Lexibean's Harrowing

Game Master lexibean

Into the deck with you!


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As a favor for a friend, and because I absolutely adore this module, I'm going to run a quick and dirty Harrowing Module. Here is the

Fluff:
Varisian fortune-tellers from across Golarion use the mystic harrow deck to read fate and predict the future, but few have ever mastered the mysterious harrow to such a degree as Sonnorae, a long-dead bard from the Age of Darkness. Fearing her collection of stories would be lost when she died, she created a demiplane within her own harrow deck to contain them. Over time, these stories took on lives of their own, and melded with the images on the cards themselves. But not all stories have happy endings, and the storykin who inhabit the Harrowed Realm have their own motivations and plots for power or even escape into the real world. When the PCs find themselves drawn into the Harrowed Realm in search of a disappeared scholar, they must use all their wits and steel to navigate the landscape and politics of this strange wonderland and make it home again.

And

The crunch:

Level 9
Core Races Preferred (any Paizo race allowed)
Any Paizo class / archetype EXCEPT GUNS
Level 9 Gold - 46,000
Two Traits (any)
Dice rolling to build, 4d6 drop the lowest. Any stat below 7 becomes a 7.

I'll be taking 4 people plus my RL friend I'm running this for - have some kind of background, but keep it vague. The adventure begins outside Sandpoint, because I know the area! But you won't be there long, so don't worry too much about connections and things, :)

I'm gettin' on a plane on Friday, so I'll pick characters when I land.


Dotting


GM, what do you think of someone who's been trapped inside the deck for a while, who meets the group as they come in? A sort of madman/local guide type?


4d6 ⇒ (3, 6, 6, 6) = 21 18
4d6 ⇒ (5, 6, 6, 2) = 19 17
4d6 ⇒ (3, 6, 4, 3) = 16 13
4d6 ⇒ (4, 5, 2, 3) = 14 12
4d6 ⇒ (3, 2, 5, 2) = 12 10
4d6 ⇒ (6, 4, 5, 2) = 17 15

Hot damn. With that stat spread I'm thinking I could actually make a Monk or a Dex-fighter viable.


ohhh can I be a card caster and I'll name him Yu-Gu

EDIT: forgot to roll some dice

4d6 ⇒ (4, 3, 3, 2) = 12 = 10
4d6 ⇒ (3, 5, 4, 3) = 15 = 12
4d6 ⇒ (1, 6, 6, 5) = 18 = 17
4d6 ⇒ (5, 5, 3, 4) = 17 = 14
4d6 ⇒ (4, 2, 1, 4) = 11 = 10
4d6 ⇒ (3, 2, 3, 3) = 11 = 9

ok now what can I be ... warrior or expert (19 point buy)


Oh god, you two. ;) Sounds fine with me, DH. :D


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

4d6 ⇒ (6, 2, 5, 2) = 15 = 13
4d6 ⇒ (5, 4, 6, 2) = 17 = 15
4d6 ⇒ (1, 4, 4, 4) = 13 = 12
4d6 ⇒ (6, 5, 2, 3) = 16 = 14
4d6 ⇒ (2, 1, 3, 3) = 9 = 8
4d6 ⇒ (5, 5, 6, 5) = 21 = 16

I think that amounts to a 23 point buy. Not bad at all, I'd say. I'll come up with something interesting. Probably a fighter.


Dotting...

4d6 ⇒ (5, 1, 2, 4) = 12=11
4d6 ⇒ (1, 6, 1, 5) = 13=12
4d6 ⇒ (2, 5, 1, 6) = 14=13
4d6 ⇒ (5, 3, 3, 3) = 14=11
4d6 ⇒ (4, 1, 5, 1) = 11=10
4d6 ⇒ (2, 6, 5, 1) = 14=13

hmm... 10 point buy. I'll see what I can do.


Color me interested.

4d6 ⇒ (6, 6, 4, 3) = 19=16
4d6 ⇒ (4, 2, 2, 4) = 12=10
4d6 ⇒ (5, 3, 1, 6) = 15=14
4d6 ⇒ (3, 6, 5, 3) = 17=14
4d6 ⇒ (1, 4, 1, 4) = 10=9
4d6 ⇒ (6, 6, 3, 4) = 19=16

Hmm...with that I could do a nice Zen Archer. Such as this alias. I will rework his stats to reflect level 9 and work up a background.


Dot.

4d6 ⇒ (1, 6, 3, 5) = 15 => 14
4d6 ⇒ (6, 1, 1, 5) = 13 => 12
4d6 ⇒ (6, 4, 1, 6) = 17 => 16
4d6 ⇒ (2, 4, 6, 1) = 13 => 12
4d6 ⇒ (1, 3, 1, 3) = 8 => 7
4d6 ⇒ (1, 1, 5, 6) = 13 => 12

Certainly doable. Is the order fixed or assignable?


Assignable. :)


4d6 ⇒ (6, 1, 6, 4) = 17=16
4d6 ⇒ (3, 5, 5, 3) = 16=13
4d6 ⇒ (1, 4, 3, 5) = 13=12
4d6 ⇒ (6, 2, 6, 6) = 20=18
4d6 ⇒ (4, 6, 2, 2) = 14=12
4d6 ⇒ (4, 4, 6, 4) = 18=14

Very playable ...hmmmmm ...


Doomed Hero here. I'm going to rework this character. The basics are all there, I just need to re-do some numbers and add a level.

The basic premise is that he was the missing scholar's bodyguard, who probably got sucked into the deck with his client, or something like that.

Mechanically, he's every caster's best friend, specializing in jumping int he way of attacks, and either taking the damage himself, or negating them outright. His build is highly dynamic and reactionary with a long threat range and impressive melee crowd control.

I'll have the mechanical details sorted out this evening.

Sczarni

Lets see if Desna smiles on my roles:

4d6 ⇒ (4, 6, 6, 3) = 19 = 16
4d6 ⇒ (2, 5, 2, 2) = 11 = 9
4d6 ⇒ (2, 4, 5, 4) = 15 = 13
4d6 ⇒ (5, 3, 5, 6) = 19 = 16
4d6 ⇒ (1, 3, 6, 6) = 16 = 14
4d6 ⇒ (5, 4, 3, 2) = 14 = 12

Hmm... let me see what I can come up with.


4d6 ⇒ (2, 4, 1, 2) = 9
4d6 ⇒ (1, 1, 3, 1) = 6
4d6 ⇒ (3, 2, 6, 2) = 13
4d6 ⇒ (1, 6, 5, 5) = 17
4d6 ⇒ (4, 1, 5, 4) = 14
4d6 ⇒ (5, 3, 5, 3) = 16

Fuggeddaboutit.


A half-elf witch is coming to me ...holy s!@&, this could be a cool character.


Any alignment preferences?


Pathfinder Roleplaying Game Superscriber

dotting for interest


Digger here with the bare bones of crunch for my submission, Tian-Da Half-Elf Witch with a monk background.


I prefer good(ish) characters, but don't let that stop you from being creative. Really what I want is RP!


Sounds interesting... I'll have to think of a concept...


Maybe a Magus...
4d6 ⇒ (1, 1, 6, 2) = 10 = 9
4d6 ⇒ (3, 6, 5, 3) = 17 = 14
4d6 ⇒ (5, 1, 6, 5) = 17 = 16
4d6 ⇒ (6, 4, 4, 6) = 20 = 16
4d6 ⇒ (6, 4, 3, 2) = 15 = 13
4d6 ⇒ (6, 4, 2, 5) = 17 = 15
4d6 ⇒ (1, 6, 4, 4) = 15 = 14

Hmmmm... Definite possibilities....


As a side note, this mod will probably be quite silly. :)


Pathfinder Roleplaying Game Superscriber

4d6 ⇒ (4, 6, 2, 6) = 18 =16
4d6 ⇒ (4, 6, 6, 3) = 19 =16
4d6 ⇒ (5, 1, 3, 1) = 10 = 9
4d6 ⇒ (1, 1, 4, 3) = 9 = 8
4d6 ⇒ (3, 3, 6, 4) = 16 =13
4d6 ⇒ (3, 1, 3, 5) = 12 =11

Passable = 21 point buy, I can work with these. let's see... what to do though... Concept to follow...


4d6 ⇒ (3, 6, 1, 5) = 15 =14
4d6 ⇒ (6, 4, 4, 3) = 17 =14
4d6 ⇒ (3, 4, 4, 1) = 12 =11
4d6 ⇒ (3, 1, 4, 6) = 14 =13
4d6 ⇒ (4, 2, 6, 6) = 18 =16
4d6 ⇒ (3, 5, 2, 4) = 14 =12


Dotting with dice rolls.

4d6 ⇒ (3, 2, 5, 6) = 16=14
4d6 ⇒ (6, 4, 5, 4) = 19=15
4d6 ⇒ (4, 2, 3, 1) = 10=9
4d6 ⇒ (5, 3, 5, 5) = 18=15
4d6 ⇒ (5, 3, 2, 5) = 15=13
4d6 ⇒ (2, 3, 4, 4) = 13=11

Now to come up with a concept. Maybe a half-orc bard.


I am interesteeeed!
I think I would be going either Cleric/Something Else or Inquisitor, and likely human. I like religious people.

4d6 ⇒ (6, 2, 5, 5) = 18=16
4d6 ⇒ (3, 3, 5, 2) = 13=11
4d6 ⇒ (6, 5, 1, 4) = 16=15
4d6 ⇒ (3, 3, 2, 2) = 10=8 (dropping this one)
4d6 ⇒ (6, 3, 3, 6) = 18=15
4d6 ⇒ (1, 4, 4, 5) = 14=13
4d6 ⇒ (6, 4, 2, 2) = 14=12


Pathfinder Roleplaying Game Superscriber

Leinathan - I don't think we get to roll 7 times and drop our worst stat - none of the rest of us got to do that... just fyi. :)


8s for you! :D


Vash is about 85% complete. I just need to finish spending money and rework his skill points.

The mechanical framework is done enough to get the gist of the kind of character he is. Please let me know what you think.


Rafael is almost complete (this is JAFO posting under the alias I created for this game. Still have to 'buy' magic items, but I might wait on that til you pick characters unless you want me to do that before you pick. Please let me know. thanks.


4d6 ⇒ (3, 2, 5, 5) = 15 13
4d6 ⇒ (1, 2, 2, 4) = 9 8
4d6 ⇒ (3, 3, 3, 5) = 14 11
4d6 ⇒ (5, 6, 4, 2) = 17 15
4d6 ⇒ (2, 2, 6, 1) = 11 10
4d6 ⇒ (2, 6, 3, 1) = 12 11

Seriously? That's a 10 point buy

second set?:

4d6 ⇒ (1, 6, 6, 4) = 17 16
4d6 ⇒ (2, 3, 5, 3) = 13 10
4d6 ⇒ (1, 5, 3, 4) = 13 12
4d6 ⇒ (1, 5, 4, 3) = 13 12
4d6 ⇒ (6, 5, 4, 3) = 18 15
4d6 ⇒ (4, 4, 1, 2) = 11 11

Much better


You can use the second set, Bren. LOL

I saw a -3 buy today! It was impressive.


Eww level 9 sounds interesting.

4d6 ⇒ (3, 3, 2, 5) = 13=11
4d6 ⇒ (5, 3, 1, 6) = 15=14
4d6 ⇒ (3, 2, 5, 2) = 12=10
4d6 ⇒ (6, 6, 3, 6) = 21=18
4d6 ⇒ (6, 4, 4, 2) = 16=14
4d6 ⇒ (1, 4, 6, 2) = 13=12

Some pretty sweet stats for a melee char me thinks. Will need to dwell on this...


@DH - I like Vash! I hope he's extra-crazy from being inside a story! :D


Lexi while you're on a quick question: I was considering a Huntmaster Cavalier. Do you have an opinion on how Boon Companion works with this class? Some say yeah you can take it multiple times to pimp multiple pets while others are of the opinion you can't use it at all as all it does is raise your effective druid level to your class level which you already have.


Hmm. This will require research. :) I'll get back to you!


There are some discussions in the rules questions section on the matter. And yeah there's basically these two opinions. By RAW I tend to agree with the second interpretation but I don't like it...


So I've really been considering a crazy support specialist character, and I keep eyeing up halfling as a race with the helpful trait, the Inspiring Commander archetype for Cavalier, and the Battle Herald PrC. Would you allow Inspiring Commander (from here)? I know it's 3rd party, but it's pretty widely accepted, and the prospect of this concept is frankly too good to pass up.


Rerolling due to rolling 7 stats originally...

4d6 ⇒ (4, 3, 1, 3) = 11 = 10
4d6 ⇒ (6, 3, 2, 5) = 16 = 14
4d6 ⇒ (6, 5, 2, 1) = 14 = 13
4d6 ⇒ (2, 5, 2, 5) = 14 = 12
4d6 ⇒ (4, 3, 3, 2) = 12 = 10
4d6 ⇒ (2, 6, 4, 6) = 18 = 16

Ok, still doable..


Dotting for great justice, DICE DONT FAIL ME NOW!!

HIIIAAAAAHHH!!

4d6 ⇒ (1, 4, 2, 2) = 9 8

4d6 ⇒ (4, 3, 4, 6) = 17 14

4d6 ⇒ (1, 6, 4, 6) = 17 16

4d6 ⇒ (1, 6, 3, 2) = 12 11

4d6 ⇒ (2, 6, 2, 4) = 14 12

4d6 ⇒ (5, 6, 5, 1) = 17 16

26 pts, fancy that.

Im not usually a fan of reworking existing applications, but for this one I think ill do just that.

Dark Archive

Dotting for interest. let's see if I come up with something less crazy this time, eh Lexi?

4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (5, 6, 4, 5) = 20
4d6 ⇒ (1, 4, 6, 3) = 14
4d6 ⇒ (1, 4, 6, 5) = 16
4d6 ⇒ (5, 1, 3, 6) = 15
4d6 ⇒ (4, 1, 6, 5) = 16


NO SKIMPING ON CRAZY. :D

Dark Archive

Yeah, after looking at it, I kinda realized I wasn't allowed to skimp on the crazy.

I think Snowball would be perfect for this. I'll just have to break out something else nuts.

@Alex Mack; about halfway through the thread, I starting mulling over a Huntmaster... then I got to your post. *Fist shaking*


started to work on an idea but I don't really know now.

the original idea I had doesn't translate well to silly.

the other idea was a summoner/synthisist that was/is a sailor and needs to eat spinich to summon his eidilon.

third choice is Kobold alchemist/pyromaniac that likes to see (and make) explosions


To clarify - you don't have to be silly. The adventure just will be; its quite cartoonish in flavor and is supposed to be ... its basically a cartoon or a storybook in living color. :)

Dark Archive

We are a group of adventurers sent into this realm to find a lost scholar, correct? So we're going to be good or neutral leaning towards good?

Is there anything we should stay away from?


Leaning towards good probably makes the most sense for a reason to be doing the quest in the first place, but whatever works for RP to get you in and cooperating is fine with me.

Just don't get too attached to anything that would effect the outside world. :) (Knowledge Local, or fame or something)


lexibean wrote:
To clarify - you don't have to be silly. The adventure just will be; its quite cartoonish in flavor and is supposed to be ... its basically a cartoon or a storybook in living color. :)

when you say cartoon are we talking bugs bunny cartoon, anime cartoon, or possibly Adventure time or Gravity falls cartoon

which brings me me to another concept but no guns.

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