
Tristain the Chalker |

"Forgive my objectivity, but you have still not answered my question. Is there any reason for taking the princess other than ransom? There are innocents in danger all over the world--in danger of dying from hunger, in danger of dying from war, but we can't save them all. And how do we now she is an innocent? I find that the royalty learn early on the things necessary to maintain one's position. And now that were in a dialogue, why was she travelling the countryside in the first place? And what are these hobgoblin creatures? Why would they be interested in her? I'm sorry, but once you get me asking questions, it's hard to stop."
Tristain's face scrunches up as he listens to Todor speak.
Has he lost his wits in his bloodloss?
"While I'd like those questions answered as well, I can't help but think you're missing the big picture, Todor. She's a Princess...she's YOUR Princess. And she's rich, you know?"
Tristain looks at Todor.
"Help us save her. Think of the influence you'll have with her to build something wonderful in Korvosa. You'd pass up an opportunity to get into the Korvosa building coffers?"

Todor Orban |

"Help us save her. Think of the influence you'll have with her to build something wonderful in Korvosa. You'd pass up an opportunity to get into the Korvosa building coffers?"
Todor's eyes open wide as his dreams spin wildly in his head. "You do speak some sense, sir. And saving her would be cheaper for the royal family then paying the ransom."
Abadar, you tore me from my family for the church, but returned me to my roots as a builder. You then tore me from the building to heal, but allowed me to see the world and its wonders. You would now tear me away again before I could use what I learned? I thought you stood for order, but I humbly accept I am no theologian who truly understands your ways. Perhaps I should not fight my fate so much.
"Very well. I will gladly assist, but again I warn you that I am but an apprentice in the ways of war."

Todor Orban |

Todor turns to Penance, "Now here is a man who is obviously familiar with war or at least violence. I believe he was out there assisting us and would likely assist again. What do you say, sir?"
Knowledge Religion - Asmodeus brand1d20 + 5 ⇒ (2) + 5 = 7 = No clue from the reluctant cleric.

The_Crimson_DM |

"And how do we know she is an innocent? I find that the royalty learn early on the things necessary to maintain one's position. And now that were in a dialogue, why was she travelling the countryside in the first place? And what are these hobgoblin creatures? Why would they be interested in her? I'm sorry, but once you get me asking questions, it's hard to stop. My teachers said it was my best and worst quality."
Lionel’s voice rises in anger. Don’t you dare insinuate something about Princess Natasha. She is the noblest person I know. He then lowers his voice, as he composes himself and again stares out the window. As for why she was traveling in the countryside, if you must know, it was due to her father, King Eodred. A couple of months ago he fell ill with a strange sickness and with the Year of the Faithless, no priests have been able to cure his malady. The Princess was distraught at her father’s fate and her step-mother’s subsequent activities of attending parties instead of caring for the King. She sought the services of some natural remedies from the tribal folk in the Cinderlands and we were returning home with a possible cure when the ambush took place. I hope the gods keep her safe. As for the hobgoblins, we know they are a militaristic race, well skilled with weapons. I don't know their involvement. I do not think they would be cunning enough to plan this strike on their own.

The_Crimson_DM |

Sense Motive check:
1d20-1 Does he seem like he's telling the truth?

Todor Orban |

"...we were returning home with a possible cure when the ambush took place.
"Was that cure hidden somewhere in the caravan so that it might still be recovered from the ambush site or will the princess have it on her person? In regards to when we leave, I will leave that up to the more experienced of you. I am not well suited to the night, but the hobgoblins trail might soon be washed away."

Serry Brannet |

Serry cocks her head as she listens to the others, watching Lionel's reactions. "Well, I may have spent more time on ships than on land, but I'm still Korvosan, and the thought of our Princess in the hands of that lot doesn't sit well with me. And with this storm, I doubt I'll be sailing anywhere soon. I'll help. I've been in a fight or two in my time, though the gentleman with the tattoos over there seems to have better aim than I do. And --" and here she turns to Todor "--I'm no Chosen, but I can back you up when it comes to patching people. Sometimes the waves are kind."
She looks over at Penance. "You were a pretty good shot out there, even in the wind. I'd bet you'd be handy to have on a job like this!"

The_Crimson_DM |

"Was that cure hidden somewhere in the caravan so that it might still be recovered from the ambush site or will the princess have it on her person? In regards to when we leave, I will leave that up to the more experienced of you. I am not well suited to the night, but the hobgoblins trail might soon be washed away."
No, she kept the vial on her person at all times. The shaman who gave it to her told her it was a longshot that it would even work, but she never gave up hope. She wanted to reach her father as soon as possible with it. We couldn't deny her that so we tried to force march through the night. Stupid..I should have spoken to Captain Rennic, told him her safety was more important. But I kept quiet and Captain Rennic who saw her as his daughter, agreed to her terms. Fools, we are all.... Lionel's voice trails off, as he closes his eyes for a moment.
By the way, all native to Korvosa, know Princess Natasha is a quite beautiful woman, like her late mother, about 19-20 years of age, with flowing red hair and green eyes.

The_Crimson_DM |

Lionel grabs his gear, as he limps over, and says, Let me you show you the ambush site. From there, the trackers can decide whether the trail can be followed. It’s only 15 minutes away. He opens the door and you can tell the worst of the storm is over, though a drizzle still falls on the road. Well, at least the weather has calmed down some. You step outside into the brisk air, the clouds having parted and revealing some moonlight.
You follow Lionel through town and you can tell that all the homes/businesses have their shutters drawn and no one is out in the streets. He leads you out the North road and though he limps, Lionel rushes as fast as possible to reach the site. On the road, you pass a large hill on the side and you are glad the rain has slowed for fear of a mudslide. As you turn the bend, Tristain’s keen eyes pick up the overturned carriage and slaughtered horses 50 feet down the road. We are close.. Lionel says. It was right before the bend. Bolts flew from top of the hill and behind the trees and rocks on the west. It was a perfect choke point that we didn’t catch in time in the dark.
Will Fast-forward past the precautions and scouting….there is no danger here.
In the aftermath of the ambush site, 6 horses lay dead on the ground, as well as three human soldiers and 5 hobgoblins. All the bodies have been ransacked for valuables and weapons, typical of a hobgoblin squad. Lionel holds back his tears and anger, as he identifies the bodies as those of the protective detail. He looks in the overturned carriage but finds no princess.
What do you do? It is around 11:45pm.

Tristain the Chalker |

Tristain will make is own careful canvas of the area.
1d20 + 9 ⇒ (13) + 9 = 22 Perception
1d20 + 9 ⇒ (17) + 9 = 26 Survival
"Yeah, I don't think orcs did this...orcs always ride single file to hide their numbers. I've heard that only hobgoblins are so precise."

Todor Orban |

Todor will take a couple minutes checking the remains of the carriage. He will then go to the hilltop and scan the horizon for any sign of light or movement. It's like taking a turn at the watch except now I'll be the one called on if I spot trouble.
Taking 20 for a result of 29 on both searches. If you would like rolls:
1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 9 ⇒ (10) + 9 = 19

Serry Brannet |

Serry will let those with tracking experience look over the trails, and will instead focus on the general lay of the land, to get a sense for where they might have come from or gone to.
Knowledge: Geography 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge: Local 1d20 + 6 ⇒ (16) + 6 = 22
(If I can take 20, that's 26 each.)

The_Crimson_DM |


Tristain the Chalker |

Tristain yells to the group, across the wind and rain.
"I think the trail leads to the west, along this path here...the trail is faint, but I think it's only one to follow. By a loose count, there could be as many as a dozen hobgoblins and prisoners who moved that way on foot."
Tristain looks again at the tracks...I'm unsure yet how far they might be ahead of us or how fast they would be moving.

Serry Brannet |

"Huh. Looks like they took time to lay out their dead before they left. I guess they didn't think they were in any danger. They'll most likely stay off the roads, though; they're too careful to let themselves get caught easily by patrols." As Tristain directs the group's attention to the west, she'll add, "Only place I know of that way is Veldraine, and that's days away and they'd never get in there. They must have some hideout somewhere between here and there, I'd suppose."

Penance |

Penance shakes head at no one in particular as he finishes his search of the wreck. Then quietly, methodically, and purposefully he begins to gather the bodies of the dead and lay them out next to each other. First one, then another, and with each one he carefully folds their arms together and closes their eyes. He does not stare at them as he did with the hobgoblins and makes no efforts to disturb those bodies. He mutters no prayer and does not even seem to treat them particularly reverentially he merely acts.

Todor Orban |

"There's a campsite up here on the hill. It looks like they had this planned out well ahead of time."
Seeing Penance gathering the dead, Todor will join him and respect the silence until the bodies are all gathered. When they have all been gathered, "Rest now and be at peace. Surely you are with Abadar even now, enjoying his peace and civilization."
Turning to Tristian, "I think we are done here. The dead will have to wait patiently for a proper burial if we are going to catch up with the princess."

The_Crimson_DM |

The party goes west, following the tracks off the main road. Tristain sees some dropped rations, pieces of clothing caught on bushes, and divots in the ground that reveal to him the way. He considers for a moment that all of this evidence would have been washed away in the rain had they waited for morning.
After an hour, Tristain’s keen eyes and training pick up the trail again and the march continues west, as the party makes its way up the coast, with the beach and the roar of the sea below them and the smell of salt air all around.
1d20 + 9 ⇒ (3) + 9 = 12
Two hours later, wet and cold and tired, Tristain stops, confused where to go. It is nearly 3:00 am and even with his elven sight, the druid has lost the trail in the darkness.
Now what?

Elric Rivers |

Elric searches his knowledge of the land around them. Perhaps there lies some hidden cove or secluded beach where a ship coould wait to carry the kidnappers away.
Knowledge (geography) 1d20 + 6 ⇒ (7) + 6 = 13

Serry Brannet |

Serry will join Elric in trying to make sense of the area.
Knowledge (geography) 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge (nature) 1d20 + 6 ⇒ (12) + 6 = 18: how dangerous an area are we in? Anything distinctive about the natural area?
"Would more light help, Tristain? Or is it just too much worn down by the rain?"

Todor Orban |

Todor will provide guidance to each of the other party members who appear to have a broader knowledge of the world. "Abadar's patience be with you that it might unlock the knowledge hidden within you."
Todor will look around, but be careful not trample on anything that might disturb the trail. He is well aware of his role as apprentice in regards to hunting down people. 1d20 + 9 ⇒ (20) + 9 = 29
If nothing is seen, "Perhaps it would be best if we camped for the night. Though we are unprepared, a single night in the wilderness shoudn't kill us and we should stay close to the trail. Perhaps it will be easier to follow in the light of day. Or, are we near any towns that might provide lodging or would be a logical destination for the hobgoblins? Perhaps there is some notorious town of scum and villainy nearby?"

The_Crimson_DM |


Serry Brannet |

"The beach?" Suddenly Serry's eyes widen. "Oh, wait. There's a place... maybe an hour or two to walk there from here? Down on the shore. There are some caves there, people call them the Devil's Den. Used to be full of smugglers, but every couple of months the guard goes through and sweeps folks out. Wouldn't call it a town, exactly, but certainly 'scum and villainy' applies. If nobody else is using the caves right now, they'd make a pretty good hideout for a bunch of hobgoblins with a prisoner."

Tristain the Chalker |

Tristain had just put down his pack and was looking for a nice tree for shelter when Todor and Serry combined to ruin his dreams of rest and sleep.
Trudging over to where Todor was pointing, Tristain will confirm what is there.
Crickey. I'm an artist, not a scout, nor a soldier.
"Yep. Let's go."
Tristain goes back, picks up his back and grabs his 'scythe and again takes point in following the trail.
That was close...I came dangerously close to resting for a moment.

The_Crimson_DM |

Survival check: 1d20 + 9 ⇒ (14) + 9 = 23
Tristain leads the party along the beach, having caught the trail again, the waves crashing against the shore. After about another hour of traveling, with the party starting to tire, Tristain spots the entrance of a cave along the beach. Visual aid of cave In front, 2 horses are tethered to some rocks. The shadows of a flickering light can be seen coming from inside the cave.
You are about 75 feet from the cave entrance. Other than the horses, there do not appear to be any guards/creatures outside. What do you do?

Tristain the Chalker |

"Horses? We had no horse tracks. There must be other guests therein. I got us here and I'm willing to scout and sneak further, but I'm not sure about next steps."
Tristain looks at Lionel and the Marine as rain drips off his face and nose. "Well, soldiers?"

The_Crimson_DM |

Lionel looks back, The Princess, she must be in there, so close! I am not trained in the art of stealth, but I can rush in with my sword when needed. Well, as much as anyone with a bad leg can rush in.
You see some of Lionel's bandages are red with blood, as he grits the pain. I am fine is all he says, as he looks out at the cave.

Tristain the Chalker |

Tristain will nod, then look for a place to disencumber his pack, taking only what he needs.
Tristain will begin to apply dark mud to his exposed skin...not sure if it will help his hiding or not.
What the hell am I doing?

Elric Rivers |

"My training allows me to move silently as well. I will take point with my hammer. Tristain, follow me, your keen sight may see what I miss. The rest of you, stay here and make ready whatever spells you might have that can aid us. Once we are ready to strike, I will blow my whistle to call you in."
Elric takes out his signal whistle and fastens it to his sash within easy reach. He then draws his Lucerne hammer and once Tristain is ready and any helpful spells are cast he moves into the cave.
Stealth 1d20 + 7 ⇒ (15) + 7 = 22
Perception 1d20 + 7 ⇒ (8) + 7 = 15

The_Crimson_DM |

1d20 + 2 ⇒ (20) + 2 = 22
As Elric and Tristain sneak up to the cave, leaving the party some 50' behind, they peer into the cave and see a campfire, with two hobgoblins about 25' in, leaning against a wall and warming themselves with the heat. Behind them, a tunnel leads deeper into the cave. One of the hobgoblins is deep in thought, staring at the embers of the fire. The other, however, though bored is quite alert and spots Elric and Tristain peering around the rim of the cave! Krugash! he yells as he slaps the other hobgoblin on the back.
Initiative!
Alert Hobgoblin: 1d20 + 2 ⇒ (19) + 2 = 21
Passive Hobgoblin: 1d20 + 2 ⇒ (4) + 2 = 6
Elric: 1d20 + 3 ⇒ (16) + 3 = 19
Tristain: 1d1 + 4 ⇒ (1) + 4 = 5

Tristain the Chalker |

"Damn." Tristain whispers as the hobgobs see them. "A'ight, let's do this."
Tristain will release the catch on his 'Scythe (the blade springs into place with a pleasing "twang" sound) and prepare to die on his feet.

Elric Rivers |

May want to reroll Tristain's initiative. It seems to have been 1d1.