Zellara

Serry Brannet's page

96 posts. Alias of Saxikath.


Full Name

Seraphina "Serry" Brannet

Race

Halfling

Classes/Levels

Oracle/1

Gender

Female

Size

Small

Age

28

Alignment

NG

Deity

Gozreh

Strength 14
Dexterity 11
Constitution 10
Intelligence 12
Wisdom 9
Charisma 19

About Serry Brannet

Appearance:

Spoiler:

Serry is just shy of three feet tall, with dark brown hair she tends to have pulled back in a practical braid or ponytail (though she can "clean up nice" when the occasion requires!). Her skin is tanned and her hands are rough from a sailor's life, and her arms are more muscled than your average halfling's. She's not thin by anyone's reckoning -- she's a true halfling in that she likes her food! -- but she's pretty fit from clambering around ships all day.

Background:

Spoiler:
Seraphina Brannet was the third child of a family of bakers who made a modest but honest living feeding the Korvosan Guard barracks -- as well as patrons who made their way to the Brannet Bakeshop tucked into a side street not far from the docks. Most likely, she would have gone into the family business too. Except... (there's always an "except," isn't there?)

When Seraphina was a toddler, she and her mother were walking along the shore when a wave washed up and pulled the child into the ocean. Her mother panicked, of course -- who wouldn't? -- and called for help. Passersby ran into the shallows, searching for the girl, but without success. After an hour, they gave her up for lost. Her mother prepared to return home, grief-stricken, when another wave rolled up over the beach, depositing Seraphina's unconscious -- but living! -- body on the sand.

No one was quite sure how she had managed to survive, and Seraphina herself was too young to be able to say. But from that day onward, she seemed irresistibly drawn to the sea. Whenever she had a moment free from schooling or working the shop, she was down by the docks, watching the ships and the waves. And it became clear that the connection went deeper, too. Certainly everyone was startled the day she first walked straight across open water! Something had touched her that day in the water, something that left a mark. She was naturally drawn to Gozreh, though she was too restless to follow the cleric's path.

It seemed inevitable that she would end up a sailor, and so she did. As soon as she was old enough, she apprenticed on a ship, and her natural affinity for the ocean showed as she quickly learned her way up and down the rigging, hauling ropes, and all the rest of it. Though a bit less nimble than many of her race, she grew strong through the heavy work of a sailing life. Serry, as she became known, became a regular in the halfling-sized ships that plied the Korvosan trade.

It did unnerve her colleagues when she would suddenly start babbling in a language none of them understood -- usually when the storms blew badly or they had to fight off pirates or sea serpents. Fortunately, she was competent enough with a sling staff to defend herself even when she seemingly lost all ability to speak to or even understand her shipmates. But once the battle was over, she would regain her senses, though these episodes usually left her staring wistfully out over the ocean for quite a while afterwards. Serry herself would say little about these episodes, only revealing to her few most trusted friends that she felt like the Aquan she spoke during those situations was her "real" language. Occasionally people joke that she must be half-mermaid; she laughs at those suggestions, but not very loudly.

Despite this difficulty, her personal warmth, unusual knack for understanding geography and the ways of the natural world, and general competence have made her a popular crewmember for various ships (not to mention the fact that having someone who can walk on water has its uses!). She has a reputation as "a little strange, but knows her way around the rigging, and there's no one better for sharing a pint and a tale when the work's done!" She has few very close friends, but makes friendly acquaintances at the drop of a hat. As such, she knows a lot of people, especially those connected to the docks.

Intro:

Spoiler:
It was a standard trip: a load of oysters from Korvosa down to Westcrown, and back with a load of ironware and a few passengers. Nothing out of the ordinary at all -- well, except that nothing was quite ordinary this year, the Year of the Faithless. Sailors are a superstitious lot anyway, and being without priestly blessings made them that much more nervous. Serry had found herself patching people up more than usual; the waves' gift hadn't left her as the clerics' gifts had them, so what little healing ability she had was much in demand among her crewmates. At least it meant there was never any danger of being out of work!

Then the storm came up just as they were nearing Korvosa, driving them to shelter in Andora. It was one of those storms, the ones that stirred Serry's blood and left her unable to talk in any way that the others understood. Storms that thrilled her, but left her sad once she came back to her senses. Once the ship was safely moored and out of danger, most of the crew made a beeline for the nearest tavern, but Serry walked along the shore, watching the wind and the waves until her mind settled. By which point she was pretty well wet through.

"Well, this won't do," she thought as she shook off the melancholy. "Time to get warm." She changed into dry clothes before heading into the village, looking for a tavern herself. Hopefully it would only be a one-night layover, but in the meanwhile, time for some hot food and a good drink. And maybe some company.

Class info:

Spoiler:

Mystery: Waves
Revelation: Fluid travel (1 hr/level/day, can walk on liquid)
Curse: Tongues (Aquan)

Racial characteristics, Feats, Traits:

Spoiler:

Feats:
Martial Weapon Proficiency: Halfling sling staff

Traits:
Well-Informed (+1 to Diplomacy and Knowledge (local); add Knowledge (local) as class skill)
Devotee of the Green (+1 Knowledge (geography) & Knowledge (nature); add Knowledge (geography) as class skill)

Racial:
[spoiler]
+2 Dex/Cha, -2 Str
Base speed 20
+2 to saves vs fear
+1 to all saves
+2 to perception, acrobatics, climb

Languages:

Spoiler:

Common, Halfling, Elven, Aquan

Combat stats:

Spoiler:

HP 8 (1d8)
AC 14 (3 armor, 1 size); 11 touch, 14 flat
Init +0
Speed 20
Melee +3
Ranged +1
CMB +1
CMD 11

Saves: Fort +1, Ref +1, Will +2 (additional +2 vs fear)

Weapon: Halfling sling staff (1d6+2 ranged, 1d4+3 melee)

Skills:

Spoiler:

Acrobatics +5
Appraise +1
Bluff +4
Climb +4
Craft +1
Diplomacy +9
Disguise +4
Escape Artist -1
Heal -1
Intimidate +4
Knowledge (geography) +6
Knowledge (local) +6
Knowledge (nature) +6
Perception +1
Perform +4
Profession -1
Ride +0
Sense Motive -1
Stealth +3
Survival -1 (net +1 to avoid getting lost, from compass)
Swim +1

(Class skills currently with no ranks: Craft, Escape Artist, Heal, Knowledge (history), Knowledge (religion), Knowledge (planes), Sense Motive, Spellcraft, Swim)

Spells:

Spoiler:

Level 0 (at will): Detect Magic, Light, Read Magic, Virtue
Level 1 (4/day): Cure Light Wounds, Magic Stone, Summon Monster I

Equipment:

Spoiler:

Studded leather armor
Halfling sling staff
Backpack, common
Bullets x20
Bedroll
Belt pouch
Spell component pouch
Clothing, traveler's outfit
Compass
Waterskin
Waterproof bag
49 gp