Lords of Taldor: Reviving the Empire

Game Master Divinitus


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M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

You don't need a fort save after 30 minutes. But you can only hustle for up to an hour a day without making checks to avoid becoming fatigued, and I'd say constantly strumming an instrument is on the same scale (have you ever tried to play guitar for two hours straight? It's not that bad, but 12 hours would be much tougher).

To make full use of your lyre of building, you want to be able to strum it for 24-48 hours at a time, and that requires some superhuman feats of endurance.

Meanwhile, the suggested (but optional) ruling in Kingmaker says that a Lyre of Building can produce up to 4 BP of building-creation per month. Assuming it's played by someone competent but not focused on performance, this corresponds to roughly 4,000 gp of construction per hour or so of strumming, including the music necessary to quarry the stone or cut the lumber or whatnot.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

Ah! There's the rub! I didn't consider raw material production as part of the building process. I kind of assumed that "Magical building" just magically spouted out the materials without need to actually have it cut/quarried.

Any word from our GM as of yet? I understand that his dorm internet has some issues on occasion. Seen him floating around? Is it finals, what's going on?

Not complaining, this gets me time to make sure all the mechanics of my 2 characters are all streamlined and fully operational (I always seem to forget some of the special features of my class when I play F2F games).


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

looking deeper into it, "Eye for detail" of the Grand Marshall and the Sleepless detective are two different abilities

Grand Marshall says "A grand marshal adds his Intelligence bonus as well as his Wisdom bonus on Perception and Sense Motive checks. In addition, he gains a bonus equal to 1/2 his level on Perception checks opposed by another creature's Disguise or Sleight of Hand checks."

Sleepless detective says "At 4th level, a Sleepless detective's keen eye for detail helps her notice hidden traps, doors, and clues. The detective is entitled to an immediate Perception check to notice such features whenever she passes within 10 feet of them, whether or not she is actively looking. This check should be made in secret by the GM. If the detective would already receive such a check because of an ability from some other source (such as the trap spotter rogue talent), the GM should roll the Perception check twice whenever the Sleepless detective is within 10 feet of a trap and use the higher result."

It's the Canny Sleuth ability from the Sleepless Detective that might be an issue with the Grand Marshall's "Eye for Detail". It says "A Sleepless detective adds her Intelligence bonus (if any) on all Perception and Sense Motive checks, as well as on Diplomacy checks made to gather information, in addition to adding her Wisdom or Charisma modifier as normal."

I still need clarification if both of the abilities stack, as they don't indicate whether they do or not. Again, it'd be nice to get twice my int to perception and sense motive, since I believe I'm the only investigator type character.


Male Human (Taldan) Warlord 12
Bonuses:
+6 Fort/Will vs Fear/Compulsion/Death/Exhaustion/Poison, +6 Attk when Flanking with Lex, Warleader

Kind of seems redundant to have two lyres of building in the party. Although this seems like the kind of campaign where you could really put it to use.

Also kind of worried about our GM kinda dropping off the radar. I mean, if the other two were no shows well you could just go back to recruitment and slot in 2 other players...kinda can't replace the GM.

It looks like I'm going to need to go 2HD style though to get the full range of maneuvers I want. So...that's a lot of cheap AC gone. Probably won't matter much though, looking at our lineup I feel like most things are going to pop fast unless they are HP sponges.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

The established rule is that you can't add the same ability score to any check twice (and it's in RAW: you add "intelligence bonus as well as wisdom bonus" not "in addition to whatever bonus you already have")

You could always just ditch the Grand Marshal level for something else if you wanted—the Legal Judgment won't stack well with your other swift-activated abilities, or you could just let a single ability be redundant.

@Lexarius: Depending on what the maneuvers require, you can always use Quick Draw and a Quickdraw shield to equip a shield after every attack. You also seem to be more of a maneuver specialist than anything else, so I'd go with whatever helps that.

Also, a Lyre of Building can be played once a week. Two Lyres means you can play TWICE a week.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

You are correct in that. I took the Grand Marshal for the fluff, but maybe Noble Scion does a better job of that. Though, The Leadership would be pointless at this point. Maybe I just drop another level into Sleepless detective and call it good. The other problem is that the level of Gunsmith I took was fluff induced for the Grand Marshal class, and now I'm reconsidering that too!

WHAT IS HAPPENING TO MY CONVICTIONS!?

Yes, 2 lyres, double the build potential!

I'll figure it out. probably just going to do the Sleepless Detective thing.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

Been over Blackhart with a fine-toothed comb, all mechanical stuffs are in line and accounted for. On to Opilio! hip-hip-Huzzah!

There were areas in Blackhart's mechanics that were significantly less than their final result. I'm alright with a high twenties perception and sense motive! I hope Opilio doesn't take as long.

Ultimately I did end up dropping Grand Marshall for another level of Sleepless detective and kept the single level of Gunslinger, because it didn't change him too significantly. I dropped his Quick Draw feat for the Sword and pistol I had really wanted because I didn't need the prereq for Grand Marshal anymore.

As a note to you Lex, because you said something about it earlier, Blackhart isn't specifically focused on ranged combat, but is balanced for either and as capable at either. Opilio boosts ranged potential, but again, is designed to "John Woo" his way through melee combat.

I still need to choose Blackhart's few extracts, but I feel like that will mostly be heals and armor buffs at this point.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Yeah... Gunslinger doesn't do much unless you take a 5-level dip for the Gun Training, but otherwise gunsmithing and proficiency can be handled by omnipresent archetypes. (And, as far as I can tell, goblin barbarians make the best gunslingers)

I'm not really sure what your character does; I just assumed he was here for the roleplaying.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

Blackhart finds things, dirty secrets mostly, and drags you and your noble family through the mud publicly if you are a criminal! Using magic to assist in or hide your crimes, which quite a few Taldoran nobles do, only makes what you've done more obvious to this particular guardsman.

Opilio is his bodyguard and assistant in that endeavor.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Huh... and I think I'm the only person without a rank in the Taldan military. Interesting.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

I mean, is city guard really military? I was actually trying to avoid the military angle. I was going more for the Mycroft Holmes thing.

Anyways, I finished sifting through Opilio's stats to make sure I didn't miss anything, so I'm all 100% complete with all the character stuffs.

Have you heard anything about when GMLG is supposed to return to us? or seen/heard from our other two reclusive players since their initial check in?

Do we want to get into character intros and interactions while we wait? I'm not sure what to do at this point, and the waiting is starting to eat my brains.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

I assume you mean Mycroft from the BBC show... the book character was more of a 22 Int/6 Str/4 Cha type.

Nothing from the GM—has anyone PMed him at this point? It might be worthwhile.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

I'll drop him a line.

And yes, from the BBC show.


Male Human (Taldan) Warlord 12
Bonuses:
+6 Fort/Will vs Fear/Compulsion/Death/Exhaustion/Poison, +6 Attk when Flanking with Lex, Warleader

I expanded on my lore somewhat, going more into detail on how Lex meets Blake if that's okay. Basically Lex lends his authority to Robert on occasion when he needs someone who's immune to the regular politics and bring in the high profile corrupt.

I also kinda pondered on what to do with some of the 100+ followers I get due to my leadership score. Obviously they're not actually expected to be in combat, but having a loyal cadre of troops to order could be fun. I'll even add in some 'officers.' Add in a few useful low level casters for non combat stuff too. Couple Rogues for spies. I am wondering if I/We have a "base of operations" though (easy enough to establish with TWO lyres of building though...can we make a ship with a lyre of building?)


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

I like the tie-in Lex! Up until last year, Blackhart likely wouldn't have been legally allowed to charge a noble with a crime without another noble sponsoring the action. It helps that you're not the kind to take credit for the work of others as a reason why Blackhart gets raised to nobility. You helped in apprehending the noble because you had the authority, but I gathered the evidence.

I believe that a lyre of building is not limited in what it can construct as long as it's "mundane" in nature. I may be wrong.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Err—leadership usually doesn't refer to a large group of people who you literally bring everywhere with you, unless you're also paying and employing them (like as a ship's captain). I'd say in this case, it probably refers to the normal squadron of men you train and would command in wartime, but they're still employed by the Taldor army and not by you personally; they'll just have your back and advocate for your promotion, and in a proper war you get to command them. While you travel, maybe one of your lieutenants takes charge of the group.

Lyre of Building is limited to things that can be built instead of crafted, and it needs to be things that can be built by relatively unskilled laborers. But most buildings require a few skilled individuals overseeing a lot of tradesmen who have learned on the job, so I've always figured what you can build with a lyre of building is limited by what you can thoroughly design with Knowledge (engineering) and Profession (architect) (or at least what you could oversee the building of, if you had the right plans)


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

No response from GMLG yet. Maybe his dorm ascended into valhalla, or evil space monkeys abducted him. I don't know... When is finals week? Because that could definitely explain his absence.

Grand Lodge

Male Monk Zen Archer 12

I work in a college. Finals week is roughly now to the 25th, depending on what there is on the go!


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

What possible calendar does your college run on? We're on the quarter system, and our winter finals were two weeks ago, but it's a bit early for the end of a spring semester.


(Male) Obitu Fighter (Gladiator)//Warder 1; HP 15/15, AC 13/T 13/ FF 10; Fort +5, Ref +2, Will +4; CMB +5, CMD 17; Per +3, Init +9; Spd 30 ft.;

Hey gang - our/your GM - Sanguinus_Draconis seems to have disappeared. Sanguinus started our Discussion thread but a few minutes after yours. No more posts are evident for Sanguinus or any aliases since that date.

There was some mention of dorm/campus net issues, but even still, access to the Internet is still available...elsewhere, even just to update for the sake of say... a dozen or so people that went to the trouble of being inspired by your proposed game and made characters for it...


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Yeah, at this point we're just chatting.

Grand Lodge

Male Monk Zen Archer 12
Sir Darren Carter wrote:
What possible calendar does your college run on? We're on the quarter system, and our winter finals were two weeks ago, but it's a bit early for the end of a spring semester.

We're on a semester system with the year split into three chunks of 4 months. I'm in Canada if that helps explain away things at all.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)
Velius Kross wrote:
I'm in Canada if that helps explain away things at all.

No, now I'm more confused—there are things in Canada? And people? Since when?

Grand Lodge

Male Monk Zen Archer 12

Yep! Canada was a stealth expansion, filled with NPCs for the longest time. We had some Vikings drop by in 1000AD, but they didn't stick around. It took years before people finally found us, but we're here!


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Oh, right, forgot they touched on a lot of that with the Great Lakes Campaign Setting a few years back. Ah well, I probably won't actually read/buy the splatbook for Canada until they come out with an AP set there.

Grand Lodge

Male Monk Zen Archer 12

It's mostly sandbox by far. The only good seasonal event is the Hockey Season, but then you can ignore the majority of it until the end of the series anyway.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Yeah plus all the special rules for that are on the SRD and honestly I liked Blood Bowl more, from what I've read of the Hockey system.


Heh, I mentioned in the recruitment thread that this campaign was my dream campaign. Maybe it's too good to be true.

-Matt


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

So, yes... Divinitus and Sanguinus seem to have disappeared at roughly the same time. Neither have responded to my pms and they live in the same dorm. Divintus said something about the two of them taking their GFs on a couples event, but that was 5 days ago, and it sounds like the event was only a day or two.

I know we had more than a few people in recruitment who were super serious about playing and/or watching this game's progress. I hope sanguinus and whoever went with them are doing alright, because at this point I can't see a reason not to have at least droopped in via phone and let us know what's going on.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Oh no! Yeah, I hope nothing bad happened.


I do hope everything is okay, and we find out what's up. I'll keep watching the thread, though, hoping this awesome concept gets off the ground.

-Matt


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

just checking in, in hopes that the GM returns.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

Just received word from Divintus. He and Sanguinus were involved in a wreck. He'll be returning to the forums soon.


Male Human (Taldan) Warlord 12
Bonuses:
+6 Fort/Will vs Fear/Compulsion/Death/Exhaustion/Poison, +6 Attk when Flanking with Lex, Warleader

Well, that's somewhat a relief. I was kinda scared that they were gunna drop off the forum and we'd never hear from them.

It must have been pretty serious judging by their absence though. Hope they're alright.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Dang! Yeah, hope everyone was okay. We'll be here when he gets back, if he still has an interest in running this game.


And I'll still be here to observe and comment!

-Matt


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

So, I guess everyone in the oncoming car walked away unscathed. Divintus informs that the people in his car were injured, one of the girls receiving a broken leg that punched through a "non-major" vein and she needed to stay hospitalized for observation for 4-5 days. No word on the extent of injury suffered by sanguinus or the other girl in the car, but Divintus informs that he is likely dropping any game he's a player in. Divintus broke his arm well enough that his GF is going to be typing for him for a while.

Just updating on all I know! I hope everyone recovers quickly!


Male Human (Taldan) Warlord 12
Bonuses:
+6 Fort/Will vs Fear/Compulsion/Death/Exhaustion/Poison, +6 Attk when Flanking with Lex, Warleader

No new news? I'm guessing "roleplaying games" is probably low on the priority to deal with next to all the craziness of a major accident, but I do hope we hear from the GM soon. If nothing else just to let us know the game isn't cancelled before it even starts (really hope it isn't cancelled! That would suuuck!)


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

Well, I've just found this awesome "Mythic Gestalt Plansewalkers" game that I know Thunderbeard applied for...

BTW Thunderbeard, If I had a hundred middle fingers, they still wouldn't be enough to convey all of my jealousy at how fast you snapped that character out. My Concept took my whole day just to crunch. My RL friend was a few hours from posting when we saw your character go up... and it was exactly what he was making! LOL!

No word yet from Sanguinus, I do hope that we can play this game too, but yes, recovery takes priority over all else. I saw Ange de la Nuit post up there, so I know she's back around. (If I'm not mistaken, I believe she was with Sanguinus and Divintus at the time of the accident too)


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

As I mentioned, though, I had a sore throat and spent all day in bed too bummed out to do any work, so I got...over-invested in the character.

Also, I've wanted to play an Arcane/Fey Crossblooded Rager for a while now, but decided it would be more fun in a high level game. (The Oracle and mythic stuff was just tacked on to give him a cool tiger buddy). Most of my feat choices were obvious, I didn't have many skills, pulled spell lists from a guide except for a few special favorite. I'll admit that the backstory just sort of wrote itself.

EDIT: Wait, really? I thought my concept (teamwork feats with a non-cavalier) was decently unique.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

The "totally-not-a-cavalier" bits were where the ideas took definitively separate paths. But,yes, he was creating a Oracle/Bloodrager. I still think he should, because where you have taken your focus in combat, his concept seemed to be more focused on party damage absorption and a certain level of Lovecraftian madness.

I really hope he still posts it, and I'll be looking forward to that happening, but as it stands, I think he's going to be a bit bogged in work until tomorrow afternoon to do higher level character creation in earnest.


Any updates?

-Matt


Male Human (Taldan) Warlord 12
Bonuses:
+6 Fort/Will vs Fear/Compulsion/Death/Exhaustion/Poison, +6 Attk when Flanking with Lex, Warleader

I do kinda hope we get a word in from the GM. I mean, he did kind of say in his recruitment thread that he did not like this sort of stuff.

The extra time has given me the opprotunity to refine my character. Switched to using a scythe of all things. Dat x4 crit. Although Falcata is still on the table. Filled in Maneuvers etc.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

Falcata is great because you can use slashing grace, but it's still only a x3 crit.

No word just yet. I'll keep you updated if I get any new info. I think GM is dealing with bruised ribs right now.


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

Yeah, I'm just assuming he'll be back when he feels up for running a game again, and there's no amount of prodding that'll change that, other than... y'know, being annoying.

Falcata has the best average damage of any weapon at high levels because of the way its crit uses; but I'd just go with what makes stylistic sense, honestly.

The Military Scythe is essentially a glaive with a curved blade and halberd; specifically, you're using an odd, curved polearm.


Male Human (Taldan) Warlord 12
Bonuses:
+6 Fort/Will vs Fear/Compulsion/Death/Exhaustion/Poison, +6 Attk when Flanking with Lex, Warleader

One of my maneuvers is "Blade of Perfection" which allows me to treat that attack roll as a nat 20. So I can reliably crit even without the expanded range AND I'm doing that extra x4 over the x3. Nasty business. Also, scythes look cool and it saves me a feat on proficiency. Plus it's a trip weapon.


Hmm... Which one would get better reactions from the well-to-do citizens of Oppara?

-Matt


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

That seems... way, way too good to be legal. Also, as I mentioned, the description of scythe suggests that it doesn't look like a normal harvesting scythe; but I guess you can get creative with it.

EDIT: No, it doesn't say you can treat it as a natural 20—just for opposed attack rolls. It's still not an auto-threat by any reading of the power; it's more of a variant True Strike.


Male Human (Taldan) Detective 12
Stats:
HP: 124 AC:24/25 T: 15/16 FF: 19/20 Init: 7 Fort: 8/12 Ref: 14/15 Will: 10 Perception: 26/28
Passive specials:
GM rolls two percetion tests and takes better result any time you are within 10ft of a hidden trap, clue, or door.

so, I'm with Matt stylistically speaking. If you are a Royal Guard, and you're carrying around a Harvesting Scythe, what are the fair people of the city going to think. Alternatively, there are ways to magically conceal said Scythe from the greater public.

If stylistically its more like a War Scythe it might be more acceptable for an honorable Man of the Guard to use as a weapon.

what a war scythe actually looked like

Harvest Scythe

The cool scythe that people don't understand is horribly impractical as a weapon


M Human (Taldor) Cavalier (Beast Rider) 8 / Cleric 1 (Devout Pilgrim) / Fighter 1 (Dragoon)

War Scythe was a practical peasant's weapon, like a kunai or a pitchfork. If you want a weapon that says "blending in with the smallfolk," it's appropriate, but it might be a bit odd for someone with mostly military/nobility history.

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