Friendly Fighter

Todor Orban's page

128 posts. Alias of Chris Shannon 719.


Full Name

Todor Orban

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

30

Alignment

N

Deity

Abadar

Strength 16
Dexterity 15
Constitution 16
Intelligence 12
Wisdom 19
Charisma 15

About Todor Orban

Status:

AC 20, touch 12, flat-footed 18 (+6 chainmail, +2 shield, +2 Dex)
Base Atk +0; CMB +3; CMD 15
hp 12/12
Fort +5, Ref +2, Will +6
Agile Feet (7/7) (Su) Free action. For 1r, you ignore difficult terrain.
Channel Positive Energy 1d6 (7/7) (DC 12) (Su)
Command (7/7) (Su) As per command spell.
Spells Left:
1st: Shield of Faith, Bless, Longstrider (Domain)
0: light, guidance and detect magic
Spells Used: (none)

Stats:

TODOR CR 1/2
Male Human Cleric 1
NN Medium Humanoid (Human)
Init +2; Senses Perception +9
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DEFENSE
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AC 20, touch 12, flat-footed 18 (+6 chainmail, +2 shield, +2 Dex)
hp 12 (1d8+3 CON +1 Favored Class)
Fort +5, Ref +2, Will +6
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OFFENSE
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Spd 30 ft.
Melee Dagger +3 (1d4+3/19-20/x2) and
Gauntlet (from Armor) +3 (1d3+3/20/x2) and
Mace, Heavy +3 (1d8+3/20/x2) and
Shield, Heavy Wooden -1 (1d4+3/20/x2) and
Unarmed Strike +3 (1d3+3/20/x2)
Ranged Crossbow, Light +0 (1d8/19-20/x2)
Special Attacks Agile Feet (7/day)
Cleric Spells Known (CL 1, 3 melee touch, 2 ranged touch):
1 (2/day) Longstrider, Endure Elements, Bless
0 (at will) Purify Food and Drink (DC 14), Guidance, Mending
Day 2
Shield of faith for endure elements;
light, guidance and detect magic for 0 level spells.
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STATISTICS
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Str 16, Dex 15, Con 16, Int 12, Wis 19, Cha 15
Base Atk +0; CMB +3; CMD 15
Feats Extra Channel, Selective Channeling
Traits Eyes and Ears of the City, Mathematical Prodigy: Knowledge: Engineering
Skills Acrobatics -5, Climb -4, Escape Artist -5, Fly -5, Heal +8, Knowledge: Engineering +6, Knowledge: Religion +5, Perception +9, Ride -5, Stealth -5, Swim -4
Languages Common, Dark Folk
SQ Aura (Ex), Channel Positive Energy 1d6 (7/day) (DC 12) (Su), Cleric Domain: Inevitable, Cleric Domain: Travel, Command (7/day) (Su), Spontaneous Casting
Combat Gear Bolts, Crossbow (10), Crossbow, Light, Dagger, Mace, Heavy, Chainmail (post #289), Scale Mail, Heavy Metal Shield (post #289) Shield, Heavy Wooden; Other Gear Backpack (empty), Candle (2), Case, map or scroll (empty), Chalk, 1 piece, Flint and steel, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (5), Pouch, belt (empty)
Remaining money: 17 gold, 8 silver , 7 copper
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SPECIAL ABILITIES
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Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (7/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Inevitable Associated Domain: Law. Domain spell: Protection from chaos.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Domain spell: Longstrider.
Command (7/day) (Su) As per command spell.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Appearance:

Todor appears more the paladin than the cleric with his bulky stature. Though Chelaxian, his skin is well tanned from the many hours spent travelling or on work sites. His dirty blond hair frequently matches his often dusty and dirty clothing. The normal preoccupation of citizens with wealth and appearances holds no interest for him. His bright blue eyes, thoughtful looks, and inate charisma reveal he is not just another laborer more than the key hanging from his neck, his holy symbol of Abadar.

Background:

Todor grew up with a strong faith in the church of Abadar, but an almost stronger belief in Korvosa itself. The son of a construction worker, he learned early on to use his hands. However, his faith and potential were discovered by the church and Todor soon found himself lifting books instead of hammers. While others hated the regular duty of taking a turn on the walls to watch for trouble, Todor happily covered for anyone who asked. It was pure joy to stand for hours on end keeping watch over the City and taking in the views. Fortunately for Todor he was able to merge his faith and his upbringing as an architect for church buildings. Todor was able to manifest his faith in Abadar, in Korvosa, through designing and taking part in construction of new buildings.

Todor is rarely seen without either his notebook or his heavy hammer (a heave mace for stats) in his hand. While not particularly handsome, his zeal and dedication to his work are contagious. Workers are always eager to sign on for one of his projects. Charismatic, but not sociable, Todor leaves the details of dealing with politicans, banks, and inspectors to other members of the church.

Over the years Todor's love and faith in the City has reached almost heretical proportions. Good, evil, law, chaos. They no longer matter to him. Just the preservation and building of the City. He longs for the day when he might be able to add to the skyline of his first and only love, Korvosa.

Ignorant of any politics that are occurring, Todor will face some hard choices as to how best support his City and his Deity if there is political upheaval. Would he really support the current structure if another came along that was more capable of running the city?


Intro:

Four weeks. It felt like four years to Todor and now this cursed storm would keep him away from his beloved Korvosa even longer. She would forgive him this absence though as she did all the others. When he finally returned to her, Castle Korvosa, the Pillar Wall, and Gatefoot would still rise against the horizon to greet him. Even the newer Great Tower and Hall of Summoning would welcome him. Someday he would add to that skyline, another building to greet visitors and those returning home to the greatest city.

These trips used to be only about the City, about finding stronger metals, harder woods, better techniques for greater arches and towers. He would bring home the materials and the knowledge to the City. Now though, during the Year of the Faithless, the Church had found "more important" things for him to do.

Todor had never realized his potential as a cleric, a great disappointment in that respect. While the church leaders admired his engineering skills and thanked him for his hard work, there was always the talk about his wasted talent. "Wasted talent? Am I not glorifying our god's values? Am I not helping the City to thrive?" For years he had been able to convince them, but as one of the 1% still receiving Abadar's blessings, his arguments fell on deaf ears this year. "Why me? Was I not serving you well enough already? Surely there was another that could have fulfilled your will while I built the City? Or is this your way of humbling me?" While Todor could still only cast the most basic of spells and provide a minimal amount of healing, it was now more than 99% of the faithful. There were people who needed healing only he could provide and the church now determined his fate.

At least during this most recent trip to Magnimar Todor had managed to find a little time to visit the gargantuan Irespan bridge built by the Thassalonians--oh there was a people that could build. He was sure he had unlocked some of its secrets and he would be able to incorporate them into his ideas for a new bridge across the water to the north that would both allow transportation and protect the entrance to the Jeggare river.

Villages. How do people live here? Todor will wander the village looking for any architecture of note--even a well done well. He travels with his holy symbol tucked under his shirt and armor. Just another traveler or mercenary he hopes people will believe. He does not have the patience for those who would likely throng him for healing.

After what is likely a 5 minute walk, Todor will begin to seek others who might be headed to Korsova at the docks and taverns. If the weather does not clear, he will seek another route to Korsova as soon as possible. He will present the construction worker part of himself to others, just anxious to get to Korsova where he hears there is much good work to be had.


Future levels:

Probably cleric, cleric, cleric...It's not exciting, but it's useful and the loss of spell progression is usually too expensive. However, I'd consider a Loremaster since there is no spell casting loss. Also, Holy Vindecator is a possibility if Todor ends up in front most of the time. It's only one level of slowing the spell casting progression.

Stats Rolls:

Rolls
4d6 drop lowest, 8 rolls
4d6 ⇒ (3, 6, 1, 1) = 11
4d6 ⇒ (6, 2, 1, 2) = 11
4d6 ⇒ (2, 6, 5, 5) = 18
4d6 ⇒ (2, 6, 4, 1) = 13
4d6 ⇒ (6, 4, 6, 3) = 19
4d6 ⇒ (3, 6, 6, 2) = 17
4d6 ⇒ (4, 3, 6, 5) = 18
4d6 ⇒ (5, 6, 2, 6) = 19

Treasure:

Chainmail (post #289),
Heavy Metal Shield (post #289)
1 platinum piece (post #411)
2 gold ingots (100 gp each) (post #440)