying till after Todor so he can get healed and attack without passing out.

Serry Brannet |

Serry will step into the room to A18 and sling a stone at whichever hobgoblin it is that Penance hit. Unless Elric does something that takes down that hobgoblin, in which case she'll shift to the one in E20.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4 (normally 1d20+1, +1 for the magic stone, +1 for bless)
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 (normally 1d6+2, +1 for the magic stone)
Stats:

Elric Rivers |

Fortified by the divine healing, Edric takes a step back and swings his hammer at the passive hobgoblin.
5ft step to A21 - power attack
Attack roll 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage roll 1d12 + 9 ⇒ (1) + 9 = 10
AC 16, hp 4/13

The_Crimson_DM |

Sorry for delay. I DM my RL game on Monday nights.
Elric’s hammer rips through the hobgoblin’s armor, mostly driven by his strength, but the humanoid still stands, gripping his ribs, blood flowing from the deep wound. He curses Elric in Goblin and moves in to attack with his long sword, slashing the marine across the chest, but the marine does not fall!
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Summary of Round 2:
Alert hobgoblin slashed Elric, dropping him to 0
Penance put 2 arrows into hobgoblin for 6
2 Hobgoblins appeared with crossbows and wounded Penance
Tristain went total defense
Todor healed party for 4
Elric wounded Passive hobgoblin for 10
Passive hobgoblin wounded Elric for 3
Serry missed with her sling
Lionel makes it inside the cave finally!
Round 3:
New initiative Order:
Alert hobgoblin
Penance
2 hobgoblins with crossbows
Tristain
Todor
Elric
Passive hobgoblin
Serry
Alert hobgoblin sees Tristain as his only viable target and he swings his sword at him, but the druid easily parries with his scythe the attack.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8...miss!
Penance is up!

Penance |

Penance doesn't even seem to notice the bolts embedded in his flesh as he continues to unleash volleys of death.
Targetting nearest then next nearest if that one goes down.
1st
1d20 + 2 ⇒ (10) + 2 = 12
2nd
1d20 + 2 ⇒ (16) + 2 = 18
Damage 1 1d6 + 1 ⇒ (4) + 1 = 5
Damage 2 1d6 + 1 ⇒ (6) + 1 = 7
14 arrows
14 AC
8HP

The_Crimson_DM |

Through his years of training with the bow, Penance carefully aims at his target, confident that his arrows will not harm Tristain, before releasing them! The first arrow deflects off the hobgoblin's armor, but the second hits the hobgoblin in the upper chest, right above the protection afforded by its armor. The creature screams in pain, drops his weapon, clutches at the arrow, gurgles something incomprehensible, and falls face down, limp to the floor. A pool of blood begins to form under the body.
The crossbow hobgoblins scream at the party. The first one releases his crossbow, steps to D19, and finds his way to the monk blocked by Todor, so it draws his sword and attempts to cut the down the husky cleric, but his sword is parried easily to the side.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
The second hobgoblin steps to D20, reloads his crossbow, and shoots the monk, who reads the hobgoblin's body language and easily sidesteps the shot.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Bad round for me so far. Tristain, Todor, and Elric are up.

Tristain the Chalker |

Woot. One down.
Tristain is pleased the tattoed man was able to take out the hobgoblin threatening him. So emboldened, Tristain will swing his scythe, with a prayer of hitting the remaining close target.
1d20 + 1 ⇒ (19) + 1 = 20 to hit;
2d4 ⇒ (1, 3) = 4 damage.
As a move action, Trisatin will 5' step into a potential flank for Elric.
Posting from phone, no map handy. Whateve positioning to help is great.

Todor Orban |

Todor stands face to face with one of the creatures for the first time in decent lighting. Abadar, I see why you keep these things out of the cities. Todor keeps his shield up and swings his hammer around it. He glances over and is glad to see Elric standing. Todor stands his ground, buying time for Penance and his arrows.
1d20 + 3 ⇒ (18) + 3 = 21
1d8 + 3 ⇒ (5) + 3 = 8

Elric Rivers |

Pleased to see the hobgoblins fall all around him, Elric adjusts his position so he can strike at the ones still standing. He steps up past the fire to stand between Serry and Penance, and feels safer from having allies on both sides. With a mighty swing, he tries to bring down the uninjured hobgoblin before it can reload it's crossbow.
Move to B18 - Pwr att at hobgoblin in D20
Attack roll 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage roll 1d12 + 9 ⇒ (4) + 9 = 13
AC 17 (while adjacent to two allies), hp 1/13

Serry Brannet |

The waves are pounding in Serry's head again, but fortunately no words seem to be necessary. Things are getting too crowded for me to take a chance with the sling. She steps forward and swings her staff at the remaining hobgoblin.
Move to C18, attack hobgoblin in D19 -- at least I think that's the one that's still up, since that looks like the one that would have been in the right place for Todor to attack!
Attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Todor Orban |

Are we out of initiative?
Todor waits for arrows that never come as the hobgoblin flees down the cooridor. He looks around expecting to see the tatooed man gutted by some creature that snuck up from behind, but just sees him standing there. Maybe he's in shock. Todor turns to the others to see if they nod toward pursuing the fleeing hobgoblin who might soon return with enforcements or kill the princess. And what good is a dead princess? Memorials are typically not that large or memorable for that matter.

Elric Rivers |

"After him! He must not be allowed to go back and harm the princess! Todor, can you do something for our wounds?"
Elric will pursue the hobgoblin, taking a double move if needed. I'll post a more detailed action once I know what I see.

Todor Orban |

I think Tristian is up, but I'm after him so...
Todor pursues the hobgoblin. He should be able to make it to I-19 in a single 30' move and look around the corner.
A-If the hobgoblin is there, he will swing around the corner taking the -4.
1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
1d8 + 3 ⇒ (5) + 3 = 8
B- If the hobgoblin is not there, but is within sight (25') he will "command" him to go prone in common (DC 15 Will).
C-Otherwise, Todor will take another move action to catch the hobgoblin.